ZFGC

Resources => Graphics => Topic started by: .TakaM on January 31, 2007, 05:20:12 am

Title: ZFGC style Discussion
Post by: .TakaM on January 31, 2007, 05:20:12 am
Since this topic has become very hard to keep track of, this topic is now the Official Discussion topic for ZFGC style

All criticism goes in here

and all submissions go in here (http://www.zfgc.com/index.php?topic=16144.0)
Title: Re: ZFGC style
Post by: Chesu on January 31, 2007, 05:32:51 am
Ah, that's a lovely tile set! I wish I could make tiles like that...

What do you mean by ZFGC-style, though? Just tiles/sprites/etc. in this style you're hoping to establish? If so... well, I'm sure the community will be proud to consider this it's own original style.  :D
Title: Re: ZFGC style
Post by: .TakaM on January 31, 2007, 05:34:16 am
Ah, that's a lovely tile set! I wish I could make tiles like that...

What do you mean by ZFGC-style, though? Just tiles/sprites/etc. in this style you're hoping to establish? If so... well, I'm sure the community will be proud to consider this it's own original style.  :D
well, I think we should all work on one graphics set together, so it will get finished.

'zfgc style' fits the description :P
Title: Re: ZFGC style
Post by: OSL on January 31, 2007, 05:41:34 am
You mean like that link there, i've never tried tiles..
Title: Re: ZFGC style
Post by: .TakaM on January 31, 2007, 05:44:50 am
You mean like that link there, i've never tried tiles..
I think we should do tiles first, and the link sprite near last.. that way everyone has had more experience with this style and has gotten a bit better before doing the one sprite you see the entire game
Title: Re: ZFGC style
Post by: Gourry Inverse on January 31, 2007, 06:08:41 am
The black outline on the tree is a little "too" rigid a transition. That's the only gripe i have with the set.
Title: Re: ZFGC style
Post by: Chesu on January 31, 2007, 06:32:51 am
All I really excel at are character sprites... With a few visual references I could make NPCs in that style, but other than that I don't think I could contribute to this.  :-[
Title: Re: ZFGC style
Post by: Paperstackz on January 31, 2007, 06:36:14 am
I think it looks nice. Too bad I have no sprite experience whatsoever, otherwise i would've contributed
Title: Re: ZFGC style
Post by: TanukiMario on January 31, 2007, 06:37:49 am
I thought this was very interesting, so I put somethin' together in about 10 minutes. I don't really make sprites, so I gues it's decent, but it doesn't qutie fit in with the rest of the graphics, but hey, i'm not .Takam, and I can't magically gain his "style". :P

(http://img187.imageshack.us/img187/4450/flowermonsterwv8.png)
Title: Re: ZFGC style
Post by: .TakaM on January 31, 2007, 06:39:14 am
if you really wanna make npc's, go for it, heres the link sprite if you want to use it as a base:
(http://img184.imageshack.us/img184/7850/basevx3.gif)
Title: Re: ZFGC style
Post by: Chesu on January 31, 2007, 06:46:39 am
.TakaM, I believe the best resource you could give anyone you want to work on this is a color palette that you made (and therefore approve of).  :D
Title: Re: ZFGC style
Post by: .TakaM on January 31, 2007, 06:49:18 am
.TakaM, I believe the best resource you could give anyone you want to work on this is a color palette that you made (and therefore approve of).  :D
I might make one, but in the mean time just use whatever colours you want, if they need tweaking I can fix em up

edit-
if you're really drawing a blank, just do it Grey-scale and I'll colour it
Title: Re: ZFGC style
Post by: Fox on January 31, 2007, 06:53:06 am
What a wicked idea, I'll make sure to join and devour some of my free-time for this... Woo! :D
Title: Re: ZFGC style
Post by: .TakaM on January 31, 2007, 07:20:43 am
here's a quick palette:
(http://img178.imageshack.us/img178/2614/palettewx7.png)
we'll add more to it as we progress
Title: Re: ZFGC style
Post by: King Tetiro on January 31, 2007, 07:40:22 am
Alright .TakaM, here's a challenge. Make a ......

Outside Statue of the Spirit Temple. (Mainly because I want to see it in 2D style)
Title: Re: ZFGC style
Post by: .TakaM on January 31, 2007, 07:54:39 am
Alright .TakaM, here's a challenge. Make a ......

Outside Statue of the Spirit Temple. (Mainly because I want to see it in 2D style)
what? this isn't a request topic, and we shouldn't be worrying about specific objects yet, we need to get general purpose stuff done like houses and water
Title: Re: ZFGC style
Post by: Windy on January 31, 2007, 08:22:42 am
waters easy taka, just take the road and color it blue
Title: Re: ZFGC style
Post by: .TakaM on January 31, 2007, 10:29:35 am
updated the tileset with some new cliffs, the ones before were quite limiting and you couldn't really make diagonal cliffs with it, now you can :)

plus I started the water.
Title: Re: ZFGC style
Post by: Darunia on January 31, 2007, 11:01:25 am
One hour?? My tiles are horrible and they take days...anyways it's really nice! Can't see anything wrong. It's a cool idea.  ;)
Edit
Oh and are those cliff tiles an edit from lttp ones?
Title: Re: ZFGC style
Post by: King Tetiro on January 31, 2007, 11:33:14 am
Alright .TakaM, here's a challenge. Make a ......

Outside Statue of the Spirit Temple. (Mainly because I want to see it in 2D style)
what? this isn't a request topic, and we shouldn't be worrying about specific objects yet, we need to get general purpose stuff done like houses and water

Not really, I just gave you an idea for a challenge.
Title: Re: ZFGC style
Post by: Dayjo on January 31, 2007, 11:34:27 am
Great job TakMan, I can't pixel fo' shi' but these are almost Luring me in to giving it a go :)

I really hope we get an awesome collection together.
Title: Re: ZFGC style
Post by: Sophist on January 31, 2007, 12:50:46 pm
didnt like the shadow outline on the trees
it either goes too far up or well it looks bad to me

anyways ill try to contribute when i get my own computer connected to the matrix :)
school computers suck
Title: Re: ZFGC style
Post by: .TakaM on January 31, 2007, 12:53:44 pm
shadow outline? and get in #dsr
Title: Re: ZFGC style
Post by: Sophist on January 31, 2007, 12:57:42 pm
i dont have internet and i wont be able to get it before friday :(
btw i started that project and im getting really serious about it (read my new early projects post)

not talking about the tree trunk but the leaf sphere part
the lower half of it, i dont like the shadow outline, it might need another color dithered in to blend with the upper green
Title: Re: ZFGC style
Post by: TomPel on January 31, 2007, 03:16:37 pm
Nice idea man.
I'll start working with house...
Title: Re: ZFGC style
Post by: Q.K. on January 31, 2007, 05:24:04 pm
Looks fun. I'll see if I can get some stuff done.
Title: Re: ZFGC style
Post by: Fox on January 31, 2007, 06:36:03 pm
Alright .TakaM, here's a challenge. Make a ......

Outside Statue of the Spirit Temple. (Mainly because I want to see it in 2D style)
I think the idea behind this project is to do it yourself and contribute that way.
Title: Re: ZFGC style
Post by: TomPel on January 31, 2007, 06:40:13 pm
Ok, finished with the house:
(http://img187.imageshack.us/img187/4063/housezfgcsk4.png)
I'm happy with the roof, not so much with the rest.
Title: Re: ZFGC style
Post by: Dayjo on January 31, 2007, 06:43:11 pm
Nice Tom, it looks good up until the bricks... the angle just seems to completely change.
Title: Re: ZFGC style
Post by: Sprite Collector on January 31, 2007, 07:31:55 pm
(http://i39.photobucket.com/albums/e188/spritecollector2/housee.png)

Any better? Maybe if the size of the lower bricks were changed? :/
Still looks a bit akward. Great spriting, though, Tom.
Title: Re: ZFGC style
Post by: Penguin on January 31, 2007, 08:06:39 pm
(http://i39.photobucket.com/albums/e188/spritecollector2/housee.png)

Any better? Maybe if the size of the lower bricks were changed? :/
Still looks a bit akward. Great spriting, though, Tom.
Wow, I love your edit...  Simply... AMAZING!
Title: Re: ZFGC style
Post by: Alpha365 on January 31, 2007, 08:14:22 pm
(http://i39.photobucket.com/albums/e188/spritecollector2/housee.png)

Any better? Maybe if the size of the lower bricks were changed? :/
Still looks a bit akward. Great spriting, though, Tom.
Wow, I love your edit...  Simply... AMAZING!
Dude that was what I was gonna say >:( but this is amazing keep it up ;D
Title: Re: ZFGC style
Post by: Koh on January 31, 2007, 09:15:02 pm
omega tiles above, an awesome job.  Are you planning on using them in OoL?
Title: Re: ZFGC style
Post by: Bboy on January 31, 2007, 11:33:52 pm
 :o Those are incredible tiles, both Takam and TomPel. Tom, I was thinking, since it is a community tileset, maybe this could become an adapted style for ZFGCCP, of course with Takam's permission, since he made a majority of tiles.
Title: Re: ZFGC style
Post by: GieVeNT on February 01, 2007, 12:31:46 am
(http://i39.photobucket.com/albums/e188/spritecollector2/housee.png)

Any better? Maybe if the size of the lower bricks were changed? :/
Still looks a bit akward. Great spriting, though, Tom.
The roof and the bricks don't go together at all.

My idea? Used Tompel's Bricks and scratch the roof, try something new.

Love your idea Takam.  Brilliant.  I would much rather learn a new style than a nintendo style.  I encourage people to experiment with this.
Title: Re: ZFGC style
Post by: Scooternew on February 01, 2007, 01:06:00 am
This idea is awesome. I loved .Takam's tileset in the firs tpost of this topic - how badass it is.
Title: Re: ZFGC style
Post by: a Hint of Lime on February 01, 2007, 01:20:57 am
Great idea, I'm just afraid this might end up turning into another "TakaM style"...

I would contribute, but I can't sprite for !@#$% ;)  (looking great so far though n__n)
Title: Re: ZFGC style
Post by: .TakaM on February 01, 2007, 02:19:51 am
nice work tompel and sc, I think I might simplify the door a bit tho

and nah limey, no matter what, this will be referred to as zfgc style

edit-
(http://img478.imageshack.us/img478/4097/houseoy7.png)
i think it fits in a bit better now
Title: Re: ZFGC style
Post by: Chesu on February 01, 2007, 03:31:04 am
(http://img455.imageshack.us/img455/2788/zfgcsrh3.png)

Finally got around to giving this a try... the sprite isn't very good, as there weren't really references for how many colors to use or how to shade it.
Title: Re: ZFGC style
Post by: A Storm in the Desert on February 01, 2007, 04:10:43 am
I have to say .TakaM, this is a fantastic idea. *hats off* I may end up using this style for Three Lances, Mute Bell and the rest of the story arc that I'm planning.

To Chesu, that's lookin' like a good start, dude ^^
Title: Re: ZFGC style
Post by: OSL on February 01, 2007, 05:42:58 am
damn i wanted to do malon, well i guess ill try to pwn yours >:)
And ill try a tileset too, of....Dungeon or dunno, first time trying lol
Title: Re: ZFGC style
Post by: Deku_stick on February 01, 2007, 05:59:04 am
god work guys ;D ;D ;D maybe I'm also gonna try making something
Title: Re: ZFGC style
Post by: .TakaM on February 01, 2007, 07:05:50 am
(http://img397.imageshack.us/img397/7518/houseuu3.png)
further edited the house, I think it fits in much better now
Title: Re: ZFGC style
Post by: Chesu on February 01, 2007, 07:52:32 am
Aha, that's what was annoying me! Good work on the area above the door. The foundation stone at the bottom also looks a lot better.

...Don't you love it when people work together and create something great?  :tek:
Title: Re: ZFGC style
Post by: Deowin on February 01, 2007, 08:35:55 am
 Its always nice to see someone try to breathe fresh air into the at times bland same ol' graphics section and I would expect no less quality from one of ZFGC's most senior and talented members. One of the only issues I see(besides people missing the point) is not being able to meet the "par" you've set  :)

I made a quick attempt at something just for the sake of progress before retiring for the night.
(http://i146.photobucket.com/albums/r275/Deowin/Artwork/Sprites/Boulder.png)
I wanted to avoid making an object in favor of a some general purpose terrain but I couldn't think of anything, so I just edited your tree into a large rock. Pretty much unusable atm due to the AA'ing and being a tad too "detailed" but not a complete waste for a quick edit if I do say so
 
Title: Re: ZFGC style
Post by: .TakaM on February 01, 2007, 09:40:57 am
yup, hopefully we all keep going till we have a nice set finished, as for the bar being too high.. I'll use tompel's house an an example, but almost all the editing I did to it was simplifying it.. I mean, I had to establish a style that looked good, or no one would want to use it or help work on it, and it also had to be pretty simple
I think I found a good balance

and your rock, well it is unusable mainly because its not pixeled :P

I made a new mockup btw
Title: Re: ZFGC style
Post by: Dayjo on February 01, 2007, 09:52:56 am
Nice house edit TakMan, looks great, although I think maybe the wooden bit underneath the roof needs some kind of shadow, looks very flat and difficult to really see how it is in relation to the edge of the roof.
Nice new Mockup too :)
Title: Re: ZFGC style
Post by: Chesu on February 01, 2007, 10:03:14 am
Hmm... You barely edited my Malon at all. I'll take that as a compliment.

...and now, by comparing the original sprite to your edit, I have a better idea of how you want things to be shaded!  ;D
Title: Re: ZFGC style
Post by: .TakaM on February 01, 2007, 10:04:34 am
yah, you did a good job with malon
Title: Re: ZFGC style
Post by: Chesu on February 01, 2007, 10:08:01 am
That was a fast reply. o_o

As I just finished working on... well, other sprites I was working on, I'll try a few more in ZFGC style... I'm just going to be making normal, generic people, but if you have anything specific in mind let me know.
Title: Re: ZFGC style
Post by: .TakaM on February 01, 2007, 10:17:32 am
yah just make generic NPCs

i was messing with the colours n stuff:
(http://img461.imageshack.us/img461/7292/untitled3copyyx0.png) (http://img413.imageshack.us/img413/7493/alteredfk7.png)
what do you guys think?
Title: Re: ZFGC style
Post by: Chesu on February 01, 2007, 10:21:42 am
It's nice, but it lacks the charm of the bright green.

edit: Ugh, it's hard working with such a limited palette... Think simple, think simple. -_-
Title: Re: ZFGC style
Post by: Dayjo on February 01, 2007, 10:28:21 am
I like the new colours, it kind of makes the original one look like it's a lighting effect for morning or something :P
Title: Re: ZFGC style
Post by: uma on February 01, 2007, 10:55:02 am
.TaKam, you have way too much talent... its like your using talent vision or something and zapping it away from all the helpless spriters everywhere! :D Jk  :P

I like both... its hard to choose! The first has the nice, old kinda' green like in older games, but the new one has more of the new green in games...
Title: Re: ZFGC style
Post by: Chesu on February 01, 2007, 11:02:45 am
That may be true. When trying to make sprites in this style, I feel like my talent has been zapped away:

(http://img177.imageshack.us/img177/810/zfgcsqo4.png)
Title: Re: ZFGC style
Post by: Sophist on February 01, 2007, 01:11:02 pm
i like the alternate palette better
the other one was too bright
i see you didnt change the tree outlines not that it was a biggie
unless someone else makes flowers for grass i will during friday
the doors need to be moved turned into a sprite and the door on the houses to a light-coming-from-inside "entrance"
Title: Re: ZFGC style
Post by: .TakaM on February 01, 2007, 01:21:33 pm
Ugh, it's hard working with such a limited palette... Think simple, think simple. -_-
add colours if you need, the palette is constantly updated
Title: Re: ZFGC style
Post by: TomPel on February 01, 2007, 01:28:30 pm
(http://img397.imageshack.us/img397/7518/houseuu3.png)
further edited the house, I think it fits in much better now
lol, looks nothing like the original, but looks awesome!
I quess I need to simplify my sprites, in order to fit the style better.
Title: Re: ZFGC style
Post by: .TakaM on February 01, 2007, 01:42:46 pm
(http://img397.imageshack.us/img397/7518/houseuu3.png)
further edited the house, I think it fits in much better now
lol, looks nothing like the original, but looks awesome!
I quess I need to simplify my sprites, in order to fit the style better.
;)

and chesu, I cleaned your new sprites up a bit too:
(http://img305.imageshack.us/img305/581/spritesik0.png)
Title: Re: ZFGC style
Post by: TomPel on February 01, 2007, 01:46:12 pm
I'd suggest we make somekind of list of what needs to be done.
Because I have hard time thinking of what I could sprite. :P
Title: Re: ZFGC style
Post by: .TakaM on February 01, 2007, 01:48:25 pm
honestly.. I can't be bothered making a list because there is so much.. just think of the basics.

pots, boxes, beds, trees, caves, stairs, paths etc
just look at any zelda game, or any game really
Title: Re: ZFGC style
Post by: Raen on February 01, 2007, 01:54:26 pm
This is an awesome idea. I myself have gotten a bit tired of the same old styles, and this could really rejuvenate some fan games. Keep it up, I may try an contribute, but I'm not the best pixel artist.
Title: Re: ZFGC style
Post by: Halu on February 01, 2007, 02:10:25 pm
I like the diea, and it gives me something to do, I'll try and sprite something later.
Title: Re: ZFGC style
Post by: TomPel on February 01, 2007, 02:37:31 pm
honestly.. I can't be bothered making a list because there is so much.. just think of the basics.

pots, boxes, beds, trees, caves, stairs, paths etc
just look at any zelda game, or any game really
... I can't believe I forgot those... o_o
EDIT: Finished with fence
(http://img211.imageshack.us/img211/7766/zfgcfencere4.png)
(http://img329.imageshack.us/img329/4276/zfgcmockupfenceol3.png)
Title: Re: ZFGC style
Post by: Deowin on February 01, 2007, 04:48:01 pm
Well I went back and fiddled with this in class some more and ended up more with a sprite, but I like it noneless and thought someone else might to even if its not quite in the current style(though it looked fine to me when dropped in one of the mockups)

(http://i146.photobucket.com/albums/r275/Deowin/Artwork/Sprites/Boulder.gif)

Smaller, not AA'd, slightly better angle I believe
Title: Re: ZFGC style
Post by: .TakaM on February 01, 2007, 04:57:04 pm
yeah, but you didn't pixel it, you drew it with brushes in photoshop or something
Title: Re: ZFGC style
Post by: Halu on February 01, 2007, 05:33:33 pm
with taka's help, a bridge.
i did the base plank, he edited, then I edited.
(http://img409.imageshack.us/img409/1493/22923123gu3.png)
(http://img409.imageshack.us/img409/7932/10979700ar6.png)
Title: Re: ZFGC style
Post by: Sir Cyrus on February 01, 2007, 06:48:57 pm
Bridge looks odd...no idea why...
Title: Re: ZFGC style
Post by: Hammer Bro. Mike on February 01, 2007, 07:31:56 pm
I'm not much of a spriter but I'll try to make a sign and a pot.
Title: Re: ZFGC style
Post by: Deowin on February 01, 2007, 07:39:29 pm
Where was I when Photoshop became bad?
Title: Re: ZFGC style
Post by: Hammer Bro. Mike on February 01, 2007, 08:14:54 pm
(http://img.photobucket.com/albums/v477/conkerslandx/sign-pot.gif)

I thought I did better on the sign than the pot. I gave it a try at least. :)
Title: Re: ZFGC style
Post by: Halu on February 01, 2007, 10:31:28 pm
Because Deowin, this is Pixel Art, not Photoshop art.
Title: Re: ZFGC style
Post by: a Hint of Lime on February 01, 2007, 10:42:31 pm
I may actually try to do something small for this, but I've gotta say HOT DAMN.  It's looking SEXY.

One small thing;  the path tiles look a little wierd on the edges-- maybe it's just me, but it doesnt look quite right...
Title: Re: ZFGC style
Post by: King Mob on February 01, 2007, 10:42:41 pm
I had a crack at a child Link.
(http://img236.imageshack.us/img236/3046/zfgclinkrr1.png)
(http://img236.imageshack.us/img236/3046/zfgclinkrr1.png)
Doesn't take long in this style.
Title: Re: ZFGC style
Post by: Bboy on February 01, 2007, 10:53:19 pm
Ahh, that looks much better, though his tunic seems a little long.
Title: Re: ZFGC style
Post by: Raen on February 01, 2007, 10:55:14 pm
(http://img.photobucket.com/albums/v477/conkerslandx/sign-pot.gif)

I thought I did better on the sign than the pot. I gave it a try at least. :)
Good try, but those don't fit the style at all. They don't even kind-of fit. Sorry :\
Title: Re: ZFGC style
Post by: a Hint of Lime on February 01, 2007, 10:57:03 pm
A completely incomplete list:  (suggestions)

Indoor tiles/objects
pot
sign
rupees
small rock
cuccoos :D
any other animals? (cats, horses)
enemies
more building styles
more NPCs
dungeon tiles
cave tiles
various items (potions, weapons, shields, etc)
Title: Re: ZFGC style
Post by: Darklink45 on February 01, 2007, 10:57:25 pm
sign if youre gona need it:
(http://i94.photobucket.com/albums/l84/ssm_04/kir-2.png)
next pot ;D
Title: Re: ZFGC style
Post by: Raen on February 01, 2007, 10:59:12 pm
That is REALLY small, darklink. Make it bigger, to fit with the character graphics.
Title: Re: ZFGC style
Post by: Darklink45 on February 01, 2007, 11:05:44 pm
just make it more bigger:
(http://i94.photobucket.com/albums/l84/ssm_04/kir-3.png)
like now
Title: Re: ZFGC style
Post by: a Hint of Lime on February 01, 2007, 11:19:08 pm
I made a pot.

I'm not really a spriter so it isn't great.

(http://img.photobucket.com/albums/v39/dafunkychunk/pot.png) (http://img.photobucket.com/albums/v39/dafunkychunk/potexample.png)

I'm just waiting for somebody to come along and improve it :D (or replace it :( )
Title: Re: ZFGC style
Post by: Penguin on February 01, 2007, 11:31:03 pm
I had a crack at a child Link.
(http://img236.imageshack.us/img236/3046/zfgclinkrr1.png)
(http://img236.imageshack.us/img236/3046/zfgclinkrr1.png)
Doesn't take long in this style.
Can you make all four directions with moving? :D
Title: Re: ZFGC style
Post by: linkw204 on February 01, 2007, 11:31:21 pm
make a better tree,other than that it rocks!
Title: Re: ZFGC style
Post by: Dayjo on February 01, 2007, 11:34:43 pm
I think one of the main directions .TakaM was hoping to go here was to get a nice large set of TILES done first, before working on sprites, let alone sprite animations. I agree, it's a good plan to have a nice selection of tiles before you just jump in and start making random NPCs etc.
Title: Re: ZFGC style
Post by: Scooternew on February 01, 2007, 11:36:55 pm
I do think the tree could use some changing, maybe a wider trunk/base, as well as some kind of dirt patch or roots or something going out to make it look more like it's in the ground. But the detail on the leaves is really good looking.
Title: Re: ZFGC style
Post by: Raen on February 01, 2007, 11:46:49 pm
just make it more bigger:
(http://i94.photobucket.com/albums/l84/ssm_04/kir-3.png)
like now
It is still rather small compared to the character sprites.
Title: Re: ZFGC style
Post by: a Hint of Lime on February 01, 2007, 11:52:00 pm
Will somebody commment-on/edit my pot please? BE BRUTAL.
Title: Re: ZFGC style
Post by: Darklink45 on February 02, 2007, 12:06:29 am
just make it more bigger:
(http://i94.photobucket.com/albums/l84/ssm_04/kir-3.png)
like now
It is still rather small compared to the character sprites.
the characters sprites is more bigger than the sign
(http://i94.photobucket.com/albums/l84/ssm_04/kir-4.png)
and i re-maked the pot hope you like it :)
Title: Re: ZFGC style
Post by: Dayjo on February 02, 2007, 12:07:16 am
Will somebody commment-on/edit my pot please? BE BRUTAL.
It's HORRID.

Well, maybe not quite that bad, nice choice of colours and not bad shading, but the angle is pretty .. weird... look at the angle of the tree trunk and how much of the top you can see, and the shape of the top.. then look at your pot :)
Title: Re: ZFGC style
Post by: Raen on February 02, 2007, 12:32:28 am
Linky, it's really bad. Sorry :\

And darklink, go look at a sign in LttP. How big are they compared to the characters? That same ratio should apply here. Your sign and pot are WAAAYYY too small. And they aren't all that good, either.
Title: Re: ZFGC style
Post by: a Hint of Lime on February 02, 2007, 02:10:50 am
Linky, it's really bad. Sorry :\

And darklink, go look at a sign in LttP. How big are they compared to the characters? That same ratio should apply here. Your sign and pot are WAAAYYY too small. And they aren't all that good, either.

Thanks for the honesty, but Linky != Limey.
Title: Re: ZFGC style
Post by: .TakaM on February 02, 2007, 02:18:36 am
I had a crack at a child Link.
(http://img236.imageshack.us/img236/3046/zfgclinkrr1.png)
(http://img236.imageshack.us/img236/3046/zfgclinkrr1.png)
Doesn't take long in this style.
looks pretty good, though a little rough compared to the other sprites, the outline on his hat facing left really bugs me too

pots so far, while they havent been terrible, nothing seems like it fits in.. like it was made specifically for this set
limey, the main problem with yours is its out of perspective

signs so far, too small really.
Title: Re: ZFGC style
Post by: Chesu on February 02, 2007, 02:28:28 am
(http://img366.imageshack.us/img366/2264/tempxt1.png)

You knew it was going to happen, it was just a question of when. Sorry that you have to edit everything I contribute, I guess I just take a while to adapt. I tried winging a left-facing Malon sprite, but I just can't get the face and hair right at the moment.
Title: Re: ZFGC style
Post by: TanukiMario on February 02, 2007, 03:41:33 am
Just curious to know, but how do I take these tiles and use them in GameMaker? Like how would I use each individual tiles? I wanted to see if I could make a quick background using them. (And I don't make games, so I don't know how to use 'em. :P)

Oh and also, I took an attempt at the pot and sign. The pot needs some work (maybe too much colors), but I think the sign came out okay... (http://img240.imageshack.us/img240/9568/takamzeldaspritesdn4.png)
Title: Re: ZFGC style
Post by: Q.K. on February 02, 2007, 04:00:31 am
Well... I've been really busy these past few days, but I did these in between. Probably not as good as I could have done, and I'm not sure if they really fit the style, but I think they fit the angle a bit better. In any case, the one next to it, with the shadow... the shadow should be semi-transparent, like the trees and whatnot.

Maybe .Takam might want to have a go touching it up, I don't know. As well... I personally prefer the newer, more subdued colours. The current ones are pretty bright.

(http://img178.imageshack.us/img178/8168/potsyc9.png)
Title: Re: ZFGC style
Post by: Chesu on February 02, 2007, 04:06:21 am
TanukiMario, you have to import the image as a background (the easiest way is to just paste it in), choose to use it as a tileset, then apply the individual tiles to a room.
Title: Re: ZFGC style
Post by: TanukiMario on February 02, 2007, 04:15:59 am
I'm havin' a little problem with that. Okay I went to Backgrounds, made a new background, clicked load, and I clicked on the tile sheet (I saved it to my comp obviously). And then what do i do? (Also i'm using GM6) Where would I go to choose to use it as a tileset?
Title: Re: ZFGC style
Post by: Chesu on February 02, 2007, 05:10:28 am
When you have the Background dialog opened, one of the clickable boxes is 'use as tileset'. After that, open the room you want to put them in, go to Tiles, and select the tileset.
Title: Re: ZFGC style
Post by: TanukiMario on February 02, 2007, 05:25:53 am
I obviously must be going blind because I don't see it...  :-X
(http://img119.imageshack.us/img119/6039/gamemakersampleimgit6.png)
Title: Re: ZFGC style
Post by: Windy on February 02, 2007, 05:36:00 am
you have to be in advanced mode
Title: Re: ZFGC style
Post by: TanukiMario on February 02, 2007, 05:38:00 am
Now what is this "Advanced mode"?
Title: Re: ZFGC style
Post by: Chesu on February 02, 2007, 05:39:27 am
Er, which version are you using...? It looks like (http://www.zfgc.com/forum/Themes/default/images/post/gm6.gif), but you're both lacking options on your Background window, and you're missing a number of icons up top.

Well, you should be able to use a background as a tile in whatever version that is. Just go to the room and try to lay down the tiles.

edit: Ohhh, I didn't even think of that. I forgot all about it. Just go to File, then click on Advanced Mode.
Title: Re: ZFGC style
Post by: Mewgull on February 02, 2007, 05:43:24 am
hes probally using ver.5 or ver.6 with advanced mode off

Go to the "file" in the main menu at the top of the screen.. look down the menu and you should see an option that says "Advanced Mode" and click it, and that should allow it to work
Title: Re: ZFGC style
Post by: .TakaM on February 02, 2007, 07:19:05 am
i decided to make a pot and sign :P
new mockup:
(http://img116.imageshack.us/img116/1346/25908729zm1.png)
still not happy with tingle
Title: Re: ZFGC style
Post by: Hoffy on February 02, 2007, 08:05:40 am
Top idea.

I'm not too happy with that water though, seems a bit bare. Perhaps someone could add some retarded ALTTP-style waves... or, you could try making it transparent so you can see the rocks and weeds in the river. How about it?

Anyway, I'll try spriting something but I haven't really sprited in a while...
Title: Re: ZFGC style
Post by: pxl_moon (dotyue) on February 02, 2007, 12:05:35 pm
cool stuff takam, i'm really jealous how people can make nice custom tiles... i always have many problems in that direction
Title: Re: ZFGC style
Post by: Raen on February 02, 2007, 02:00:07 pm
.TakaM, that sign is too small <.< >.>
Title: Re: ZFGC style
Post by: Sir Cyrus on February 02, 2007, 04:32:25 pm
Of course it's not. It matches the fence, too.
I mean, I know this a 'Zelda'-type thing, but regardless of what ALttP would have you believe, not all signs are as wide as people.
Title: Re: ZFGC style
Post by: .TakaM on February 02, 2007, 04:35:36 pm
hmm, yeh I do need to make the sign taller, I didn't want to break the 16x16 box, but I guess it's for the best
Title: Re: ZFGC style
Post by: Sir Cyrus on February 02, 2007, 05:00:12 pm
Aww...
Couldn't you make the post smaller so it looks larger by proportion?

EDIT: I also spent hours of using professional editing techniques to make the following:
(http://img201.imageshack.us/img201/5269/zfgcdoor1ru6.png)
(http://img103.imageshack.us/img103/3659/zfgcdoor2tg2.png)

The second one could benefit from some dithering and maybe someone could draw a light effect on the grass, which would be good for a night theme.
Title: Re: ZFGC style
Post by: Scooternew on February 02, 2007, 08:53:56 pm
I really dislike the eyes. They look like single pixellated dots, like the eyes are glued shut and are tiny. Look at MC eyes, you can see the color, the white, everything - this is just weird.
Title: Re: ZFGC style
Post by: Faldomar on February 02, 2007, 10:01:03 pm
The water seems kinda...purpley to me, but besides that, this style is AWESOME! Go ZFGC Style! ^_^
Title: Re: ZFGC style
Post by: Theforeshadower on February 03, 2007, 01:16:56 am
Great job so far.The graphics remind me of a traditional rpg,instead of a zelda game.That's good in my opinion.
It could be made for an action rpg,depending on/if animations are made for the sprites.
Title: Re: ZFGC style
Post by: Q.K. on February 03, 2007, 04:59:56 am
Does any of this honestly have any importance to the topic at hand? The ZFGC style? I'm sure this could be cleaned up by a mod and carried out through PMs. I really don't want to be a rent-a-mod here, but honestly people. A page and a half for this?

EDIT: Thanks for cleaning this up.
Title: Re: ZFGC style
Post by: Theforeshadower on February 03, 2007, 05:05:21 am
*Applauds*I was going to say the same thing.By the way, I keep ckeckin' the mock-up and it's getting better every time. ;)
Title: Re: ZFGC style
Post by: Hoffy on February 03, 2007, 06:02:58 am
I've created a road, so Link isn't just walking on dirt all the time.

(http://i48.photobucket.com/albums/f238/Hero_of_Fire17/custom_road__by_HeroOfFire.png)
There's two sets there, so you can mix 'em up to make the road less boring.

Mmm... feels those stones under your feet. Comments? Criticism? I'll take anything! Oh, and I'd also like to see these in a mock-up if anyone would make one.
Title: Re: ZFGC style
Post by: .TakaM on February 03, 2007, 06:23:46 am
its a bit messy compared to the rest of the tiles, should be pretty much as detailed as the shingles on the roofs
something more like the ones in lttp
Title: Re: ZFGC style
Post by: Chesu on February 03, 2007, 06:33:28 am
Are you unable to edit the Tingle sprite into a form you approve of?  ???
Title: Re: ZFGC style
Post by: .TakaM on February 03, 2007, 07:02:47 am
Are you unable to edit the Tingle sprite into a form you approve of?  ???
Ive been trying to keep it similar to your start, but I think it would be best to scrap it and start again.
I did a new sign, and opened the doors:
(http://img389.imageshack.us/img389/9830/eoejejmv4.png)
Title: Re: ZFGC style
Post by: Chesu on February 03, 2007, 07:16:13 am
Yeah, I can't really think of anything that I could do differently... All that I see as making a real difference is making him thinner.
Title: Re: ZFGC style
Post by: Hoffy on February 03, 2007, 08:02:36 am
its a bit messy compared to the rest of the tiles, should be pretty much as detailed as the shingles on the roofs
something more like the ones in lttp
(http://i48.photobucket.com/albums/f238/Hero_of_Fire17/custom_road_v2__by_HeroOfFire.png)

Better?
Title: Re: ZFGC style
Post by: TomPel on February 03, 2007, 08:13:38 am
Made stone and box
(http://img204.imageshack.us/img204/7603/tilesdg8.png)
(http://img394.imageshack.us/img394/455/zfgcmockup2rf7.png)
Not so happy with them, but with some editing, I think they'll fit in fine.
Title: Re: ZFGC style
Post by: lalanoodle on February 03, 2007, 09:09:41 am
Everything seems to be going smooth. The sprites all looks nice guys.
Maybe i'll do a little something when i have some time too. I haven't tried my hand at spriting ever since i did a few mockups and editing back in the days in one of the ZFGCs.   ::)

200th post!  ;D
Title: Re: ZFGC style
Post by: Sir Cyrus on February 03, 2007, 09:33:11 am
You should round the stone off and maybe improve the lighting on the box TomPel, but they look great!
Also TaKaM, that open door looks a tad funky...the interior looks a bit like stairs going upwards.
Title: Re: ZFGC style
Post by: Raen on February 03, 2007, 03:17:09 pm
There you go, that sign looks good now :D Yes, I'm picky. . .

Also, is anyone going to try to do anything to the water? Maybe I ought to. . .
Title: Re: ZFGC style
Post by: Ricky on February 03, 2007, 04:21:58 pm
This is indeed a great idea, I seriously hope I can contribute (within my weak skills) quite a lot with the project. ^^
Anyways, felt like recoloring Link and trying to edit Tingle - which you said you weren't happy with.
(http://img255.imageshack.us/img255/1963/contribute1zfgcstyletz8.png)
Title: Re: ZFGC style
Post by: Sir Cyrus on February 03, 2007, 04:27:50 pm
Blue Link looks like Sheik xD
Title: Re: ZFGC style
Post by: Sophist on February 03, 2007, 05:02:59 pm
(http://dm.fwsnet.net/hmm1.png)
(http://dm.fwsnet.net/hmm2.png)

tried to make flowers and a sprite flower, but i failed :P
im not too unhappy with the tile flowers but i wanted to animate them
Title: Re: ZFGC style
Post by: Moon_child on February 03, 2007, 05:13:31 pm
Why is Tingle so big as link and the others? :o
Title: Re: ZFGC style
Post by: Riisnæs on February 03, 2007, 05:17:07 pm
Linky, it's really bad. Sorry :\

And darklink, go look at a sign in LttP. How big are they compared to the characters? That same ratio should apply here. Your sign and pot are WAAAYYY too small. And they aren't all that good, either.

Say what?

