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Author Topic: Someone is working on a Link's Awakening Remake  (Read 6063 times)

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Miles07

Knight of ERA
Re: Someone is working on a Link's Awakening Rem...
« Reply #20 on: April 01, 2009, 05:21:10 am »
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Even I wouldn't like a bunch of LA remakes...

I bet, if you were a Metroid fan, you'd say the same thing about Metroid 2.

But yeah, everyone seems to be remaking LA nowadays. Well, let's go through this game by game:

LoZ1 / HF - Classic game. But really the only way to improve here is to take out the "old"er stuff and replace them with "up-to-date" items and enemies.
AoL - The sidescrolling is definitely a beacon, and it's enough for people to make 1D fangames.
LTP  - Great game, great formula. The GBA remake basically fried any desire to remake this, but the GBA version is easier - a possibility here, then, would be to remake the original version but keep it up-to-date with the GBA objects (sound effects, little bits and pieces here and there)
LA - It's like this is a forgotten chapter, and EVERYONE should learn about it. *sigh* And so they try to revamp it and embellish it, but for poor-quality results.
OoT - Why remake this? 'Cuz it's only the best Nintendo game of all time. Except for the only real thing you could do here is make it 2D.
MM - Also make it 2D. Not much else you could do with this.
OoA/OoS - The "crossover gaming" a la Pokemon makes remaking this kinda difficult, but good fangame-developers find ways to circumvent the necessity for passwords to unlock secrets, especially since more-modern games have alternate ways of locating secrets and the like.
TWW - Seriously, 2D fangaming is the only thing here, again.
FS - Multiplayer gaming is kinda hard to create. How many FS-related fangames do you see out there?
FSA - See above.
MC - The story's new enough to be fresh, so no one looks to remake this game.
TP - Too new. Too good. 2D.
PH - Also 2D. Do you start to see a trend here?
ST - It's not even out yet, silly.

It's like LA is supposed to be the easiest game to re-envision. Huh. I don't even know.
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I was talking to my friend last night, and he was mentioning about how in 1980, he thought the internet would become this amazing place where people from across the world would share ideas. I was telling him about how this project [KOT] has worked, lurching along for years and drawn by different people from across the globe, and he thought it was beautiful. And he was right, it's awesome. :D

Zelda Items Spritesheet album (OUT OF DATE) - (link here)
A Link Across Time project - (link here)
Boss Keys project (Metroid) - (link here)
Boss Keys project (Zelda) - (link here)
Boss Keys project Trello Board - (link here)
Re: Someone is working on a Link's Awakening Rem...
« Reply #21 on: April 01, 2009, 08:24:34 am »
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Miles if I read your post, then it seems as if you assume a few things to much.

1) 2D is all we know and is the best way to make a fan game.
2) Remaking a original game, means making it in a different style.
3) Multiplayer or making games connect is to difficult for a fangame.
4) Because Nintendo makes a remake, it means we don't.

Well, any game you have mentioned can be made in 2D and in 3D. The easiest for making a fangame, is to recreate a game in exact the same dimensions and the same graphical style. A conversion from 3D to 2D and from 2D to 3D presents the creator with spatial complications to overcome. Keeping to the same dimensions but using a different graphical style also has it's challenges, because the graphical styles can't be converted 1-on-1 just like that (this goes for both 2D and 3D).

For connectivity and multiplayer games this should also be possible. The challenge here is to keep the games synchronized and without a lag. With OOS and OOA it means that you've got to create 4 games instead of 2. It is a challenge, but it doesn't mean you can't make the game. You can face the challenge or skip it, by leaving it out.

PH presents a new challenge. It is the easiest game to make in 3D or converting to 2D (because the gameplay is basically 2D). But the two screens, the stylus controlls and the writing on maps give this game its difficulty.

OoT - Why remake this? 'Cuz it's only the best Nintendo game of all time. Except for the only real thing you could do here is make it 2D.

Not in my book. ALttP out shines OOT as the best Zelda game ever.

AoL - The sidescrolling is definitely a beacon, and it's enough for people to make 1D fangames.

I hope this is a slip of the finger and just a typo. Please tell me it IS a typo!


My point: Anyone can make any fan game they want, even if it is done a hundreds of times, it represents many difficulties or goes against all the trends. Making a fangame is about learning and showing your abilities. Being 'new', 'original', 'trendy' or 'smart' are overrated concepts when it comes to learning.
« Last Edit: April 01, 2009, 03:41:46 pm by Niek »
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Re: Someone is working on a Link's Awakening Rem...
« Reply #22 on: April 01, 2009, 08:27:58 pm »
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1D = one dimension, meaning travel from one axis (usually the x axis). In this case, I think Miles is correct.

Either way, despite not thinking this 3D LA will ever ever get finished, I still had a little fun with the demo.

