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Messages - Koh

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61
Graphics / Re: FrozenFire's Custom Zelda Graphics
« on: June 17, 2014, 01:15:03 pm »
I think the concept is interesting, but the color choice seems really awkward.  I get this is supposed to be a dark forest, but what would be more appealing to the eye would be something like dark green-blue or purple trees with green-brown grass, since they wouldn't be getting the requisite amount of sunlight and would be withering.  Which brings me to the next point of detail:  Dead trees, fallen logs, and etc. 

Also, I hope if you do  make this into the game, the screen resolution isn't overly large like up there, and we're seeing a lot of space, but with tiny sprites.  It makes it really difficult to keep track of what's going on.

62
Looks good to me; a bit jerky on one or so of the frames, but smooth overall.  Will there be gender selection for female avatars?

63
If people play on Co-Op, does it just go on forever like Terraria?  This is coming from your statement "At the beginning you and the other players start in the surface of the world and go deeper and deeper, improving your armor, learning new abilities and fighting bosses until just one player or team survives," which I'm assuming is when it's team based.  Also, when you're animating the sprites for this, please make the sprite animations fluid and not stiff like your inspirations.  As much as I like Terraria and Starbound, the character animations are lacking in the body movement department.

64
Graphics / Re: Koh's Sprite Joint
« on: June 14, 2014, 07:42:56 pm »
I know what method you're referring to with the layer shading.  I actually migrated away from doing that, because the shades turn out bland.  I like to make each shade (and highlight) manually, adding some color shifting to make them pop out more.  But thanks for the feedback~

65
Graphics / Re: Koh's Sprite Joint
« on: June 14, 2014, 03:32:11 pm »
Just an experiment to handle my spritework in a similar fashion as I do my toons (see my avatar for reference).

Old Way: 
Updated Way: 

The third shade and such will come into play for things further back, or in a position where the lightsource is blocked.

66
Entertainment / Re: "Lime of the Season" Released!
« on: May 07, 2014, 11:52:15 pm »
I didn't know you were working on this project; I knew Hylian Lemon and talk to him on Skype.  Congratulations on finishing the album guys, it sounds amazing!  Makes me really want HD 2D remakes of the Oracle games now, using this soundtrack, ha ha.

68
Graphics / Re: Koh's Sprite Joint
« on: May 07, 2014, 03:21:03 pm »
In other practice...


Baby, you spin me around ♫

Definitely good practice; it's not often I draw ordinal directions.

69
Zelda Projects / Re: Completed Zelda game (A Hero's Fantasy)
« on: May 02, 2014, 12:46:53 pm »
Great job on completing a game!  There's one thing I have to ask though just from watching the trailer; is it really necessary to have that high of a screen resolution?  Just feels like you can easily lose track of Link, since he's not the center of attention on the screen, and there's so much else on it.

70
Graphics / Re: Koh's Sprite Joint
« on: April 28, 2014, 01:33:31 pm »
They do have a certain charm, which is why I wanted to have these different settings, to appease the most people.  It can be fun, seeing what kind of detail you can add, while maintaining the style of the original as well. Thanks~


Lo and mid resolution font.  Lo doesn't have enough space for lower case, so everyone would be talking in all caps rage, ha ha.

71
Feedback / Re: What Can We Do To Get More Life Here?
« on: April 27, 2014, 09:28:32 pm »
The only problem there is not everyone will have those games.  Any competitions I'm for though, like creating mockups or game jams (make a game in a week), etc.  I probably won't be able to get into all that until the middle of May though, when the semester finally ends.

72
Feedback / Re: What Can We Do To Get More Life Here?
« on: April 21, 2014, 09:01:23 pm »
I'd like to see more competitions here myself.  Mockups, perhaps enemy codes, etc.  I may not be able to participate in every single one, but it's a great way to practice.  As for site related things, I wouldn't be able to give proper feedback, other than I agree it does look a bit dated.

73
Feedback / What Can We Do To Get More Life Here?
« on: April 20, 2014, 04:54:27 pm »
Posts are pretty stagnant here.  One to 4 posts per day total, and it's a tad disappointing to not have a lively community as we used to have.  The site has gotten some upgrades before to make it more project-friendly and such, but we need more members to put it to use.  What sort of things could we do to attract more people here?

74
Graphics / Re: Koh's Sprite Joint
« on: April 15, 2014, 12:47:13 am »

Lo, Med, and Hi Res.
People would be able to switch between any of them at any time in the options menu.  Which do you like best?

75
Graphics / Re: Koh's Sprite Joint
« on: April 04, 2014, 08:18:00 pm »

Just for funsies.  I've always wanted to try doing it for this sprite.  Oh hey look, 900 posts.  It only took 8 years.

Edit:  Updated Version

76
Graphics / Re: Koh's Sprite Joint
« on: January 29, 2014, 12:40:19 am »
*blows off the cobwebs on this thread*

I do have some things to show that I've been tinkering with lately.

Messing with 4 colors per 8x8 tile restrictions:


Practicing Hi-Res:

77
Feedback / Re: ZFGC...what do you love?
« on: December 22, 2013, 01:56:56 am »
I loved seeing the community evolve over all the years.  I may not have posted much, but lurking can be entertaining and enlightening as well.

78
Graphics / Re: link' outfits
« on: December 20, 2013, 03:25:48 am »
Color sharing is really only needed if you're working with a restricted palette, though.  It becomes a problem once you decide "I want to make his hair purple like on the SNES LTTP sprite," since you can't just swap out the color and be done with it; it'd also affect whatever else was sharing the colors of his hair.  But you're right about the contrast; looking much more vibrant now.  I think the shades could stand to pop out a bit more though, and use more color shifting.

79
Other Projects / Re: Puzzle League - Art Style -
« on: December 18, 2013, 10:24:08 am »
I'm more of a Puyo Puyo player myself, but the concept is looking nice!

80
Entertainment / LaMulana 2
« on: September 21, 2013, 06:38:19 pm »
There is a sequel in development, set for release in 2014.

http://www.joystiq.com/2013/09/20/la-mulana-2-announced-for-pc/
http://newproject.nigoro.jp/en/

I'm curious to see some gameplay of it XD.  I've finished both the original and the remake, and both are fantastic and challenging games.

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