And .TakaM, that style PWNS!  And also, the style in your sig (like it better), are you doing anything with that?  Cause you really should!  :)
Title: Re: ZFGC style
Post by: Hyrule_SwordsMan on February 03, 2007, 06:21:54 pm
Ive made some sprites:
(http://img292.imageshack.us/img292/701/tilesetqh7.gif) (http://imageshack.us)
hope you like them ^^

EDIT: I've also made the better link animation walking south and fixed some stuff on the stand sprites--- check them out:

(http://img145.imageshack.us/img145/8113/imagebu3.gif) (http://imageshack.us)  OLD:(http://img236.imageshack.us/img236/3046/zfgclinkrr1.png)
It hasnt got alot of colors so it was hard to make the animation :S
Title: Re: ZFGC style
Post by: Sir Cyrus on February 03, 2007, 06:44:46 pm
I can't imagine that few frames making a good walking animation, but that looks great, SwordsMan!
Title: Re: ZFGC style
Post by: Hyrule_SwordsMan on February 03, 2007, 06:51:30 pm
I can't imagine that few frames making a good walking animation, but that looks great, SwordsMan!
EDIT: link walking sides ways (http://img406.imageshack.us/img406/3411/image22bj4.gif)I dont know how to post an animated gif to show the sprite's animation so I have to post it like that.. :(
Title: Re: ZFGC style
Post by: Dayjo on February 03, 2007, 07:25:35 pm
tight butthole, I don't like the side view of Link... it looks like he's leaning backwards like there's something wrong with his back.
Title: Re: ZFGC style
Post by: Hyrule_SwordsMan on February 03, 2007, 07:27:41 pm
tight butthole, I don't like the side view of Link... it looks like he's leaning backwards like there's something wrong with his back.
Thats why Ive fixed it ;)
Title: Re: ZFGC style
Post by: TanukiMario on February 03, 2007, 07:30:27 pm
Hey anyone know where I can find that program that takes an image and cuts them up into tiles? I wanted to use it to quickly cut up some backgrounds.
Title: Re: ZFGC style
Post by: Ricky on February 03, 2007, 07:46:48 pm
Hey anyone know where I can find that program that takes an image and cuts them up into tiles? I wanted to use it to quickly cut up some backgrounds.
I think it was somewhere in Game Maker page...
(Goes check)
http://www.gamemaker.nl/resources/tilesetmaker.zip
Not sure if this is the one you meant.
Title: Re: ZFGC style
Post by: TanukiMario on February 03, 2007, 07:52:28 pm
I'm not sure if that's the right program... The program that I saw a long time ago on the old ZFGC was a background splitting program where you get the background you want to use, and it will automatically cut it ino the proper 16x16 tiles.
Title: Re: ZFGC style
Post by: Bboy on February 03, 2007, 08:11:34 pm
Is it me or does kid Link look fat, his stomach sticks way out. ::)
Title: Re: ZFGC style
Post by: Dayjo on February 03, 2007, 10:03:16 pm
tight butthole, I don't like the side view of Link... it looks like he's leaning backwards like there's something wrong with his back.
Thats why Ive fixed it ;)
Even after your edit I still think the same. I think it's because his arms are far too close to his back, I think they need to come forward a pixel or two.
Title: Re: ZFGC style
Post by: Sir Cyrus on February 03, 2007, 10:10:06 pm
FFS Dayjo. The sprites look less secksy now that you pointed that out...
Title: Re: ZFGC style
Post by: uma on February 03, 2007, 10:52:47 pm
I think they look just fine. Kid link had a kinda' baggy tunic thing... and it looks baggy rather than fat.
Title: Re: ZFGC style
Post by: Dayjo on February 03, 2007, 11:19:36 pm
I never said he looked fat, but now you mention it, yeah he does, and it screws up the angle completely.
Title: Re: ZFGC style
Post by: uma on February 03, 2007, 11:22:16 pm
I didn't say you said he looked fat, I just said that some people were saying that and just wanted to say something.(Probably should of quited...  :D)
Title: Re: ZFGC style
Post by: Sir Cyrus on February 04, 2007, 12:17:17 am
He didn't say you said he looked fat...I think...
Anyway, someone go make some interior tiles.
Title: Re: ZFGC style
Post by: mit on February 04, 2007, 12:20:05 am
I'm not sure if that's the right program... The program that I saw a long time ago on the old ZFGC was a background splitting program where you get the background you want to use, and it will automatically cut it ino the proper 16x16 tiles.
It was made by Windy / WWFan. Ask him.
Title: Re: ZFGC style
Post by: Kren on February 04, 2007, 12:25:01 am
the houses are missing the shadow.
Title: Re: ZFGC style
Post by: .TakaM on February 04, 2007, 12:49:34 am
the houses are missing the shadow.
yeah I know, and I did consider making shadow tiles for it, I decided not to as to keep things simpler.. but if it bugs more people I'll make the shadows.

some related news, I told myself when I made this topic, if it got to 10 pages I'd sticky it, so *stuck*
and Im going camping for a couple days in a few hours, so I won't be able to update the first post, but I want to see lots of new stuff when i get back ;d
Title: Re: ZFGC style
Post by: Raen on February 04, 2007, 12:58:00 am
.TakaM, you really ought to update the first post with all the new stuff, like your sign and things, or else people are going to start doing things other have already done.
Title: Re: ZFGC style
Post by: Xfixium on February 04, 2007, 02:57:41 am
And also, the style in your sig (like it better), are you doing anything with that?  Cause you really should!  :)

Lol, you know I was thinking the same thing when I first saw his avatar. I like the link sprite, and the pallet is nice. I'll try and contribute to this project.
Title: Re: ZFGC style
Post by: Sir Cyrus on February 04, 2007, 11:43:15 am
some related news, I told myself when I made this topic, if it got to 10 pages I'd sticky it, so *stuck*

Ha, no wonder I couldn't find this topic again...


EDIT: I think this would be a perfect style for the uber-secret ZFGCCP to be honest...
Title: Re: ZFGC style
Post by: Bboy on February 04, 2007, 04:31:46 pm
some related news, I told myself when I made this topic, if it got to 10 pages I'd sticky it, so *stuck*

Ha, no wonder I couldn't find this topic again...


EDIT: I think this would be a perfect style for the uber-secret ZFGCCP to be honest...
Ssshush! I'm not sure I can speak of the style it is in.
Title: Re: ZFGC style
Post by: King Mob on February 04, 2007, 06:29:20 pm
EDIT: I think this would be a perfect style for the uber-secret ZFGCCP to be honest...
Ssshush! I'm not sure I can speak of the style it is in.
Heh. I don't think it's any secret that we're using this style for the Community Project, Bboy.  :P

To Hyrule_SwordsMan: I've already improved my child Link sprite, and TomPel is working on animating it for the Community Project - he's already a little further on than you. Might not want to waste anymore time duplicating stuff.  ??? Perhaps start work on the adult Link...?

It would be nice to see some interior tiles though, as Sir Cyrus says.
Title: Re: ZFGC style
Post by: Kren on February 04, 2007, 07:06:29 pm
This style is really simple and easy to sprite, made some inner furniture..
the bed could use some work.
EDIT: meh, this sucks.
Title: Re: ZFGC style
Post by: MaJoRa on February 04, 2007, 10:51:43 pm
Didnt spent long on it but i made a quick bridge from the side view:
(http://img.photobucket.com/albums/v173/Zeldamo/Bridge.png)
Title: Re: ZFGC style
Post by: Dayjo on February 05, 2007, 12:31:48 am
Looks great Majora! nice work!
Title: Re: ZFGC style
Post by: Scooternew on February 05, 2007, 05:54:54 am
Mockup with the bridge:

(http://www.scooternew-media.com/WithBridge.bmp)
Title: Re: ZFGC style
Post by: Deku_stick on February 05, 2007, 06:05:37 am
i looks like you guys have been doing allot this weekend :) this style is being better and better however that tingle is to big
Title: Re: ZFGC style
Post by: alspal on February 05, 2007, 07:37:19 am
This is definitely a marvelous style, its so appealing. 
Title: Re: ZFGC style
Post by: Ricky on February 05, 2007, 07:51:57 am
Mockup with the bridge:
Too bad the bridge is inacessible. xP

i looks like you guys have been doing allot this weekend :) this style is being better and better however that tingle is to big
Well, I edited Tingle and posted it, doubt anyone noticed it. >_> (page 9)
Title: Re: ZFGC style
Post by: Scooternew on February 05, 2007, 09:36:25 am
Hehe. Well, you could climb on the cliff and jump off it and land on the bridge. Like a one-way type thing.
Title: Re: ZFGC style
Post by: pxl_moon (dotyue) on February 05, 2007, 10:52:49 am
Hehe. Well, you could climb on the cliff and jump off it and land on the bridge. Like a one-way type thing.

but if you could climb "to the bridge" then you can climb back too xP
Title: Re: ZFGC style
Post by: Sir Cyrus on February 05, 2007, 04:38:58 pm
King Mob, I love you :P
Anyway, I like the bridge but the planks look a tad small.
We need more people to contribute, though. At the moment it's like "Wait for TaKaM to do everything".
Title: Re: ZFGC style
Post by: MaJoRa on February 05, 2007, 11:11:59 pm
Used the bricks on the house to try and make a brick wall, side views suck, but it was worth the go:
(http://img.photobucket.com/albums/v173/Zeldamo/Wall.png)
Title: Re: ZFGC style
Post by: TanukiMario on February 06, 2007, 12:39:00 am
Ooh very nice MaJoRa! I think it looks really good. :)
Title: Re: ZFGC style
Post by: pxl_moon (dotyue) on February 06, 2007, 10:44:17 am
nice idea majora
Title: Re: ZFGC style
Post by: coinilius on February 06, 2007, 11:48:42 pm
I did a quick edit of Tingle (sorry Ricky, I couldn't see yours)... he's still the same height, but I made him a bit fatter.  He's also supposed to have a knock-knee'd look, but it might just make his legs look funky, I can't quite tell  :P

(http://img.photobucket.com/albums/v675/coinilius/tingle.png)



Title: Re: ZFGC style
Post by: Bboy on February 07, 2007, 12:14:11 am
I did a quick edit of Tingle (sorry Ricky, I couldn't see yours)... he's still the same height, but I made him a bit fatter.  He's also supposed to have a knock-knee'd look, but it might just make his legs look funky, I can't quite tell  :P

(http://img.photobucket.com/albums/v675/coinilius/tingle.png)




that looks alot better, now for the height. I think he should be the same height as kid LInk.
Title: Re: ZFGC style
Post by: Obsequious Eye on February 07, 2007, 01:42:48 am
I did a quick edit of Tingle (sorry Ricky, I couldn't see yours)... he's still the same height, but I made him a bit fatter.  He's also supposed to have a knock-knee'd look, but it might just make his legs look funky, I can't quite tell  :P

(http://img.photobucket.com/albums/v675/coinilius/tingle.png)




that looks alot better, now for the height. I think he should be the same height as kid LInk.
Why? He's a 35-year-old man. He should be taller than Link. He is in Majora's Mask.
Title: Re: ZFGC style
Post by: Bboy on February 07, 2007, 02:53:43 am
YEs, in both MM and WW he was as tall as Link, and Link was a ked in both.
Title: Re: ZFGC style
Post by: TanukiMario on February 07, 2007, 03:45:29 am
Height to height. (http://img526.imageshack.us/img526/7448/tingleheightlz9.png) Tingle is a little bit taller.
Title: Re: ZFGC style
Post by: Chesu on February 07, 2007, 04:42:54 am
Yeah, but in more recent games he's a lot shorter.
Title: Re: ZFGC style
Post by: Obsequious Eye on February 07, 2007, 04:44:37 am
Not so sure about tWW, but in tMC you can't really see height differences unless they were major. All sprites were approxmately the same height (human ones).
Title: Re: ZFGC style
Post by: TanukiMario on February 07, 2007, 05:36:12 am
Hm... It seems as though Tingle overall is just a little bit taller than Link, but not by much as seen in Oot/MM and also in MC.

(http://img49.imageshack.us/img49/5416/tinglesizemd6.png)

I also made a quick background that took me about 15 minutes. Comments/Critisism? :P
(I know it's a little bit plain though because all I have to work with is what is currently made)
(http://img329.imageshack.us/img329/8828/samplebackgroundnh5.png)
Title: Re: ZFGC style
Post by: linkw204 on February 07, 2007, 03:43:57 pm
why dont we simply use mc npcs for now?
Title: Re: ZFGC style
Post by: Dayjo on February 07, 2007, 05:36:50 pm
why dont we simply use mc npcs for now?
"Why" - because this is ZFGC style, a custom style.. NOT a MC / LTTP edit / copy.
"use" - The whole point of this topic is to CREATE the style.
"for now" - erm ... what, just randomly say that MC sprites are the ZFGC style, which happen to look completely different, and then randomly change them to be a different style that matches... maybe 'pretending' that we never changed them? >_>
Title: Re: ZFGC style
Post by: Halu on February 07, 2007, 08:54:53 pm
lmfao, Dayjo !@#$% wins, and I agree.
Title: Re: ZFGC style
Post by: Bboy on February 07, 2007, 09:28:32 pm
Height to height. (http://img526.imageshack.us/img526/7448/tingleheightlz9.png) Tingle is a little bit taller.
Yer, standing on a hill.
Title: Re: ZFGC style
Post by: Moldrill on February 07, 2007, 09:55:10 pm
I think Bboy is right for once. He is standing on a hill and on flat ground he'd be shorter by like an inch on Link. Not cuonting that weird hat. Unless his head is actually fitting in that hat. Then its just a weird shaped head.
Title: Re: ZFGC style
Post by: Zoru on February 07, 2007, 10:18:54 pm
I think Bboy is right for once. He is standing on a hill and on flat ground he'd be shorter by like an inch on Link. Not cuonting that weird hat. Unless his head is actually fitting in that hat. Then its just a weird shaped head.

Lol, the hill doesn't have THAT much of a slope. He'd still be taller than link on flat ground. :P
Title: Re: ZFGC style
Post by: Chesu on February 07, 2007, 10:39:27 pm
The Wind Waker is the more acurate depiction, though. They've established the character, they had no limitations for his design, and they weren't restricted by how the game handles sprites. I think Tingle's appearance in TWW supersedes all others to date, and in TWW he's shorter than Link, who is about half as tall as most adults.

...but, like I already said, using sprites as opposed to models restricts what you can do.
Title: Re: ZFGC style
Post by: Bboy on February 07, 2007, 11:44:10 pm
Don't forget all the Links you are comparing with him are younger, so whether shorter or the same, an adult like LInk would be at least a little taller.
Title: Re: ZFGC style
Post by: TanukiMario on February 08, 2007, 12:41:15 am
Looks up at the ceiling and down at the ground. So, any comments about my background?  ;D
Title: Re: ZFGC style
Post by: .TakaM on February 08, 2007, 01:31:11 am
Didnt spent long on it but i made a quick bridge from the side view:
(http://img.photobucket.com/albums/v173/Zeldamo/Bridge.png)
it's a good start, but at the moment it looks paper thin, need to hint at the support underneath etc
Used the bricks on the house to try and make a brick wall, side views suck, but it was worth the go:
(http://img.photobucket.com/albums/v173/Zeldamo/Wall.png)
its solid n all, but I'm just not sure if its a set of tiles we need :-\ what do you guys think?
I made a quick background that took me about 15 minutes. Comments/Critisism? :P
(I know it's a little bit plain though because all I have to work with is what is currently made)
(http://img329.imageshack.us/img329/8828/samplebackgroundnh5.png)
pretty cool, nice to see someone else making areas :P just yours is a bit too straight, lots of perfectly straight paths n cliffs etc

and as for the tingle discussion, we don't need to worry about his height.. at all.
so what if he's a bit taller or shorter than tingle from game x? this isn't game x
Title: Re: ZFGC style
Post by: Kren on February 08, 2007, 02:01:45 am
hmm the upper water to cliffs tiles doesn't seem to be the same perspective that the house and trees.. it would  be better if you couldn't see the actual cliff..
Title: Re: ZFGC style
Post by: .TakaM on February 08, 2007, 02:06:47 am
hmm the upper water to cliffs tiles doesn't seem to be the same perspective that the house and trees.. it would  be better if you couldn't see the actual cliff..
yeah.. it was difficult, I had to make that compromise so the cliffs would tile a lot easier.
just look at the cliffs as they're on a slant, because they are :P
Title: Re: ZFGC style
Post by: TanukiMario on February 08, 2007, 05:27:23 am
Thanks for the comment .Takam. :)

I made another background. This one is more of a "in the mountains" kind of scenery. I edited the door from the house to make it look kind of like a mine entrance. Comments and critisism?
(http://img239.imageshack.us/img239/1817/zfgcbackground2xv2.png)
Title: Re: ZFGC style
Post by: Chesu on February 08, 2007, 06:38:40 am
That kind of reminds me of the area to the south of Eagle's Tower in the western area of the Tal Tal mountain range.
Title: Re: ZFGC style
Post by: jackofalltrades on February 08, 2007, 06:01:31 pm
I think this style would be absolutely perfect for soemthing like if someone made a gba rom for a game in this style, then put it on one of those flahs-paks or whatever they're called and sold it illegaly on the black market!  ;D


Anyway, I think I might actually try this. Maybe a new tunic for Link. Nah, I won't do a new tunic. Maybe an npc, or something.
Title: Re: ZFGC style
Post by: Hyrule_SwordsMan on February 09, 2007, 01:41:04 am
Thanks for the comment .Takam. :)

I made another background. This one is more of a "in the mountains" kind of scenery. I edited the door from the house to make it look kind of like a mine entrance. Comments and critisism?
(http://img239.imageshack.us/img239/1817/zfgcbackground2xv2.png)

I think that it has a lot of all-green tiles. It would look better with less of them. About that its ok.

hmm the upper water to cliffs tiles doesn't seem to be the same perspective that the house and trees.. it would  be better if you couldn't see the actual cliff..

In alttp the back cliffs were darker and I think that is OK. It gives a little bit of depht to the tiles.

Another note:  Don't use the hole time the same and the same pallet and colors. Just create a frew colors like gray and stuff. I see brow everywhere! There must be some other colors!
Title: Re: ZFGC style
Post by: Faldomar on February 09, 2007, 01:45:06 am
I swear... the water reminds me of Earthbound because of that color you used, most of the water in earthbound was that EXACT purple.
Title: Re: ZFGC style
Post by: Kren on February 09, 2007, 01:50:04 am
I swear... the water reminds me of Earthbound because of that color you used, most of the water in earthbound was that EXACT purple.
you are right on that.. also the colors seems to be really similar to boktai sprites. :P
Title: Re: ZFGC style
Post by: uma on February 09, 2007, 03:25:59 am
That is one of the things that make this ONE OF THE BEST CUSTOM TILES EVA EVA! Eathbound was one of the best games for the super nintendo. It had a HUGE influence on my life.

I am really enjoying the progress of this... I may just contribute something later.
Title: Re: ZFGC style
Post by: Bludleef on February 09, 2007, 04:43:51 am
Okay time for an addition from the forum dragon. LOL
since no one else did I did Zelda (I was amazed 13 pages and no Zelda) with and without a cape

(http://www.bludsoft.com/new/Zelda.PNG)

based it around this
(http://www.bludsoft.com/new/zeldaart.gif)

Just for fun I took this mockup and added Zelda following Link.
(http://www.bludsoft.com/new/zeldamockup.PNG)

If it is found satisfactory I might try old Ganon out.
Title: Re: ZFGC style
Post by: .TakaM on February 09, 2007, 07:59:39 am
made some quick other views of link:
(http://img254.imageshack.us/img254/3798/angleshn4.png)
mainly for you guys to edit and to base other angles of NPCs off
Title: Re: ZFGC style
Post by: Dayjo on February 09, 2007, 11:12:36 am
Good job Takam. I like the side views a lot. Hopefully it'll help with those young link ones that make him look both fat, and like he has a broken back >_>
Title: Re: ZFGC style
Post by: Bludleef on February 09, 2007, 08:03:15 pm
made some quick other views of link:
(http://img254.imageshack.us/img254/3798/angleshn4.png)
mainly for you guys to edit and to base other angles of NPCs off
okay here it goes
once again with and without cape
(http://www.bludsoft.com/new/Zeldaallangles.PNG)
Title: Re: ZFGC style
Post by: GieVeNT on February 09, 2007, 09:04:45 pm
Zelda doesn't look right Bludleef... but the style is really close, her arms are weird.  The backview has less hair than the front view and the sideviews and kind of odd.  We'll see if someone take initiative to edit them.  Good job!

Love your Link .TakaM, It would be nice to see somebody make some animations.
Title: Re: ZFGC style
Post by: Bludleef on February 09, 2007, 10:08:46 pm
Zelda doesn't look right Bludleef... but the style is really close, her arms are weird.  The backview has less hair than the front view and the sideviews and kind of odd.  We'll see if someone take initiative to edit them.  Good job!

Love your Link .TakaM, It would be nice to see somebody make some animations.
I knew something looked wierd to me. I fixed the hair in the back view, and edited the sideviews a bit to give
her a bit more of a femenine look, but I don't see what is wrong with her arms. Can you be more specific.
(http://www.bludsoft.com/new/Zeldaallangles.PNG)
Title: Re: ZFGC style
Post by: King Mob on February 09, 2007, 10:31:53 pm
Good job Takam. I like the side views a lot. Hopefully it'll help with those young link ones that make him look both fat, and like he has a broken back >_>
They're not bad. Not as good as the front views somehow - they seem uncharacteristcally untidy in places... But I think the criticisms that you directed at the child Link sprites could be directed at these. Arms too far back, pot belly, the angle you didn't like...
But the only reason I bring that up is, if we're gonna succeed in creating a substantial resource of tiles and sprites we gonna have to stop being quite so subjective. Provided we can objectively recognise that the sprites/tiles don't suck we should accept them. Not edit pixel after pixel until each and every one of us is happy with a specific pose, for example.

Anyway, I wanted to say the work here is all really good. And I thought I'd show you some progress on animating the improved slimmed-down child Link:
(http://img163.imageshack.us/img163/4485/rundownoe8.gif)(http://img116.imageshack.us/img116/9050/runsidemt5.gif)
Animated by TomPel and myself. Still needs some polish, but it's now being developed in parallel to a plain-clothes Link for the Community Project, so it's very much a WIP.
Title: Re: ZFGC style
Post by: NickAVV on February 09, 2007, 10:46:00 pm
I improved (hopefully) Bludleefs front view of Zelda (too lazy to do other sides)

(http://i120.photobucket.com/albums/o180/MoldormaToo/zfgcstyle_Zelda_front.png)

I just made her arms look a little more natural (at ease, you could say), and changed the design on and shape of her dress slightly. :P
Title: Re: ZFGC style
Post by: Bludleef on February 09, 2007, 11:11:58 pm
I improved (hopefully) Bludleefs front view of Zelda (too lazy to do other sides)

(http://i120.photobucket.com/albums/o180/MoldormaToo/zfgcstyle_Zelda_front.png)

I just made her arms look a little more natural (at ease, you could say), and changed the design on and shape of her dress slightly. :P

ok I took your improvment and made the other views.

(http://www.bludsoft.com/new/Zeldaallanglesedit.PNG)

Title: Re: ZFGC style
Post by: Chesu on February 10, 2007, 12:41:13 am
So wait, why young Link again? I'm going to go check the Story Development Discussion, I think I missed something. O_o
Title: Re: ZFGC style
Post by: linkw204 on February 10, 2007, 12:51:41 am
I think this style would be absolutely perfect for soemthing like if someone made a gba rom for a game in this style, then put it on one of those flahs-paks or whatever they're called and sold it illegaly on the black market!  ;D


Anyway, I think I might actually try this. Maybe a new tunic for Link. Nah, I won't do a new tunic. Maybe an npc, or something.

i might use this for my ds game
Title: Re: ZFGC style
Post by: Hyrule_SwordsMan on February 10, 2007, 02:15:39 am
I think this style would be absolutely perfect for soemthing like if someone made a gba rom for a game in this style, then put it on one of those flahs-paks or whatever they're called and sold it illegaly on the black market!  ;D


Anyway, I think I might actually try this. Maybe a new tunic for Link. Nah, I won't do a new tunic. Maybe an npc, or something.

i might use this for my ds game
for-my-ds-game....


....


....
make sure that is compatible with max media player/dock (the one with CF not HDD) :D
Title: Re: ZFGC style
Post by: .TakaM on February 12, 2007, 09:38:24 am
I can't say I really like your zelda blufleef, plus it uses almost no colours from the current palette
so I made a zelda based off your design:
(http://img183.imageshack.us/img183/2493/zeldakh3.gif) (http://img183.imageshack.us/img183/7941/zeldaeyesyi0.gif)
I actually made two, can't decide which eyes are better
Title: Re: ZFGC style
Post by: TomPel on February 12, 2007, 11:36:40 am
Second one has more feminine eyes.
Title: Re: ZFGC style
Post by: Moldrill on February 12, 2007, 11:44:28 am
Yes the second one is better.
Title: Re: ZFGC style
Post by: Dayjo on February 12, 2007, 01:43:56 pm
I prefer the second one's eyes, but they should have some Blue in them or something, so they look less.. like black holes.
Title: Re: ZFGC style
Post by: Bboy on February 12, 2007, 10:44:59 pm
What Dayjo said, holes.
Title: Re: ZFGC style
Post by: Desgardes on February 13, 2007, 04:44:28 am
(http://i80.photobucket.com/albums/j161/Foreverdes/zeldatakam.png)

Could someone fix this up please?
Title: Re: ZFGC style
Post by: Bludleef on February 13, 2007, 04:49:50 am
I can't say I really like your zelda blufleef, plus it uses almost no colours from the current palette
so I made a zelda based off your design:
(http://img183.imageshack.us/img183/2493/zeldakh3.gif) (http://img183.imageshack.us/img183/7941/zeldaeyesyi0.gif)
I actually made two, can't decide which eyes are better
Sorry I somehow missed the palette.  :P Guess that is what I get for doing it in a hurry. Yours is better anyways glad at least my design helped a bit.  ;)
Title: Re: ZFGC style
Post by: Bboy on February 13, 2007, 01:58:30 pm
(http://i80.photobucket.com/albums/j161/Foreverdes/zeldatakam.png)

Could someone fix this up please?
There she looks fat. I like .TakaM's only with some life in her eyes.
Title: Re: ZFGC style
Post by: pxl_moon (dotyue) on February 13, 2007, 06:07:00 pm
(http://i80.photobucket.com/albums/j161/Foreverdes/zeldatakam.png)

Could someone fix this up please?
There she looks fat. I like .TakaM's only with some life in her eyes.

sounds like takas is a zombie ^^
Title: Re: ZFGC style
Post by: Darunia on February 13, 2007, 10:51:15 pm
Quote
sounds like takas is a zombie ^^
Lol Indeed!  :D
Desgrades' Zelda is a tiny bit too fat, but I think .TakaM's is too thin.
Title: Re: ZFGC style
Post by: NickAVV on February 14, 2007, 12:16:57 am
She doesn't look fat necessarily, just like she has a real poofy dress. :P I prefer Desgardes' over Taka's though.
Title: Re: ZFGC style
Post by: Raen on February 14, 2007, 12:18:54 am
Y'know guys, you really ought to work on tiles more than anything else. That is what is needed most. Character sprites will always be done by the creators of the games(at least a lot of time they are at least modified), but tiles are what people need to have pre-made.
Title: Re: ZFGC style
Post by: pxl_moon (dotyue) on February 14, 2007, 12:31:02 am
Y'know guys, you really ought to work on tiles more than anything else. That is what is needed most. Character sprites will always be done by the creators of the games(at least a lot of time they are at least modified), but tiles are what people need to have pre-made.

true true

( *thinks about half complete tileset* )

true true T_T
Title: Re: ZFGC style
Post by: Mateus on February 14, 2007, 12:38:30 am
ok guys, its time we made a 'zfgc' style tileset, and sprites for future fangames that don't want to use official graphics. We'll worry about tiles first.
Current Tileset:
(http://img292.imageshack.us/img292/4677/qtilesal5.png)
Current Palette:
(http://img461.imageshack.us/img461/7127/palettewx1.png)
Current Sprite Sheet:
(http://img104.imageshack.us/img104/204/spritesjp3.png)

Mockup:
(http://img505.imageshack.us/img505/3373/mockemupsonoi8.png)

basically, how this will work, is, if you want to help contribute, do it.
I'm completely fine with all credit going to this community as a whole, so I think thats best, especially if a lot of people contribute.
everyone, feel free to edit other people's work for this tileset, Ive established a pretty nice style that isn't too hard.

and I will be the judge, Im quite sure I'll accept just about everything (meaning I will update this post with the latest tileset)
so get on it guys, and after a while of seeing how this progresses, I may sticky it.
o.o
wow... .TakaM your like a godsend to spriters...or something. (sorry if i sound like a nerd or something)
Title: Re: ZFGC style
Post by: Moldrill on February 14, 2007, 12:56:56 am
I dont recall if this has been said or not but (seeing as recently ive been getting into Mother Series alot) the water looks like EB water. Especially with how the cliff is. Cool. :P
Title: Re: ZFGC style
Post by: Desgardes on February 14, 2007, 03:13:22 am
(http://img172.imageshack.us/img172/4273/rockkw4.png)

i got a rock
Title: Re: ZFGC style
Post by: Scooternew on February 14, 2007, 04:43:03 am
Desgardes, I love your Zelda. It seems perfect to me. Although, tiles really are more important.
Title: Re: ZFGC style
Post by: Sophist on February 14, 2007, 08:28:54 am
(http://i80.photobucket.com/albums/j161/Foreverdes/zeldatakam.png)

Could someone fix this up please?
best ones yet!
well done
Title: Re: ZFGC style
Post by: Dayjo on February 14, 2007, 11:34:23 am
(http://img172.imageshack.us/img172/4273/rockkw4.png)

i got a rock
That's great! Mucho bettero
Title: Re: ZFGC style
Post by: TomPel on February 14, 2007, 01:42:35 pm
Yeah, great rocks Desgardes!
Very nice.
Title: Re: ZFGC style
Post by: Moldrill on February 14, 2007, 02:22:27 pm
Cool rock. I want one. Maybe a pet rock ;D
Title: Re: ZFGC style
Post by: Moldrill on February 14, 2007, 03:34:25 pm
Alright. Here is Kid Link

(http://img.photobucket.com/albums/v56/redwingedavenger/grn-link.png)

Here is Red Link

(http://img.photobucket.com/albums/v56/redwingedavenger/red-link.png)

Blue

(http://img.photobucket.com/albums/v56/redwingedavenger/blu-link.png)

Nayru

(http://img.photobucket.com/albums/v56/redwingedavenger/nayru.png)

I slightly updated the pallette.

(http://img.photobucket.com/albums/v56/redwingedavenger/new-palet.png)
Title: Re: ZFGC style
Post by: NickAVV on February 14, 2007, 03:54:57 pm
(http://i120.photobucket.com/albums/o180/MoldormaToo/zfgc-nayru.png)

Fixed Nayru up to look more like her official artwork. ;)

EDIT: Crap. Photoshop messed up the colors. :( Can someone fix them?
Title: Re: ZFGC style
Post by: Moldrill on February 14, 2007, 04:29:48 pm
better ;D thanks
Title: Re: ZFGC style
Post by: ZonZon9000 on February 15, 2007, 01:39:17 am
(http://img.photobucket.com/albums/v179/ZonZon9000/ZFGCBox.png)
(http://img.photobucket.com/albums/v179/ZonZon9000/ZFGCBox2.png)

Box?

I gave it a shot, after not spriting in about a year.

Edit:

(http://img.photobucket.com/albums/v179/ZonZon9000/ZFGCBox3.png)

Made it more top-down
Title: Re: ZFGC style
Post by: Moldrill on February 15, 2007, 01:53:13 am
nice box. ;)
Title: Re: ZFGC style
Post by: Theforeshadower on February 15, 2007, 02:28:44 am
(http://img.photobucket.com/albums/v179/ZonZon9000/ZFGCBox.png)
(http://img.photobucket.com/albums/v179/ZonZon9000/ZFGCBox2.png)

Box?

I gave it a shot, after not spriting in about a year.

Edit:

(http://img.photobucket.com/albums/v179/ZonZon9000/ZFGCBox3.png)

Made it more top-down
It has an awkward angle....it just seems weird....Nice job...but the view...is...I dont know what I;m trying to say...
Title: Re: ZFGC style
Post by: NickAVV on February 15, 2007, 02:29:14 am
Zon, I think the box would be better if it didn't skew into the background, but I don't have time to edit it right now. Otherwise, impressive. :)
Title: Re: ZFGC style
Post by: ZonZon9000 on February 15, 2007, 02:39:26 am
(http://img.photobucket.com/albums/v179/ZonZon9000/ZFGCBox4.png)

Nice call, my brotha'.

Never knew a box would require so much editing.
Title: Re: ZFGC style
Post by: Kame on February 15, 2007, 02:50:06 am
(http://img.photobucket.com/albums/v179/ZonZon9000/ZFGCBox4.png)

Nice call, my brotha'.

Never knew a box would require so much editing.
Plus, the skew is in the wrong direction. Generally in a Zelda game, when the situation doesn't call for a top-down or distorted-view sprite, the sprites use a generic RPG view where we see some of the front and most of the top.

Yours is either showing all of the front and some of the top or all of the top, none of the front, and some of the back.
Title: Re: ZFGC style
Post by: The gold chuchu on February 15, 2007, 03:21:31 am
My WW .... forgot his name?..... :Pohhhh the guy you get your sworld from.
Needs work. :-\
(http://img160.imageshack.us/img160/4251/ocrays3.png)
Title: Re: ZFGC style
Post by: lalanoodle on February 15, 2007, 06:04:54 am
His name is Orca...? I think.
He looks kinda small though, and hard to see/tell who he is.
Title: Re: ZFGC style
Post by: Faceless on February 15, 2007, 10:01:02 am
(http://img208.imageshack.us/img208/525/tpzeldazfgc2mk0.png)
Thought I'd make one as well; after all, it's not variety we need.
Title: Re: ZFGC style
Post by: Darunia on February 15, 2007, 11:00:34 am
I love yours Faceless! It looks like Zelda from TP!
Title: Re: ZFGC style
Post by: Faceless on February 15, 2007, 11:19:14 am
Check the filename. ;]
Title: Re: ZFGC style
Post by: Darunia on February 15, 2007, 11:23:12 am
Check the filename. ;]
Well that actually explains it all...
Quote
img208.imageshack.us/img208/525/tpzeldazfgc2mk0.png
Title: Re: ZFGC style
Post by: Theforeshadower on February 15, 2007, 11:30:30 am
lol....go figure...nice job though Faceless...
Title: Re: ZFGC style
Post by: cb43569 on February 15, 2007, 06:32:22 pm
(http://img208.imageshack.us/img208/525/tpzeldazfgc2mk0.png)
Thought I'd make one as well; after all, it's not variety we need.

