So with game maker's learning curve, how long would it take for a quick learner to make a decent zelda game. I'm not really interested in continuing to code computer games for the rest of my life or anything, I just always did RPG maker to make zelda games when I was a kid and these past months I've wanted to do it one more time. I've been working on rpg maker XP, and so far I've put in systems where you can effectively use a lantern, megaton hammer, roc's feather, tightrope walk, and climb ledges, just with the rmxp event commands. I have a sword system that will hypothetically work, but I haven't tested it yet since I reworked it so I could put in the hammer and lantern and stuff. So I'd say as far as all the technical coding and stuff, I'm like 60-75% done, and it'll just be copy and paste kinda stuff while I make the game's maps and cutscenes and enemies and stuff. So I don't know if it's worth investing the time to learn how to use game maker.
One question I've thought of, though, is how easy is it in game maker to make cutscenes? I'm most focused on the storytelling part of the game. I like kingdom hearts a lot because you kind of just watch it, it's more like a movie. I don't want it to just be a movie, obviously, but, I do want a lot of cutscenes and stuff, is that practical on game maker? 'cause I can do it in a flash on rmxp.