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Messages - ZoSo

Pages: 1 ... 14 15 [16]
301
Discussion / The legend of Zelda:Mysterious tree of fruit
« on: May 21, 2006, 01:16:52 am »
Ok heres the deal, I'm going to be working on The legend of Zelda:Mysterious tree of fruit, which was basically the early version of OOS(well OOS and OOA, but I'm doing OOS). I think it was released in japan, but im still looking for it. Anyway you can see screens of this game online and in nintendo power.It was the game I thought I'd be getting when I bought OOS, but to my dismay it wasnt. REcently Its been catching my eye again and well Ive decided to work on this game.If any one or two people are intersted in helping, PM me

302
OoA/S & LA / Re: Request: gnarled root dungeon entrance
« on: May 13, 2006, 03:33:25 pm »
Oh, I'm sorry I meant the overwold entrance, :) Guess I shuldve been a little morre specific.

303
OoA/S & LA / [Solved] gnarled root dungeon entrance
« on: May 12, 2006, 11:34:37 pm »
Could some get me the entrance to the gnarled root dungeon from OOS? If your up to it you could make in lttp style too, but dont worry about it, thanks :)

304
Coding / Re: Cannot compare arguements....
« on: May 02, 2006, 01:27:33 am »
image_speed=0.3
global.poweredup= false
var_dir = direction

305
Coding / Re: Cannot compare arguements....
« on: May 02, 2006, 12:37:10 am »
I have: global.poweredup= false, in the create event.

306
Coding / Re: Cannot compare arguements....
« on: May 02, 2006, 12:32:41 am »
all variables?

307
Coding / Re: Cannot compare arguements....
« on: May 02, 2006, 12:24:12 am »
You mean= global.dir = direction

308
Coding / Re: Cannot compare arguements....
« on: May 02, 2006, 12:06:30 am »
line 3, position 16

309
Coding / Re: Cannot compare arguements....
« on: May 01, 2006, 11:59:22 pm »
heres the code that its saying this about:
if global.poweredup= false
{
if global.dir='up' {sprite_index=spr_links_sword_up_start; depth=1}
if global.dir='down' {sprite_index=spr_links_sword_down_start; depth=-1}
if global.dir='left' {sprite_index=spr_links_sword_left_start; depth=-1}
if global.dir='right' {sprite_index=spr_links_sword_right_start; depth=-1}
}

if global.poweredup= true
{
if global.dir='up' {sprite_index=spr_links_sword_up_power; depth=1}
if global.dir='down' {sprite_index=spr_links_sword_down_power; depth=-1}
if global.dir='left' {sprite_index=spr_links_sword_left_power; depth=-1}
if global.dir='right' {sprite_index=spr_links_sword_right_power; depth=-1}
}

310
Coding / [Request / Solved] Cannot compare arguements....
« on: May 01, 2006, 11:51:10 pm »
What the hell does it mean when it say " cannot compare arguements" ?

311
LTTP & FSA / [LTTP] Pillars
« on: April 23, 2006, 05:25:52 pm »
Could someone get me some lttp style pillars? One should be light grey and another should be black. thanks

312
Coding / Re: request:enemy A.I.
« on: April 22, 2006, 01:55:46 am »
ok heres what ive got for the deku baba so far under step event: if distance_to_object(objlink)=20, what next?

313
LTTP & FSA / [Solved] lttp link sprites
« on: April 14, 2006, 10:41:28 pm »
I just cant seem to find and lttp link sprites of him in the blue mail :-\ Could someone help me out.

314
Coding / Re: hud problems
« on: April 14, 2006, 02:06:53 am »
It still doesnt work, it needs something were the x and y are.......

315
Coding / [Request / Listing] hud problems
« on: April 14, 2006, 12:56:57 am »
I know there was already a post like this but my hud still wont work :-[ Heres my code:
view_xview[view0]+ x
view_yview[view0]+ y

It says error at line 6 position 19, assignment operator expected :-[

316
Discussion / Need some ideas
« on: April 12, 2006, 01:10:44 am »
Ok, I have an idea for a mix of oracle of ages, seasons, and lttp mixed, all in lttp style. But i need some help with thinking of what items to put in it :-\ So far I have:master sword,magic sword,hylain shield,magic shield(not mirror),the 3 tunics, hookshot, rod of seasons, harp of ages. I dunno what coul;d be the first sword or the first shield you get.

317
Coding / Re: request:enemy A.I.
« on: April 09, 2006, 08:23:34 pm »
I always ferget 2 add the details  ;D Its GM 6 and deku baba.

318
Coding / request:enemy A.I.
« on: April 09, 2006, 03:08:34 am »
Just need some help with enemy AI. Some simple when within distance they attack, ect.

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