Wow, that Zelda sprite is one of the most amazing Zelda sprites I've ever seen. Well done :o.
Title: Re: ZFGC style
Post by: Desgardes on February 15, 2007, 09:38:02 pm
(http://img208.imageshack.us/img208/525/tpzeldazfgc2mk0.png)
Thought I'd make one as well; after all, it's not variety we need.


wow

i love it, you made it pwn :]
Title: Re: ZFGC style
Post by: Hammer Bro. Mike on February 15, 2007, 10:08:08 pm
These tiles and characters are looking better and better. :)
Title: Re: ZFGC style
Post by: Sir Cyrus on February 17, 2007, 02:05:24 pm
Someone go make some interior tiles.
Title: Re: ZFGC style
Post by: .TakaM on February 19, 2007, 03:03:30 am
ok guys.. next person to request some outdoor tiles, I'll start on them
Title: Re: ZFGC style
Post by: Dayjo on February 19, 2007, 03:06:06 am
I think some beach tiles would be nice. :) Sand, Sea, Shells, that kind of thing :)
Title: Re: ZFGC style
Post by: .TakaM on February 19, 2007, 03:07:22 am
ok cool, Im on it
did you just look at my ava? :P
Title: Re: ZFGC style
Post by: Bboy on February 19, 2007, 03:45:02 am
Lava cavern tiles, that would look incredible in this style, wouldn't it?
Title: Re: ZFGC style
Post by: Dayjo on February 19, 2007, 03:57:09 am
ok cool, Im on it
did you just look at my ava? :P
Well, no actually, I just thought you did a good job on your previous beach ones so.. yeah maybe subconsciously :P
Title: Re: ZFGC style
Post by: TomPel on February 19, 2007, 09:37:22 am
Ok, I'm ready to go farther than .TakaM.
Next guy who requests ANY tiles, I'll start on them :P
Title: Re: ZFGC style
Post by: Faceless on February 19, 2007, 09:43:40 am
Make a dungeon entrance, some pitfalls, a bombable wall and the entrance it reveals.
Title: Re: ZFGC style
Post by: .TakaM on February 19, 2007, 09:52:19 am
you said you were gonna do a dungeon entrance faceless
Title: Re: ZFGC style
Post by: Bboy on February 19, 2007, 05:13:53 pm
Tom:
Lava cavern tiles, that would look incredible in this style, wouldn't it?
Title: Re: ZFGC style
Post by: Faceless on February 19, 2007, 05:28:49 pm
Too late Bboy. :ganon:
Title: Re: ZFGC style
Post by: Moldrill on February 19, 2007, 05:29:09 pm
To anyone: cobblestone street tiles ;D
Title: Re: ZFGC style
Post by: Scooternew on February 20, 2007, 01:57:44 am
When are we going to see a new mockup/pdate?
Title: Re: ZFGC style
Post by: King Mob on February 20, 2007, 03:08:32 pm
The beginnings of some town tiles:
(http://img59.imageshack.us/img59/5500/towntilesip7.png)
Needs more features such as chimneys, steps, hanging lamps etc. and it needs integrating into some cobbled stone floor tiles, but I got bored.  :P
Title: Re: ZFGC style
Post by: .TakaM on February 20, 2007, 03:35:25 pm
very nice KM, just the door is a bit too small compared to the other houses (and sprites :P)

losing the little step in the doorway might actually fix it..
Title: Re: ZFGC style
Post by: Kame on February 20, 2007, 04:03:49 pm
I'm working on some cobblestones, but I'm going to the gym now. I'll post them later today.
Title: Re: ZFGC style
Post by: King Mob on February 20, 2007, 04:07:24 pm
Not sure what you mean by too small, .TakaM - are you talking width or height?
I perhaps should have made it clear that there would be an overhang, like this:
(http://img297.imageshack.us/img297/5996/porchkb5.png)
So that porch section would need to be on seperate tiles and laid at a lesser depth.
Title: Re: ZFGC style
Post by: Kleaver on February 20, 2007, 04:09:04 pm
Ok, I got a question. How the hell do you people do this? This is sick.

Anyway, I edited some dungeon stuff...but it sucks.
(http://img.photobucket.com/albums/v413/Kleaver/editedtiles.png)

It rrreaaly sucks. They're not even custom.
Title: Re: ZFGC style
Post by: cb43569 on February 20, 2007, 04:10:15 pm
They're pretty awesome... but since they're not custom, I hates them >:D
Title: Re: ZFGC style
Post by: pxl_moon (dotyue) on February 20, 2007, 04:25:40 pm
Ok, I got a question. How the hell do you people do this? This is sick.

Anyway, I edited some dungeon stuff...but it sucks.
(http://img.photobucket.com/albums/v413/Kleaver/editedtiles.png)

It rrreaaly sucks. They're not even custom.

yay bszelda WOOT
Title: Re: ZFGC style
Post by: Faceless on February 20, 2007, 05:32:10 pm
Indeed those tiles are pretty nice KM, but they could use more consistant AA and I'd ditch that flat block of colour in front of the doorway in favour of transparency. The smaller windows also lack a sense of depth.
Title: Re: ZFGC style
Post by: zolink on February 20, 2007, 10:16:15 pm
I got some small eggs covered with grass whipped up really fast ^^
(http://img452.imageshack.us/img452/5229/smalleggswo0.png)
in game: ;D
(http://img103.imageshack.us/img103/882/smalleggsgn8.png)

Edit! I Made a rock for fun >:)
(http://img180.imageshack.us/img180/5199/smalleggsfq3.png)

Edit againt, Don't remember what for. Oh well, that's what i get for being drunk...
(http://img507.imageshack.us/img507/6638/smalleggskr9.png)

(http://img529.imageshack.us/img529/4366/smalleggsni7.png)
Title: Re: ZFGC style
Post by: Sir Cyrus on February 21, 2007, 01:33:02 pm
VERY nice King Mob.
Title: Re: ZFGC style
Post by: Sophist on February 21, 2007, 06:43:22 pm
i dont like the house you made in a hurry... its probably the roof
i liked how the roof went beyond the walls of the structure.. it just looks so boxy now
and zolink, not bad.. the water stone is definitely a-ok
Title: Re: ZFGC style
Post by: Devy on February 21, 2007, 09:02:32 pm
http://www.zfgc.com/forum/index.php?topic=14042.msg149114;topicseen#msg149114
maybe that will help its not really custom though :(
Title: Re: ZFGC style
Post by: .TakaM on February 22, 2007, 06:37:06 am
I made a few more things for the tileset:
(http://img257.imageshack.us/img257/8506/qtilesdm5.png)
stone tiles, and wood plank floor tiles, and appropriate stairs for each terrain
(the yellow ones was the start of the beach tiles but I gave up)

I think I might change the stone tiles colours to match KM's house tiles

Ok, I got a question. How the hell do you people do this? This is sick.

Anyway, I edited some dungeon stuff...but it sucks.
(http://img.photobucket.com/albums/v413/Kleaver/editedtiles.png)

It rrreaaly sucks. They're not even custom.
I think we might ditch the lttp perspective in favour of a more logical perspective, plus we wont have any ripped graphics/edits as part of zfgc style
http://www.zfgc.com/forum/index.php?topic=14042.msg149114;topicseen#msg149114
maybe that will help its not really custom though :(
not a bad find, but we can't make ripped graphics a part of this style, 100% custom

I got some small eggs covered with grass whipped up really fast ^^
(http://img452.imageshack.us/img452/5229/smalleggswo0.png)
in game: ;D
(http://img103.imageshack.us/img103/882/smalleggsgn8.png)

Edit! I Made a rock for fun >:)
(http://img180.imageshack.us/img180/5199/smalleggsfq3.png)

Edit againt, Don't remember what for. Oh well, that's what i get for being drunk...
(http://img507.imageshack.us/img507/6638/smalleggskr9.png)

(http://img529.imageshack.us/img529/4366/smalleggsni7.png)
some of the tiles you made don't quite work right and arent consistant with anything else, also I noticed you rotated parts of the path tiles, and it just looks too busy overall
Title: Re: ZFGC style
Post by: linkw204 on February 22, 2007, 08:17:52 am
We really need indoor tiles,Also,the tree.Wii need a new tree

EDIT:No,we need a new stump.The top looks fine.
Title: Re: ZFGC style
Post by: TomPel on February 22, 2007, 11:30:59 am
Made a bombable wall
(http://img403.imageshack.us/img403/6664/customtileset2pj0.png)
Not sure if it's too obvious though
Title: Re: ZFGC style
Post by: .TakaM on February 22, 2007, 11:51:48 am
it looks a bit too perfect tompel
Title: Re: ZFGC style
Post by: TomPel on February 22, 2007, 12:36:10 pm
Yeah, that kinda went in my mind...
Just gotta practice more to make things look more natural :P
Title: Re: ZFGC style
Post by: Sophist on February 22, 2007, 03:39:22 pm
the wall is fine just not for bombables :P
ill use it for other secrets ;)
Title: Re: ZFGC style
Post by: Bludleef on February 22, 2007, 09:38:37 pm
I edited the bomable wall a bit I dunno it looks a bit more natural to me.
(http://www.bludsoft.com/new/customtileset2pj0.png)
Title: Re: ZFGC style
Post by: NickAVV on February 22, 2007, 09:45:14 pm
Much improved. If you just blew a hole in some hollow wall with a bomb it wouldn't leave a smoothly rounded entrance. It'd be more jaggedy like Bludleefs
Title: Re: ZFGC style
Post by: Bludleef on February 22, 2007, 09:48:00 pm
Much improved. If you just blew a hole in some hollow wall with a bomb it wouldn't leave a smoothly rounded entrance. It'd be more jaggedy like Bludleefs

Thanks. I made sure to crack it a bit more on the natural cracks in the wall. (Just like it would if you actually bombed a wall)
Title: Re: ZFGC style
Post by: Moldrill on February 22, 2007, 10:03:26 pm
Round door could be for cave entrances
Title: Re: ZFGC style
Post by: linkw204 on February 23, 2007, 08:11:39 pm
And original bomb wall could be where you need to move the slab somehow...
Title: Re: ZFGC style
Post by: Adomario on February 23, 2007, 09:52:07 pm
Hey!
Good Job everyone, I love it!
Can I use some sprite for my game?
(If one of them interrested me)

It's very nice! Awesome!
Title: Re: ZFGC style
Post by: Bboy on February 23, 2007, 10:54:57 pm
Well, you are a member of ZFGC aren't you? ;)
And original bomb wall could be where you need to move the slab somehow...
That is what I was thinking, but how...
Title: Re: ZFGC style
Post by: King Mob on February 23, 2007, 10:58:05 pm
That is what I was thinking, but how...
Secret passageway? For thieves!  ;)
Title: Re: ZFGC style
Post by: zolink on February 24, 2007, 10:23:32 am
Slightly updated the bombable wall, thought that it looked a bit too jaggy.
(http://img84.imageshack.us/img84/8357/customtileset2pj0cx2.png)
Title: Re: ZFGC style
Post by: Sir Cyrus on February 24, 2007, 05:52:34 pm
Someone needs to make generic flower tiles for the ground, maybe just a couple of simple flowers in the grass or even a flowerbed.

EDIT: Tried a flower bed, though I kind of made and tiled the 'roses' suckily:

(http://img138.imageshack.us/img138/4545/lolflowersra7.png)

I still think the outside part could be useful though, which is why I made the bottom-left set. It'd be harder to clip, but you could put bushes or something in there.
Title: Re: ZFGC style
Post by: linkw204 on February 25, 2007, 03:06:54 am
Well, you are a member of ZFGC aren't you? ;)
And original bomb wall could be where you need to move the slab somehow...
That is what I was thinking, but how...


Power bracelets,animal help,four links

Title: Re: ZFGC style
Post by: BrokenArrow on February 25, 2007, 02:43:55 pm
Hello there, the tiles and characters look awesome  ;D
I couldn't resist animating link, hope you like it:
(http://www.xs4all.nl/~grootrde/images/link_running.gif)
animated:
(http://www.xs4all.nl/~grootrde/images/zfgc_link_walk.PNG)
Title: Re: ZFGC style
Post by: Ricky on February 25, 2007, 02:48:13 pm
Hello there, the tiles and characters look awesome  ;D
I couldn't resist animating link, hope you like it:
(http://www.xs4all.nl/~grootrde/images/link_running.gif)
animated:
(http://www.xs4all.nl/~grootrde/images/zfgc_link_walk.PNG)
Oh, wow. What a start, hope to see more from you. ;) (Use the Hello/Goodbye forum too xP)
However, I think his shoulders are too large...
EDIT: Just remembered >_> You were on ZFGC before, right?
Title: Re: ZFGC style
Post by: BrokenArrow on February 25, 2007, 02:51:52 pm
Yes, I'm from waaaaaaaaaaaaaaaaaay back.
won a spriting competition and got busy with a lot of other things, recently i returned and saw this topic.
I just had to pixel something :D
the other directions are on there way
Title: Re: ZFGC style
Post by: .TakaM on February 25, 2007, 02:53:26 pm
ah brokenarrow, good to see you back here

very good anim, but I don't think it looks quite finished yet.
just small things needed like his hat/hair moving, maybe his tunic a bit too
Title: Re: ZFGC style
Post by: BrokenArrow on February 25, 2007, 03:14:37 pm
yeah, it still needs some fine-tuning...
ill do the other directions first and then ill finish them up

its good to be back  ;D
Title: Re: ZFGC style
Post by: Dayjo on February 25, 2007, 05:53:45 pm
Great work BrokenArrow :) Welcome back too. Much better than the other animations I've seen, nice to have someone willing to give it a go :D
Title: Re: ZFGC style
Post by: TomPel on February 25, 2007, 06:49:44 pm
Not bad brokenarrow, but his shoulders should move more. Too robo-walk at the moment.
But very good.
Title: Re: ZFGC style
Post by: Sir Cyrus on February 25, 2007, 07:42:27 pm
Welcome back Broen Arrow. I liked the animation King Mob or whoever it was showed us, but I love this one just as much. Perhaps you could have one for walking/running and one for sprinting.
Title: Re: ZFGC style
Post by: A Storm in the Desert on February 26, 2007, 01:00:36 am
Good to see you again, dude. Fantastic work on the running animation, most impressive.
Title: Re: ZFGC style
Post by: Devy on February 26, 2007, 01:37:09 am
your awesome at animations
Title: Re: ZFGC style
Post by: Faceless on February 26, 2007, 08:48:45 pm
His arms look a bit... sailor-esque (gay), and his knees don't bend. A nice start though.
Title: Re: ZFGC style
Post by: Sophist on February 27, 2007, 04:25:29 pm
the whole body needs weighting =)
other than that great movement whatsyourname

im gonna wait for all sides of link before i make a world demo...
Title: more NPC's
Post by: Neojume on March 01, 2007, 05:57:24 pm
I've made some NPC's, hope you like them  :P
(http://i154.photobucket.com/albums/s271/neojume/mannetjes.png)
Title: Re: ZFGC style
Post by: Kame on March 01, 2007, 05:59:53 pm
Shading is flat and bad on the last 3. Those are the only ones you made anyway, I think, don't take credit if it's not your work.
Title: Re: ZFGC style
Post by: Faceless on March 01, 2007, 06:17:09 pm
He was just putting them all next to each other...
Don't jump to conclusions.
Title: Re: ZFGC style
Post by: Zoru on March 01, 2007, 06:40:31 pm
I've made some NPC's, hope you like them  :P
(http://i154.photobucket.com/albums/s271/neojume/mannetjes.png)


To be honest...those aren't good at all. They all need shading badly...here I made an edit.
(http://img442.imageshack.us/img442/5995/nabooru11vt9.png)

I only edited nabooru cause well...I didn't think there was any hope for ganondorf or the goron, they should just be started over.
Title: Re: ZFGC style
Post by: Kame on March 01, 2007, 06:43:53 pm
He was just putting them all next to each other...
Don't jump to conclusions.
I didn't jump to conclusions. I did think that it was a new topic, since he changed the post name and that's what I saw on the front page. Otherwise I wouldn't have mentioned it. It's still annoying though, because I haven't followed the whole thread. I wouldn't know.
Title: Re: ZFGC style
Post by: Devy on March 01, 2007, 08:43:35 pm
they suck (no offense)
they need shaing alot of shading :o
sorry :(
Title: cereal
Post by: linkw204 on March 02, 2007, 05:55:43 am
i think wii should focus on the tiles,especially indoor and dungeon tiles.
Title: Re: ZFGC style
Post by: Faceless on March 02, 2007, 11:38:44 am
Spritesheets are just as important.
Recreating NPCs specific to only 1 Zelda game however seems a bit pointless.
A Zelda game doesn't need the OoT Sages, but it does need a Link sheet, and it usually includes Zelda as well.
Other races are important too.
Not everyone likes making tiles, so let people make what they like doing.
Title: Re: ZFGC style
Post by: Sophist on March 03, 2007, 01:38:15 am
(http://ssedit.fwsnet.net/zedit123.png)
edited it more but i dont like the result

dont mind the others Neojume, people should really post more sprites
if i have a good starting point ill edit it... not that im any good.. and so will others just like before
itll turn out really nice
Title: Re: ZFGC style
Post by: Kame on March 03, 2007, 01:40:36 am
Spritesheets are just as important.
No they are not. In fangames, most of the NPCs are or should be custom anyway, the only stuff that's really needed are Link, Zelda, and tiles. Oh yeah, sorry about nver posting ym cobblestones. I accidentally deleted the file and emptied the recycle bin before restoring it. I was going to do it again but realized I was in the middle of stuff anyway.
Title: Re: ZFGC style
Post by: Sophist on March 03, 2007, 01:45:03 am
no they are not?
theyre just as important...
yea, you definitely look at link all the time but you dont look at the other NPCs much, at all
i dont
tiles define the world and you see them again and again, especially since theres few tilesets in most classic zeldas
and just like here
dont talk like fangames have a set way to be made,
even though the latest fashion is making a custom link, making him walk, then quitting "before you even started"
(making grass and mountain just isnt good enough)

also tiling is alot easier... its something everyone can try/do
so.. more tilesets please
Title: Re: ZFGC style
Post by: Kame on March 03, 2007, 02:06:11 am
also tiling is alot easier... its something everyone can try/do
I politely disagree. I am far better at spriting characters/objects than tiles.

even though the latest fashion is making a custom link, making him walk, then quitting "before you even started"
That was a short-lived fad - which I started. And most of them were pretty good.
Title: Re: ZFGC style
Post by: linkw204 on March 03, 2007, 05:19:58 am
Anywise,i dont like the link,theres something completely of about it.
Title: Re: ZFGC style
Post by: .TakaM on March 03, 2007, 06:09:37 am
linkw204.. looking through this topic you haven't submitted anything, just said "X sucks" and "we should make X" when you haven't even go so far to offer good criticism.

just gonna ask you to step up.

and guys, no need to discuss which is more important, just make whatever you want to make, we need to start making some more progress
Title: Re: ZFGC style
Post by: linkw204 on March 03, 2007, 06:41:35 am
im workin on a couple,infact i should have the beach-water tiles done soon.
Title: Re: ZFGC style
Post by: Pedlya on March 03, 2007, 10:49:31 am
Peds a moron.
Title: Re: ZFGC style
Post by: .TakaM on March 03, 2007, 10:51:26 am
jpeg ped?
Title: Re: ZFGC style
Post by: Pedlya on March 03, 2007, 10:53:17 am
Err...Lets pretend that never happened. (http://img299.imageshack.us/img299/3036/cavejc2.png)
Title: Re: ZFGC style
Post by: .TakaM on March 03, 2007, 10:54:04 am
much better, nice work I'll add them to the tilesheet
Title: Re: ZFGC style
Post by: Darunia on March 03, 2007, 10:54:44 am
Really nice, I think that ones better than the other ones.
Title: Re: ZFGC style
Post by: TomPel on March 03, 2007, 10:55:31 am
Yeah, looking great Ped!
Title: Re: ZFGC style
Post by: Bboy on March 03, 2007, 03:36:19 pm
(http://img89.imageshack.us/img89/5806/caveentrancewp8.gif)
I edited them a little and made a grass fade into rock one and a metal grated one.
Title: Re: ZFGC style
Post by: Neojume on March 03, 2007, 06:55:44 pm
A ZFGC style.. Does that mean we also need music? Cause I'm a bad spriter, even worse with tilesets, but I can make a nice soundtrack  :P
Title: Re: ZFGC style
Post by: REV2K7 on March 03, 2007, 09:27:07 pm
I really like this style Could i get a Major pallete to convert stuff to this color or is it just the small one at page 1?
Title: Re: ZFGC style
Post by: TanukiMario on March 03, 2007, 11:21:31 pm
Nope, what's on that first page.. That's all there is. :P
Title: Re: ZFGC style
Post by: .TakaM on March 04, 2007, 05:14:53 am
A ZFGC style.. Does that mean we also need music? Cause I'm a bad spriter, even worse with tilesets, but I can make a nice soundtrack  :P
some music would be very cool :)

and yup REV2K6, the palette on page.1 is all there is so far, but people can add colours when they're needed
Title: Re: ZFGC style
Post by: Bboy on March 04, 2007, 05:17:26 pm
(http://img89.imageshack.us/img89/5806/caveentrancewp8.gif)
I edited them a little and made a grass fade into rock one and a metal grated one.
Anything I should change? Are they awful? What?
Title: Re: ZFGC style
Post by: Benito on March 04, 2007, 07:45:37 pm
Made something quick to add to Pedlya's cave openings:
(http://img.photobucket.com/albums/v626/bublnsqeek/cavefloor.png)

Nothing that good hehe just because I wanted to see something like this :P.
Title: Re: ZFGC style
Post by: Devy on March 04, 2007, 09:31:37 pm
it looks like a toungue sticking out but its good :)
Title: Re: ZFGC style
Post by: Raen on March 04, 2007, 10:57:18 pm
I just thought I'd let people know this: The only thing keeping me from working on my "secret" project is this style not being finished. So, if you wanna see a new game. . . . :)
Title: Re: ZFGC style
Post by: linkw204 on March 05, 2007, 03:47:24 pm
I just thought I'd let people know this: The only thing keeping me from working on my "secret" project is this style not being finished. So, if you wanna see a new game. . . . :)

thatl SURELY get us motivated to get the style done.
Title: Re: ZFGC style
Post by: .TakaM on March 05, 2007, 04:33:39 pm
don't you mean:
thatl SURELii get us motiivatiid to get thii style done.
?

-_-
Title: Re: ZFGC style
Post by: Faceless on March 05, 2007, 11:46:53 pm
Lame Wii puns.
Title: Re: ZFGC style
Post by: Devy on March 05, 2007, 11:57:09 pm
they are preeety gay no offense linkW
Title: Re: ZFGC style
Post by: linkw204 on March 06, 2007, 12:07:23 am
don't you mean:
thatl SURELii get us motevated to get the style done.
?

-_-

no,only long E sounds get changed to ii.

Title: Re: ZFGC style
Post by: Bboy on March 06, 2007, 01:33:04 am
/me has his tiles ignored yet again.
>_>
Title: Re: ZFGC style
Post by: Devy on March 06, 2007, 01:39:37 am
ehat page?
Title: Re: ZFGC style
Post by: Mateus on March 06, 2007, 01:39:58 am
(http://img89.imageshack.us/img89/5806/caveentrancewp8.gif)
I edited them a little and made a grass fade into rock one and a metal grated one.
Anything I should change? Are they awful? What?
Those are nicely done bboy.
Title: Re: ZFGC style
Post by: Pedlya on March 06, 2007, 01:41:37 am
/me has his tiles ignored yet again.
>_>

Lol, they were still being added, you dont need people pawning over them. They are pretty good though nice job.
Title: Re: ZFGC style
Post by: Dayjo on March 06, 2007, 01:43:15 am
Looks like you just recoloured the "metal" one.. which IMO just looks like grey rock.  And the oyher one you just cut the two grass and stone ones together, which could be done "in-game" anyway. Nothing... fantastic.
Title: Re: ZFGC style
Post by: Shawn on March 11, 2007, 03:03:17 pm
This style is totally kickass yet simple. :o
Title: Re: ZFGC style
Post by: .TakaM on March 12, 2007, 01:27:46 am
hey guys, how about someone makes some new tiles?
some projects are depending on these graphics
beach
snow
lava
rocks
pits
trees
flowers
long grass
theres tons of stuff left to make, just have a look at some screenshots from any game
Title: Re: ZFGC style
Post by: BrokenArrow on March 12, 2007, 10:20:59 am
Wanted to do something more then aimating so i made some lava level tiles.
I kinda used the goron mines from TP as reference and used the zfgc style pallet.
Tried to keep everything clean and simple

(http://www2.hku.nl/~roy/ZFGC%20style/lava_tile.PNG)

i can't come up with a good floor tile though,
Hope you guys like it
Title: Re: ZFGC style
Post by: Devy on March 12, 2007, 11:59:30 am
that looks nice broken arrow ;)
Title: Re: ZFGC style
Post by: Faceless on March 12, 2007, 12:34:14 pm
The verticle stream of lava looks like a waterfall of lava, but remains on the same plane as the ground.
What is it meant to be?
Title: Re: ZFGC style
Post by: BrokenArrow on March 12, 2007, 07:55:07 pm
The verticle stream of lava looks like a waterfall of lava, but remains on the same plane as the ground.
What is it meant to be?

it is a waterfall of lave, the stones ar suposed to be the wall. I guess the perspective is a little off,making ik look like a ground tile. Ill see if i can change some things to make it more wallike :p
Title: Re: ZFGC style
Post by: Darunia on March 12, 2007, 08:05:14 pm
Wow great lava tiles. But yeah nothing is perfect, the perspective is a bit off.  :)
Title: Re: ZFGC style
Post by: cb43569 on March 12, 2007, 08:07:13 pm
It's brilliant, but the perspective is a bit off - looks like a canal of lava with a little junction ::).
Title: Re: ZFGC style
Post by: Antidote on March 12, 2007, 08:52:52 pm
lol, nice tiles Broken, but as stated it looks a bit off. Try looking at the other organic wall tiles and try to base it a bit off of those (making the obvious changes of course)
Title: Re: ZFGC style
Post by: BrokenArrow on March 12, 2007, 09:14:46 pm
(http://www2.hku.nl/~roy/zfgc/lava_tile2.PNG)

I made it so the big rocks are at the top, and they get smaller going down.
I also added another color for more depth

I think it looks better, but maybe its a bit to busy, i dunno
Title: Re: ZFGC style
Post by: Kame on March 12, 2007, 09:24:23 pm
Yeah, I think it looks too cluttered and busy now.
Title: Re: ZFGC style
Post by: Antidote on March 12, 2007, 09:28:24 pm
Yeah it's kinda busy, but i'm lovin' the 'glow' on the rocks looks natural.
Title: Re: ZFGC style
Post by: BrokenArrow on March 12, 2007, 09:37:13 pm
Yeah it's kinda busy, but i'm lovin' the 'glow' on the rocks looks natural.
ThnX, Ill try to make it less busy, but i do want to keep the perspective.
maybe i should fade m some more...
Title: Re: ZFGC style
Post by: Dayjo on March 12, 2007, 10:15:55 pm
Looks great BrokenArrow, dont know what they mean by "cluttered". Nice glowing effect, could look awesome animated :P
Title: Re: ZFGC style
Post by: ZonZon9000 on March 13, 2007, 03:17:04 am
My buddy, Gregor, made some music for you guys.

http://www.sendspace.com/file/6etswe - Town?
http://www.sendspace.com/file/8zfxua - Snow?
http://www.sendspace.com/file/ph6doa - Not too sure, he entitled it "Fairy"
Title: Re: ZFGC style
Post by: .TakaM on March 13, 2007, 03:19:48 am
very nice stuff :)
Title: Re: ZFGC style
Post by: Faceless on March 13, 2007, 04:08:31 am
I think it looked better before. All you really need is to put a flat top above the original cliff and it won't be confusing anymore.
Title: Re: ZFGC style
Post by: Neojume on March 13, 2007, 06:04:06 pm
I think that lava looks nice :P..
I tried to create the left right and up sprite for some npc created by other users..
well what do you think?
please help with the shading thing.
(http://i154.photobucket.com/albums/s271/neojume/mannetjes2.jpg)
btw, the down-facing sprites aren't mine.. I've put them there so it looks complete :P
Title: Re: ZFGC style
Post by: Faceless on March 13, 2007, 09:15:03 pm
Malon doesn't have pigtails, and the side views aren't top down enough.
Title: Re: ZFGC style
Post by: Kame on March 13, 2007, 09:16:26 pm
Please don't save as JPEG
Title: Re: ZFGC style
Post by: Faceless on March 13, 2007, 09:40:16 pm
I don't think he did; Photobucket converts bmps to jpegs.
Title: Re: ZFGC style
Post by: Scooternew on March 13, 2007, 10:28:48 pm
Hey, I have a big favor. Can someone organize all the tiles we have (outside, inside, all that stuff) into one neat tile sheet for us to use? You do realize the main use of these tiles is for ZFGCCP? It's hard to tile rooms in Game Maker if they aren't organized, and I don't wanna have to put that on myself, or GOodnight or the other coders.
Title: Re: ZFGC style
Post by: Faceless on March 14, 2007, 03:18:51 am
A friend of mine decided to have a go at some tiles:
(http://img155.imageshack.us/img155/8564/tilesez7.png)
(http://img132.imageshack.us/img132/6403/oomf5.png)

They can be used as a bridge or as decking. Enjoy!
Title: Re: ZFGC style
Post by: .TakaM on March 14, 2007, 03:20:55 am
nice, I'll add them to the set
sad that people not from zfgc have to contribute...
Title: Re: ZFGC style
Post by: TomPel on March 14, 2007, 11:43:48 am
Well, this ain't much, but I made beach-tiles.
(http://img405.imageshack.us/img405/2653/beachyk2.png)
I'll add more when I can.
Title: Re: ZFGC style
Post by: Devy on March 14, 2007, 12:02:20 pm
hmm i could make a house  im just might when i come back from schol
Title: Re: ZFGC style
Post by: crispy on March 14, 2007, 04:03:09 pm
MC sprites work sort of well this this tile set.
Title: Re: ZFGC style
Post by: Neojume on March 14, 2007, 04:19:47 pm
I tried, again, to create something  :P
(http://i154.photobucket.com/albums/s271/neojume/tiles1.png)
Title: Re: ZFGC style
Post by: pxl_moon (dotyue) on March 14, 2007, 06:34:38 pm
the flowers are not that nice but the grass ^^
Title: Re: ZFGC style
Post by: cb43569 on March 14, 2007, 06:36:48 pm
The bottom of the grass looks maybe a bit too solid. Try and make it blend in with the grass a bit more, perhaps?
Title: Re: ZFGC style
Post by: crispy on March 14, 2007, 07:17:46 pm
if u want people to use this style, u probaly gonna need to create a link sprite sheet sooner or later!    :o
Title: Re: ZFGC style
Post by: Dayjo on March 14, 2007, 07:25:41 pm
if u want people to use this style, u probaly gonna need to create a link sprite sheet sooner or later!    :o
Erm. If you'd looked at the topic. A Link sheet has been done. True it's not entirely complete, but there's a fair share of Link sprites.
Title: Re: ZFGC style
Post by: pxl_moon (dotyue) on March 14, 2007, 07:44:28 pm
if u want people to use this style, u probaly gonna need to create a link sprite sheet sooner or later!    :o
Erm. If you'd looked at the topic. A Link sheet has been done. True it's not entirely complete, but there's a fair share of Link sprites.

wasnt it just the views and running down?
Title: Re: ZFGC style
Post by: .TakaM on March 14, 2007, 08:06:48 pm
MC sprites work sort of well this this tile set.
no commercial sprites will 'work' with this tile set, the whole idea is so that people don't have to always steal graphics and run the potential risk of receiving a cease and desist order.

I tried, again, to create something  :P
(http://i154.photobucket.com/albums/s271/neojume/tiles1.png)
not a bad start, but the flowers look too 'neat' and the grass can only be used for horizontal clumps

if u want people to use this style, u probaly gonna need to create a link sprite sheet sooner or later!    :o
don't tell us what we need to do, no one appreciates that.
Title: Re: ZFGC style
Post by: Kame on March 14, 2007, 08:13:58 pm
if u want people to use this style, u probaly gonna need to create a link sprite sheet sooner or later!    :o
Nobody wants people to use this style yet. It's incomplete.
Title: Re: ZFGC style
Post by: Sophist on March 15, 2007, 09:01:46 pm
i love the flowers neojume
dont let anyone make you think otherwise
Title: Re: ZFGC style
Post by: cb43569 on March 15, 2007, 09:05:52 pm
if u want people to use this style, u probaly gonna need to create a link sprite sheet sooner or later!    :o
Nobody wants people to use this style yet. It's incomplete.

Actually, a few people want to use the style. The ZFGCCP? The Legend of Zelda: Dark Dawn?
Title: Re: ZFGC style
Post by: Kame on March 15, 2007, 09:26:08 pm
I said nobody wants people. Nobody wants other people. People want to be able to, but nobody wants other people to start using it yet, as it's incomplete. I'm working on some beach and indoor tiles, btw.
Title: Re: ZFGC style
Post by: Benito on March 15, 2007, 10:41:06 pm
Some quick animation here:
(http://img.photobucket.com/albums/v626/bublnsqeek/dooropenclose.gif)

and something I had already submitted but disappeared when the forum moved:
(http://img.photobucket.com/albums/v626/bublnsqeek/cavefloor.png)

Enjoy I guess.
Title: Re: ZFGC style
Post by: NickAVV on March 16, 2007, 12:18:27 am
Sweet Door-mation. And as someone said before, the cave entrances look like tongues.
Title: Re: ZFGC style
Post by: a Hint of Lime on March 16, 2007, 12:24:07 am
Some quick animation here:
(http://img.photobucket.com/albums/v626/bublnsqeek/dooropenclose.gif)

and something I had already submitted but disappeared when the forum moved:
(http://img.photobucket.com/albums/v626/bublnsqeek/cavefloor.png)

Enjoy I guess.

Wow, I've never seen such a sexy door before O_O
Title: Re: ZFGC style
Post by: pxl_moon (dotyue) on March 16, 2007, 08:07:06 pm
Some quick animation here:
(http://img.photobucket.com/albums/v626/bublnsqeek/dooropenclose.gif)

and something I had already submitted but disappeared when the forum moved:
(http://img.photobucket.com/albums/v626/bublnsqeek/cavefloor.png)

Enjoy I guess.

Wow, I've never seen such a sexy door before O_O

then i have to ask you how many rpgs have you played before?
Title: Re: ZFGC style
Post by: Scooternew on March 16, 2007, 08:32:02 pm
Thank God someone made an animated door. I was actually going to request it. I was so sick of seeing Link getting within 10 inches of a door and it just magically disappearing.
Title: Re: ZFGC style
Post by: BrokenArrow on March 17, 2007, 10:00:19 am
Because many people didn't really like the way link's run animation looked, i made a new one.
this one is somewhat simpler though.

(http://www2.hku.nl/~roy/zfgc/link_wd.gif)
(http://www2.hku.nl/~roy/zfgc/link_walking_down.PNG)

any better?
Title: Re: ZFGC style
Post by: Sophist on March 17, 2007, 10:16:38 am
i like it... its not professional but hell i would use that
you have my vote
Title: Re: ZFGC style
Post by: BrokenArrow on March 17, 2007, 10:39:00 am
also made a goron. I tried to go for the TP look. Big, Strong and Angry  :P
(http://www2.hku.nl/~roy/zfgc/Goron.PNG)
Title: Re: ZFGC style
Post by: Neojume on March 17, 2007, 11:05:06 am
well, most of the gorons aren't angry, but I like it :P
Title: Re: ZFGC style
Post by: Neojume on March 17, 2007, 01:00:17 pm
Well, I took a look at our tiles and saw that treestump :P
But a treestump without a tree?! So I decided to try making a big tree :P
Well here is the result :
(http://i154.photobucket.com/albums/s271/neojume/boom2.gif)
Title: Re: ZFGC style
Post by: Windy on March 17, 2007, 01:09:36 pm
Well, I took a look at our tiles and saw that treestump :P
But a treestump without a tree?! So I decided to try making a big tree :P
Well here is the result :
(http://i154.photobucket.com/albums/s271/neojume/boom2.gif)

too giant, thick and flat.
Title: Re: ZFGC style
Post by: Sophist on March 17, 2007, 01:33:33 pm
no, its just too plain and unnatural stump
make it more natural and you have a winner
id use it...
Title: Re: ZFGC style
Post by: crispy on March 17, 2007, 03:33:27 pm
i liked the raised platform and walking animations, they were pretty cool and well done  ;).
Title: Re: ZFGC style
Post by: Neojume on March 17, 2007, 05:00:51 pm
Any better??
(http://i154.photobucket.com/albums/s271/neojume/boom3.png)
Title: Re: ZFGC style
Post by: crispy on March 17, 2007, 05:05:25 pm
Yes way way, better, that looks like a older version of the small tree and looks a million times better.  :)
Title: Re: ZFGC style
Post by: Sophist on March 17, 2007, 05:07:41 pm
I approve.. its a winner
Title: Re: ZFGC style
Post by: cb43569 on March 17, 2007, 08:28:19 pm
Godot approves.
Title: Re: ZFGC style
Post by: .TakaM on March 17, 2007, 08:50:15 pm
Because many people didn't really like the way link's run animation looked, i made a new one.
this one is somewhat simpler though.