I've been wanting a 3D remake of the original LoZ, but I definitely will not try my hand at it... Not yet at least.
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Re: Someone is working on a Link's Awakening Rem...
« Reply #23 on: April 01, 2009, 11:21:45 pm »
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OMFG. Tell me this is a April fools joke, because this is basic primary school stuff. In your reasoning (New) Super Mario Bros/World would be 1D.

1D = a line. (We can't see this)
2D = a plain. (We can see this)
3D = a space. (We can see this)
4D, we can't visually comprehend nor represent, although time is often mentioned as the 4th dimension.

AoL still doesn't travel in 1 direction. Not in the overworld and not in the side scrolling dungeons/levels.

The dimensions don't apply only to the direction of movement, but also to the representation of graphics and physics. If it was really 1D all the graphics would have an x coordinate and nothing more, so we would see nothing. Because it is a line with a thickness of 0. AoL is 2D because all graphics are visible and have an x and y coordinate. Also x and y coordinates are used for objects in the world to interact.

So I believe that Miles just made a typo.
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Re: Someone is working on a Link's Awakening Rem...
« Reply #24 on: April 02, 2009, 01:29:18 am »
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1D = a line. (We can't see this)

I can see a line.
_____________________________________
« Last Edit: April 02, 2009, 01:34:47 am by Porkchop »
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Re: Someone is working on a Link's Awakening Rem...
« Reply #25 on: April 02, 2009, 01:32:07 am »
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OMFG. Tell me this is a April fools joke, because this is basic primary school stuff. In your reasoning (New) Super Mario Bros/World would be 1D.

1D = a line. (We can't see this)
2D = a plain. (We can see this)
3D = a space. (We can see this)
4D, we can't visually comprehend nor represent, although time is often mentioned as the 4th dimension.

AoL still doesn't travel in 1 direction. Not in the overworld and not in the side scrolling dungeons/levels.

The dimensions don't apply only to the direction of movement, but also to the representation of graphics and physics. If it was really 1D all the graphics would have an x coordinate and nothing more, so we would see nothing. Because it is a line with a thickness of 0. AoL is 2D because all graphics are visible and have an x and y coordinate. Also x and y coordinates are used for objects in the world to interact.

So I believe that Miles just made a typo.

Read up on String Theory, it has been mathematically proven that there are 10.5 dimensions, and the way they're currently represented, they're all easily visible by the human perception.
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Starforsaken101

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Re: Someone is working on a Link's Awakening Rem...
« Reply #26 on: April 02, 2009, 02:25:05 am »
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It doesn't really matter who's right and who's wrong about wtf 1D means because IT'S STILL NOT 1D.

Anyways, I am finished my raging.

My opinion on LA remakes is: who cares? LA is a decent game, and people probably remake it for practice. It's a fun project.
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Miles07

Knight of ERA
Re: Someone is working on a Link's Awakening Rem...
« Reply #27 on: April 02, 2009, 02:40:37 am »
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Well, it sorta was and it sorta wasn't a typo:

Overworld : 2D
"Action" stages:
-- Link walks left & right, not up & down: 1D
-- Link can jump + walk : 2D

Oh, and Niek: Not according to Nintendo Power. Did you ever see that series of articles they had called the "200 Best Nintendo games of all time" (or something like that)? Huh? Which game came out as #1? Ocarina. I used a fact there, not a freakin' opinion.

Speaking of which: yes, 2D is easier to start fangaming in that 3D. Why? 'Cuz most people that start developing fangames ARE greenies in the fangame-developing field (duh). And 3D requires more patience and a finer eye for detail than 2D, especially since true 3D games require the use of such programs like, say, Maya.
Also, since most fangamers are new to the scene, YES it is a problem if making a game is challenging (OoA/OoS/FS). How many completed truly Zelda games can you even COUNT on this site? Not even that "Pac-Zelda" game -- it's not a Zelda adventure. This is the REASON most people focus on LA, because it's not too hard of a game to replicate. I don't care about the "new", "trendy" crap like that -- as long as whoever makes it ACTUALLY GOES THROUGH and COMPLETES it. What percentage out there actually does it? Those that are freakin' serious about it (see here, for example) work on it slowly but steadily. Those that just experiment spend all their time looking at only a few aspects of it, but then fail at fixing equally big problems and suffer because of it.
I know people out there develop fangames for fun. I'm not saying your direction is stupid and wasteful -- In fact, I'm saying the opposite: this helps you get your practice in so that you have experience enough to work on the bigger stuff.

However: I'll admit that PH is easier than you might even know to replicate: just use the mouse. That solves the problem of the stylus, and the graphics can be (relatively) easily navigated.


And I absolutely hate April Fools, Niek. Just as I hate all fools.


