Hey everybody,
I was so caught up in things that I completely forgot to do actual updates. Long story short (as I'm on my break from work right now):
-
A demo has now also been released on Steam! It was a bit more complicated than expected at first, but it's yet another milestone reached.
- Already updated the demo based on the Steam stats: the early areas have been made slightly simpler (= more hints and smoother curve). The average Steam playtime has been going up, so that's good!
- There's still new dungeon music coming in.
- A new batch of sound effects has also been commissioned, covering about 1/3 of all the remaining sounds needed for the full game. So that's actually big step being made on that front.
- And also put out the next pixel art commission package. So there's progress on all fronts of development at the moment.
Progress report:v0.28.025 (22 januari 2024)
* Adjusted sound effects when using the cane item without magic or at an invalid location
* Fixed funny glitch resulting a dual 360 sword atk when the enemy blocks the hit during certain frames
* Fixed not being able to create magic blocks on some bridges
v0.28.026 (26 januari 2024)
* Tinkered around a lot looking to replace a few more old sound effects; replaced one more sound effect
* Reviewed latest music track
v0.28.027 (29 januari 2024)
* Made new demo version for sound effect commission testing
v0.28.028 (30 januari 2024)
* Added boss name to initialse encounting of the demo boss
* Fixed max amount of secret(chests) on the credits screen to be 4 instead of 3
v0.28.029 (3 februari 2024)
* Added sound effect to adjusting sound effect volume
v0.28.030 (5-7 februari 2024)
* Reviewed new music and sound effects
* Fixed a placeholder mountain tile accidently visible again
* Implemented various new sound effects
v0.28.031 (8 februari 2024)
* Reviewed more new sound effects
* Delete button no longer acts as default cancel button
* Several more keyboard buttons (including the numlock area) are now valid for key rebinding
* Made intro boss do less damage
* Added extra text and visual hints to weakpoint intro boss
* Added more hints to the early demo obstacles (= mostly making sure players don't just receive text based hints)
* Tweaked NPC dialogue hinttext
* Rotated starting equipable elementals
* Added extra sound effect to rusted buttons
* Added hinttext to intro boss fight
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Released demo 2.2
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v0.28.032 (9-10 februari 2024)
* Put out new pixel art commission package
* Tiled another new room
* Reviewed more French translations
v0.28.033 (11 februari 2024)
* Reviewed more French translations
* Reviewed new music demo