(http://www2.hku.nl/~roy/zfgc/link_wd.gif)
(http://www2.hku.nl/~roy/zfgc/link_walking_down.PNG)

any better?
aw, only four frames? I liked your run anim better :P
also made a goron. I tried to go for the TP look. Big, Strong and Angry  :P
(http://www2.hku.nl/~roy/zfgc/Goron.PNG)
very nice, I think I'll make a few small tweaks then add it to the sheet
Any better??
(http://i154.photobucket.com/albums/s271/neojume/boom3.png)
I don't really like it or find it that necessary, the leaves are awkwardly shaped, laid out and shaded, the trunk's shading is pretty bad and the shape is kinda bizarre.

how about making one of a similar size to the tree we already have, but with a different shape to the leaf body?
maybe something like the trees in animal crossing, three spheres, or a pine tree.. maybe even a palm tree
Title: Re: ZFGC style
Post by: crispy on March 17, 2007, 10:19:48 pm
Ok .TakaM  I recoloured a palm tree.
(http://img256.imageshack.us/img256/1076/treeea1.png)
what you think, it needs recolouring a bit.  XD
I also made this bridge, but it's not as good
(http://img340.imageshack.us/img340/6997/bridgeuq9.png)
(TT rip  :)  )
-crispy
Title: Re: ZFGC style
Post by: pxl_moon (dotyue) on March 17, 2007, 10:29:37 pm
Ok .TakaM  I made a palm tree.
(http://img256.imageshack.us/img256/1076/treeea1.png)
what you think, it needs recolouring a bit.  XD
I also made this bridge, but it's not as good
(http://img340.imageshack.us/img340/6997/bridgeuq9.png)
I still need to change em in to tiles  :)
-crispy

sorry but this is VERY LIKLEY just a TT "rip"
(http://gameinfo.yahoo.co.jp/shot/gameinfo-eg/2003/0514/20030514_15_06.jpg)

this "zfgc style" is meant to be custom only so no copyrighted tiles pls

Because many people didn't really like the way link's run animation looked, i made a new one.
this one is somewhat simpler though.

(http://www2.hku.nl/~roy/zfgc/link_wd.gif)
(http://www2.hku.nl/~roy/zfgc/link_walking_down.PNG)

any better?
aw, only four frames? I liked your run anim better :P

me 2... the run animation was alot better ( and who didnt liked it? O_o )
Title: Re: ZFGC style
Post by: .TakaM on March 17, 2007, 10:37:37 pm
(TT rip  :)  )
we wont have any ripped graphics/edits as part of zfgc style
we can't make ripped graphics a part of this style, 100% custom
no commercial sprites will 'work' with this tile set, the whole idea is so that people don't have to always steal graphics and run the potential risk of receiving a cease and desist order.
Title: Re: ZFGC style
Post by: pxl_moon (dotyue) on March 17, 2007, 10:39:55 pm
(TT rip  :)  )
we wont have any ripped graphics/edits as part of zfgc style
we can't make ripped graphics a part of this style, 100% custom
no commercial sprites will 'work' with this tile set, the whole idea is so that people don't have to always steal graphics and run the potential risk of receiving a cease and desist order.

true true
Title: Re: ZFGC style
Post by: crispy on March 17, 2007, 10:45:47 pm
not even if i make it so convincing to be possibal
(http://img291.imageshack.us/img291/5460/brigdecg7.gif)(http://img411.imageshack.us/img411/1599/treekz8.gif)
on second though they dont look that much alike... well ill just leave them here. anyone can use em no  credit needed for the rip or recolour  :) .

Title: Re: ZFGC style
Post by: crispy on March 17, 2007, 11:31:47 pm
ok this one is not a rip, i did it my self 100% my own ( you can probaly tell)
My Bridge:
(http://img80.imageshack.us/img80/2864/brigdefr3.gif)
C+C
-crispy
Title: Re: ZFGC style
Post by: MG-Zero on March 18, 2007, 12:04:32 am
I feel like I have to SOMEHOW contribute, so here'r some rocks..

(http://mastergohan.sitesled.com/rocks.PNG)
Title: Re: ZFGC style
Post by: .TakaM on March 18, 2007, 02:02:50 am
(http://img150.imageshack.us/img150/7755/dekukuvx3.gif)
started a deku link if anyone wants to finish it
Title: Re: ZFGC style
Post by: Moldrill on March 18, 2007, 02:28:59 am
Any better??
(http://i154.photobucket.com/albums/s271/neojume/boom3.png)

Much better. Taka I think just does not want to admit it is better. I think they can both be there. :/
Title: Re: ZFGC style
Post by: Kame on March 18, 2007, 02:46:27 am
(http://img150.imageshack.us/img150/7755/dekukuvx3.gif)
started a deku link if anyone wants to finish it
The side view is good, but I think the front needs a lot of editing. The two look inconsistent together.
Title: Re: ZFGC style
Post by: .TakaM on March 18, 2007, 02:48:11 am
Any better??
(http://i154.photobucket.com/albums/s271/neojume/boom3.png)

Much better. Taka I think just does not want to admit it is better. I think they can both be there. :/
um.. what? Im always honest, all that differs is how blunt I am, let me be blunt:
shut the !@#$% up, don't tell me what I think.

(http://img150.imageshack.us/img150/7755/dekukuvx3.gif)
started a deku link if anyone wants to finish it
The side view is good, but I think the front needs a lot of editing. The two look inconsistent together.
yes, I'm quite happy with the side view, not the front view, which is why I put it up for someone else to perhaps work on :P
Title: Re: ZFGC style
Post by: Kame on March 18, 2007, 02:50:01 am
I'll give it a shot - given the size I doubt I'll do any better, but can't hurt to try.

edit - what do you think it'd be used for? I'm just hoping not to see anymroe MM2Ds
Title: Re: ZFGC style
Post by: Moldrill on March 18, 2007, 02:54:55 am
Any better??
(http://i154.photobucket.com/albums/s271/neojume/boom3.png)

Much better. Taka I think just does not want to admit it is better. I think they can both be there. :/
um.. what? Im always honest, all that differs is how blunt I am, let me be blunt:
shut the !@#$% up, don't tell me what I think.

(http://img150.imageshack.us/img150/7755/dekukuvx3.gif)
started a deku link if anyone wants to finish it
The side view is good, but I think the front needs a lot of editing. The two look inconsistent together.
yes, I'm quite happy with the side view, not the front view, which is why I put it up for someone else to perhaps work on :P

Mm. Sorry I offended you. I personally love both trees. You always seem to get so offensive around me...
Title: Re: ZFGC style
Post by: .TakaM on March 18, 2007, 03:19:21 am
edit - what do you think it'd be used for? I'm just hoping not to see anymroe MM2Ds
someone could make a game completely based around deku link, or have the mask in a game, or just edit him into generic dekus
Title: Re: ZFGC style
Post by: uma on March 18, 2007, 03:21:54 am
(http://i57.photobucket.com/albums/g236/Uma_the_furry/ZFGCHud.png)

HUD anyone? I know, it needs some work  :P
Title: Re: ZFGC style
Post by: .TakaM on March 18, 2007, 03:25:24 am
oooh nice work uma
should be 'R' not 'L' tho :P
Title: Re: ZFGC style
Post by: Kame on March 18, 2007, 03:26:40 am
What stuff on that sheet did you and didn't you make?
Title: Re: ZFGC style
Post by: uma on March 18, 2007, 03:45:09 am
What stuff on that sheet did you and didn't you make?

Huh? I made everything(Except all the tiles and people in the mockup) from scratch. Except text too. I just typed it in with the text box function(I used Kirsten ITC, Arial and some other one...).

Oh and yeah. The L should be an R... man, I must be really tired. *Goes to get more mountain dew*

Title: Re: ZFGC style
Post by: Kame on March 18, 2007, 03:47:09 am
I like it, but the buttons do look pretty odd. The colors and stuff. And I don't know why there are tray-like underlines beneath the hearts.
Title: Re: ZFGC style
Post by: uma on March 18, 2007, 03:53:08 am
Thats the way they were in TP... they allowed the user to know through the graphical interface that the player was missing 1 or more hearts and that he/she had a maximum of X hearts. If you had 5 hearts, you would have 5 trays under it.

The buttons do look strange now that I take a second look. I probably should do something about the white outlines on them. I guess I went a bit too overboard with that  :-[  :D. I just didn't want it too blend in too well with the surroundings. A HUD must pop out at a player so that he/she shall notice what their information is at the current time.

BTW, thats Takam!
Title: Re: ZFGC style
Post by: Kame on March 18, 2007, 03:54:53 am
Thats the way they were in TP... they allowed the user to know through the graphical interface that the player was missing 1 or more hearts and that he/she had a maximum of X hearts. If you had 5 hearts, you would have 5 trays under it.
What's wrong with empty hearts?
Title: Re: ZFGC style
Post by: uma on March 18, 2007, 03:56:20 am
I don't know.  ???  I just like the trays better. Or the dots they used in WW. Those were cool too.
Title: Re: ZFGC style
Post by: Kame on March 18, 2007, 03:56:49 am
Dots are cool. See what that looks like.
Title: Re: ZFGC style
Post by: uma on March 18, 2007, 04:04:25 am
(http://i57.photobucket.com/albums/g236/Uma_the_furry/INPROVMENTZORZ.png)

Also changed the L to an R. I'm not good with left and right  :-[
Title: Re: ZFGC style
Post by: The gold chuchu on March 18, 2007, 04:31:35 am
Cool uma! Nice work! :D
Title: Re: ZFGC style
Post by: Zoru on March 18, 2007, 05:19:18 am
Why is that one heart smaller than the rest...typically the last (left to right) non-empty heart is BIGGER than the rest. >_>
Title: Re: ZFGC style
Post by: uma on March 18, 2007, 05:35:35 am
Because he only has half a whole heart left.
Title: Re: ZFGC style
Post by: Zoru on March 18, 2007, 05:36:51 am
Because he only has half a whole heart left.

Thats a weird way to represent a half heart. >_>
Title: Re: ZFGC style
Post by: Lunar. on March 18, 2007, 05:43:05 am
I believe they used hearts that way in Link To The Past.

Which was an altogether crappy game anyways.
Title: Re: ZFGC style
Post by: Zoru on March 18, 2007, 05:47:02 am
I believe they used hearts that way in Link To The Past.

Which was an altogether crappy game anyways.

Agreed. All the good games do it the other way. :)
Title: Re: ZFGC style
Post by: crispy on March 18, 2007, 10:16:38 am
OK I made somthing to go with my bridge:
(http://img139.imageshack.us/img139/1892/tileuo7.png)
I made a different ending to the cliff  XD
And heres what the tiles look like together:
(http://img246.imageshack.us/img246/1792/togetherzn3.png)
and heres the bridge apart:
(http://img139.imageshack.us/img139/6540/bridgeapartud5.gif)
(feel free to edit any of these)
-crispy

Title: Re: ZFGC style
Post by: BrokenArrow on March 18, 2007, 10:49:44 am
(http://www2.hku.nl/~roy/zfgc/Octorock.PNG)

omg octorocks  :o

just wondering how many frames do you think it needs?
the up animation already looks good with only 2 frames, but i dunno if you want smoother animations
(zelda1's octorock also had 2 frames  :P)
Title: Re: ZFGC style
Post by: crispy on March 18, 2007, 10:59:23 am
OMG i just tried this style in my game, and it rocks. i keeping it in this style cause it looks really cool in
action  XD

Hello there, the tiles and characters look awesome  ;D
I couldn't resist animating link, hope you like it:
(http://www.xs4all.nl/~grootrde/images/link_running.gif)
animated:
(http://www.xs4all.nl/~grootrde/images/zfgc_link_walk.PNG)
the running animation was better than the walking one.

Title: Re: ZFGC style
Post by: Kame on March 18, 2007, 12:20:12 pm
(http://i57.photobucket.com/albums/g236/Uma_the_furry/INPROVMENTZORZ.png)

Also changed the L to an R. I'm not good with left and right  :-[
Very nice now, but I'd suggest using TMC-type hearts with quarters and pulsating hearts. That was much nicer.

(http://www2.hku.nl/~roy/zfgc/Octorock.PNG)

omg octorocks  :o

just wondering how many frames do you think it needs?
the up animation already looks good with only 2 frames, but i dunno if you want smoother animations
(zelda1's octorock also had 2 frames  :P)
Eitehr two frames, or three with a bounce.
Title: Re: ZFGC style
Post by: BrokenArrow on March 18, 2007, 12:37:22 pm
Hello there, the tiles and characters look awesome  ;D
I couldn't resist animating link, hope you like it:
(http://www.xs4all.nl/~grootrde/images/link_running.gif)
animated:
(http://www.xs4all.nl/~grootrde/images/zfgc_link_walk.PNG)
the running animation was better than the walking one.
[/quote]

Then I'll just fine-tune the old one  XD
Title: Re: ZFGC style
Post by: crispy on March 18, 2007, 01:01:19 pm
You can do the pulsating hearts in the code, for GM you can use image_yscale and image_xscale.
also what did people think of my different cliff ending or my bridge?
-crispy
Title: Re: ZFGC style
Post by: uma on March 18, 2007, 01:16:38 pm
(http://i57.photobucket.com/albums/g236/Uma_the_furry/INPROVMENTZORZ2.png)

You all are hard to please!  :D

Edit: Huh? Strange... I re uploaded the pic and its the same. Gimme' a sec...

Edit again: There. I sure do have a big heart for doing this! Lol I love puns.
Title: Re: ZFGC style
Post by: crispy on March 18, 2007, 01:47:36 pm
YAY more rubbish stuff from me  XD
Sir Cyrus posted a flour bed earlier and i just touched it up a bit
(http://img442.imageshack.us/img442/1949/flourbedxj7.png)
You Should use this one with this tile set
(http://img103.imageshack.us/img103/990/smallfont2cr0.gif)
nice HUD by the way.
-crispy
Title: Re: ZFGC style
Post by: BrokenArrow on March 18, 2007, 02:08:12 pm
Full version of the octorock
3 frames walk ani + 1 blow up sprite before he shoots a rock

(http://www2.hku.nl/~roy/zfgc/OctorockFull.PNG)

hope you like it
Title: Re: ZFGC style
Post by: Sophist on March 18, 2007, 02:15:28 pm
better and better!
but still no link walk for the other directions
*procastrinate*
Title: Re: ZFGC style
Post by: crispy on March 18, 2007, 02:24:24 pm
yeah that octorock is pretty awsome, but i agree with Gonzo, we do need link walking sprites in all 4 directions!
Title: Re: ZFGC style
Post by: Adomario on March 18, 2007, 03:06:43 pm
I modif the Octorok, it's look better no?

(http://img405.imageshack.us/img405/7611/octorockfullij5.png) (http://imageshack.us)
(The form and eyes)
Title: Re: ZFGC style
Post by: crispy on March 18, 2007, 03:35:05 pm
they look better, the eyes being the main reason (the other ones looked less evil) they look like MC ones  :P
Title: Re: ZFGC style
Post by: Bboy on March 18, 2007, 03:43:15 pm
Nice octorocs they look much smoother and evil, plus the rock look less round and more natural.
I believe they used hearts that way in Link To The Past.

Which was an altogether crappy game anyways.

Agreed. All the good games do it the other way. :)
I'll never understand you...

Crispy, try and define the flowers more, because right now it looks like someone smushed hundreds of types of flowers in one box.
Title: Re: ZFGC style
Post by: Lunar. on March 18, 2007, 03:50:04 pm
Hello there, the tiles and characters look awesome  ;D
I couldn't resist animating link, hope you like it:
(http://www.xs4all.nl/~grootrde/images/link_running.gif)
animated:
(http://www.xs4all.nl/~grootrde/images/zfgc_link_walk.PNG)

He runs too slow. But it looks great!
Title: Re: ZFGC style
Post by: crispy on March 18, 2007, 03:56:51 pm
ok i tryed the flowers again:
(http://img444.imageshack.us/img444/4955/flowersdi4.gif)
Title: Re: ZFGC style
Post by: Bboy on March 18, 2007, 04:01:54 pm
Ahh, that is much better.
Title: Re: ZFGC style
Post by: crispy on March 18, 2007, 04:06:07 pm
thanks, i still havent had any C+C on this:
OK I made somthing to go with my bridge:
(http://img139.imageshack.us/img139/1892/tileuo7.png)
I made a different ending to the cliff  XD
And heres what the tiles look like together:
(http://img246.imageshack.us/img246/1792/togetherzn3.png)
and heres the bridge apart:
(http://img139.imageshack.us/img139/6540/bridgeapartud5.gif)
(feel free to edit any of these)
-crispy


thanks
-crispy
Title: Re: ZFGC style
Post by: Bboy on March 18, 2007, 04:11:49 pm
I don't see anything wrong with the hole.

The bridge is off perspective. Remember, this is not comletely top down. Someone posted a side view of a bridge a while ago, try and compare it with that.
Title: Re: ZFGC style
Post by: crispy on March 18, 2007, 04:16:28 pm
(http://img340.imageshack.us/img340/6997/bridgeuq9.png)
what, this one?
Title: Re: ZFGC style
Post by: Bboy on March 18, 2007, 04:22:41 pm
Hmmm... I guess I was imaging it... Try comparing it to the path, or the bridge on pg. 26.
Title: Re: ZFGC style
Post by: MG-Zero on March 18, 2007, 04:25:15 pm
hmm..may I suggest some darkworld themed tiles for this?
Title: Re: ZFGC style
Post by: Bboy on March 18, 2007, 05:01:24 pm
I just made a recolor for some Dark World tiles, I think they turned out nicely. But I can't upload right now. I'll do it later.
Title: Re: ZFGC style
Post by: crispy on March 18, 2007, 05:02:20 pm
ok i put the bridge in to the game, and it looks pretty good i think.
(http://img181.imageshack.us/img181/7091/screenshotbm5.png)
heres the sprite:
(http://img181.imageshack.us/img181/7083/bridgemz3.png)
Title: Re: ZFGC style
Post by: Bboy on March 18, 2007, 05:03:28 pm
Hmmm... It worked better than I thought. :P
Title: Re: ZFGC style
Post by: crispy on March 18, 2007, 05:09:10 pm
Yeah, and that is MY sprite not a rip, so yeah. feel free to edit. also i have most of the tiles in my game, so if u wanna see what it looks like just say and ill take some screenshots  XD
Title: Re: ZFGC style
Post by: Dayjo on March 18, 2007, 05:09:58 pm
(http://img150.imageshack.us/img150/7755/dekukuvx3.gif)
started a deku link if anyone wants to finish it
XD that's awesome, love the hat.

Wish I could sprite so I could contribute :(
Title: Re: ZFGC style
Post by: King Mob on March 18, 2007, 05:51:15 pm
also made a goron. I tried to go for the TP look. Big, Strong and Angry  :P
(http://www2.hku.nl/~roy/zfgc/Goron.PNG)
Bit late here, but that's very nice work.

And I prefer these to the edits:
Full version of the octorock
3 frames walk ani + 1 blow up sprite before he shoots a rock

(http://www2.hku.nl/~roy/zfgc/OctorockFull.PNG)
Detail is cleaner. Looks like you've got the hang of this style, BrokenArrow.  XD
Title: Re: ZFGC style
Post by: crispy on March 18, 2007, 05:58:39 pm
I like em both but the original needs to be more EVIL.  >:(
Title: Re: ZFGC style
Post by: Neojume on March 18, 2007, 06:05:48 pm
I've tried to make an deku scrub, or wathever his name was..
(http://i154.photobucket.com/albums/s271/neojume/dekuscrub.png)

btw: I used the deku-link sprite from TakaM.
Title: Re: ZFGC style
Post by: Bboy on March 18, 2007, 06:14:26 pm
He looks a little too small...
Title: Re: ZFGC style
Post by: crispy on March 18, 2007, 06:15:39 pm
thats pretty good, but the legs aren't amazing  :-\ .
Title: Re: ZFGC style
Post by: MG-Zero on March 18, 2007, 08:51:51 pm
ahh, we're missing stone walls...I better hop on that.
Title: Re: ZFGC style
Post by: .TakaM on March 18, 2007, 09:53:29 pm
(http://www2.hku.nl/~roy/zfgc/Octorock.PNG)

omg octorocks  :o

just wondering how many frames do you think it needs?
the up animation already looks good with only 2 frames, but i dunno if you want smoother animations
(zelda1's octorock also had 2 frames  :P)
nice work, but it kinda looks like he has 8 legs
ok i tryed the flowers again:
(http://img444.imageshack.us/img444/4955/flowersdi4.gif)
those flowers are from minish cap

OK I made somthing to go with my bridge:
(http://img139.imageshack.us/img139/1892/tileuo7.png)
I made a different ending to the cliff  XD
And heres what the tiles look like together:
(http://img246.imageshack.us/img246/1792/togetherzn3.png)
I don't think its really needed, it looks like youve edited 9 tiles, when all that really needs to be there is a pit in the center

ok i put the bridge in to the game, and it looks pretty good i think.
(http://img181.imageshack.us/img181/7091/screenshotbm5.png)
heres the sprite:
(http://img181.imageshack.us/img181/7083/bridgemz3.png)
please stop mixing styles :P we have made just about everything you need for that screen
and the bridge, it doesn't look too bad, but it isn't as versatile or as interesting as the wooden bridge tiles we already have
I've tried to make an deku scrub, or wathever his name was..
(http://i154.photobucket.com/albums/s271/neojume/dekuscrub.png)

btw: I used the deku-link sprite from TakaM.
not a bad start but I think it still needs some work ;)
Title: Re: ZFGC style
Post by: Kame on March 18, 2007, 09:57:51 pm
(http://img150.imageshack.us/img150/7755/dekukuvx3.gif)
started a deku link if anyone wants to finish it
(http://img157.imageshack.us/img157/262/zfgcstyledekulinkeditnh5.png)
Had a go. I had trouble with the cap on the front view, eventually decide to just leave it.
Title: Re: ZFGC style
Post by: BrokenArrow on March 18, 2007, 10:00:15 pm
(http://www2.hku.nl/~roy/zfgc/Octorock.PNG)

omg octorocks  :o

just wondering how many frames do you think it needs?
the up animation already looks good with only 2 frames, but i dunno if you want smoother animations
(zelda1's octorock also had 2 frames  :P)
nice work, but it kinda looks like he has 8 legs
it does have 8 legs, it was more based on the zelda 1 octorocks, the have 8 legs 2, and since the are OCTO-rocks i asumed 8 was the right amount

i can always chage it, if thats what you want?
Title: Re: ZFGC style
Post by: .TakaM on March 18, 2007, 10:03:13 pm
the land octorocks have four legs (http://cubemedia.ign.com/cube/image/nintendoconf_051403_321.jpg) :P
and I'd assume the water bound ones have eight tentacles
Title: Re: ZFGC style
Post by: Sophist on March 18, 2007, 10:04:51 pm
im working on this now...
it wont be much of a demo because i have so little time left
but ill continue tomorrow and complete whatever is to make
demo soon, 30mins max
Title: Re: ZFGC style
Post by: .TakaM on March 18, 2007, 10:05:17 pm
finally gonzo :P
Title: Re: ZFGC style
Post by: Bboy on March 18, 2007, 10:09:03 pm
I recolored some tiles of the Dark World at MGZ's request. (http://img406.imageshack.us/img406/158/darkworldzfgcje5.gif)And I recolored some sunset looking tiles.(http://img259.imageshack.us/img259/4484/nighttimezfgcvm1.gif)
Title: Re: ZFGC style
Post by: Darklink45 on March 18, 2007, 10:18:36 pm
(http://i94.photobucket.com/albums/l84/ssm_04/kir-18.png)
i did a zora hope its good  :-\
Title: Re: ZFGC style
Post by: Infinitus on March 18, 2007, 10:18:49 pm
Hum ... *runs off to add tileset into Fusion engine and test it out*
Title: Re: ZFGC style
Post by: Bboy on March 18, 2007, 10:19:52 pm
(http://i94.photobucket.com/albums/l84/ssm_04/kir-18.png)
i did a zora hope its good  :-\
Why is it purple?
Title: Re: ZFGC style
Post by: Atrius on March 18, 2007, 10:21:07 pm
The graphics look pretty nice for the most part, but the pallette is way too red-tinted.

I probably took out a bit more red than necessary, but look here (http://img.photobucket.com/albums/v698/AtriusV/Random%20Screens/mockemupsonoi8_lessred.png).  The top is after I reduced the red, and the bottom is the original.
Title: Re: ZFGC style
Post by: Darklink45 on March 18, 2007, 10:21:47 pm
its the only color that is close to blue -_-
Title: Re: ZFGC style
Post by: Bboy on March 18, 2007, 10:26:09 pm
The graphics look pretty nice for the most part, but the pallette is way too red-tinted.

I probably took out a bit more red than necessary, but look here (http://img.photobucket.com/albums/v698/AtriusV/Random%20Screens/mockemupsonoi8_lessred.png).  The top is after I reduced the red, and the bottom is the original.
Good point, maybe if someone used a day-night system those could be mid-day and these could be after-noon, my sunset one would go next, then night, then the palletette that .TakaM originally used for his avy for morning.
Title: Re: ZFGC style
Post by: Darklink45 on March 18, 2007, 10:32:22 pm
(http://i94.photobucket.com/albums/l84/ssm_04/kir-19.png)
jus the rcolor and its finished (well not all)
Title: Re: ZFGC style
Post by: .TakaM on March 18, 2007, 10:32:49 pm
The graphics look pretty nice for the most part, but the pallette is way too red-tinted.

I probably took out a bit more red than necessary, but look here (http://img.photobucket.com/albums/v698/AtriusV/Random%20Screens/mockemupsonoi8_lessred.png).  The top is after I reduced the red, and the bottom is the original.
nothing wrong with a red tint to the whole thing, pretty much every game does something like this
Title: Re: ZFGC style
Post by: Bboy on March 18, 2007, 10:34:21 pm
Hey is there anything wrong with the recolor I made? I know its just a recolor, but... C+C? Please?
Title: Re: ZFGC style
Post by: linkw204 on March 18, 2007, 10:36:07 pm
The graphics look pretty nice for the most part, but the pallette is way too red-tinted.

I probably took out a bit more red than necessary, but look here (http://img.photobucket.com/albums/v698/AtriusV/Random%20Screens/mockemupsonoi8_lessred.png).  The top is after I reduced the red, and the bottom is the original.
Good point, maybe if someone used a day-night system those could be mid-day and these could be after-noon, my sunset one would go next, then night, then the palletette that .TakaM originally used for his avy for morning.
it would be 14.5 times easier to make a background that changes its color respectivly to the ingame clock
Title: Re: ZFGC style
Post by: Sophist on March 18, 2007, 10:37:20 pm
ingame clock? heard of brightness/gamma ramps? :|

http://www.zfgc.com/index.php?topic=13303.0
first zfgc demo out
Title: Re: ZFGC style
Post by: .TakaM on March 18, 2007, 10:48:16 pm
(http://i94.photobucket.com/albums/l84/ssm_04/kir-18.png)
i did a zora hope its good  :-\
quick recolour: (http://img404.imageshack.us/img404/4919/zoratq7.gif)
I recolored some tiles of the Dark World at MGZ's request. (http://img406.imageshack.us/img406/158/darkworldzfgcje5.gif)And I recolored some sunset looking tiles.(http://img259.imageshack.us/img259/4484/nighttimezfgcvm1.gif)
not bad or anything, but I think we should let people recolour the tiles themselves, that way they can get it exactly how they want

which goron do you guys prefer:
(http://img251.imageshack.us/img251/4668/goronsze9.gif)
Title: Re: ZFGC style
Post by: Bboy on March 18, 2007, 11:12:23 pm
Ehhm... I don't really like it, I'll do a quick edit.

EDIT: Here(http://img172.imageshack.us/img172/4075/zorazfgceb2.gif)The one in the black box is my new one and the one in the purple is .TakaM's
Title: Re: ZFGC style
Post by: A Storm in the Desert on March 19, 2007, 03:52:00 am
Out of the two Gorons, I'd have to say the one on the right. The left one just isn't close enough to the Goron's earthen tone and looks too much like Hylian skin. You might want to put a little bit of wraparound of the Goron's rocky outer skin on the arms and such too.
Title: Re: ZFGC style
Post by: TanukiMario on March 19, 2007, 04:57:53 am
I agree with Storm, I think the one on the right looks better. Also, Bboy, nice recolor. A winter/snow one would also look cool. :P
Title: Re: ZFGC style
Post by: ZonZon9000 on March 19, 2007, 05:07:55 am
(http://img.photobucket.com/albums/v179/ZonZon9000/Keaton2.png)

Keaton-ish(?) enemy.

I started it, and didn't know if i should finish it.
Up to you guys.
Title: Re: ZFGC style
Post by: Wasabi on March 19, 2007, 05:53:20 am
can i make some more tiles? i might give them a go.
Title: Re: ZFGC style
Post by: BrokenArrow on March 19, 2007, 09:37:04 am
which goron do you guys prefer:
(http://img251.imageshack.us/img251/4668/goronsze9.gif)

I actually like the left one better, his pallet fits the game pallet better.
and ill edit the octorock to 4 legs  ;)
Title: Re: ZFGC style
Post by: Kame on March 19, 2007, 12:46:25 pm
(http://img.photobucket.com/albums/v179/ZonZon9000/Keaton2.png)

Keaton-ish(?) enemy.

I started it, and didn't know if i should finish it.
Up to you guys.
Looks too big to me.

which goron do you guys prefer:
(http://img251.imageshack.us/img251/4668/goronsze9.gif)

I actually like the left one better, his pallet fits the game pallet better.
Agreed.
Title: Re: ZFGC style
Post by: Neojume on March 19, 2007, 01:33:56 pm
I started a new kind of tree... but i hadn't enough inspiration to finish it, so finish it if you like :P
(http://i154.photobucket.com/albums/s271/neojume/boomzor.png)
It's just an idea :P
(I know it's awful, so don't comment :P)
Title: Re: ZFGC style
Post by: Moldrill on March 19, 2007, 01:47:20 pm
the land octorocks have four legs (http://cubemedia.ign.com/cube/image/nintendoconf_051403_321.jpg) :P
and I'd assume the water bound ones have eight tentacles

But the Zelda 1 octorocs had 8 legs. See? (http://www.zeldadungeon.net/gallery/displayimage.php?album=94&pos=13) Are we doing the ones from the new games?
Title: Re: ZFGC style
Post by: Retro on March 19, 2007, 02:13:08 pm
^ Yeah but taka is talking about the land octorocs, not the sea based ones.
Title: Re: ZFGC style
Post by: Faceless on March 19, 2007, 02:24:48 pm
Both Gorons of course... even if it's just a simple palette swap it still adds some variety.
I've been working on some things over the past week, and hopefully they'll all be ready for posting this coming weekend.
'til then, bye.
Title: Re: ZFGC style
Post by: Bboy on March 19, 2007, 04:00:58 pm
Yeah, not every two Gorons look alike.

>_> We need to have someone go through this whole topic and take all final sprites/tiles and put them on one sheet.

Zora?
Title: Re: ZFGC style
Post by: Moldrill on March 19, 2007, 04:09:36 pm
^ Yeah but taka is talking about the land octorocs, not the sea based ones.

Yeah but the ones in Zelda 1 ARE land based. ;>.>

At Taka: Do we want the kind of Zora from the GB Games and Z1 or the kind from the newer games. I say both. It would be more...nostalgic.
Title: Re: ZFGC style
Post by: crispy on March 19, 2007, 08:22:48 pm
where is this bridge everyone is talking about? i cant find it. what page?
Title: Re: ZFGC style
Post by: Sophist on March 19, 2007, 09:17:40 pm
its on the top of page 31
also, i released a new demo..
Title: Re: ZFGC style
Post by: King Mob on March 19, 2007, 09:26:36 pm
(http://i94.photobucket.com/albums/l84/ssm_04/kir-18.png)(http://img404.imageshack.us/img404/4919/zoratq7.gif)
They would be perfect if there were Roswell aliens in Zelda.  :P

Just kidding. It's nicely done, well proportioned, shaded etc. but unfortunately it doesn't look like a Zora. Most custom Zoras don't, to be fair. The shape of the head is a difficult thing to convey face-on at this angle of elevation.
With this style I think Bboy might be on the right track trying to put the tail to one side like they do with the GB sprites. Sometimes a bit of artistic license is needed when you're trying to squeeze something fairly complex into a tiny bunch of pixels. Plus they're taller than humans, so you could always use that to your advantage, give yourself more space to work in. I've just done a 2 minute edit, adding assorted fishy bits, and even though it may not be accurate design-wise, I think it's a bit more successful in capturing the likeness. But it's really just a rough idea to show you what I mean, darklink45:
(http://img511.imageshack.us/img511/9232/zfgczoraje1.png)
Title: Re: ZFGC style
Post by: .TakaM on March 19, 2007, 09:26:56 pm
its on the top of page 31
also, i released a new demo..

lol wrong bridge gonzo, heres the one crispy:
(http://img132.imageshack.us/img132/6403/oomf5.png)
Title: Re: ZFGC style
Post by: Kame on March 19, 2007, 09:28:36 pm
Great Zora Mob, but I think if pulled off right, the head-tail thing would look better coming from the side at an angle.
Title: Re: ZFGC style
Post by: Bboy on March 19, 2007, 09:55:28 pm
>_> Why does every Zora except for mine look purple, try and extend the pallettete people, we aren't going to make a style with no blue.
Title: Re: ZFGC style
Post by: MG-Zero on March 19, 2007, 11:34:05 pm
after a bit of a tile loss crisis, i've gotten the stone walls done, as much as they suck.

(http://mastergohan.sitesled.com/stonewalls.PNG)

i suck at breaking up tiles, so if someone else wants to do it, go for it.

edit: i've also added a few colors to the pallette.
Title: Re: ZFGC style
Post by: The gold chuchu on March 20, 2007, 01:05:54 am
Maybe TaKaM. will give us a manual on how too do this. ::)
Title: Re: ZFGC style
Post by: Darklink45 on March 20, 2007, 03:10:25 am
(http://i94.photobucket.com/albums/l84/ssm_04/kir-20.png)house inside
looks like MC :-\
Title: Re: ZFGC style
Post by: .TakaM on March 20, 2007, 04:01:47 am
not bad, but I think we'll ditch the bizarre perspective lttp, mc etc used, we'll keep the same perspective as outside
Title: Re: ZFGC style
Post by: uma on March 20, 2007, 04:20:47 am
not bad, but I think we'll ditch the bizarre perspective lttp, mc etc used, we'll keep the same perspective as outside

Thank you!!! Thank you SOOO much!
Title: Re: ZFGC style
Post by: Darklink45 on March 20, 2007, 04:43:22 am
(http://i94.photobucket.com/albums/l84/ssm_04/kir-21.png)
I redid the walls :)
damn
Title: Re: ZFGC style
Post by: Wasabi on March 20, 2007, 06:12:03 am
Quote
Hey, I have a big favor. Can someone organize all the tiles we have (outside, inside, all that stuff) into one neat tile sheet for us to use? You do realize the main use of these tiles is for ZFGCCP? It's hard to tile rooms in Game Maker if they aren't organized, and I don't wanna have to put that on myself, or GOodnight or the other coders.

yep, can do. I'm gathering all the tiles at the moment, then I'll make a sheet for them. do you want a sheet for tiles, one for npcs, link, enemies etc?

Edit: oh yeah I forgot to ask... does it matter if i put a zip containing them all on 64 Digits?
Title: Re: ZFGC style
Post by: .TakaM on March 20, 2007, 10:43:40 am
no...
Ive been going through the topic, and I update the tileset.
Title: Re: ZFGC style
Post by: Sophist on March 20, 2007, 03:03:54 pm
not bad walls, but i liked the textured walls better
even though the textures looked a little off
anyways, not bad
if anyone can provide me with inside structures ill make a house map =)

also, ill make a bridge map today and finish off non-stretched feature in my engine
many have said that even if its fullscreen, the stretching is unnecessary, so now its a regular window with black frame
and for that matter, if anyone has or will make a frame border to go around the game i can make that happen too
though, it will be for a set screenmode, which is now 640x480x32
Title: Re: ZFGC style
Post by: crispy on March 20, 2007, 05:46:44 pm
with taka's help, a bridge.
i did the base plank, he edited, then I edited.
(http://img409.imageshack.us/img409/1493/22923123gu3.png)
(http://img409.imageshack.us/img409/7932/10979700ar6.png)

this bridge is way better!  :-\
Title: Re: ZFGC style
Post by: Sophist on March 20, 2007, 05:59:10 pm
ill try it =)
but i dont like that it doesnt have poles... we'll see how it goes
Title: Re: ZFGC style
Post by: Sophist on March 20, 2007, 06:19:33 pm
(http://dm.fwsnet.net/ZFGC-BG.png)
my current tileset

edited the bridge so that it would work in a game

Title: Re: ZFGC style
Post by: crispy on March 20, 2007, 07:37:12 pm
(http://i94.photobucket.com/albums/l84/ssm_04/kir-21.png)
I redid the walls :)
damn

the other one was better. this one looks to "flat" .  ::)
Title: Re: ZFGC style
Post by: .TakaM on March 21, 2007, 01:48:09 am
with taka's help, a bridge.
i did the base plank, he edited, then I edited.
(http://img409.imageshack.us/img409/1493/22923123gu3.png)
(http://img409.imageshack.us/img409/7932/10979700ar6.png)

this bridge is way better!  :-\
it doesn't tile well, it isn't versatile, it doesn't look good
we've got the wooden bridge done, just forget it.
Title: Re: ZFGC style
Post by: King Mob on March 21, 2007, 11:44:55 pm
Had a quick go at a side-view of the Zora.
(http://img259.imageshack.us/img259/3092/zorazfgcce9.png)
I'm conscious of trying to cram too much detail in...

