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Author Topic: [Demo] The Legend of Zelda: Rising Spirits  (Read 7854 times)

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Re: [WIP] The Legend of Zelda: Rising Spirits
« Reply #20 on: September 22, 2008, 10:14:01 pm »
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Cool, it's nice to see blasts from the past once in a while.  Can't wait to see the demo.
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King Tetiro

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Re: [WIP] The Legend of Zelda: Rising Spirits
« Reply #21 on: September 23, 2008, 06:29:05 am »
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Well Felix I dunno what to say except well done for picking it up
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Re: [WIP] The Legend of Zelda: Rising Spirits
« Reply #22 on: September 23, 2008, 08:14:20 am »
  • I need something new to put here...
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I find it nice that two years ago you said demo 1 was coming real soon... two years is now your idea of real soon?
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Re: [WIP] The Legend of Zelda: Rising Spirits
« Reply #23 on: September 23, 2008, 01:36:59 pm »
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No, soon wouldn't be two years, two days at most! Maybe even two hours.. I have some things I need to fix before I release it. By the way, do not expect a large demo or anything, the demo will be very very basic..
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Re: [WIP] The Legend of Zelda: Rising Spirits
« Reply #24 on: September 23, 2008, 04:35:51 pm »
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I'll be waiting for it.
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Re: [WIP] The Legend of Zelda: Rising Spirits
« Reply #25 on: September 24, 2008, 06:51:40 pm »
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And finally demo 1 is finished. As I have said, it's just a small demo.

Download the demo here

Please tell me what you think! :)
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Re: [Demo] The Legend of Zelda: Rising Spirits
« Reply #26 on: September 24, 2008, 11:20:09 pm »
  • Drop down and give me 9000!
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Well this is quite a decent demo here, great job with the boat too by the way it flows quite nicely and doesn't stop and go in an instant but takes time to accelerate/decelerate. There's not much to do, but at least it's a tiny bit more than a walking engine, only suggestion is to change the way items fall as your throw them, seeming they go down in a straight diagonal path with no gravity? It's not anything major and doesn't even need to be altered, but it might flow a bit nicer ;). Also the opening scene with zelda and the poes, I couldn't quite make out what the sound was meant to be when they got her?

But anyways, nice job, I'd keep it up, too many people seem to give up on fangames (unless they're minigames :P). Not sure where this one is headed, but it'd be nice to see at least a dungeon and boss completed in the distant future :).

EDIT: I somehow got the boat stuck in a corner of the island near link's house :huh: so just something else to think about there :P.
« Last Edit: September 24, 2008, 11:21:59 pm by HyperKnight32 »
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Re: [Demo] The Legend of Zelda: Rising Spirits
« Reply #27 on: September 25, 2008, 06:55:05 pm »
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Thank you! I will take a look at the throwing parts. About the opening scene, I have decided to totally change it, so I'm working on that now. I will also look at the glitch you mentioned with the boat getting stuck. A glitch that I haven't noticed before.

Thanks for yout comments! :)
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Re: [Demo] The Legend of Zelda: Rising Spirits
« Reply #28 on: September 25, 2008, 08:07:18 pm »
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So I just played the demo, and there where 2 things I think that should change!

1) The gravity for the bushes and rocks! They are not feathers...

2) The controls for the boat kinda sucks because the steering is horrible.

Besides those 2 things it's pretty nice.
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Re: [Demo] The Legend of Zelda: Rising Spirits
« Reply #29 on: September 25, 2008, 08:13:42 pm »
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Thanks for your comments. I will be looking at the gravity when throwing a bush and a rock. But how would you like to see the controls of the boat?
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