I'm not a troll, I just like to argue different points.
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I was talking to my friend last night, and he was mentioning about how in 1980, he thought the internet would become this amazing place where people from across the world would share ideas. I was telling him about how this project [KOT] has worked, lurching along for years and drawn by different people from across the globe, and he thought it was beautiful. And he was right, it's awesome. :D

Zelda Items Spritesheet album (OUT OF DATE) - (link here)
A Link Across Time project - (link here)
Boss Keys project (Metroid) - (link here)
Boss Keys project (Zelda) - (link here)
Boss Keys project Trello Board - (link here)
Re: Someone is working on a Link's Awakening Rem...
« Reply #28 on: April 04, 2009, 12:49:59 am »
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[...] walk : 2D

Oh, and Niek: Not according to Nintendo Power. Did you ever see that series of articles they had called the "200 Best Nintendo games of all time" (or something like that)? Huh? Which game came out as #1? Ocarina. I used a fact there, not a freakin' opinion.

Speaking o[...]
It is still opinion, Nintendo Power's opinion. Perception of Best and Worse is opinion, There is no absolute.
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Miles07

Knight of ERA
Re: Someone is working on a Link's Awakening Rem...
« Reply #29 on: April 04, 2009, 01:32:09 am »
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There is no absolute.

Sounds like

Quote from: Neo
There is no spoon.
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I was talking to my friend last night, and he was mentioning about how in 1980, he thought the internet would become this amazing place where people from across the world would share ideas. I was telling him about how this project [KOT] has worked, lurching along for years and drawn by different people from across the globe, and he thought it was beautiful. And he was right, it's awesome. :D

Zelda Items Spritesheet album (OUT OF DATE) - (link here)
A Link Across Time project - (link here)
Boss Keys project (Metroid) - (link here)
Boss Keys project (Zelda) - (link here)
Boss Keys project Trello Board - (link here)
Re: Someone is working on a Link's Awakening Rem...
« Reply #30 on: April 04, 2009, 02:01:34 pm »
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1D = a line. (We can't see this)

I can see a line.
_____________________________________

That's not a line, it's a very thin rectangle.  You can't see a line because it has no width.

This is a line: (Protip: You can't see it.)

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Dantztron 3030

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Re: Someone is working on a Link's Awakening Rem...
« Reply #31 on: April 04, 2009, 02:39:40 pm »
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1D = a line. (We can't see this)

I can see a line.
_____________________________________

That's not a line, it's a very thin rectangle.  You can't see a line because it has no width.

This is a line: (Protip: You can't see it.)



QFT.
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well i dont have that system and it is very hard to care about everything when you are single
Re: Someone is working on a Link's Awakening Rem...
« Reply #32 on: April 04, 2009, 03:33:21 pm »
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___________________

What I see here is a line.

Well then, from now on, when I need something important remembered on paper, I won't underline it, I'll underverysmallrectangle it.
« Last Edit: April 04, 2009, 03:39:24 pm by Porkchop »
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DJvenom

super-sage
Re: Someone is working on a Link's Awakening Rem...
« Reply #33 on: April 04, 2009, 03:39:23 pm »
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brb, doing a couple verysmallrectangles of coke.
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I do art
I ermmm... DID do art
I do art

Dantztron 3030

Mammy's Favorite Storyteller!
Re: Someone is working on a Link's Awakening Rem...
« Reply #34 on: April 04, 2009, 03:54:03 pm »
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Wow, this discussion needs to stop right now. Holy !@#$%.
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well i dont have that system and it is very hard to care about everything when you are single
Re: Someone is working on a Link's Awakening Rem...
« Reply #35 on: April 04, 2009, 04:16:17 pm »
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The geometrical definition of a line is different than the way we use "line" in everyday vernacular.  But we're talking about dimensions here, not cocaine, so stop playing stupid.
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Jeod

Team Dekunutz, Doubleteam
Re: Someone is working on a Link's Awakening Rem...
« Reply #36 on: April 04, 2009, 04:33:28 pm »
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I like my DS game boxes organized. I verysmallrectangle them alphabetically first, then verysmallrectangle them according to genre. Then I'll verysmallrectangle my gba boxes on top, making a perfect pyramid of verysmallrectangleness.
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Re: Someone is working on a Link's Awakening Rem...
« Reply #37 on: April 04, 2009, 04:41:04 pm »
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You're a little late, Jeod.
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Jeod

Team Dekunutz, Doubleteam
Re: Someone is working on a Link's Awakening Rem...
« Reply #38 on: April 04, 2009, 04:47:03 pm »
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Only 3 posts late. Anyway here's how things work...I think.

AoL=1D
1D= _____________________________________________________

Aol=2D
2D=Overhead View (Overworld)

LoZ=2D
2D=Overhead View

OoT=3D
3D=360 view

God=4D
4D=State of beind everywhere at any given time
4D=Incomprehensible to the average human
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: Someone is working on a Link's Awakening Rem...
« Reply #39 on: April 04, 2009, 04:52:16 pm »
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Aol=2D
2D=Overhead View (Overworld)

LoZ=2D
2D=Overhead View

3D=360 view

*continues playing New Super Mario Bros. and Sonic 2*
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