Also adjusted the tail on the front view a little.
Title: Re: ZFGC style
Post by: Faceless on March 22, 2007, 12:00:07 am
Looks shorter than the front view, and the face looks a bit weird.
Front view looks good, but the face itself doesn't look like a Zora to me...
Personally, I'd use TP's designs.
Title: Re: ZFGC style
Post by: Moldrill on March 22, 2007, 12:10:25 am
The graphics look pretty nice for the most part, but the pallette is way too red-tinted.

I probably took out a bit more red than necessary, but look here (http://img.photobucket.com/albums/v698/AtriusV/Random%20Screens/mockemupsonoi8_lessred.png).  The top is after I reduced the red, and the bottom is the original.
nothing wrong with a red tint to the whole thing, pretty much every game does something like this

Yeah but we should not because taking away some red makes the entire set look more alive. :D
Title: Re: ZFGC style
Post by: .TakaM on March 22, 2007, 12:16:06 am
'more alive'?
I say the red gives it 'spunk' and the 'it factor' and lots of other useless phrases you can say about anything.
the tint brings everything together and keeps things coherent
Title: Re: ZFGC style
Post by: Bboy on March 22, 2007, 12:52:35 am
Yeah, but Zora's aren't purple, thats why mine didn't go by the pallettete.
Title: Re: ZFGC style
Post by: InvaderLupus on March 22, 2007, 01:02:29 am
'more alive'?
I say the red gives it 'spunk' and the 'it factor' and lots of other useless phrases you can say about anything.
the tint brings everything together and keeps things coherent

I agree. It gives the entire image a warm and almost sentimental feeling. The graphics are visually appealing, unified, and will leave a nice impression.
Title: Re: ZFGC style
Post by: uma on March 22, 2007, 02:10:17 am
Why are you all complaining about the red tint? You can just change the colors on your own.

But in my opinion, it gives the scenery a stylistic touch. I say keep the red for the original.
Title: Re: ZFGC style
Post by: Neojume on March 22, 2007, 04:26:28 pm
I've tried to make a ganondorf sprite, cause there wasn't already one. And I really like the bad guys in games :P
(http://i154.photobucket.com/albums/s271/neojume/ganondorf.png)
Edits anyone?
Title: Re: ZFGC style
Post by: TomPel on March 22, 2007, 04:49:45 pm
I've tried to make a ganondorf sprite, cause there wasn't already one. And I really like the bad guys in games :P
(http://i154.photobucket.com/albums/s271/neojume/ganondorf.png)
Edits anyone?
lol, actually, there is one, made by me. Not available for public though. ;P
It's not bad, needs some more shading and the angle should be a bit more top-down.
Also, the sleeves should be more round.
Title: Re: ZFGC style
Post by: Dayjo on March 22, 2007, 05:06:58 pm
lol, actually, there is one, made by me. Not available for public though. ;P
What's the point when this set is supposed to be a Public set for anyone to use? :S
Title: Re: ZFGC style
Post by: Sophist on March 22, 2007, 05:15:18 pm
dont hide zfgc style sprites
it should all be public.. though youre free not to, it just seems very wierd
Title: Re: ZFGC style
Post by: TomPel on March 22, 2007, 05:50:52 pm
lol, actually, there is one, made by me. Not available for public though. ;P
What's the point when this set is supposed to be a Public set for anyone to use? :S
It's for the zfgc community project... >_>
Title: Re: ZFGC style
Post by: Bboy on March 22, 2007, 06:06:52 pm
Yeah, it would kind of ruin the story if he showed it to you guys, plus its in a form in that you wouldn't want to use.
Title: Re: ZFGC style
Post by: Dayjo on March 22, 2007, 06:09:14 pm
lol, actually, there is one, made by me. Not available for public though. ;P
What's the point when this set is supposed to be a Public set for anyone to use? :S
community project...
Yeah...?
Title: Re: ZFGC style
Post by: King Mob on March 22, 2007, 06:48:20 pm
The Community Project is being made in ZFGC style. There are graphics being designed and sprited for characters and environments specifically created for that game. Since they do not appear in anyone elses' game they will not be made available for use at this time. It's no more complicated than that.

Nobody is doing enough useful, generic ZFGC style stuff to demand we make available anything ZFGCCP-specific.
Title: Re: ZFGC style
Post by: Faceless on March 22, 2007, 07:42:49 pm
A community project that has sprites and tiles withheld from the view of members of the said community that are being asked to contribute to it? What high-handed !@#$%. Why don't you rename it to "The Elite Members of the Community Project"? It has a nice ring to it.
Title: Re: ZFGC style
Post by: TomPel on March 22, 2007, 07:53:17 pm
A community project that has sprites and tiles withheld from the view of members of the said community that are being asked to contribute to it? What high-handed !@#$%. Why don't you rename it to "The Elite Members of the Community Project"? It has a nice ring to it.
I agree, that community project isn't really the best name to describe it, but we gathered everyone who wanted to help with that.
We just want to keep the story/graphics as a secret for now, because it would spoil the twists and turns of the game.
Sprites and tiles are the one thing that the whole forum can contribute to.
The "community project"-name can be misleading, but I quess it's just the title, until we come up with the final name for the game.

Title: Re: ZFGC style
Post by: Bboy on March 22, 2007, 07:55:14 pm
Community project meaning no head person(except the manager, King Mob) and anyone in this forum can join.
Title: Re: ZFGC style
Post by: Sophist on March 22, 2007, 08:01:16 pm
ah well, lets just continue to make this style playable
my zfgc project which im currently deciding wether or not to continue is depending on available stuff i have
i recently wrote new alpha blending code for both general graphics and enviroments including "caveroom fog"
(aka darkroom effect)
so im going to post a new demo today, and hopefully tomorrow ill write windowed client code, so that the game
can be played windowed too, just like takam constantly nags about *cough*
which is fine, now that my code is so fast that i can do brightness effects without gamma ramps
a relief to say the least... lets hope it all works fast and furiously :)
Title: Re: ZFGC style
Post by: King Mob on March 22, 2007, 08:20:53 pm
A community project that has sprites and tiles withheld from the view of members of the said community that are being asked to contribute to it? What high-handed !@#$%. Why don't you rename it to "The Elite Members of the Community Project"? It has a nice ring to it.
Wow. Knee-jerk much?

The Community Project - still very much in its infancy - was and is available for anyone in this community to join. The only people who are involved in the project are the ones who expressed an interest when the idea was formed. Nobody else wanted in. There is nothing elitist nor clandestine about it. We have a separate board to facilitate the unhindered production of the game without the idiotic, unconstructive, subjective comments that can clog up threads exactly like this one from people who have nothing they want to offer. When we have enough momentum and a clear enough vision it will be opened up for everyone to comment on.

I was not asking anyone outside of the project to contribute anything. I was re-stating the purpose of this thread, which seems to have been forgotten amongst the show-and-tell, which is to build a collection of useful resources which may be used by anyone in this community.

Or are you actually proposing every game made in this style should have exactly the same assets, nothing unique?
Title: Re: ZFGC style
Post by: Faceless on March 22, 2007, 10:15:49 pm
Well I can understand assets that should be unique to one project like... Ganondorf, for instance, aren't being contributed to the thread for anybody to use. We wouldn't want that.

What pisses me off is that this thread was created under the innocent pretense of being a collaborative project wherein the whole community would work to create graphical assets for anybody from the community to use, but has turned out to be something far different.
What it is now is a thread misleading people into thinking this is a style that is being created in their interest, when really it's just a collection of sprites that the heads of the "community" project will be sifting through and handpicking for their project.
Title: Re: ZFGC style
Post by: Faceless on March 22, 2007, 10:20:39 pm
Congratulations, you've missed the point.
Title: Re: ZFGC style
Post by: King Mob on March 22, 2007, 10:41:35 pm
What pisses me off is that this thread was created under the innocent pretense of being a collaborative project wherein the whole community would work to create graphical assets for anybody from the community to use, but has turned out to be something far different.
What it is now is a thread misleading people into thinking this is a style that is being created in their interest, when really it's just a collection of sprites that the heads of the "community" project will be sifting through and handpicking for their project.
I totally agree with your first point, but I'm not sure I can agree with the last, I don't know what's given you that idea. :( The Community Project was started before this thread, and the decision was made to go with this ZFGC style after we'd been in discussions for some time. I want to make clear something that I think is being misunderstood. We are not under the illusion that this style is being created for ZFGCCP. We have simply decided to be one of the projects that uses it. It makes sense to use it since it's something the wider community would be contributing to even if they don't want to be a part of the close-knit development team. We're not cherry-picking what we percieve to the best stuff, believe me - we need everything we can get - but we have got a story, and it's one that requires some very specific stuff. Stuff that's not been in a Zelda before. Stuff we've spent time designing, and yes, that we'd like to reveal in our own time. That's our prerogative, as it would be with any project here.

My concern for this thread is it's turning into a micro-version of the whole Graphic Arts thread. Posting single, forward-facing sprites of very specific characters for criticism is all well and good, but to leave it at that does not give anyone a useable asset. I would hate to see all the good work put in so far go to waste.
Title: Re: ZFGC style
Post by: uma on March 22, 2007, 10:58:12 pm
My concern with this thread is that it's gonna' get locked. Please, people, just keep on topic. If you still want to debate/hate or something, take it in PM's, okay? Thats why there their.
Title: Re: ZFGC style
Post by: King Mob on March 22, 2007, 11:07:29 pm
Congratulations, you've missed the point.
Heh. I'm gonna assume that was directed at Bboy's deleted post.  :P

And you're right, Uma, sorry! I think it might actually be a good idea if this thread were periodically purged of everthing but the sprites and tiles, which would be collected on the first page.
Title: Re: ZFGC style
Post by: .TakaM on March 22, 2007, 11:51:25 pm
well, since Ive been keeping an eye on the zfgccp project, there isn't much being held back that would be useful to anyone else really.

although I do think its quite a shame to hold anything back, I think atleast put your child link sheet out so people can edit it, that works out best for everyone



edit-
actually, I want to clear something up.
I've seen a few posts from people in the zfgccp team saying stuff like zfgc style was made specifically for the zfgc community project.
thats a half truth at best.
before I made this topic, I sent king mob a PM with a small mockup, offering what I made to start off the project in a custom style, he said it was too much work and left it at that.
so I made some more tiles, then made this topic for everyone to join in, after all, KM turned down the offer of keeping the style a secret and unique to the zfgccp.

this style is just made with zelda fangames in mind, no specific fangame comes first, however, if you have your own team I think its okay you don't show spoiler sprites that wouldn't be any worth to anyone not on your team, but things like link sheets etc shouldn't be suppressed
Title: Re: ZFGC style
Post by: Faceless on March 23, 2007, 12:14:00 am
What I somewhat sarcastically said above was that it's all well and dandy for a project that has specific elements that only apply to it to keep those sprites back, but when there are things that could be applicable to any game (such as Ganondorf which it has been revealed has been made for the CP) should be released in this thread for anyone to use. It's not fair to take sprites and tiles from this thread and not give back the things you've created for your project that could be helpful to others.

That's the last I'll say on this matter, and hopefully we can all get back on topic - which means posting sprites and tiles.
Title: Re: ZFGC style
Post by: .TakaM on March 23, 2007, 07:03:31 am
Im making an explosion, it could be used for bombs I guess.. and I could edit it into an enemy's kill anim

someone else do something!

GO!
Title: Re: ZFGC style
Post by: Wasabi on March 23, 2007, 07:23:18 am
Well I can understand assets that should be unique to one project like... Ganondorf, for instance, aren't being contributed to the thread for anybody to use. We wouldn't want that.

What pisses me off is that this thread was created under the innocent pretense of being a collaborative project wherein the whole community would work to create graphical assets for anybody from the community to use, but has turned out to be something far different.
What it is now is a thread misleading people into thinking this is a style that is being created in their interest, when really it's just a collection of sprites that the heads of the "community" project will be sifting through and handpicking for their project.
The sprites like Ganondorf and link won't be released to the community until after the project is finished. with your second point, however, you have completely missed the point. no one said this style was just getting picked for the community project, if you want to use them you can pick your own from the sprites posted here and make your own sheet. The people in the community project are only picking the ones they want for their game, you're quite welcome to use the ones you want for your games, scince this is ZFGC style and not ZFGCCP style.
Title: Re: ZFGC style
Post by: King Mob on March 23, 2007, 08:11:08 am
We're not surpressing the Link sheet either. It's been posted in Gonzo's thread (http://www.zfgc.com/index.php?topic=13303.0). It's not been posted here in a while since it's nowhere near finished, not to mention people don't seem to like it, but I've no objection to showing what TomPel and I have done so far.
(http://img254.imageshack.us/img254/7829/latestlinkcg7.png)
Title: Re: ZFGC style
Post by: .TakaM on March 23, 2007, 08:33:26 am
cool :)



and heres what Ive made so far of my explosion:
(http://img216.imageshack.us/img216/8004/sofarpu5.gif)

edit-
slower:
(http://img294.imageshack.us/img294/433/sofaruu8.gif)
Title: Re: ZFGC style
Post by: King Mob on March 23, 2007, 08:56:10 am
That is excellent.  XD
Title: Re: ZFGC style
Post by: AoDC on March 23, 2007, 11:01:44 am
cool :)



and heres what Ive made so far of my explosion:
(http://img216.imageshack.us/img216/8004/sofarpu5.gif)

edit-
slower:
(http://img294.imageshack.us/img294/433/sofaruu8.gif)
That must have taken forever...
Title: Re: ZFGC style
Post by: .TakaM on March 23, 2007, 12:10:41 pm
took about 30 mins :P
its just kinda boring, I'll finish it tommorrow

edit-
update:
(http://img402.imageshack.us/img402/7606/preownp7.gif)
Title: Re: ZFGC style
Post by: Kame on March 23, 2007, 01:29:26 pm
Wow, Taka, that's incredible. However.. (:P) I think it'd look nicer and fit the style better with some form of outline, and at the end of the animation, the three little explosion bits kind of spiral into nothing (quickly), which looks very odd. Maybe have them move apart a bit and shrink some. Explosions also usually die away more quickly from/at the bottom, so maybe that'd help with the "disappearing" frames.

This page has a few explosion animations that might help: (sorry I couldn't find a better resource)
http://bestanimations.com/Military/Explosions/Explosions.html

EDIT: Also, the bit at the top disappears very quickly.
Title: Re: ZFGC style
Post by: Sophist on March 23, 2007, 01:34:05 pm
nice explosion, if you would just do the right thing for once and post a sheet of it,
(i dont have tools to decompose gifs) i could make the bomb in my project...
and the other bomb too :)
also make a bomb sprite or ill use -=GB GRAPHICS=-
Title: Re: ZFGC style
Post by: .TakaM on March 23, 2007, 01:39:58 pm
also make a bomb sprite or ill use -=GB GRAPHICS=-
you just shutup :P
it isnt finished yet lol
Title: Re: ZFGC style
Post by: TomPel on March 23, 2007, 01:43:58 pm
took about 30 mins :P
its just kinda boring, I'll finish it tommorrow

edit-
update:
(http://img402.imageshack.us/img402/7606/preownp7.gif)
Very nice, man. I love it!
Bah, I think I should be doing something too...
Title: Re: ZFGC style
Post by: Dayjo on March 23, 2007, 02:27:25 pm
Nice explosion, however it doesn't seem to have a centre point... like the centre of the circle isn't in line with the little explosive point on the actual explosion. Great nonetheless :)
Title: Re: ZFGC style
Post by: Kame on March 23, 2007, 02:27:44 pm
(http://img250.imageshack.us/img250/6813/bombxb4.png)
Title: Re: ZFGC style
Post by: Sophist on March 23, 2007, 02:37:52 pm
pretty ok bomb
i can do the bomb animation myself, its just the tip lighted up and burning until it reaches the bomb
then the explosion will go off
Title: Re: ZFGC style
Post by: TomPel on March 23, 2007, 02:43:45 pm
(http://img250.imageshack.us/img250/6813/bombxb4.png)
Hmm... looks more like a jar. Not bad though.
I'll maybe try doing bomb little later.
Title: Re: ZFGC style
Post by: .TakaM on March 23, 2007, 02:49:04 pm
(http://img461.imageshack.us/img461/1444/babombfo4.gif) (http://img156.imageshack.us/img156/3457/bombxe7.gif)
still needs some work, what do you guys think?
Title: Re: ZFGC style
Post by: Dayjo on March 23, 2007, 02:54:15 pm
Dirty :P

Nice work, just maybe animate the fuse.
Title: Re: ZFGC style
Post by: .TakaM on March 23, 2007, 02:55:35 pm
yeah I dont know if thats such a good idea, its a pretty small detail that would mean a lot more frames, and I figure it would look better having some smoke particles coming from the fuse

and king mob, check your pms
Title: Re: ZFGC style
Post by: Sophist on March 23, 2007, 03:14:26 pm
(http://img461.imageshack.us/img461/1444/babombfo4.gif) (http://img156.imageshack.us/img156/3457/bombxe7.gif)
still needs some work, what do you guys think?

awesome, thumbs up
Title: Re: ZFGC style
Post by: Kame on March 23, 2007, 03:16:07 pm
I prefer bombs facing up, and an animated fuse would be nice.
Title: Re: ZFGC style
Post by: Neojume on March 23, 2007, 03:33:38 pm
That explosion looks awesome!
The only thing that bothers me a little are the three yellow spots in the middle at the end of the animation. I think these should shrink and then disappear.
Title: Re: ZFGC style
Post by: Kame on March 23, 2007, 04:36:17 pm
also, Taka, your bomb looks like an acorn. :P

edit - (http://img253.imageshack.us/img253/9265/bombzp3.png) - Newer version of my bomb. Included spark sprites.
Title: Re: ZFGC style
Post by: Dayjo on March 23, 2007, 05:04:57 pm
yeah I dont know if thats such a good idea, its a pretty small detail that would mean a lot more frames, and I figure it would look better having some smoke particles coming from the fuse

and king mob, check your pms
It wouldn't need to go "down".. it could just have a little spark on the end so it doesn't look so... still, and so it looks like it's actually lit.
Title: Re: ZFGC style
Post by: Bboy on March 23, 2007, 05:07:06 pm
Check the MC bomb, it had a fuse burning down.
Also these bombs look huge compared to Link.
Title: Re: ZFGC style
Post by: crispy on March 23, 2007, 05:07:44 pm
.TakaM's is better.  :-\
Title: Re: ZFGC style
Post by: Kame on March 23, 2007, 05:17:03 pm
Why?

Check the MC bomb, it had a fuse burning down.
Also these bombs look huge compared to Link.
(http://img253.imageshack.us/img253/4751/mockemupsonoi8zm3.png)
Looks great to me.
Title: Re: ZFGC style
Post by: Adomario on March 23, 2007, 05:36:05 pm
Can we have the explosing animation?
Beacause I love this style lol, and I think I use this, if you accept?

Because MC anims is not very good...
Title: Re: ZFGC style
Post by: Kame on March 23, 2007, 05:45:36 pm
Can we have the explosing animation?
Beacause I love this style lol, and I think I use this, if you accept?

Because MC anims is not very good...
They're fantastic. <_<
Title: Re: ZFGC style
Post by: crispy on March 23, 2007, 05:54:41 pm
go back on page to see were it has the bomb about to detonate and then it blows up, yeah that one. save it and remove the first frames of the bomb about to go off. to get the blowing up one.
Or Just save this one i did  XD
(http://img250.imageshack.us/img250/8526/babombfo4mg7.gif)
refresh page for animation
Title: Re: ZFGC style
Post by: Kame on March 23, 2007, 05:57:21 pm
Taka already posted it XD
Title: Re: ZFGC style
Post by: Adomario on March 23, 2007, 05:59:17 pm
I modif the Ganondorf by Neodjume:
(http://img65.imageshack.us/img65/5905/ganondorfrn2.png) (http://imageshack.us)

For explosing animation, I spoke of a sprite of this, not the gif...  XD
Title: Re: ZFGC style
Post by: Kame on March 23, 2007, 05:59:51 pm
Like a sheet? In any case, it's still incomplete.
Title: Re: ZFGC style
Post by: crispy on March 23, 2007, 06:01:39 pm
u want me to turn it in to a strip of images? why?
Title: Re: ZFGC style
Post by: Adomario on March 23, 2007, 06:04:38 pm
No, It's good, I make it myself^^.
And what do you think of my modif of the Ganondorf?
Title: Re: ZFGC style
Post by: crispy on March 23, 2007, 06:10:22 pm
its pretty good. all that i can see that u did was shade the face.
Title: Re: ZFGC style
Post by: Wasabi on March 24, 2007, 02:46:43 am
these ani's are good, keep working on them. :P
Title: Re: ZFGC style
Post by: Neojume on March 24, 2007, 10:16:25 am
Nice modif adomario :D
I edited your ganondorf further:
(http://i154.photobucket.com/albums/s271/neojume/Ganon2.png)
Most left = first version (mine)
Middle = second (Adomario's)
Most right = my edit :P

Also, the sleeves should be more round.
The sleeves are more round now and I think it looks nice this way ;)
Title: Re: ZFGC style
Post by: Sophist on March 24, 2007, 10:45:53 am
not bad, no need for me to try edit =)
Title: Re: ZFGC style
Post by: crispy on March 24, 2007, 10:49:46 am
woah, that acturly looks pretty decent
Title: Re: ZFGC style
Post by: Kame on March 24, 2007, 01:31:51 pm
Nice modif adomario :D
I edited your ganondorf further:
(http://i154.photobucket.com/albums/s271/neojume/Ganon2.png)
Most left = first version (mine)
Middle = second (Adomario's)
Most right = my edit :P

Also, the sleeves should be more round.
The sleeves are more round now and I think it looks nice this way ;)
Put adomario's face on, it looks better.
Title: Re: ZFGC style
Post by: Adomario on March 24, 2007, 03:18:08 pm
My face look better, but for your body's modif it's look better.
Title: Re: ZFGC style
Post by: crispy on March 24, 2007, 03:25:20 pm
i agree. we need more link sprites!  ::)
Title: Re: ZFGC style
Post by: Kame on March 24, 2007, 03:25:48 pm
(http://img458.imageshack.us/img458/4306/zfgcbombpn9.png)
New bomb.
Title: Re: ZFGC style
Post by: Bboy on March 24, 2007, 04:05:06 pm
Compare it to Link, it should only really be up to the top of adult Link's shins.
Title: Re: ZFGC style
Post by: uma on March 24, 2007, 04:31:13 pm
(http://img458.imageshack.us/img458/4306/zfgcbombpn9.png)
New bomb.

Add some more AAing and contrast. Why don't we just use Takam's? It looks the best so far.
Title: Re: ZFGC style
Post by: crispy on March 24, 2007, 04:33:44 pm
I tried my hand at a rock, using the colour pallet
(completly custom and free for use)
(http://img110.imageshack.us/img110/8692/rockda5.png)
ok resized and shaded it better.
(http://img267.imageshack.us/img267/4541/rocklf1.png)
Title: Re: ZFGC style
Post by: Neojume on March 24, 2007, 04:55:27 pm
Nice rock crispy ;)

I've put the ganondorf head made by adomario on the body I made.
I've also put .Takam's link next to him to compare.
(http://i154.photobucket.com/albums/s271/neojume/ganonlink.png)
Comments?
Title: Re: ZFGC style
Post by: Dayjo on March 24, 2007, 04:56:37 pm
Don't like the head at all. Don't know why.. just seems in the wrong place, and way too small.
Title: Re: ZFGC style
Post by: crispy on March 24, 2007, 05:02:01 pm
looks ok to me, whats wrong wiv it?, and look at all the other ganondorf (in pitcular WW) and u will see his head is pretty small in comparison with his body.
Title: Re: ZFGC style
Post by: Kame on March 24, 2007, 05:07:01 pm
Animated my bomb:
(http://img73.imageshack.us/img73/5600/findu1.gif)
Didn't bother to stick in Taka's explosion.
Title: Re: ZFGC style
Post by: crispy on March 24, 2007, 06:08:09 pm
hey thats pretty good.
Title: Re: ZFGC style
Post by: crispy on March 24, 2007, 06:23:50 pm
I dunno if this looks any better but i changed the colour of him to the ZFGC stlye colour pallete.
(http://img162.imageshack.us/img162/7093/ganonny9.png)
looks brighter, not better in my opion either

edit-
oops sorry for the double post
Title: Re: ZFGC style
Post by: ZonZon9000 on March 24, 2007, 07:57:21 pm
Animated my bomb:
(http://img73.imageshack.us/img73/5600/findu1.gif)
Didn't bother to stick in Taka's explosion.

Taka's bomb is fine.

There's nothing wrong with a still fuse, most of the Zelda games(if i can remember) didn't have a burning fuse.
The tilted bomb look is original, too. So, there's nothing wrong with that.
Title: Re: ZFGC style
Post by: Bboy on March 24, 2007, 08:09:47 pm
I like Kame's bomb better.
Title: Re: ZFGC style
Post by: Kame on March 24, 2007, 08:44:25 pm
Zon, just because it is original does not mean that it is better. And I'm not just trying to one-up Taka on his bomb. I started mine first, I like it better, and I want it to be as good as it can.
Title: Re: ZFGC style
Post by: uma on March 24, 2007, 09:36:45 pm
Yeah, but it looks better, IMHO. Not because it's original, because I personally like the shading more on Takam's.
Title: Re: ZFGC style
Post by: Wasabi on March 25, 2007, 01:30:40 am
Here's a set of mine cart tiles (minus the cart). they might not be great but I don't think they look too good against the grass.
Title: Re: ZFGC style
Post by: Devy on March 25, 2007, 02:20:24 am
heres a boat that i give permission to edit the colors to fit in this style i dont wanna do it though yes its custom
(http://i141.photobucket.com/albums/r55/lozdoth/LTTPBOATBETA.png)
ignor the do not use for now :P
Title: Re: ZFGC style
Post by: InvaderLupus on March 25, 2007, 02:56:16 am
I feel that the Ganon sprite is severely lacking. Think about it: in the Zelda universe, Ganon is supposed to be sinister. He's the embodiment of evil. The emotionless sprite of a fat man standing does not scream evil or sinister. Give him a new pose. Make him seem really imposing. Try to define his face more. Just try something.
Title: Re: ZFGC style
Post by: .TakaM on March 25, 2007, 04:28:31 am
I could make a quasi-3D boat,
it would consist of multiple layers that are all skewed to 75% vertical length, and rotated accordingly to whatever direction you want the boat facing, and to avoid jagged pixels appearing throughout the rotated, each layer will be bigger than appears, and the engine shrinks it's display to 50%

if anyones up for that kinda coding, I'll make the boat, and better explain how to do it
Title: Re: ZFGC style
Post by: uma on March 25, 2007, 05:08:53 am
I feel that the Ganon sprite is severely lacking. Think about it: in the Zelda universe, Ganon is supposed to be sinister. He's the embodiment of evil. The emotionless sprite of a fat man standing does not scream evil or sinister. Give him a new pose. Make him seem really imposing. Try to define his face more. Just try something.

How about...
(http://i57.photobucket.com/albums/g236/Uma_the_furry/NotChubbyGanon.png)

THIS!? Buh-Buh-BUUUUMMM!!!

Edit: Forgot to mention: This sprite obviously needs like so much work, but you all get the point. This is what Ganon whould look like. Not a fat, middle aged, balding man like in WW, but like a scary, tall adult person with a mullet. Mullets are scary!
Title: Re: ZFGC style
Post by: TomPel on March 25, 2007, 11:31:09 am
Well, started with the bushcut-animation
(http://img144.imageshack.us/img144/343/bushcutjt0.gif)
Needs some work though, but it's a start.
Title: Re: ZFGC style
Post by: Sophist on March 25, 2007, 11:36:11 am
pretty cool
that works =)
Title: Re: ZFGC style
Post by: Neojume on March 25, 2007, 12:45:07 pm

How about...
(http://i57.photobucket.com/albums/g236/Uma_the_furry/NotChubbyGanon.png)

THIS!? Buh-Buh-BUUUUMMM!!!

Edit: Forgot to mention: This sprite obviously needs like so much work, but you all get the point. This is what Ganon whould look like. Not a fat, middle aged, balding man like in WW, but like a scary, tall adult person with a mullet. Mullets are scary!

I edited the ganondorf and this came out:
left with cape, right without.
(http://i154.photobucket.com/albums/s271/neojume/OoTGanonzfgc.png)
Btw. what's a mullet?
Title: Re: ZFGC style
Post by: crispy on March 25, 2007, 01:46:38 pm
he dosent look bulkey enough. also the bush getting chopped works real well. also u need to make chopped bush sprite, like after being chopped.
-crispy
Title: Re: ZFGC style
Post by: Bboy on March 25, 2007, 02:50:48 pm
Why does the bush get really tall before it falls apart? And Neojume, a mullet is a horrible 90's haircut where iti is short in the front and long in the back. *shudder*

Ganondorf gonna need alot of work. Take a look at this(spoilers!) http://img267.imageshack.us/img267/4073/ganondorftpuh2.gif (http://img267.imageshack.us/img267/4073/ganondorftpuh2.gif)
Title: Re: ZFGC style
Post by: Faceless on March 25, 2007, 03:34:05 pm
I like Uma's the best so far, but as s/he? says, it needs cleaning up.
Title: Re: ZFGC style
Post by: Moldrill on March 25, 2007, 03:49:26 pm

How about...
(http://i57.photobucket.com/albums/g236/Uma_the_furry/NotChubbyGanon.png)

THIS!? Buh-Buh-BUUUUMMM!!!

Edit: Forgot to mention: This sprite obviously needs like so much work, but you all get the point. This is what Ganon whould look like. Not a fat, middle aged, balding man like in WW, but like a scary, tall adult person with a mullet. Mullets are scary!

I edited the ganondorf and this came out:
left with cape, right without.
(http://i154.photobucket.com/albums/s271/neojume/OoTGanonzfgc.png)
Btw. what's a mullet?


You dont want to know what a mullet is...It is where you have long hair in the back and short in the front basically. It is scary and ew. Also nice bushcut.
Title: Re: ZFGC style
Post by: InvaderLupus on March 25, 2007, 05:03:15 pm
Well, started with the bushcut-animation
(http://img144.imageshack.us/img144/343/bushcutjt0.gif)
Needs some work though, but it's a start.

seems to be very inspired by TakaM's Twinsen bushes. Intentional?
Title: Re: ZFGC style
Post by: crispy on March 25, 2007, 06:42:46 pm
that bush cut thing is cool
Title: Re: ZFGC style
Post by: Faceless on March 25, 2007, 11:46:00 pm
Well, started with the bushcut-animation
(http://img144.imageshack.us/img144/343/bushcutjt0.gif)
Needs some work though, but it's a start.

seems to be very inspired by TakaM's Twinsen bushes. Intentional?

I made those (Twinsen) bushes, and they were very similar to MC's. Tompel only animated the bush that TakaM made exclusively for this project... As for the similarity between it and the one I made, it makes sense that Takam's bush would be similar to the one I made after he spent so much time looking at it in his Twinsen game. There is also a clear similarity between it and the bushes in LttP, so I suppose you could say those were the two sources that influenced TakaM in the creation of this bush.

As fot the bush animation itself, I don't like this animation much at all... the vertical stretching looks really odd, and the leaves don't seperate and float very naturally.
Title: Re: ZFGC style
Post by: .TakaM on March 26, 2007, 01:31:42 am
yeh I gave tompel my rpg bush as a reference:
(http://img81.imageshack.us/img81/6623/bushcutbd2.gif)(no using please)
and he agrees it still needs work :P
Title: Re: ZFGC style
Post by: Moldrill on March 26, 2007, 01:36:15 am
Nice one. Both taka and tompel. But I like taka's better naturally. The leaves more float down.
Title: Re: ZFGC style
Post by: .TakaM on March 26, 2007, 01:37:45 am
yes, but remember my bush isn't for zfgc style
Title: Re: ZFGC style
Post by: Devy on March 26, 2007, 01:39:08 am
i like takas bush :P :P
Title: Re: ZFGC style
Post by: InvaderLupus on March 26, 2007, 02:04:04 am
Well, started with the bushcut-animation
(http://img144.imageshack.us/img144/343/bushcutjt0.gif)
Needs some work though, but it's a start.

seems to be very inspired by TakaM's Twinsen bushes. Intentional?

I made those (Twinsen) bushes, and they were very similar to MC's. Tompel only animated the bush that TakaM made exclusively for this project... As for the similarity between it and the one I made, it makes sense that Takam's bush would be similar to the one I made after he spent so much time looking at it in his Twinsen game. There is also a clear similarity between it and the bushes in LttP, so I suppose you could say those were the two sources that influenced TakaM in the creation of this bush.

As fot the bush animation itself, I don't like this animation much at all... the vertical stretching looks really odd, and the leaves don't seperate and float very naturally.

sorry, I was actually referring to the animation, which I had seen previously.
Title: Re: ZFGC style
Post by: ZonZon9000 on March 26, 2007, 06:01:56 am
Zon, just because it is original does not mean that it is better. And I'm not just trying to one-up Taka on his bomb. I started mine first, I like it better, and I want it to be as good as it can.

Never said originality made it better, i just stated it WAS original.
I just think his bomb is more professional and pleasing to the eye. sorry.

 XD
Title: Re: ZFGC style
Post by: Kame on March 26, 2007, 01:17:11 pm
I don't like the way the bush jumps when cut. It would have to move some, but not that much. It makes no sense and it looks really strange.
Title: Re: ZFGC style
Post by: ZonZon9000 on March 26, 2007, 01:41:45 pm
I see what he is saying when he says it "jumps" up.
The first frames in the animation just don't look right, it looks like the bush somehow slides up.

Somewhat difficult to explain. Other than that i think TomPel did a wonderful job. for serious.
 XD
Title: Re: ZFGC style
Post by: crispy on March 26, 2007, 03:49:09 pm
Hey I made the back view of link  XD
(http://img164.imageshack.us/img164/8848/spritesjp3vd0.png)
I also need to say, his t-shirt need to be longer on the arms, cause it looks like a vest. and i think he should have white sleves and look more like the adult link from OOT and TP.
Title: Re: ZFGC style
Post by: Kame on March 26, 2007, 03:58:18 pm
kame, what are you happy with? (that you didn't make)
I'm not happy with what I made either. :P I'm picky - sorry mate. And it's a bad habit of mine that I tend to only say what I don't like rather than what I do - so I will. The leaves falling and basically everything other than the jump is great. Just the jump looks unnatural.
On that note, I re-edited bomb into two versions. I like it better now.
(http://img460.imageshack.us/img460/3306/blahblahblahdx8.png)
Title: Re: ZFGC style
Post by: Devy on March 26, 2007, 04:08:44 pm
Hey I made the back view of link  XD
(http://img164.imageshack.us/img164/8848/spritesjp3vd0.png)
I also need to say, his t-shirt need to be longer on the arms, cause it looks like a vest. and i think he should have white sleves and look more like the adult link from OOT and TP.
the cap is too slender other than than its good
Title: Re: ZFGC style
Post by: crispy on March 26, 2007, 04:16:12 pm
ok ill work on it, gimmie a sec. hey that bomb looks nnice, but its pretty much the same
-edit
ok i made it more fat and added a little more shading to the hat.
(http://img338.imageshack.us/img338/3003/spritesjp3ya4.png)
Title: Re: ZFGC style
Post by: Neojume on March 26, 2007, 04:32:20 pm
Don't we have all directions of link already??
I thought .TakaM has made these.... ?
Title: Re: ZFGC style
Post by: crispy on March 26, 2007, 04:37:38 pm
Don't we have all directions of link already??
I thought .TakaM has made these.... ?

no i dont think so. ive seen a running and walking animtion of the downwards link. if u find it can i take a look  XD
Title: Re: ZFGC style
Post by: Devy on March 26, 2007, 04:41:00 pm
ok ill work on it, gimmie a sec. hey that bomb looks nnice, but its pretty much the same
-edit
ok i made it more fat and added a little more shading to the hat.
(http://img338.imageshack.us/img338/3003/spritesjp3ya4.png)
better but the head perspective isnt right you should see some of his hair look at other sprites like lttp link to get it right its turning out good crispay!
Title: Re: ZFGC style
Post by: crispy on March 26, 2007, 04:47:29 pm
if i add any more hair it looks sort of weird and dont work.
Title: Re: ZFGC style
Post by: Neojume on March 26, 2007, 05:18:45 pm
made some quick other views of link:
(http://img254.imageshack.us/img254/3798/angleshn4.png)
mainly for you guys to edit and to base other angles of NPCs off
He has made the four views of link, but the image link seems to be broken. :S

Title: Re: ZFGC style
Post by: crispy on March 26, 2007, 05:23:30 pm
.TakaM can u reupload please.
also what did people think of my rock.
Title: Re: ZFGC style
Post by: Devy on March 26, 2007, 05:41:16 pm
he looks like hes looking down put some hair at the top and ittl look like hes looking forward
Title: Re: ZFGC style
Post by: Atrius on March 26, 2007, 05:51:36 pm
It's not his hair, it's the way the back of his hat is.

*edits*

(http://img.photobucket.com/albums/v698/AtriusV/ZFGC_link.gif)
Title: Re: ZFGC style
Post by: crispy on March 26, 2007, 06:01:25 pm
yeah, thanks. i was just about to say he looked weird with hair at the front. thanks alot atrius. now a side veiw
Title: Re: ZFGC style
Post by: Devy on March 26, 2007, 06:11:50 pm
much better i might animate them when i get home :P
Title: Re: ZFGC style
Post by: Moldrill on March 26, 2007, 06:44:11 pm
It's not his hair, it's the way the back of his hat is.

*edits*

(http://img.photobucket.com/albums/v698/AtriusV/ZFGC_link.gif)

Definately improved. Still needs a bit of touching up to do. Also the bushcut should be re-made to float down more naturally. :/
Title: Re: ZFGC style
Post by: crispy on March 26, 2007, 06:52:56 pm
i tried the side on link, but it dont look right to me. i think ill edit and play around with it a bit.
(http://img109.imageshack.us/img109/9243/zfgclinkce0.png)
Title: Re: ZFGC style
Post by: Moldrill on March 26, 2007, 07:21:26 pm
Doesnt look right to me either my friend...Didnt taka make all of these already?
Title: Re: ZFGC style
Post by: Devy on March 26, 2007, 07:25:51 pm
no good man
Title: Re: ZFGC style
Post by: Bboy on March 26, 2007, 09:24:09 pm
I understand what Kame is saying, it seems pretty unrealistic and wierd that a bush would jump 5 feet(it goes up near Link's head) when you cut it. It should jump a tiny bit and scatter more.
Title: Re: ZFGC style
Post by: Devy on March 26, 2007, 09:45:39 pm
i tried the bush cut again please some one animate!
(http://i141.photobucket.com/albums/r55/lozdoth/bushcut.png)
 :P
Title: Re: ZFGC style
Post by: ZonZon9000 on March 26, 2007, 09:48:37 pm
Looks a LOT better Devy.

Very nice.
Title: Re: ZFGC style
Post by: Devy on March 26, 2007, 09:49:22 pm
thanks animae it? please? i dont have da sofware :P
Title: Re: ZFGC style
Post by: ZonZon9000 on March 26, 2007, 09:53:56 pm
Would if i could.

:P
Title: Re: ZFGC style
Post by: ZonZon9000 on March 26, 2007, 11:13:22 pm
Sorry for the double post.

Rock/Dirt?
(http://img.photobucket.com/albums/v179/ZonZon9000/RockDirt.jpg)
Title: Re: ZFGC style
Post by: Atrius on March 26, 2007, 11:21:39 pm
i tried the bush cut again please some one animate!
(http://i141.photobucket.com/albums/r55/lozdoth/bushcut.png)
 :P

(http://img.photobucket.com/albums/v698/AtriusV/BushTest.gif)
Title: Re: ZFGC style
Post by: Devy on March 26, 2007, 11:26:24 pm
hmmmm a little fast :P and jaged animation do you think it looks good ???
Title: Re: ZFGC style
Post by: Kame on March 26, 2007, 11:30:36 pm
Looks nice Devy, however (yes, always me with the criticism) - I would make it a little thinner and less widespread, and it would look better if you made the leaves kind of float down on the wind, and altered the leaf bits for each frame rather than just sliding them around.
Title: Re: ZFGC style
Post by: Atrius on March 26, 2007, 11:32:21 pm
A little slower:

(http://img.photobucket.com/albums/v698/AtriusV/BushTest_2.gif)
Title: Re: ZFGC style
Post by: Devy on March 26, 2007, 11:32:53 pm
it looks too shaky too me
Title: Re: ZFGC style
Post by: Kame on March 26, 2007, 11:37:55 pm
Sorry for the double post.

Rock/Dirt?
(http://img.photobucket.com/albums/v179/ZonZon9000/RockDirt.jpg)
Don't think it fits dirt too well, but the rocks look good - just needs some highlights.
Title: Re: ZFGC style
Post by: Moldrill on March 27, 2007, 12:13:02 am
The new bushcut is still choppy. It must soar down to the earth like a butterfly after being shot with a rock from a young boys slingshot... 0_0 yah...
Title: Re: ZFGC style
Post by: InvaderLupus on March 27, 2007, 12:51:50 am
The new bushcut is still choppy. It must soar down to the earth like a butterfly after being shot with a rock from a young boys slingshot... 0_0 yah...

that's because he didn't bother redrawing any of it, but rather just moved around the separate leaves.
Title: Re: ZFGC style
Post by: .TakaM on March 27, 2007, 01:00:24 am
yeah, here's those link sprites I made back on page 14:
(http://img124.imageshack.us/img124/465/anglesyn1.png)
Title: Re: ZFGC style
Post by: Devy on March 27, 2007, 01:31:15 am
(http://i141.photobucket.com/albums/r55/lozdoth/bushcut2.png)
ver 2 please anim :P
Title: Re: ZFGC style
Post by: Darklink45 on March 27, 2007, 05:54:05 am
(http://i94.photobucket.com/albums/l84/ssm_04/kir-23.png)
maked a naked ganon plese if some one cu put him close or just naked
Title: Re: ZFGC style
Post by: Faceless on March 27, 2007, 06:10:03 am
That's too small to be Ganon. Make it into a Moblin. ;)
Title: Re: ZFGC style
Post by: Darklink45 on March 27, 2007, 06:22:34 am
ok ith
That's too small to be Ganon. Make it into a Moblin. ;)
ok its a moblin but just put him close plese ...... or naked
Title: Re: ZFGC style
Post by: Dayjo on March 27, 2007, 12:56:21 pm
Sorry for the double post.

Rock/Dirt?
(http://img.photobucket.com/albums/v179/ZonZon9000/RockDirt.jpg)
Not bad, but I think the outline of the "cobbles" is a little too dark.. like the contrast of the whole thing is a little high.
Title: Re: ZFGC style
Post by: crispy on March 27, 2007, 03:05:39 pm
thanks .TakaM those are a millions times better then mine. and i like the mini ganon/moblin. dont like the new bush cut animtion very much altho it looks more realistic (the other one has a frog under it  ;)) rock and dirt is nice... but thiers somthing missin. oh and some indoor and cave sprites would be nice  XD
Title: Re: ZFGC style
Post by: crispy on March 27, 2007, 07:52:40 pm
I tried to make a small gate thingy, but it did not turn out to gd. oh well here it is anyway
(http://img518.imageshack.us/img518/2692/thingdr5.png)
Title: Re: ZFGC style
Post by: Antidote on March 27, 2007, 09:26:25 pm
Looks a tad flat and the legs taper to quickly. Nice try though
Title: Re: ZFGC style
Post by: Moldrill on March 27, 2007, 10:26:01 pm
Quick re-color Moblin. And new colors to the pallete.
(http://img.photobucket.com/albums/v56/redwingedavenger/Untitled-3.png)
(http://img.photobucket.com/albums/v56/redwingedavenger/New-Pallet.png)
Title: Re: ZFGC style
Post by: Kame on March 27, 2007, 10:34:09 pm
That was totally unecessary. o_0
Title: Re: ZFGC style
Post by: Moldrill on March 27, 2007, 10:44:02 pm
...Not really. Moblins (in some games) are blue. So I made this one blue. >.
Title: Re: ZFGC style
Post by: Bboy on March 27, 2007, 10:47:33 pm
Yes it was definitley neccasary, you can't have no blues in a pallete.
Title: Re: ZFGC style
Post by: Kame on March 27, 2007, 10:52:01 pm
DL, although your sprite is awesome, it's really too small to be ganon and too big to be a moblin. And yeah, you're right, of course we need some blues eventually. Sorry.
Title: Re: ZFGC style
Post by: Moldrill on March 27, 2007, 10:54:33 pm
Ack. Your right. He is too big for Moblin...Sub-boss anyone? Like the guy on the boar in TP! :P
Title: Re: ZFGC style
Post by: Windy on March 27, 2007, 11:00:28 pm
You could always make it smaller?
Title: Re: ZFGC style
Post by: MG-Zero on March 27, 2007, 11:27:07 pm
here i made a small shield, not really meant for combat, but more for wall decorations.  I've also added 2 more colors.  And for the record, it's not the Hylian Shield, it's only based on it

(http://img.photobucket.com/albums/v83/mastergohan/shield.png)
Title: Re: ZFGC style
Post by: Moldrill on March 27, 2007, 11:36:16 pm
Its okay. A tad small though. :/
Title: Re: ZFGC style
Post by: MG-Zero on March 27, 2007, 11:48:04 pm
cuz it's not meant for combat =)  I'll work on a bigger one soon

edit: (http://img.photobucket.com/albums/v83/mastergohan/shieldbigger.png)

hmm..still bigger maybe?
Title: Re: ZFGC style
Post by: Moldrill on March 28, 2007, 10:05:32 am
Still. For decoration you would want a bit bigger shiled even than that.
Title: Re: ZFGC style
Post by: Pedlya on March 28, 2007, 10:17:43 am
Sorry for the double post.

Rock/Dirt?
(http://img.photobucket.com/albums/v179/ZonZon9000/RockDirt.jpg)
Not bad, but I think the outline of the "cobbles" is a little too dark.. like the contrast of the whole thing is a little high.

It doesn't pattern well, I'm not being judgemental I'm just giving some advice.
Title: Re: ZFGC style
Post by: Moldrill on March 28, 2007, 10:22:31 am
A few people should go on a crusade to make a ton of enemies in this style. If anyone wants to help me?
Title: Re: ZFGC style
Post by: crispy on March 28, 2007, 04:35:03 pm
more like Link sprites, we really should do these first. its more important.
Title: Re: ZFGC style
Post by: Kame on March 28, 2007, 04:38:15 pm
Tiles damnit!
Title: Re: ZFGC style
Post by: Neojume on March 28, 2007, 05:45:33 pm
I think we should first do tiles and some sprites, and then, when we are familiar with this style, make the link sheet.
Title: Re: ZFGC style
Post by: Porkchop on March 28, 2007, 07:43:53 pm
Hmm, I thought I'd give something a try, so I tried making Ganondorf in that style....Looks kinda good to me, I don't know about you guys....Kinda looks like a younger Ganondorf to me :P

(http://img50.imageshack.us/img50/1381/ganondorfsl4.png)

Edit: Fixed abit

(http://img254.imageshack.us/img254/282/ganondorfhv4.png)
Title: Re: ZFGC style
Post by: Bludleef on March 28, 2007, 07:53:49 pm
Hmm, I thought I'd give something a try, so I tried making Ganondorf in that style....Looks kinda good to me, I don't know about you guys....Kinda looks like a younger Ganondorf to me :P

(http://img50.imageshack.us/img50/1381/ganondorfsl4.png)

Kid ganon nice LOL this could be used for cutscenes explaining why he is so twisted LOL.
Title: Re: ZFGC style
Post by: Devy on March 28, 2007, 10:08:40 pm
looks nice wheres the ruby in his forehead? :P
Title: Re: ZFGC style
Post by: Bludleef on March 28, 2007, 10:13:15 pm
looks nice wheres the ruby in his forehead? :P
[/quote
good point, maybe he gets that later part of how he gets so messed up perhaps.
Title: Re: ZFGC style
Post by: Devy on March 28, 2007, 10:14:09 pm
ganon is fugly :P
Title: Re: ZFGC style
Post by: Moldrill on March 28, 2007, 10:23:20 pm
hott3r th3n u! lol just kidding. Nice ganon kid.
Title: Re: ZFGC style
Post by: Wasabi on March 29, 2007, 09:38:31 am
Tiles damnit!
I did submit some tiles on page 40 but no one's even quoted on them...
Title: Re: ZFGC style
Post by: Moldrill on March 29, 2007, 10:30:10 am
Here's a set of mine cart tiles (minus the cart). they might not be great but I don't think they look too good against the grass.

They arent really great. Sorry Blue Chu Man but the switch is hideous. The minecart tiles are okay but what is with that grass? ._o
Title: Re: ZFGC style
Post by: Cassyblanca on March 29, 2007, 12:31:17 pm
Tiles damnit!
I did submit some tiles on page 40 but no one's even quoted on them...
They're not bad, they're better than I could do, but... what do they have to do with Zelda? A track like that... seems quite out of place in a Zelda game <_<

Those seem more suited for an RPG of some sort than a Zelda game
Title: Re: ZFGC style
Post by: NickAVV on March 29, 2007, 12:54:13 pm
Have you ever played the Oracles games MiN? They've got some puzzles where link hops in a minecart and has to hit switches to change the direction of the tracks as he rides.
Title: Re: ZFGC style
Post by: Kame on March 29, 2007, 01:58:32 pm
There are sequences like that in MC too.
Title: Re: ZFGC style
Post by: hawthorneluke on March 29, 2007, 02:11:02 pm
oh my god that is a very nice idea Takam. it would be incredably awesome seeing future zelda games being made with ZFGC's own, very nice looking tileset
Title: Re: ZFGC style
Post by: MG-Zero on March 29, 2007, 02:51:00 pm
I think we need some more buildings..well, i\'m in web design..no work to do...TO MS PAINT!!!
Title: Re: ZFGC style
Post by: Kame on March 29, 2007, 03:19:29 pm
Made some long grass:
(http://img58.imageshack.us/img58/2389/zfgcstylelonggrassnt5.png)
Tileset and example of use.
Title: Re: ZFGC style
Post by: Moldrill on March 29, 2007, 06:39:30 pm
oh my god that is a very nice idea Takam. it would be incredably awesome seeing future zelda games being made with ZFGC's own, very nice looking tileset

Is this new to you? Or did you just forget what happened in the last 40 some pages. :) Also nice grass! :D
Title: Re: ZFGC style
Post by: hawthorneluke on March 29, 2007, 07:37:50 pm
it's new to me. i dont come to zfgc much anymore and when i do, i dont tend to look through all new topics T_T
Title: Re: ZFGC style
Post by: Moldrill on March 29, 2007, 07:42:24 pm
lol. Alright. You are excused this time...
Title: Re: ZFGC style
Post by: Devy on March 29, 2007, 10:05:16 pm
pshh
whatever i made another anim
(http://i141.photobucket.com/albums/r55/lozdoth/bushex.gif)
Title: Re: ZFGC style
Post by: Kame on March 30, 2007, 12:38:38 am
You're still just sliding.
Title: Re: ZFGC style
Post by: Wasabi on March 30, 2007, 07:40:31 am
Here's a set of mine cart tiles (minus the cart). they might not be great but I don't think they look too good against the grass.

They arent really great. Sorry Blue Chu Man but the switch is hideous. The minecart tiles are okay but what is with that grass? ._o
Tiles damnit!
I did submit some tiles on page 40 but no one's even quoted on them...
They're not bad, they're better than I could do, but... what do they have to do with Zelda? A track like that... seems quite out of place in a Zelda game <_<

Those seem more suited for an RPG of some sort than a Zelda game
Have you ever played the Oracles games MiN? They've got some puzzles where link hops in a minecart and has to hit switches to change the direction of the tracks as he rides.
There are sequences like that in MC too.
Ok, ok, I get the idea. :P I sort of thought that they weren't really suited to this style and more an rpg than zelda, but I decided to post them anyway. I'm only an ameteur at spriting/tiling and midi making, so I sort of expected this kind of feedback, if any. the reason I made them was because there are some of these sort of puzzles in MC. OOS and OOA.

also grass looks great Kame. :) It just needs an overlay sprite.
Title: Re: ZFGC style
Post by: Kame on March 30, 2007, 12:46:02 pm
Overlay? For Link's feet? Yeah, I'll go do that.
Title: Re: ZFGC style
Post by: Neojume on March 31, 2007, 08:21:02 am
I tried to make some rocks and the link sprite, when dragging something.
(http://i154.photobucket.com/albums/s271/neojume/rock.png)

(mockup by TanukiMario page 1, I only added the rocks and removed the plant)
Title: Re: ZFGC style
Post by: Neojume on March 31, 2007, 10:08:46 am
Edited the walking link by BrokenArrow and the link by .TakaM
On top views by TakaM then comes the walking sheet by brokenArrow
I made the carrying, walking (left) , and pushing sprites.

(http://i154.photobucket.com/albums/s271/neojume/link.png)

Feel free to edit, cause I amn't that good ;) 
Title: Re: ZFGC style
Post by: crispy on March 31, 2007, 10:51:43 am
WOW, pretty nice!  XD
Title: Re: ZFGC style
Post by: Moldrill on March 31, 2007, 11:50:20 am
Wow. Those arent bad Neo j.
Title: Re: ZFGC style
Post by: Bboy on March 31, 2007, 03:42:03 pm
They are all really nice, exept on the left and right sprites Link's body is really square.
I tried to make some rocks and the link sprite, when dragging something.
(http://i154.photobucket.com/albums/s271/neojume/rock.png)

Those rocks look good, so its(left to right) big on a path or something without grass, big on grass, and rock that hasn't ever been picked up before. Am I right?
Title: Re: ZFGC style
Post by: crispy on March 31, 2007, 03:44:12 pm
u mean like a pulling animation?
Title: Re: ZFGC style
Post by: Neojume on March 31, 2007, 03:58:38 pm
Yup, you're right Bboy, and that body is indeed a bit squared, I'll try to imprve that later :P

Thanks for comments, crispy and Moldrill ;)

Title: Re: ZFGC style
Post by: crispy on March 31, 2007, 04:43:35 pm
sword slashing animation ?
Title: Re: ZFGC style
Post by: uma on March 31, 2007, 05:05:14 pm
He should have more than 1 animation... he should have like 5 different slashing animations.

Stab, vertical slash, horizontal slash, going up diagnol slash, then that cool spinny one from WW after you do like 5 slashes in a row.

And of course the classic spin charge attack. And jumping vertical slash.
Title: Re: ZFGC style
Post by: Sir Cyrus on March 31, 2007, 11:52:16 pm
Wow...48 pages.
Anyway, a lot of these sprites/tiles are good efforts, but they don't look too professional. We need to establish a general guideline on what ZFGC style actually is.
We also need a stone bridge. Shouldn't be too hard, you'd only need the sides really...
Title: Re: ZFGC style
Post by: Kame on April 01, 2007, 01:25:15 am
What? A general guideline? It's just a style. People make stuff and post it, if it's not professional, it'll get critique, edits, etc. until it is. Besides, only the final ones are listed on the first post, which Taka hasn't updated in a while.
Title: Re: .TakaM style
Post by: .TakaM on April 01, 2007, 03:35:06 am
updates, check the first post
Title: Re: .TakaM style
Post by: Mitsu on April 01, 2007, 03:40:15 am
i think you're giving yourself too much credit there taka, and you're being selfish.
Title: Re: .TakaM style
Post by: Q.K. on April 01, 2007, 03:41:57 am
*snickers

sloof lirpa?
Title: Re: .TakaM style
Post by: Piers on April 01, 2007, 03:52:39 am
 Damn... you all just got !@#$% pwned.  ;)
Title: Re: .TakaM style
Post by: uma on April 01, 2007, 03:54:32 am
LOL I love april fools!  XD
Title: Re: .TakaM style
Post by: skully on April 01, 2007, 03:54:41 am
Lmfao Taka. You couldn't be any more obvious could you? You could at least try and do it good! xD.
Title: Re: .TakaM style
Post by: ali on April 01, 2007, 04:28:29 am
thats understandable
Title: Re: .TakaM style
Post by: cazallx on April 01, 2007, 07:34:05 am
OH Noes! Does this mean i will never be a real boy? :huh: :(


also some of these sprites are awsome, some are nice, and some are not as good
Title: Re: .TakaM style
Post by: Bludleef on April 01, 2007, 08:26:38 am
 :huh: when did we start calling it .TakaM style?   :P
Title: Re: .TakaM style
Post by: cazallx on April 01, 2007, 08:29:07 am
When .TakaM was all like
ok guys, this may be a shock to some of you, but considering I made around 99% of this set you should be able to accept it.

I'm claiming this entire style for myself and Im looking to sell it once I put it up on my site, you can still help if you'd like, but be warned you won't receive any credit, or pay.
Current Tileset:
(http://img138.imageshack.us/img138/8017/cd1iq8.png)
Current Palette:
PM ME FOR THE OFFICIAL PALETTE
Current Sprite Sheet:
(http://img138.imageshack.us/img138/9971/npcsei4.png)

Mockup:
(http://img412.imageshack.us/img412/2963/cd2sn5.png)
Title: Re: .TakaM style
Post by: Wasabi on April 01, 2007, 08:54:53 am
hehehe, I don't think I'm that bothered so far because I just happen to have the whole tileset (that he released) and almost everyone else's tiles and sprites on file! BWAHAHAHAHAHA! :P
Of course I don't have any others that you've made, but still, I have some.

I got a crappy joke played on me, I had to walk 2 kms with a group of about 20 of us carrying around 5-10 kg backpacks in 32 degree heat only to be underwhelmingly suprised by some people in bushes. haa haaaa haaaaaaaa... >:( I'm still pissed.

also.TakaM, it is a bit obvious, isn't it? :P
Title: Re: .TakaM style
Post by: ali on April 01, 2007, 08:57:16 am
hehehe, I don't think I'm that bothered so far because I just happen to have the whole tileset (that he released) and almost everyone else's tiles and sprites on file! BWAHAHAHAHAHA! :P
Of course I don't have any others that you've made, but still, I have some.

I got a crappy joke played on me, I had to walk 2 kms with a group of about 20 of us carrying around 5-10 kg backpacks in 32 degree heat only to be underwhelmingly suprised by some people in bushes. haa haaaa haaaaaaaa... >:( I'm still !@#$%.

also.TakaM, it is a bit obvious, isn't it? :P

WHAT IS SO OBVIOUS!!!
WHY IS EVERYONE SAYING THAT??!!!
Title: Re: .TakaM style
Post by: .TakaM on April 01, 2007, 08:58:08 am
I'd recommend you delete any saved graphics, and especially refrain from uploading them.
I myself can't take any legal action, but once I sell them you'd be at the complete mercy of the developers, just depends how far theyre willing to drag you
Title: Re: .TakaM style
Post by: Wasabi on April 01, 2007, 09:02:51 am
I'd recommend you delete any saved graphics, and especially refrain from uploading them.
I myself can't take any legal action, but once I sell them you'd be at the complete mercy of the developers, just depends how far theyre willing to drag you
Awww, don't be so selfish man... >_>

EDIT: Fox, or whichever other mod changed my words, I don't think I appreciate that. this post did contain .TakaM getting his own back.

*Thinks about removing, but doesn't remove .TakaM's sprites and tiles*
I don't respect your copyright man. these tiles are everyone's.

I do taka, even if fox doesn't :P
Title: Re: .TakaM style
Post by: Fox on April 01, 2007, 09:11:31 am
asdfkjsdfa.

*deletes tiles and sprites*
I respect your copyright, buddy.
Title: Re: .TakaM style
Post by: TomPel on April 01, 2007, 09:14:35 am
I demand my share of the profit! There are my tiles also!
You evil man >_>
Title: Re: .TakaM style
Post by: .TakaM on April 01, 2007, 09:17:10 am
prove it
Title: Re: .TakaM style
Post by: ali on April 01, 2007, 09:23:58 am
don't be an arsehole
these guys worked on it too
in fact

HAH HAHAHA
I copyright these on behalf of all the members who took part in this and give them to the public free of charge

What are you going to do about that

blue_chu_jelly can you send them to me?
Title: Re: .TakaM style
Post by: TomPel on April 01, 2007, 09:24:44 am
prove it
(http://img462.imageshack.us/img462/3852/proofra5.png)
^See? SEE?!
Title: Re: .TakaM style
Post by: .TakaM on April 01, 2007, 09:26:17 am
ali, this is for your protection, when these are sold, the rights are handed over, if you're caught with the tileset you will be held liable
Title: Re: .TakaM style
Post by: ali on April 01, 2007, 09:26:30 am
TomPel did his fare share of the work
-What if one of us UNSELFEISHLY copyrights them and sells them to ZFGC free of charge???
Title: Re: .TakaM style
Post by: .TakaM on April 01, 2007, 09:27:35 am
tompel is incriminating himself
Title: Re: .TakaM style
Post by: ali on April 01, 2007, 09:28:30 am
tompel is incriminating himself
This IS MADNESS!!!

You are unworthy of posting here anymore
Title: Re: .TakaM style
Post by: Wasabi on April 01, 2007, 09:29:25 am
don't be an arsehole
these guys worked on it too
in fact

HAH HAHAHA
I copyright these on behalf of all the members who took part in this and give them to the public free of charge

What are you going to do about that

blue_chu_jelly can you send them to me?
yep, sure can! PM me your e-mail, and I will. ;)

joke taka, joke. calm down :P
Title: Re: .TakaM style
Post by: Sterlin254 on April 01, 2007, 09:29:44 am
Has a better ring to it than ZFGC Style, imo.
And once sold, I hope you the best, funk the rest of 'em, taka!
Title: Re: .TakaM style
Post by: Hoffy on April 01, 2007, 09:31:08 am
Hey, TakaM.

Can I have all the money you make?
Title: Re: .TakaM style
Post by: ali on April 01, 2007, 09:31:38 am
Hey, TakaM.

Can I have all the money you make?
??? What kinda question is that???
Title: Re: .TakaM style
Post by: .TakaM on April 01, 2007, 09:31:59 am
no


ok, well a little if you ban blu chu
Title: Re: .TakaM style
Post by: Wasabi on April 01, 2007, 09:32:07 am
Hey, TakaM.

Can I have all the money you make?

Read the first page, dum dum. :P
Title: Re: .TakaM style
Post by: ali on April 01, 2007, 09:33:21 am
no


ok, well a little if you ban blu chu
shouldn't have quit your modding position
Title: Re: .TakaM style
Post by: Sterlin254 on April 01, 2007, 09:34:19 am
no


ok, well a little if you ban blu chu
shouldn't have quit your modding position
He can still tell people what to do! Who says he can't?
Title: Re: .TakaM style
Post by: Windy on April 01, 2007, 09:35:25 am
Hey, TakaM.

Can I have all the money you make?
??? What kinda question is that???
One that is very optimistic.
Title: Re: .TakaM style
Post by: cazallx on April 01, 2007, 09:35:43 am
order, order in the court.

now that i got your attention you can continue your pointless fight.
Title: Re: .TakaM style
Post by: Wasabi on April 01, 2007, 09:37:04 am
I predict this topic will climb at least another 100 posts tonight. :P
Title: Re: .TakaM style
Post by: cazallx on April 01, 2007, 09:37:42 am
you are not a gypsy you cant do that
Title: Re: .TakaM style
Post by: Hoffy on April 01, 2007, 09:37:48 am
Hey, TakaM.

Can I have all the money you make?
??? What kinda question is that???
Hey, I just made a couple of bucks.

All I gotta do now is figure out how to ban without a moderator position.
Title: Re: .TakaM style
Post by: ali on April 01, 2007, 09:39:20 am
Heh loser

Blu Chu just sent me EVERYTHING!!!
hahahahahahhahaha

Now to Google Patents
Title: Re: .TakaM style
Post by: Sterlin254 on April 01, 2007, 09:39:24 am
Hey, TakaM.

Can I have all the money you make?
??? What kinda question is that???
Hey, I just made a couple of bucks.

All I gotta do now is figure out how to ban without a moderator position.
Ha, wow.. some people are soo slow.
"uhh, how du I ban.."
Title: Re: .TakaM style
Post by: .TakaM on April 01, 2007, 09:39:49 am
ok guys, Im gonna have to lock this topic, its getting spammy

if you're interested in either helping out with the graphics, or are interested in purchasing my set, pm me.
Title: Re: ZFGC style
Post by: .TakaM on April 01, 2007, 10:11:29 am
aprlol
Title: Re: ZFGC style
Post by: Fox on April 01, 2007, 10:13:08 am
OH LORD IS DAT SUM JOEK

Okay, back on topic lol.
Title: Re: ZFGC style
Post by: Sterlin254 on April 01, 2007, 10:13:56 am
What the heck u talkin bout?!
Title: Re: ZFGC style
Post by: cazallx on April 01, 2007, 10:15:40 am
oh good. i like this style.
Title: Re: ZFGC style
Post by: ali on April 01, 2007, 10:21:29 am
Good one TaKaM someone mentioned it but I was beliving you you had me there
Title: Re: ZFGC style
Post by: .TakaM on April 01, 2007, 10:24:53 am
(http://www.zfgc.com/Smileys/takam/cool.gif)
Title: Re: ZFGC style
Post by: ali on April 01, 2007, 10:31:34 am
o_O

What the funk is that? :huh:
Title: Re: ZFGC style
Post by: Sterlin254 on April 01, 2007, 10:43:40 am
What Kind of Answer are you expecting? (http://img376.imageshack.us/img376/9105/grindlapu7.gif)
Title: Re: ZFGC style
Post by: crispy on April 01, 2007, 10:47:56 am
riight, are we gonna get back on topic?
Title: Re: ZFGC style
Post by: Sterlin254 on April 01, 2007, 10:53:49 am
Anytime we're all ready XD.
But seriously, I've never replied to the real topic at hand here before. But i must say, great idea, and even greater work.
..Someday soon I hope to contribute! (Assuming I get around to Finishing stuff >.<)
Title: Re: ZFGC style
Post by: AoDC on April 01, 2007, 12:35:34 pm
Sorry if this is a late reply, but Taka, your graphics...

I love you.
Title: Re: ZFGC style
Post by: Kame on April 01, 2007, 12:59:38 pm
Taka, best april fool's joke ever. I was laughing my ass off all through pages 48 and 49.
Title: Re: ZFGC style
Post by: uma on April 01, 2007, 01:12:38 pm
... You all though he was serious? WTF? Could he make it anymore freakin' obvious?
Title: Re: ZFGC style
Post by: crispy on April 01, 2007, 02:35:08 pm
yes my hunny bunny (we are still married right?) he could of said "this is a april fools JK"  XD
Title: Re: ZFGC style
Post by: Bboy on April 01, 2007, 03:19:41 pm
... You all though he was serious? WTF? Could he make it anymore freakin' obvious?
Indeed, I missed it, but its hard to believe it took people so long to figure it out.
Title: Re: ZFGC style
Post by: Mitsu on April 01, 2007, 06:38:57 pm
aw, he changed it back? that sucks.
Title: Re: ZFGC style
Post by: crispy on April 01, 2007, 06:43:28 pm
(http://img515.imageshack.us/img515/336/takamgz0.png)
its TakaM....  XD
Title: Re: ZFGC style
Post by: Moldrill on April 01, 2007, 08:52:47 pm
We should get a jump on tiles. Other sprites can be made later and when people are actually making the games.
Title: Re: ZFGC style
Post by: NickAVV on April 02, 2007, 12:50:12 am
Here's my Link walking up sprites.

(http://i120.photobucket.com/albums/o180/MoldormaToo/zfgclinkup.png)

Made after downloading Neojume's sheet and noticing there was no walking up. Enjoy!
Title: Re: ZFGC style
Post by: Devy on April 02, 2007, 12:54:39 am
i dont like the 2 framed walking :/
Title: Re: ZFGC style
Post by: NickAVV on April 02, 2007, 01:01:46 am
I was following the same style as Neojume's animations. If you don't like 'em don't use 'em, but they work fine, and all directions look great, even if it's not many frames.
Title: Re: ZFGC style
Post by: Wasabi on April 02, 2007, 06:40:39 am
I have to agree that these sort of 3 frame animations are not exactly what I like, as they remind me a lot about RPG maker. but they're great sprites, I am absolutely crap at spriting, let alone animating.



also anyone looking for a laugh read pages 48 onwards (if you haven't already).
Title: Re: ZFGC style
Post by: .TakaM on April 02, 2007, 06:42:43 am
yeah, 8 frames is the best
Title: Re: ZFGC style
Post by: crispy on April 02, 2007, 03:06:42 pm
8 frames are good, but its hard on things of such small size.
Title: Re: ZFGC style
Post by: NickAVV on April 02, 2007, 05:20:55 pm
I know that 8-frame animations are better, but Neojume's were 4 frame, and they look fine. Try em once. :)
Title: Re: ZFGC style
Post by: Sterlin254 on April 02, 2007, 11:43:57 pm
(http://img258.imageshack.us/img258/6408/rlymehnv4.gif)
(http://img404.imageshack.us/img404/3700/bitlessmehwa0.gif)

I like Neojume's 'walking down' animation a bit more. Yours looks a bit more like.. marching, I guess :-\.. but not that bad. (edit: maybe due to the fact that the whole body moves/bobs in Neojume's anim :S)
As well, I agree that more complex animations, though difficult perhaps on this scale, would look ..spiffier :P.
Title: Re: ZFGC style
Post by: NickAVV on April 02, 2007, 11:54:09 pm
I've got it! His animation has Link's head bobbing up and down as he walks, and mine doesn't. That's why mine looks like marching.
/me runs to fix
Title: Re: ZFGC style
Post by: Sterlin254 on April 02, 2007, 11:54:39 pm
I've got it! His animation has Link's head bobbing up and down as he walks, and mine doesn't. That's why mine looks like marching.
/me runs to fix

w00t, my edit was agreeable ^_^
Title: Re: ZFGC style
Post by: .TakaM on April 03, 2007, 12:03:28 am
and we dont really need walking either, we need running, which doesn't look good on 4 frames
Title: Re: ZFGC style
Post by: hawthorneluke on April 03, 2007, 12:05:25 am
walking (i typed "weclome" the first time round O_O) may come in handy though, for weird people that like to have a walking and running ability, even though no one uses the walking one :P
or seriously, for cutscenes or something
Title: Re: ZFGC style
Post by: NickAVV on April 03, 2007, 12:05:36 am
(http://i120.photobucket.com/albums/o180/MoldormaToo/moldysnewlink.gif)
There's my fix. Doesn't loop 'cuz of Crappy GIFmaker (aka Game Maker), so can someone fix it?
Title: Re: ZFGC style
Post by: .TakaM on April 03, 2007, 12:08:52 am
wont load in imageready, GIFmaker sucks more than you think

but on the last version, it looks like youve got it playing backwards
Title: Re: ZFGC style
Post by: Sterlin254 on April 03, 2007, 12:21:18 am
(http://i120.photobucket.com/albums/o180/MoldormaToo/moldysnewlink.gif)
There's my fix. Doesn't loop 'cuz of Crappy GIFmaker (aka Game Maker), so can someone fix it?

(http://img458.imageshack.us/img458/4541/moldysnewlinkloopymu2.gif)
(http://img251.imageshack.us/img251/5250/moldeyav9.gif)

I got it to work, but you didn't make it easy >:(. (It had a trailing problem for some reason :S)
Next time, just save the frames separately. I must agree with both of you, GIFmaker FTL :(.

And yes, it is certainly better.
Title: Re: ZFGC style
Post by: NickAVV on April 03, 2007, 12:23:43 am
(http://i120.photobucket.com/albums/o180/MoldormaToo/linkrunnew.png)

I made some changes to make it make a little better, but I get what Taka is saying, it looks like he's walking backwards. And reversing the animation doesn't help.

EDIT: Here's a walking engine in ZFGC style, just for fun. It looks good, no?

http://www.wikiupload.com/download_page.php?id=117017
Title: Re: ZFGC style
Post by: hawthorneluke on April 03, 2007, 12:56:32 am
very sexy :D
and that is why walking sprites aren't really needed, as moving around at that speed in game would be hell lol
(bit of a tile "error" at the bottom right corner though?)
Title: Re: ZFGC style
Post by: Kame on April 03, 2007, 11:56:25 am
Link always runs. He only walks in touch-sensitive games, eg the 3D ones, so that you can walk at varying speeds. And even then, he normally runs.
Title: Re: ZFGC style
Post by: Devy on April 03, 2007, 12:02:56 pm
thats walking not running !
hmm ill give it  shot later when i get home k?
Title: Re: ZFGC style
Post by: Neojume on April 03, 2007, 01:59:07 pm
Nice walking engine, Moldorma ;)
In my opinion it walks only too slow.
So i tried to create to make a walking engine myself.
try it here: http://www.wikiupload.com/download_page.php?id=117456 (http://www.wikiupload.com/download_page.php?id=117456)

Btw, I don't think those walking sprites look that bad.
Title: Re: ZFGC style
Post by: hawthorneluke on April 03, 2007, 02:06:19 pm
the non diagonal speed seems to work alright. but seeing as moldorma seemed to use goodnights walking engine and you just made your quickly, the diagonal movement makes it seems very weird :P
Title: Re: ZFGC style
Post by: Neojume on April 03, 2007, 03:01:29 pm
Yes, I just made it in 5 minutes.. :P
Title: Re: ZFGC style
Post by: NickAVV on April 03, 2007, 07:34:23 pm
Nice area. Bad collisions. :o And yeah, I use Goodnight's great walking engine. Anyways, back on topic. I'm in the mood, so I'm going to make some stuff for the style. See you soon.
Title: Re: ZFGC style
Post by: Kame on April 03, 2007, 08:14:58 pm
Neo, your engine makes link move faster than a freight train. Moldy's is good.
Title: Re: ZFGC style
Post by: hawthorneluke on April 03, 2007, 08:16:21 pm
freight trains are very slow
a meglev shinkansen is more like it >:D
Title: Re: ZFGC style
Post by: NickAVV on April 03, 2007, 08:59:38 pm
Kame could still be correct, he just said "faster than a freight train". He didn't say how much faster. ;) Anyways, I'ma work on sword slashing anims.
Title: Re: ZFGC style
Post by: hawthorneluke on April 03, 2007, 09:01:59 pm
i know very well what he said :(
i really wish i could sprite :/
you guys are making something so awesome and great to look at :D
keep it up ^^
Title: Re: ZFGC style
Post by: NickAVV on April 03, 2007, 09:41:40 pm
This is more complicated than I thought. :P At first I did the entire animation slashing from the wrong direction, and started over. Now I'm fixing up frame 1.

EDIT:
(http://i120.photobucket.com/albums/o180/MoldormaToo/linkslashd.png)

There it is. It's a bit rough, and I'd appreciate if some people who are better than I at spriting could fix it up. Also, I totally couldn't get the left arm, so I left it as a little nub. You should probably fix that too. :P
Title: Re: ZFGC style
Post by: Antidote on April 05, 2007, 03:11:43 am
His arm is a bit stiff try to loosen him up a little bit by making him lunge forward a little more.
Title: Re: ZFGC style
Post by: TCGamer on April 05, 2007, 08:08:07 am
=O

I wish I was a good spriter. I've seen a lot of awesome sprites in this topic.
Title: Re: ZFGC style
Post by: MG-Zero on April 05, 2007, 10:43:12 pm
hmm....is anyone else having some lag problems in GM's room editor w/ these?  Maybe it's just me...or that room...
Title: Re: ZFGC style
Post by: NickAVV on April 05, 2007, 10:51:43 pm
it's just you. I've got no problems. :)
Title: Re: ZFGC style
Post by: MG-Zero on April 05, 2007, 10:59:10 pm
ok then.  On another note, I did some more work on those walls I posted earlier

(http://img.photobucket.com/albums/v83/mastergohan/stonewalls.png)

EDIT: hmm..2 of these seem to need a 1 pixel adjustment..gimmi a bit on that =)

EDIT 2: Fixerzed :O!
Title: Re: ZFGC style
Post by: crispy on April 06, 2007, 07:56:45 pm
hmm....is anyone else having some lag problems in GM's room editor w/ these?  Maybe it's just me...or that room...
yes i have lag in the room editor to. It slows down loads when i try to take off the grid. its not my computer either.
Title: Re: ZFGC style
Post by: MG-Zero on April 06, 2007, 08:29:50 pm
I wonder if it's just a gm7 thing..
Title: Re: ZFGC style
Post by: crispy on April 06, 2007, 08:35:28 pm
I wonder if it's just a gm7 thing..
probaly ohhh man GM.6 was better. less buggy!
Title: Re: ZFGC style
Post by: NickAVV on April 06, 2007, 08:38:54 pm
That's probably it. I use GM6 (GM7 is eeeevil). Anyways, I know there's little to no demand for them, but I'm making a Heart Container and a Heart Piece. I'll post soon. ;)
Title: Re: ZFGC style
Post by: MG-Zero on April 06, 2007, 08:48:27 pm
That's probably it. I use GM6 (GM7 is eeeevil). Anyways, I know there's little to no demand for them, but I'm making a Heart Container and a Heart Piece. I'll post soon. ;)

in that case here's a magic jar =P

(http://img.photobucket.com/albums/v83/mastergohan/magicjar.png)
Title: Re: ZFGC style
Post by: NickAVV on April 06, 2007, 08:49:45 pm
(http://i120.photobucket.com/albums/o180/MoldormaToo/zfgchearts.png)
Done. I was trying to make them look like the ones from TP, all crystalline and stuff.
Title: Re: ZFGC style
Post by: Devy on April 07, 2007, 01:18:51 am
ok so i have a but load of stuff to show today i was manipulating the minish cap link and i thought hey this is easy so i got the zfgc link and animated him walking up and walking down in 2 versions its based off of mc links walking, if people like i will do side views too.. n_n
ok heres walking up:
(http://i141.photobucket.com/albums/r55/lozdoth/zfgclinkrunupgif.gif)
(http://i141.photobucket.com/albums/r55/lozdoth/zfgclinkrunup1sheet.jpg)(http://i141.photobucket.com/albums/r55/lozdoth/zfgclinkstandup.jpg)

ok heres ver 1 walking down
(http://i141.photobucket.com/albums/r55/lozdoth/zfgclinkrundown2gif.gif)
(http://i141.photobucket.com/albums/r55/lozdoth/zfgclinkrundown2sheet.jpg)

and heres ver 2
(http://i141.photobucket.com/albums/r55/lozdoth/zfgclinkrundown1gif.gif)
(http://i141.photobucket.com/albums/r55/lozdoth/zfgclinkrundown1sheet.png)

hope every one likes them bye...  ::)
Title: Re: ZFGC style
Post by: NickAVV on April 07, 2007, 01:22:21 am
Looks incredibly awkward. He looks like he's flailing his legs out to the side. It works on a midget like MC link, but not here.
Title: Re: ZFGC style
Post by: Devy on April 07, 2007, 01:23:45 am
dang it >.<
Title: Re: ZFGC style
Post by: MG-Zero on April 07, 2007, 02:44:08 am
the version 1 anim seems nice and smooth, but his arms and legs are too stubby.  move him arms more like in version 2 and bend his legs
Title: Re: ZFGC style
Post by: Devy on April 07, 2007, 02:47:16 am
sorry i forgot to make the run up anim loop foreever .... XS
Title: Re: ZFGC style
Post by: AoDC on April 07, 2007, 05:11:00 am
Version 1 is very Minish. Version 2 is... Wow... Extremely jumpy.
Title: Re: ZFGC style
Post by: TomPel on April 07, 2007, 06:44:06 am
(http://i120.photobucket.com/albums/o180/MoldormaToo/zfgchearts.png)
Done. I was trying to make them look like the ones from TP, all crystalline and stuff.
(http://img341.imageshack.us/img341/4258/zfgcheartsxb7.png)
Gave it more angle.
Title: Re: ZFGC style
Post by: .TakaM on April 07, 2007, 07:15:22 am
ok so i have a but load of stuff to show today i was manipulating the minish cap link and i thought hey this is easy so i got the zfgc link and animated him walking up and walking down in 2 versions its based off of mc links walking, if people like i will do side views too.. n_n
ok heres walking up:
(http://i141.photobucket.com/albums/r55/lozdoth/zfgclinkrunupgif.gif)
(http://i141.photobucket.com/albums/r55/lozdoth/zfgclinkrunup1sheet.jpg)(http://i141.photobucket.com/albums/r55/lozdoth/zfgclinkstandup.jpg)

ok heres ver 1 walking down
(http://i141.photobucket.com/albums/r55/lozdoth/zfgclinkrundown2gif.gif)
(http://i141.photobucket.com/albums/r55/lozdoth/zfgclinkrundown2sheet.jpg)

and heres ver 2
(http://i141.photobucket.com/albums/r55/lozdoth/zfgclinkrundown1gif.gif)
(http://i141.photobucket.com/albums/r55/lozdoth/zfgclinkrundown1sheet.png)

hope every one likes them bye...  ::)
while its good to see more than 4 frames for an animation, you've made a really weird run cycle
I can see you just moved his legs from the stationary sprite around, the result is his legs don't look like legs, no one runs with their legs pointing out that far, just make them parallel

also, why is you gif such a bad quality, and why did you save the sheet as a jpg? makes them completely useless
Title: Re: ZFGC style
Post by: King Mob on April 07, 2007, 09:03:17 am
The first one is better, just needs to bounce a little less, I reckon. Also, you could look at the way the feet are animated on the child version (facing forward) for reference.

The second one looks like he's ice-skating.
Title: Re: ZFGC style
Post by: crispy on April 07, 2007, 10:03:30 am
mix V1 with V2. V2's arms and V1's legs. i think that would look better  XD
Title: Re: ZFGC style
Post by: Devy on April 07, 2007, 02:39:10 pm
ok ill try tommorow
Title: Re: ZFGC style
Post by: Bboy on April 07, 2007, 02:47:05 pm


The second one looks like he's ice-skating.
I sense a future minigame.
Title: Re: ZFGC style
Post by: Darunia on April 07, 2007, 02:49:51 pm
ok then.  On another note, I did some more work on those walls I posted earlier

(http://img.photobucket.com/albums/v83/mastergohan/stonewalls.png)

EDIT: hmm..2 of these seem to need a 1 pixel adjustment..gimmi a bit on that =)

EDIT 2: Fixerzed :O!
Aren't those MC walls? Sorry if that was already stated. They do look nice though.
Title: Re: ZFGC style
Post by: MG-Zero on April 07, 2007, 03:47:30 pm
ok then.  On another note, I did some more work on those walls I posted earlier

(http://img.photobucket.com/albums/v83/mastergohan/stonewalls.png)

EDIT: hmm..2 of these seem to need a 1 pixel adjustment..gimmi a bit on that =)

EDIT 2: Fixerzed :O!
Aren't those MC walls? Sorry if that was already stated. They do look nice though.

actually i based them off mc walls but they're completley custom
Title: Re: ZFGC style
Post by: .TakaM on April 07, 2007, 03:50:57 pm
I've been meaning to comment on those tiles mgz, sorry for taking so long:

I think you need to make the transition between the second lightest grey and the second darkest grey (halfway down the brick wall) smoother, I don't mean adding a new shade, I mean putting some lighter bricks in the darker part and vice versa

also, it'd be very nice to get some diagonal tiles ;)
Title: Re: ZFGC style
Post by: MG-Zero on April 07, 2007, 10:54:17 pm
Taka, I think I know what you mean...you mean the part where you can see the front of the wall where it suddenly gets dark?  And i'll see what I can do for diagonals =)
Title: Re: ZFGC style
Post by: Devy on April 08, 2007, 06:25:48 pm
k i tried again i think its awesome!
(http://i141.photobucket.com/albums/r55/lozdoth/ZFGCLinkRunDownFinal.png)
sorry no animation
also new link colors
(http://i141.photobucket.com/albums/r55/lozdoth/ZFGCLINKDIFFERENTCOLORS.png)
have fun! ;)
Title: Re: ZFGC style
Post by: NickAVV on April 08, 2007, 07:44:28 pm
Its hard to tell what it will look like without an animated gif version. I think that the feet will look too small, as the standing feet/legs are pretty big.
Title: Re: ZFGC style
Post by: Moldrill on April 08, 2007, 08:04:21 pm
Devy. Why does your Link have no legs? Only MC style has that where the feet comes right out of the tunic. And dont we already have running down animation?
Title: Re: ZFGC style
Post by: Devy on April 08, 2007, 08:08:25 pm
Devy. Why does your Link have no legs? Only MC style has that where the feet comes right out of the tunic. And dont we already have running down animation?
the walking down animation you mean?
Title: Re: ZFGC style
Post by: Moldrill on April 08, 2007, 08:08:58 pm
Yes. Walking down animations.
Title: Re: ZFGC style
Post by: Devy on April 08, 2007, 08:11:01 pm
walking not running
Title: Re: ZFGC style
Post by: NickAVV on April 08, 2007, 08:18:17 pm
Walking looks fine. We don't need running. Take a look at the walking engine I posted a few pages back.
Title: Re: ZFGC style
Post by: Devy on April 08, 2007, 08:19:27 pm
well it shouldnt be 2 framed walking
Title: Re: ZFGC style
Post by: NickAVV on April 08, 2007, 08:23:34 pm
I know, but it doesn't have to be a billion frame running with stub-legs either.
Title: Re: ZFGC style
Post by: Devy on April 08, 2007, 08:27:11 pm
my legs are just as good as yours... >_>
Title: Re: ZFGC style
Post by: Moldrill on April 08, 2007, 08:58:29 pm
Yours doesnt have legs XD
Title: Re: ZFGC style
Post by: .TakaM on April 09, 2007, 01:32:37 am
Walking looks fine. We don't need running. Take a look at the walking engine I posted a few pages back.
are you insane?
we don't need walking, we need running
Title: Re: ZFGC style
Post by: linkw204 on April 09, 2007, 04:52:29 am
wii(M!!) niid walking/running(mostly walking.).Look at MC and LTTP. theyre both walking,but some can argue about that.

I say walking,but made so if the frame speeds high enough,it looks like running.
Devys, is a nice walking thingy,by the way.
Title: Re: ZFGC style
Post by: .TakaM on April 09, 2007, 04:53:49 am
wtf
mc and lttp was not walking

no

no

no
Title: Re: ZFGC style
Post by: linkw204 on April 09, 2007, 05:02:57 am
Oh yes they are.

...
Actually,In MC,he not walking or running,but swaying his hand around like micheal jackson,while taking steps.
Title: Re: ZFGC style
Post by: .TakaM on April 09, 2007, 05:37:39 am
what part of

no

no

no

don't you understand?
Title: Re: ZFGC style
Post by: Moldrill on April 09, 2007, 10:12:25 am
I dont understand why we cant have both walking AND running. :-\
Title: Re: ZFGC style
Post by: .TakaM on April 09, 2007, 10:29:19 am
we can have both sure, but running is far far more important
Title: Re: ZFGC style
Post by: crispy on April 09, 2007, 12:35:52 pm
what part of no one really cares if he runs or walks on LttP or MC!  >:D
Title: Re: ZFGC style
Post by: Neojume on April 09, 2007, 02:07:46 pm
arghhh... Why are we discussing about running or walking, why don't we go make some sprites/tiles?? :P
Title: Re: ZFGC style
Post by: Sir Cyrus on April 09, 2007, 06:02:48 pm
Didn't Goodnight or someone already post some running animations? Then BrokenArrow posted some walking ones...?
Or the other way round...?
Title: Re: ZFGC style
Post by: Devy on April 10, 2007, 12:12:09 am
beter link? (more complicated colors!)
(http://i141.photobucket.com/albums/r55/lozdoth/DEVYSTYLELINK2.png)

he he he
Title: Re: ZFGC style
Post by: NickAVV on April 10, 2007, 12:19:27 am
The original pallet was better... Also, not sure without a gif, but he appears to be iceskating, not walking.
Title: Re: ZFGC style
Post by: Devy on April 10, 2007, 12:20:43 am
hmm.. i based it off of the original pallete and i like the new link so im going to continue it
Title: Re: ZFGC style
Post by: NickAVV on April 10, 2007, 12:22:38 am
Look at how you made the legs lift up almost sideways. That's what people do when they ice-skate. Not walking (or running!)
Title: Re: ZFGC style
Post by: Devy on April 10, 2007, 12:27:50 am
i've never imagined its so hard to animate the legs o.0
Title: Re: ZFGC style
Post by: NickAVV on April 10, 2007, 12:43:00 am
I know. :P I tried myself. But with criticism, anything can be achieved!

...okay, that was unnecessary.
Title: Re: ZFGC style
Post by: TanukiMario on April 10, 2007, 12:47:47 am
Hm, yeah, I didn't notice that 'til Moldorma mentioned it. Interesting...
Title: Re: ZFGC style
Post by: Devy on April 10, 2007, 12:53:59 am
i'm going to steal brokens arrow's legs and put it on my link and it will work
mwuahahah :)
Title: Re: ZFGC style
Post by: Moldrill on April 10, 2007, 01:31:24 am
Ya but your link is terrible. I mean you can make it but no one will use it (except you.) Trust me Devy leave this style alone. Your expertise is in MC. Its clear.
Title: Re: ZFGC style
Post by: Devy on April 10, 2007, 01:35:07 am
Quote
Your expertise is in MC. Its clear.
hmm you think so i think its in lttp and no i wont leave this style alone until i've contributed and it is used >:D
Title: Re: ZFGC style
Post by: NickAVV on April 10, 2007, 01:38:09 am
Maybe try something smaller. Something more simple is bound to be used. For example, my heart container and heart piece are my simple way of contributing.
Title: Re: ZFGC style
Post by: Devy on April 10, 2007, 01:39:35 am
i wanna go big...
Title: Re: ZFGC style
Post by: Moldrill on April 10, 2007, 01:44:20 am
Not to get your hopes down but to get big you have to be good at spriting. Thats all I will say. Now is time for Z's. Goodnight moon. Goodnight window. Goodnight Goodnight. Goodnight Infinitus. Yawn...Goodnight ZFGC...Z Z Z
Title: Re: ZFGC style
Post by: Devy on April 10, 2007, 01:45:13 am
i think i'm great at spriting
Title: Re: ZFGC style
Post by: Kren on April 10, 2007, 02:32:13 am
i think i'm great at spriting
You are funny n_n

Also your recolour is not extrange.. Red link looks like brown link lol Blue Link looks like fierce deity mask also the palette is really bright.
Title: Re: ZFGC style
Post by: .TakaM on April 10, 2007, 03:09:08 am
beter link? (more complicated colors!)
(http://i141.photobucket.com/albums/r55/lozdoth/DEVYSTYLELINK2.png)

he he he

first, there is no credit assigned in this graphical project, the entire credit goes to zfgc as a community.

secondly, when you run, your legs and feet are straight, they don't point off to the sides.

and third, you've made the sprite completely out of style
Title: Re: ZFGC style
Post by: linkw204 on April 10, 2007, 05:34:35 am
I agree with .takam(well THATS a first...)The head sticks out from the rest of the body,and i dont even wanna see how much it wouldnt fit in a mockup.Sorry DeVy,but these sprites suck.You make (somewhat) good ones,but these aint a good example.Try to make a better stump for the tree,and make the lone stump fit the new tree stump you make.

Ill try to continue young link(page 3-7 i think)after a sleep.

Goodnight Goodnight!
Title: Re: ZFGC style
Post by: Devy on April 10, 2007, 03:06:29 pm
alright i stopped it...
Title: Re: ZFGC style
Post by: .TakaM on April 10, 2007, 04:25:19 pm
no no, don't stop spriting, any animations are very appreciated, just there's no need to completely go over the sprite and change the style

I say take another swing at the run cycle, but first go for a run and take note of how your body moves
Title: Re: ZFGC style
Post by: Devy on April 10, 2007, 04:50:02 pm
AWRIGHT .TAKAM!! ^___^

edit:

next attempt

(http://i141.photobucket.com/albums/r55/lozdoth/ZFGCLinkRunDownFinal-1.png)

hehee i used broken arrows legs sorry i cant animate it :(

also does the walk up look good?
(http://i141.photobucket.com/albums/r55/lozdoth/zfgclinkrunup1sheet.jpg)
Title: Re: ZFGC style
Post by: linkw204 on April 10, 2007, 05:23:55 pm
They look better,DeVy,Ill anim and revise later.


Also,what tiles do we currently need?
Title: Re: ZFGC style
Post by: Devy on April 10, 2007, 05:32:30 pm
linkW please make another tree.. ^^
Title: Re: ZFGC style
Post by: .TakaM on April 10, 2007, 05:35:09 pm
yeah, a pine tree would be nice
Title: Re: ZFGC style
Post by: NickAVV on April 10, 2007, 06:58:54 pm
Looks nice Devy, but the running north still seems like your old ones. Good job on south though. ;)
Title: Re: ZFGC style
Post by: Moldrill on April 10, 2007, 07:35:37 pm
At Devy: I will have to see animation to see if it looks good. But it looks pretty good! And the north looks odd. like your old sprites.
Title: Re: ZFGC style
Post by: Devy on April 10, 2007, 09:55:49 pm
ok heres the walking up!
(http://i141.photobucket.com/albums/r55/lozdoth/ZFGCLINKRUNDOWNGIF.gif)
(i know theres a moving shadow  i just gotta remove it
and heres him runnning left
(http://i141.photobucket.com/albums/r55/lozdoth/ZFGCLINKRUNLEFT.png)
(http://i141.photobucket.com/albums/r55/lozdoth/ZFGCLINKRUNLEFTgif.gif)
Title: Re: ZFGC style
Post by: NickAVV on April 10, 2007, 10:00:13 pm
D: Niiiice!

EDIT: To avoid mad mod attacks:

I like it very much. But yeah, the moving shadow thing needs fixin.
Title: Re: ZFGC style
Post by: Devy on April 10, 2007, 10:01:10 pm
D: Niiiice!
thanks

mod edit: please include more content in your posts.  Thanks.
Title: Re: ZFGC style
Post by: MG-Zero on April 10, 2007, 10:02:26 pm
linkW please make another tree.. ^^

un dead tree would be nice :O!

edit: also, this makes me sick, anyone want to try and improve it?

(http://img.photobucket.com/albums/v83/mastergohan/ew.png)
Title: Re: ZFGC style
Post by: Moldrill on April 10, 2007, 11:22:35 pm
Nice work Devy. But walking sideways still looks like skating. BUT forward is great! I will use it for my game!
Title: Re: ZFGC style
Post by: haln on April 11, 2007, 01:52:46 am
Hi everybody!

I know I barely have any posts, but I still want to contribute, after having been around so long and never posting anything.

So, what do you think of my ladder? I don't really draw too much, but here it is.

(http://i6.photobucket.com/albums/y217/haln/Zelda%20Stuff/ZFGCStyleLadder.png)

(I just noticed I made a bunch of mistakes, like having a black pixel where it shouldn't be, and having a 16x15 ladder piece, and a 16x17 ladder piece.... Fixed it all up)
Title: Re: ZFGC style
Post by: Kren on April 11, 2007, 02:13:36 am
Nice work Devy. But walking sideways still looks like skating. BUT forward is great! I will use it for my game!
well, the sideways are that way because devy is not using gravity that well, the head movement is wrong and the feet's movement could use more weight.
Title: Re: ZFGC style
Post by: linkw204 on April 11, 2007, 04:57:50 am
Ich wieß es nicht.
Actually,I do know,and Heres my 2Dont© List:

Title: Re: ZFGC style
Post by: .TakaM on April 11, 2007, 05:36:07 am
what
Title: Re: ZFGC style
Post by: linkw204 on April 11, 2007, 05:39:42 am
I dont know.
Actually,I do know,and Heres my To Do List:
  • Thing to do:Percent done
  • Better Tree Stump:98%
  • Child Link:30%
  • Pine tree:0%
  • seashore:62%


[flaming removed by yo mama]
Title: Re: ZFGC style
Post by: crispy on April 11, 2007, 04:59:48 pm
thats how complete his sprites are! .TakaM's dumb  :o
Title: Re: ZFGC style
Post by: linkw204 on April 11, 2007, 05:02:08 pm
Ich wieß es nicht.
Actually,I do know,and Heres my 2Dont© List:
  • Thing to do:Percent done
  • Better Tree Stump:dun
  • Child Link:35%
  • Pine tree:25%
  • seashore:62%


update?
Title: Re: ZFGC style
Post by: .TakaM on April 11, 2007, 05:03:36 pm
thats how complete his sprites are! .TakaM's dumb  :o
um.. no, I see a post that's first sentence isn't english, then is contradicted in english, followed by a "to don't list"
Title: Re: ZFGC style
Post by: crispy on April 11, 2007, 05:11:22 pm
*Crispy revise's his statment* ... ok maybe takam isent dumb  :P
Title: Re: ZFGC style
Post by: linkw204 on April 11, 2007, 05:31:56 pm
I knew everybody would be stumped by the german,but you should be able to decifer"2Dont© List"

Anything else that needs to be done?
Title: Re: ZFGC style
Post by: .TakaM on April 11, 2007, 05:33:01 pm
how bout some keese?
Title: Re: ZFGC style
Post by: Kame on April 11, 2007, 05:45:13 pm
I knew everybody would be stumped by the german
XD




At least half the people here are european. 9_9
Title: Re: ZFGC style
Post by: TheGrayK on April 11, 2007, 05:53:56 pm
wow .TakaM Friggin Great idea. and by the by that is one amazing tile sheet simply put wowzers. Not sayin it would happen but i wouldnt be suprised if nintendo themselves used this style =) .
oooh we could add the boar things from twilight princess that'd be c00l
Title: Re: ZFGC style
Post by: linkw204 on April 11, 2007, 05:58:08 pm
We as a community could sue nintendo,make a lot of money,buy out zelda,and make all the good fangames real ones! :P


kease,ill try.
speaking of so,what would you guys think if a fangame usin this style was seen by nintendo,and nintendo liked it and made a real zelda game?
Title: Re: ZFGC style
Post by: Malon on April 11, 2007, 06:07:29 pm
I think malonfan is so cool!
I couldn't agree more. XD
J/K (Even though I am awesome )XD

Well, if they made a fangame like that I'd contribute cuz I like zelda and everyone who does could be rich. By that I mean that would be cool. XD
Title: Re: ZFGC style
Post by: linkw204 on April 11, 2007, 06:27:10 pm
I think malonfan is gay!
I couldn't agree more. XD
J/K (Even though I am homosexual )XD

Well, if they made a fangame like that I'd contribute cuz I like zelda and everyone who does could be rich. By that I mean that would be cool. XD
What? I didn't write that!
Title: Re: ZFGC style
Post by: Moldrill on April 11, 2007, 06:37:14 pm
lol at quote change. :D I think we should have some moblins. The ones done a few pages back are okay but a tad big.
Title: Re: ZFGC style
Post by: linkw204 on April 11, 2007, 06:49:12 pm
Did you read the little text?
The moblin from P.43(or whatever)Looked like your sig recolored.
Title: Re: ZFGC style
Post by: Moldrill on April 11, 2007, 06:52:15 pm
o.o; No. My sig is a sprite from the GB Zelda games. ::) The moblin on page 43 or whatever is a moblin... Am I missin something. Moldrill is confused.
Title: Re: ZFGC style
Post by: NickAVV on April 11, 2007, 09:44:25 pm
(http://i120.photobucket.com/albums/o180/MoldormaToo/zfgchearts-1.png)
Better upgrade to my hearts.
Title: Re: ZFGC style
Post by: Moldrill on April 11, 2007, 09:46:08 pm
Treasure Chest sprites anyone?
Title: Re: ZFGC style
Post by: ZoSo on April 12, 2007, 02:15:21 am
(http://i120.photobucket.com/albums/o180/MoldormaToo/zfgchearts-1.png)
Better upgrade to my hearts.
Me likes alot.
Title: Re: ZFGC style
Post by: Sophist on April 12, 2007, 02:43:40 pm
how about you update your sheet TakaM
i might release a new demo for the hell of it, its rather pretty to see it all in action
then again, there isnt really much to implement is there :P
Title: Re: ZFGC style
Post by: .TakaM on April 12, 2007, 02:45:17 pm
because nothing new has been made that I want to make official yet
Title: Re: ZFGC style
Post by: Cassyblanca on April 12, 2007, 04:38:33 pm
People, please keep on topic, there seems to be quite a bit of talk that seems quite unrelated or useless to the topic
Title: Re: ZFGC style
Post by: linkw204 on April 12, 2007, 05:03:31 pm
Takam,this isnt your style.This is as much mine as yours.We all get to decide what goes in.

BTW,keese,can somebody give me an idea of how to make it?I've been playing GB games recently,so....
Title: Re: ZFGC style
Post by: Cassyblanca on April 12, 2007, 05:11:12 pm
Takam,this isnt your style.This is as much mine as yours.We all get to decide what goes in.

BTW,keese,can somebody give me an idea of how to make it?I've been playing GB games recently,so....
Actually, he came up with the idea and is the person in charge of deciding what is accepted and what isn't. He is the one shaping the face of ZFGC style spriting and leading it, you could see him as a sort of "Project Leader" type with this. I think it is his right to decide what does and what doesn't get accepted, linkw.
Title: Re: ZFGC style
Post by: linkw204 on April 12, 2007, 05:31:21 pm
I think this was said a few pages before,but if most peeps want the heart peices in,but takam doesnt,that isnt fair for it not to be in.What the hell.Ill throw together a tileset of every last thing and post it XD
Title: Re: ZFGC style
Post by: Sophist on April 12, 2007, 05:37:12 pm
(http://ssedit.fwsnet.net/chest1.png)
made a crappy chest :(

Title: Re: ZFGC style
Post by: Malon on April 12, 2007, 05:53:38 pm
(http://ssedit.fwsnet.net/chest1.png)
made a crappy chest :(


The one on the right is kinda bad but the one on the left is pretty good.
Title: Re: ZFGC style
Post by: Chon on April 12, 2007, 05:55:35 pm
(http://img338.imageshack.us/img338/1212/chesteq0.png)
Attempted a classic style chest.
Title: Re: ZFGC style
Post by: linkw204 on April 12, 2007, 08:57:28 pm
needed to be done:
snow
lava
rocks
pits
trees
long grass
Title: Re: ZFGC style
Post by: gm112 on April 12, 2007, 09:00:58 pm
Why don't you make these? Seriously, this is an open community thing, not some community requests topic. Although, I have no room to talk because I don't sprite <_<.
Title: Re: ZFGC style
Post by: Fox on April 12, 2007, 09:02:26 pm
needed to be done:
snow
lava
rocks
pits
trees
long grass
Thanks for that, Captain Obvious. And remember this topic is not a REQUEST-topic, but a CONTRIBUTION-topic. Get that straight. Thanks.

Why don't you make these? Seriously, this is an open community thing, not some community requests topic. Although, I have no room to talk because I don't sprite <_<.
You had a point though.

Now let's move on with the topic.
Title: Re: ZFGC style
Post by: linkw204 on April 12, 2007, 09:17:32 pm
I was bringing up a list takam posted on P23.
Title: Re: ZFGC style
Post by: gm112 on April 12, 2007, 09:19:25 pm
I was bringing up a list takam posted on P23.
Even still, .Takam would post that himself, not you. That's not your job now is it?
Title: Re: ZFGC style
Post by: linkw204 on April 12, 2007, 09:25:44 pm
So,who makes what?
Think,gm if I make snow and 2 other people make snow,its time wasted.(duh)
Title: Re: ZFGC style
Post by: gm112 on April 12, 2007, 09:30:01 pm
Not exactly. It would actually help out. Would if you made everything and you sucked at some parts? The other people who made it could possibly be better than you at your flaws. So I did think, perhaps you should think it over before you post :P.

EDIT: By the way, since you said that TAKAM posted what was needed, I meant that you should leave it to TAKAM or the spriters to post it. Just to make that clear.

EDIT #2: Why the spriters? Spriters contributed, not you.
Title: Re: ZFGC style
Post by: linkw204 on April 12, 2007, 11:33:44 pm
I havent posted my stuff yet,sorry.Ill post slightly later.
Title: Re: ZFGC style
Post by: MG-Zero on April 13, 2007, 12:52:36 am
i've made this for personal use, so please dont use it *hint hint* but i'd like some C+C on it.

(http://img.photobucket.com/albums/v83/mastergohan/ganondorf.png)
Title: Re: ZFGC style
Post by: NickAVV on April 13, 2007, 01:14:07 am
I thought that everything made was supposed to be public.. Anyways, he looks a little bit too front-on, his head is kinda pointy instead of round, he seems to not have much shading, and the markings on his robe seem.. unorganized.. (not really the right word for it)? Anyways, I believe he can be salvaged!
Title: Re: ZFGC style
Post by: MG-Zero on April 13, 2007, 01:20:46 am
well i guess now that i think about it, i dont mind people using it since it's very similar to the ww style, but when i start making more changes i'll probably keep that one for myself
Title: Re: ZFGC style
Post by: NickAVV on April 13, 2007, 01:24:57 am
(http://i120.photobucket.com/albums/o180/MoldormaToo/zfgcganondorf.png)

I tried to do some touching up. I made it a bit better, you think? Not perfect of course, but...
Title: Re: ZFGC style
Post by: MG-Zero on April 13, 2007, 01:29:29 am
looks like you beat me to it, although one side of the red symbol should be green.  I think I need to make him look a bit uhh...fatter

edit: there we be =D (http://img.photobucket.com/albums/v83/mastergohan/ganondorf-1.png)
Title: Re: ZFGC style
Post by: .TakaM on April 13, 2007, 02:05:36 am
well i guess now that i think about it, i dont mind people using it since it's very similar to the ww style, but when i start making more changes i'll probably keep that one for myself
yup, zfgc style is public domain
you can ask people not to use, or edit your sprites, but they are allowed to
you agreed to this when you made a sprite in a public style

Takam,this isnt your style.This is as much mine as yours.We all get to decide what goes in.

BTW,keese,can somebody give me an idea of how to make it?I've been playing GB games recently,so....
on the first post of the first page, I state that I will be the judge for this project, and I will enforce some quality control
if you're upset because I won't accept every mediocre sprite, then stop participating
I think this was said a few pages before,but if most peeps want the heart peices in,but takam doesnt,that isnt fair for it not to be in.What the hell.Ill throw together a tileset of every last thing and post it XD
and if you keep up that annoying attitude I'll see to it that you do stop participating
Title: Re: ZFGC style
Post by: Kren on April 13, 2007, 02:29:05 am
well i guess now that i think about it, i dont mind people using it since it's very similar to the ww style, but when i start making more changes i'll probably keep that one for myself
yup, zfgc style is public domain
you can ask people not to use, or edit your sprites, but they are allowed to
you agreed to this when you made a sprite in a public style

Takam,this isnt your style.This is as much mine as yours.We all get to decide what goes in.

BTW,keese,can somebody give me an idea of how to make it?I've been playing GB games recently,so....
on the first post of the first page, I state that I will be the judge for this project, and I will enforce some quality control
if you're upset because I won't accept every mediocre sprite, then stop participating
I think this was said a few pages before,but if most peeps want the heart peices in,but takam doesnt,that isnt fair for it not to be in.What the hell.Ill throw together a tileset of every last thing and post it XD
and if you keep up that annoying attitude I'll see to it that you do stop participating
takam <.< chill out :P, well I recommend you, to post the sprites/tiles you accept in the first post, and if people choose something not from the already mentioned post it is up to them, since quality really matters, that way people can post mediocre stuff, but the creators of the games can choose which to use and which not to use(most probably the ones in the first post), obviously the ones that use mediocre/not accepted sprites will give credit to zfgc, not to the spriter.
Title: Re: ZFGC style
Post by: .TakaM on April 13, 2007, 02:34:35 am
lol
Im quite calm :P just check if I swear, I'm probably not calm

this quality control is because one day, this will be finished and I don't want multiple versions floating round and ill-informed people won't know which is the official set

and really, only a few things have been made for the last 20 or so pages (estimating) and most of the replies have just been "that looks cool", "*this* sucks" etc

there are some things I really want to accept, but I don't think they're finished yet, the multiple link sheets, king mobs alt house tiles etc
Title: Re: ZFGC style
Post by: a Hint of Lime on April 13, 2007, 02:38:05 am
Okay, I'm not really a part of this, but i thought I'd just pop my head in and say one little thing about this issue you seem to be having.

I agree that there needs to be "quality control", which Taka currenty controls alone... but I think he should pick a few more people (who know a thing or two about spriting XD), so there is a more fair system of choosing what stays and what goes.

Giving people options for tiles just makes this seem unorganized, uncoordinated, and plain confusing.  Stick with selecting carefully, but you need more than just taka (no offense intended taka :D)
Title: Re: ZFGC style
Post by: Kren on April 13, 2007, 02:38:35 am
lol
Im quite calm :P just check if I swear, I'm probably not calm

this quality control is because one day, this will be finished and I don't want multiple versions floating round and ill-informed people won't know which is the official set

and really, only a few things have been made for the last 20 or so pages (estimating) and most of the replies have just been "that looks cool", "*this* sucks" etc

there are some things I really want to accept, but I don't think they're finished yet, the multiple link sheets, king mobs alt house tiles etc
I didn't though of that possibility. Then I agree with you, but you will always expect different versions, when this is complete someone will edit it, then another one and another one, you just need this thread as proof that this is the original zfgc style. :P and you are right about the last 20 pages heh, when I returned I was like" o.o WTF 50 pages?!? "then I saw the first post and there was no mayor update, I was expecting to see atleast inside house tiles.
Title: Re: ZFGC style
Post by: .TakaM on April 13, 2007, 02:40:34 am
mmmm, I have been thinking about getting some more people to be judges..
Title: Re: ZFGC style
Post by: Joker on April 13, 2007, 02:46:17 am
I talked to you last night about that Takam, remember..?
If u want me to be one, it's okay for me.
Title: Re: ZFGC style
Post by: linkw204 on April 13, 2007, 02:49:37 am
(http://www2.hku.nl/~roy/zfgc/lava_tile2.PNG)
whats wrong with this,ill fix it.I want this to be in.
Title: Re: ZFGC style
Post by: .TakaM on April 13, 2007, 02:50:17 am
its just the south wall
Title: Re: ZFGC style
Post by: Kren on April 13, 2007, 02:51:44 am
Okay, I'm not really a part of this, but i thought I'd just pop my head in and say one little thing about this issue you seem to be having.

I agree that there needs to be "quality control", which Taka currenty controls alone... but I think he should pick a few more people (who know a thing or two about spriting XD), so there is a more fair system of choosing what stays and what goes.

Giving people options for tiles just makes this seem unorganized, uncoordinated, and plain confusing.  Stick with selecting carefully, but you need more than just taka (no offense intended taka :D)
honestly I prefer taka alone, later there might be some problems, since the judges will select bad things, Takam, is the one who started this, so he alone should be able to decide what fits zfgc style, but it's up to him, I will not use this so dunno what I am doing here XD
Title: Re: ZFGC style
Post by: linkw204 on April 13, 2007, 02:52:55 am
but taka is not the king,and all of the fangames are not his and....


THIS ISNT .TAKAM STYLE




@taka 
1.I'll be a judge,just tell me the standards.
2.Can somebody help me make a south(the wall at the bottom of the screen in the game) and LR wall?
Title: Re: ZFGC style
Post by: .TakaM on April 13, 2007, 02:54:37 am
but I am the king

just look at this graph:
(http://www.businessinnovationinsider.com/images/2006/02/iTunes%20sales%20graph.jpg)
it proves it
Title: Re: ZFGC style
Post by: Joker on April 13, 2007, 02:55:46 am
Can i be the queen ? .... XD
Title: Re: ZFGC style
Post by: a Hint of Lime on April 13, 2007, 02:57:17 am
but taka is not the king,and all of the fangames are not his and....


THIS ISNT .TAKAM STYLE

But it's almost impossible to keep order without a leader, or at least some type of governing body.  If "anything goes", even one of MY sprites could make it into here... and I really can't sprite.  You need somebody to reject. 
Title: Re: ZFGC style
Post by: .TakaM on April 13, 2007, 02:58:01 am
thank you limey, can we please just drop this and get back to work?
Title: Re: ZFGC style
Post by: linkw204 on April 13, 2007, 03:00:48 am

 
1.I'll be a judge,just tell me the standards.
2.Can somebody help me make a south(the wall at the bottom of the screen in the game) and LR wall?

Maybe we should start normal indoors too?
Title: Re: ZFGC style
Post by: a Hint of Lime on April 13, 2007, 03:05:02 am
thank you limey, can we please just drop this and get back to work?

If you insist.  Here's a sprite I've been slaving over for a few hours now...

It's a rock.
(http://img.photobucket.com/albums/v39/dafunkychunk/ITSAROCK.png)
Title: Re: ZFGC style
Post by: linkw204 on April 13, 2007, 03:11:07 am
your an apple.
I fixed the tree(a bit):
I also removed the grass,and made a with and without grass blade version.AND I added a thingy to the platform,so the stilt could be longer.
(http://img186.imageshack.us/img186/2253/125zu9.png)
Child Link,need somebody to do this,i cant do peeps:
(http://img356.imageshack.us/img356/8276/123zn7.png)
Title: Re: ZFGC style
Post by: Sprite Collector on April 13, 2007, 03:12:38 am
I think that the way things have been run is quite fine. .TaKaM has a lot of spriting experience and obviously has an eye for art in general. There isn't a specific "standard" or an example that someone can follow. It has to be something you know and something you can do well. You can't be taught how to judge art. There are only a few of really good spriters on this board that have already found the said talent and can consistently produce a very high level of artwork. Most others are still on the road to becoming that.. which is fine. However, any Average Joe cannot be held responsible for the judging of a style that will define a community. Sure, everyone should have some say, but in the end, it should be left up to the "experts."
Title: Re: ZFGC style
Post by: .TakaM on April 13, 2007, 03:13:07 am
your an apple.
I fixed the tree(a bit):
I also removed the grass,and made a with and without grass blade version.AND I added a thingy to the platform,so the stilt could be longer.
(http://img186.imageshack.us/img186/2253/125zu9.png)
Child Link,need somebody to do this,i cant do peeps:
(http://img356.imageshack.us/img356/8276/123zn7.png)
the asymmetrical tree trunk is better, part of the basis of this style, and it kinda needs a grass tile at the base so it can be AA'd properly to the ground (as objects that connect get AA'd in this style)
the extensions to the bridge's support beams are good, I'll put them in
thank you limey, can we please just drop this and get back to work?

If you insist.  Here's a sprite I've been slaving over for a few hours now...

It's a rock.
(http://img.photobucket.com/albums/v39/dafunkychunk/ITSAROCK.png)
added
Title: Re: ZFGC style
Post by: linkw204 on April 13, 2007, 03:15:43 am
you forgot my stuff.
Title: Re: ZFGC style
Post by: Sprite Collector on April 13, 2007, 03:21:05 am
You forgot to add the rock into the mockup. It's really nice and it should be in there.

(http://i39.photobucket.com/albums/e188/spritecollector2/mockupp.jpg)

It's a great sprite because you can use it to block paths OR to put in the water. I made them glow pink so they look radioactive. Hope you don't mind Limey. =D
Title: Re: ZFGC style
Post by: linkw204 on April 13, 2007, 03:27:12 am
your an apple.
I fixed the tree(a bit):
I also removed the grass,and made a with and without grass blade version.AND I added a thingy to the platform,so the stilt could be longer.
(http://img186.imageshack.us/img186/2253/125zu9.png)
Child Link,need somebody to do this,i cant do peeps:
(http://img356.imageshack.us/img356/8276/123zn7.png)
the asymmetrical tree trunk is better, part of the basis of this style, and it kinda needs a grass tile at the base so it can be AA'd properly to the ground (as objects that connect get AA'd in this style)
the extensions to the bridge's support beams are good, I'll put them in
thank you limey, can we please just drop this and get back to work?

If you insist.  Here's a sprite I've been slaving over for a few hours now...

It's a rock.
(http://img.photobucket.com/albums/v39/dafunkychunk/ITSAROCK.png)
added
ill fix my stump,but yours look like a squigle into the ground with immerse detail.
What needs to be done,be specific.
Title: Re: ZFGC style
Post by: .TakaM on April 13, 2007, 03:31:33 am
just go over what a walk demo needs, obviously we still need a full link sheet, other than that stuff like treasure chests, rupees and hearts that you pick up etc
Title: Re: ZFGC style
Post by: linkw204 on April 13, 2007, 03:34:41 am
I'll try,but i meant the tree XD
Title: Re: ZFGC style
Post by: TanukiMario on April 13, 2007, 06:34:29 am
your an apple.
I fixed the tree(a bit):
I also removed the grass,and made a with and without grass blade version.AND I added a thingy to the platform,so the stilt could be longer.
(http://img186.imageshack.us/img186/2253/125zu9.png)
Child Link,need somebody to do this,i cant do peeps:
(http://img356.imageshack.us/img356/8276/123zn7.png)
the asymmetrical tree trunk is better, part of the basis of this style, and it kinda needs a grass tile at the base so it can be AA'd properly to the ground (as objects that connect get AA'd in this style)
the extensions to the bridge's support beams are good, I'll put them in
thank you limey, can we please just drop this and get back to work?

If you insist.  Here's a sprite I've been slaving over for a few hours now...

It's a rock.
(http://img.photobucket.com/albums/v39/dafunkychunk/ITSAROCK.png)
added
Your joking, you actaully made the rock apart of the sprite sheet? *laughs*  XD
Title: Re: ZFGC style
Post by: King Mob on April 13, 2007, 07:44:38 am
Think,gm if I make snow and 2 other people make snow,its time wasted.(duh)
You mean like this?
(http://img356.imageshack.us/img356/8276/123zn7.png)

(http://img254.imageshack.us/img254/7829/latestlinkcg7.png)

If I may make a suggestion...
.TakaM deletes this entire thread and starts it over again with just the accepted tilesheet. Anyone who's ever contributed anything submits it again in the new thread, OR if someone wants to plough through all 63 pages to compile every sprite/tile that has yet to be completed/accepted and post it all in the new thread, that would extremely helpful. Just a suggestion, obviously, but it's getting difficult to keep track of the unfinished or yet-to-be-accepted stuff and it's gonna lead to duplication...
Title: Re: ZFGC style
Post by: .TakaM on April 13, 2007, 08:02:50 am
I think I'll do that tonight KM, except I'll keep this thread, but un-sticky it and rename it as the discussion topic for wip sprites and tiles, then one sticky thats constantly updated with the latest set
Title: Re: ZFGC style
Post by: Wasabi on April 13, 2007, 08:06:30 am
sounds like a good idea. It's getting really hard to navigate these heap of pages just to find what you want.
Title: Re: ZFGC style
Post by: Sophist on April 13, 2007, 12:52:05 pm
ah the sheet is taking form :)
needs happy (1f), push and jump (can be 1*4f or a rolling 4*4f)
Title: Re: ZFGC style
Post by: Chon on April 13, 2007, 03:05:11 pm
(http://img444.imageshack.us/img444/6757/chestsdc2.png)
Updated my chest..
Title: Re: ZFGC style
Post by: Sophist on April 13, 2007, 03:19:27 pm
not bad at all (big one) but the "opened" sprite has to be fixed...

Title: Re: ZFGC style
Post by: Moldrill on April 13, 2007, 07:48:23 pm
(http://img444.imageshack.us/img444/6757/chestsdc2.png)
Updated my chest..

Good. But...a little big maybe!? Wtf?
Title: Re: ZFGC style
Post by: linkw204 on April 13, 2007, 07:50:56 pm
Remember LTTP's big chest?
Title: Re: ZFGC style
Post by: Moldrill on April 13, 2007, 08:04:04 pm
Yes. Just in lttp when you open a chest you cant see the top part. Get rid of it on both of them. See? http://www.spriters-resource.com/nintendo/zelda/lttp/lttpeasternpalace.png (http://www.spriters-resource.com/nintendo/zelda/lttp/lttpeasternpalace.png)
Title: Re: ZFGC style
Post by: TheRealDragonboy on April 13, 2007, 08:04:42 pm
Sweet! It looks great. I really like this style, It looks like MC and Modern-RPG style (such as Bomberman Land or Megaman Battle Network)

Is there also a ZFGC's own fangame?
Title: Re: ZFGC style
Post by: Sophist on April 13, 2007, 08:14:29 pm
http://www.zfgc.com/index.php?topic=13303.0
though i only seriously worked at it for 2 days
but ill definitely shake some life into it later... when there's something to use :P

EDIT: New demo before end of sunday
will try to implement proper sliding... damnit :P
Title: Re: ZFGC style
Post by: linkw204 on April 13, 2007, 08:19:32 pm
zfgcs own fangame?like a community project?no.
Fangames already using this style?yes.

The big chest is nice,but the small chest looks like its barely open.
Title: Re: ZFGC style
Post by: Moldrill on April 13, 2007, 08:22:10 pm
no. the big chest has a lid. Get rid of it now. And yea im using this for my fangame. Which I havent told anyone about...

Okay my fangame is in design stage still. "The Legend of Zelda - Triforce Crossing" Z1 remake with ZFGC style sprites and a second quest (not the real "SECOND QUEST" from the game though)
Title: Re: ZFGC style
Post by: MG-Zero on April 13, 2007, 09:23:38 pm
Quote
zfgcs own fangame?like a community project?no.

umm...you mean yes?
Title: Re: ZFGC style
Post by: Bboy on April 13, 2007, 09:31:33 pm
Quote
zfgcs own fangame?like a community project?no.


ZFGCCP? Forget that? >_>
Title: Re: ZFGC style
Post by: King Mob on April 14, 2007, 11:24:04 am
Is there also a ZFGC's own fangame?
There is indeed: http://www.zfgc.com/index.php?topic=15403.0 (http://www.zfgc.com/index.php?topic=15403.0)
Title: Re: ZFGC style
Post by: MG-Zero on April 14, 2007, 03:38:56 pm
taka, I still can't believe you added that rock XD
Title: Re: ZFGC style
Post by: Bboy on April 14, 2007, 03:55:30 pm
What about those Zora's? (different versions pgs. 30-32)
Title: Re: ZFGC style
Post by: Moldrill on April 14, 2007, 03:58:26 pm
taka, I still can't believe you added that rock XD

Im pretty sure he really didnt. >.>
Title: Re: ZFGC style
Post by: MG-Zero on April 14, 2007, 04:11:05 pm
look at the tile set on page 1
Title: Re: ZFGC style
Post by: Moldrill on April 14, 2007, 04:13:43 pm
its a joke. Its obviously not really in the style. :P
Title: Re: ZFGC style
Post by: Sir Cyrus on April 14, 2007, 04:58:16 pm
I agree with .takam
Wait...agrEE? What the Hell is this world coming to?
Anyway, I like the new tileset. That rock is awesome.
I VOTE TOMPEL FOR JUDGE!
Title: Re: ZFGC style
Post by: Neojume on April 14, 2007, 05:07:09 pm
For the judge/judges :P and spriters:

these are the tiles that haven't been added to the set, but where submitted:
(http://i154.photobucket.com/albums/s271/neojume/tobejudged.png)

Edit/modify(don't know the difference) them if you like.


Title: Re: ZFGC style
Post by: Sir Cyrus on April 14, 2007, 05:14:55 pm
Wow, a lot of those tiles are really nice.
Surprised to see they weren't added to the original set.
To be honest though, we have enough tiles now to make a nice grassy outdoor area. Just as a friendly suggestion, if anyone wants to do any more outdoor tiles, we should try and do some different styles...like SNOW! :O
Anyway, I want to help out. Anyone have any recommendations for something to try and make? Nothing too complicated, of course...
Title: Re: ZFGC style
Post by: Chon on April 14, 2007, 05:58:42 pm
(http://img443.imageshack.us/img443/3070/chestzay6.png)
Updated..
Title: Re: ZFGC style
Post by: Bboy on April 14, 2007, 06:27:33 pm
The big chest and the heart are very nice.
Title: Re: ZFGC style
Post by: a Hint of Lime on April 14, 2007, 06:43:00 pm
taka, I still can't believe you added that rock XD

Hey!  I worked really hard on that >:0
Title: Re: ZFGC style
Post by: Moldrill on April 14, 2007, 07:01:00 pm
lol. The chests should NOT have an open top. Get rid of the one that has it. It is unnessesary. And the heart looks okay but not great.
Title: Re: ZFGC style
Post by: Chon on April 14, 2007, 08:13:10 pm
lol. The chests should NOT have an open top.
Please show somewhere in the rules that declares chests should not have open tops. :)
If you are referring to LTTP style having no tops when open, this isn't a remake of that style, It's a new style.
I also made ones without the lids so I don't see what the big deal about it is.
Title: Re: ZFGC style
Post by: Sophist on April 14, 2007, 08:45:17 pm
they should but your opened big chest is just bad
the small ones are acceptable and the unopened big one is official art :P

Title: Re: ZFGC style
Post by: Sir Cyrus on April 15, 2007, 12:25:36 am
I'd prefer a chest that still has the top on it, opening it'd go nicely with the whole 'Duh-duh-duh-duuuhhh!' sound.
I love the small chest too, though I'm still not too keen on the opened big chest. The top part looks too flat.
Oh, the <3 is nice too.
Yay,,,,,
Title: Re: ZFGC style
Post by: Moldrill on April 15, 2007, 12:27:53 am
Not only lttp but also gb games. 8)
Title: Re: ZFGC style
Post by: NickAVV on April 15, 2007, 01:18:21 am
(http://i120.photobucket.com/albums/o180/MoldormaToo/zfgc-chest.png)

Took my own stab at a chest. Looks kinda like LTTP I think. :(
Title: Re: ZFGC style
Post by: Bboy on April 15, 2007, 01:48:42 am
A little too much like LttP, but better.
Title: Re: ZFGC style
Post by: .TakaM on April 15, 2007, 03:00:52 am
For the judge/judges :P and spriters:

these are the tiles that haven't been added to the set, but where submitted:
(http://i154.photobucket.com/albums/s271/neojume/tobejudged.png)

Edit/modify(don't know the difference) them if you like.



I don't really want to individually crit everything, and most of it again.
but i can sum pretty much everything there up with; they don't optimize the way 16x16 tiles work, arent versatile or they just look bad

and those flowers are stolen from minish cap.
(http://img443.imageshack.us/img443/3070/chestzay6.png)
Updated..
looking pretty good, just needs a little more refining, and I'd prefer the small chest to be modeled like the large one
heart is pretty good too, the outline just doesn't quite fit in with the style though
(http://i120.photobucket.com/albums/o180/MoldormaToo/zfgc-chest.png)

Took my own stab at a chest. Looks kinda like LTTP I think. :(
the black outlines you've put in the inside of the tile makes it look lttp :P
Title: Re: ZFGC style
Post by: .TakaM on April 15, 2007, 10:52:55 am
ok heres the walking up!
(http://i141.photobucket.com/albums/r55/lozdoth/ZFGCLINKRUNDOWNGIF.gif)
(i know theres a moving shadow  i just gotta remove it
and heres him runnning left
(http://i141.photobucket.com/albums/r55/lozdoth/ZFGCLINKRUNLEFT.png)
(http://i141.photobucket.com/albums/r55/lozdoth/ZFGCLINKRUNLEFTgif.gif)
can you post both sheets and the anims in a better quality please?
Title: Re: ZFGC style Discussion
Post by: .TakaM on April 15, 2007, 11:53:48 am
and here's a product of my boredom, I put the mockup onto moonshell and took a photo:
(http://img184.imageshack.us/img184/580/zeldaih3.png)
Title: Re: ZFGC style Discussion
Post by: Chon on April 15, 2007, 12:20:47 pm
@.TakaM: Damn that looks awesome!

(http://img413.imageshack.us/img413/9089/ffgfib1.png)
Tried to fit the small chest into 16x16, looks a bit squashed though, changed the colours of the metal on the large chest as it resembled LTTP too much, changed the heart and created a Talon.
Title: Re: ZFGC style Discussion
Post by: Neojume on April 15, 2007, 02:25:29 pm
since this is the discussion topic: why isn't the tileset under the 'Finished Graphics' section in the style development topic??
Title: Re: ZFGC style Discussion
Post by: .TakaM on April 15, 2007, 02:30:11 pm
it is o_O
Title: Re: ZFGC style Discussion
Post by: Neojume on April 15, 2007, 02:33:31 pm
It doesn't load on my computer  :huh:

Title: Re: ZFGC style Discussion
Post by: Bboy on April 15, 2007, 02:39:48 pm
Its a X.

It must have taken a while to get all those sprites, you did a good job though.

I'll try and get something together today, any suggestions?
Title: Re: ZFGC style Discussion
Post by: Adomario on April 15, 2007, 02:50:01 pm
and here's a product of my boredom, I put the mockup onto moonshell and took a photo:
(http://img184.imageshack.us/img184/580/zeldaih3.png)
Whoo!! Takam, it's awesome.
I don't understand how you make this, it's a fake?  :o

It's look very good, a game with this or it's make just for the pleasure?
Title: Re: ZFGC style Discussion
Post by: Sterlin254 on April 15, 2007, 03:05:54 pm
It looks very good. A game with this? Or made just for the pleasure?
He simply loaded the mockup images onto his DS, using MoonShell (http://en.wikipedia.org/wiki/Moonshell), and then took a pic.
It's no game ;).
Title: Re: ZFGC style Discussion
Post by: .TakaM on April 15, 2007, 03:07:22 pm
hmm, I cleared my cache and yup, the tiles wouldn't load, imageshack's fault, reuploaded.
Title: Re: ZFGC style Discussion
Post by: Bboy on April 15, 2007, 03:11:32 pm
I decided I'm going to work on some either ice or water tiles.
Title: Re: ZFGC style Discussion
Post by: .TakaM on April 15, 2007, 03:57:20 pm
(http://img59.imageshack.us/img59/3049/dekujo9.gif)
not happy with it, edit it if you want

edit-
you mean the neck of the bottle is too high (do you call it the neck of a bottle in English? you do in Dutch :P )?
it just looks like its facing up, like you can see the neck connect to the.. lid from the bottom
Title: Re: ZFGC style Discussion
Post by: Neojume on April 15, 2007, 04:05:37 pm
ow, yes , I'll try to fix that later
Title: Re: ZFGC style Discussion
Post by: Sir Cyrus on April 15, 2007, 11:10:27 pm
I like it TaKaM, but the animation seems a tad jittery...the hair, hat and body moving forward seem too sudden.
Title: Re: ZFGC style Discussion
Post by: Moldrill on April 15, 2007, 11:13:45 pm
Fixed up your bottle a bit. (http://img.photobucket.com/albums/v56/redwingedavenger/jarjar.png) XD
Title: Re: ZFGC style Discussion
Post by: Sir Cyrus on April 15, 2007, 11:18:28 pm
Bleh. Even for a small sprite, it could use some detail. Maybe some super cool 3D-ish shading?
Title: Re: ZFGC style Discussion
Post by: Moldrill on April 15, 2007, 11:24:07 pm
Yeah. I guess. I dont have time. I gotta find a COPPA form before the days end. I cannot go a single day without ZFGC. :(
Title: Re: ZFGC style Discussion
Post by: .TakaM on April 16, 2007, 03:24:40 am
taka, is this what you meant by transitioning the darker and lighter shades?

(http://img.photobucket.com/albums/v83/mastergohan/stonewallstransitioned.png)
better, I still think you should get rid of the darkest bricks in the middle though
(http://i94.photobucket.com/albums/l84/ssm_04/kir-24.png)
i redid the chest :)
looks actually very good, but kinda out of style, needs to be lighter
Fixed up the magic jar a bit. I think it needs a shadow though. (http://img.photobucket.com/albums/v56/redwingedavenger/jarjar.png)
not any better really
Better, but the wood needs to be browner, it looks rusted too.
only post in the development topic when you have something to submit please
Title: Re: ZFGC style Discussion
Post by: Chon on April 16, 2007, 05:36:15 pm
(http://img384.imageshack.us/img384/1955/hmmmus7.png)
I started out trying to make a deku scrub, but it went a bit wrong so now it's an over sized scrub. :P
Title: Re: ZFGC style Discussion
Post by: Sir Cyrus on April 20, 2007, 04:21:19 pm
(http://img.photobucket.com/albums/v83/mastergohan/stonewallstransitioned-2.png)
I like it! Link fits in there quite nicely:
(http://img114.imageshack.us/img114/9129/lolcoolzordzol0.png)
Title: Re: ZFGC style Discussion
Post by: Neojume on April 24, 2007, 09:49:54 am
some fencing work
(http://i141.photobucket.com/albums/r55/lozdoth/untitled-2.png)
and a well which i cant seem to get the outside right
(http://i141.photobucket.com/albums/r55/lozdoth/wellunfinished.png)

Remember : it's top-down view :P
Title: Re: ZFGC style Discussion
Post by: Sir Cyrus on April 24, 2007, 05:56:11 pm
Gah, this new system is totally confusing and has sucked all the activity out of this thread.
Anyway,the fences don't tile with the horizontal/vertical ones and the well's perspective is off :x
Title: Re: ZFGC style Discussion
Post by: .TakaM on April 24, 2007, 06:07:05 pm
the activity its sucked out wasn't important, it was just hollow compliments.
progress hasn't really slowed down at all, progress has always been slow (and Im not going to get back into making these graphics since I myself have already made atleast two thirds of everything)
just without all the chit chatter you're lead to believe progress has slowed down

anywho, those tiles
personally, I considered diagonal fence tiles a while back.. and decided against them.. first most fences are just squares with 90° angles, secondly they just complicate things and I don't thing they're worth it
the steps kinda look like a step down (pun not intended) from the stone stairs we already have, and yes as others have mentioned, the well does look out of perspective.

check the angle in the stone/wood floor tiles, they accurately depict the exact angle
Title: Re: ZFGC style Discussion
Post by: Devy on April 26, 2007, 10:55:19 pm
grr... this is going slow..
Title: Re: ZFGC style Discussion
Post by: Wasabi on April 27, 2007, 03:56:53 am
Is anyone doing anything on this topic?

by the way, this is the 1000th post in this topic!!! yay!
Title: Re: ZFGC style Discussion
Post by: Neojume on April 27, 2007, 09:12:36 am
yes i'm working on the house
:P
trying to improve ;)
Title: Re: ZFGC style Discussion
Post by: Scooternew on April 28, 2007, 02:46:21 am
Which is the main Link - the tall, grown up one, or Tompel's one?
Title: Re: ZFGC style Discussion
Post by: Wasabi on April 28, 2007, 02:52:18 am
If you're talking about the community project, tompel's one. It's already in the right style, and more animations are being made (I assume) for the sword and shield, that kind of thing. any other projects... well, any, whatever the project uses.
Title: Re: ZFGC style Discussion
Post by: Sir Cyrus on May 01, 2007, 07:01:45 pm
I sprited a pixel for you guys:

(http://img482.imageshack.us/img482/728/pixelih4.png)

Enjoy.
Title: Re: ZFGC style Discussion
Post by: NickAVV on May 01, 2007, 07:16:53 pm
Looks like the most accurate depiction of a black pixel I've ever seen. Nice work.
Title: Re: ZFGC style Discussion
Post by: Sterlin254 on May 01, 2007, 07:18:14 pm
I sprited a pixel for you guys:

(http://img103.imageshack.us/img103/9526/untitled2zm9.gif)

Enjoy.

Woah, please size your images appropriately! That pretty much just killed my browser...

(http://img103.imageshack.us/img103/536/untitled1ex6.jpg)
Title: Re: ZFGC style Discussion
Post by: Dayjo on May 01, 2007, 07:22:36 pm
I sprited a pixel for you guys:

(http://img482.imageshack.us/img482/728/pixelih4.png)

Enjoy.
Not quite got the angle right.
Title: Re: ZFGC style Discussion
Post by: Game maker N00b on May 01, 2007, 08:11:40 pm
I sprited a pixel for you guys:

(http://img482.imageshack.us/img482/728/pixelih4.png)

Enjoy.

You need to fill it with stuff... it looks abit plain...
Title: Re: ZFGC style Discussion
Post by: hawthorneluke on May 01, 2007, 08:46:24 pm
wtf, critics.
i like it :)
infact, im willing to bet that will be used in tons and tons of sprites to come :/
best copyright it now :P
Title: Re: ZFGC style Discussion
Post by: Obsequious Eye on May 02, 2007, 12:24:59 am
I sprited a pixel for you guys:

(http://img482.imageshack.us/img482/728/pixelih4.png)

Enjoy.

You need to fill it with stuff... it looks abit plain...
Needs some AA'ing.
Title: Re: ZFGC style Discussion
Post by: Moldrill on May 02, 2007, 12:38:54 am
Wow. Great sprite. And also. This is going slower than ever before :-X
Title: Re: ZFGC style Discussion
Post by: Faceless on May 02, 2007, 09:46:34 pm
When even the creator loses interest, so too do the masses.
Amen.
Title: Re: ZFGC style Discussion
Post by: BrokenArrow on May 04, 2007, 05:42:14 pm
Time to spice things up then

(http://www2.hku.nl/~roy/zfgc/zfgc_link_wr.gif)

a new 12 FRAMES!!! running animation for the side views (mirror for the left one :P)
This took me one hole day :o
it looks a bit fast, but you can edit the speed in GM

Hope you like it,
   BrokenArrow
Title: Re: ZFGC style Discussion
Post by: Dayjo on May 04, 2007, 06:13:31 pm
Wonderful BrokenArrow! :)
Title: Re: ZFGC style Discussion
Post by: Bludleef on May 04, 2007, 09:13:53 pm
Time to spice things up then

(http://www2.hku.nl/~roy/zfgc/zfgc_link_wr.gif)

a new 12 FRAMES!!! running animation for the side views (mirror for the left one :P)
This took me one hole day :o
it looks a bit fast, but you can edit the speed in GM

Hope you like it,
   BrokenArrow

 XD  Wooties and good job Broken Arrow Keep up the great work!!!
Title: Re: ZFGC style Discussion
Post by: TheGrayK on May 04, 2007, 09:16:53 pm
ha!! that is one nice animation. good job
Title: Re: ZFGC style Discussion
Post by: BrokenArrow on May 05, 2007, 02:07:04 pm
Changed the octorock,
(http://www2.hku.nl/~roy/zfgc/octorock_wc.gif)
(http://www2.hku.nl/~roy/zfgc/OctorockFull.PNG)

Discuss here
Title: Re: ZFGC style Discussion
Post by: NickAVV on May 05, 2007, 03:15:54 pm
Great! But he looks a bit.. pointy at the top. Make him more rounded. ;)
Title: Re: ZFGC style Discussion
Post by: uma on May 05, 2007, 04:37:44 pm
Time to spice things up then

(http://www2.hku.nl/~roy/zfgc/zfgc_link_wr.gif)

a new 12 FRAMES!!! running animation for the side views (mirror for the left one :P)
This took me one hole day :o
it looks a bit fast, but you can edit the speed in GM

Hope you like it,
   BrokenArrow

Your like Disney but with sprite animations!!! Thats so INCREDIBLEY FREAKIN' FLUINT!!!
Title: Re: ZFGC style Discussion
Post by: Fox on May 05, 2007, 10:35:42 pm
I have some messages from .TakaM, concerning the whole project.

"takam would like you (brokenarrow) to head this project from now on"
and
"really nice work on the side run anim"

You heard the man, congratulations BA, do a good job. :3
Title: Re: ZFGC style Discussion
Post by: Wasabi on May 06, 2007, 08:22:01 am
That animation is awesome! Keep it up!
Title: Re: ZFGC style Discussion
Post by: BrokenArrow on May 06, 2007, 11:10:51 am
I edited Devy's well to fit the style:
(http://www2.hku.nl/~roy/zfgc/well_tiles.PNG)
Hope you like it.

First thing I'm gonna do as head of the ZFGC style, is try to write a document on how to sprite in ZFGC style, it will give a clear definition on what the ZFGC style is.
It won't be actual rules, more like guidelines to creating a ZFGC sprite.
it will also have small spriting tricks for people who want to sprite, but say that the can't.
everyone can sprite, just not everybody knows the basics.

Second, I'm no God, nor am i .takaM, I'm just a 19 year old boy doing the best he can.
Don't expect any miracles :p

So, I'll start writing now, and hopefully get everything up in a few days.

Keep on spriting,
   BrokenArrow
Title: Re: ZFGC style Discussion
Post by: Moldrill on May 06, 2007, 02:58:55 pm
You are an inpiration to the team. I will definately start contributing to ZFGC Style...once that uh document is typed up. XD
Title: Re: ZFGC style Discussion
Post by: Darunia on May 06, 2007, 09:39:51 pm
I edited Devy's well to fit the style:
You edited THIS:
(http://i141.photobucket.com/albums/r55/lozdoth/wellunfinished.png)
And change it to THIS?!?
(http://www2.hku.nl/~roy/zfgc/well_tiles.PNG)
I found that pretty strange. Although that well rules! I'll definitly contribute with a little something when I have time.
Title: Re: ZFGC style Discussion
Post by: Kleaver on May 07, 2007, 12:39:45 am
That well looks amazing there dude.
Title: Re: ZFGC style Discussion
Post by: TanukiMario on May 07, 2007, 03:27:39 am
Excellent work on the well! You've really mastered the ZFGC stle better than anyone else possibly! (well other than .Takam  ;))
Title: Re: ZFGC style Discussion
Post by: blackmoon on May 07, 2007, 04:38:42 am
I don't like it! j/k

But how long is this all going to take? It's been four months, and... hey, we have some gorgeous graphics (almost as gorgeous as me!), but... there isn't much. Certainly not enough to work on a game with. Now, don't get me wrong, I understand how long this will take, but... will it work? I mean, it's basically become an uber-realistic system now... *sigh* If I wanted to, I can't use it. I can't sprite on that level, and there isn't enough to edit, so I'm stuck waiting. For each individual item. I mean, the sword and shield hasn't even been done on Link! ;o;

Loving the Zora's.
Title: Re: ZFGC style Discussion
Post by: BrokenArrow on May 07, 2007, 08:39:51 am
But how long is this all going to take? It's been four months, and... hey, we have some gorgeous graphics (almost as gorgeous as me!), but... there isn't much. Certainly not enough to work on a game with. Now, don't get me wrong, I understand how long this will take, but... will it work? I mean, it's basically become an uber-realistic system now... *sigh* If I wanted to, I can't use it. I can't sprite on that level, and there isn't enough to edit, so I'm stuck waiting. For each individual item. I mean, the sword and shield hasn't even been done on Link! ;o;

I think this will never be completely finished...
Every fan game has different items, and will need new custom sprites that haven't been made yet.

Look at LttP, even though that style was made 16 years ago, people still make additional sprites.

What I'm gonna try do do is get some basics done, by basics i mean:
    - Link, with sword, shield and some basic animations (running, climbing, pick up, throw, attacking, defending)
    - One Overworld tile set (expanding on .takaM's tilesheet)
    - One Dungeon tile set
    - Basic enemies (5 or less)
    - some NPC's

Thats all I'm gonna try to get done within at least 6 months, because we can't expect ourselves to make a complete set, we're no Nintendo or Capcom.
Once the basics are done, we'll think of whats next.

And you CAN sprite on that level, everyone can, all you need is the ZFGC style guide and some common sense.

ZFGC style guide
http://www2.hku.nl/~roy/zfgc/ZFGCstyleGuide.doc (http://www2.hku.nl/~roy/zfgc/ZFGCstyleGuide.doc)

I must admit that it's not much yet, but this is the main stuff.
If you have any more info you would like to have in the document PM me.
A small character tutorial is in the making.

WoW, now thats what i call a big post,
    BrokenArrow   
Title: Re: ZFGC style Discussion
Post by: Wasabi on May 08, 2007, 07:29:51 am
Your guide is great brokenarrow, even novice spriters like me should be able to produce some resonable sprites with this!
Referencing... why didn't I think of that before o_O?

Aaaaaannndd...

Thanks for the inspiration!
Title: Re: ZFGC style Discussion
Post by: BrokenArrow on May 08, 2007, 01:49:17 pm
ThnQ, also finished the first character tutorial
http://www2.hku.nl/~roy/zfgc/ZFGCcharacterTutorial.doc (http://www2.hku.nl/~roy/zfgc/ZFGCcharacterTutorial.doc)

this is the sprite from the tut
(http://www2.hku.nl/~roy/zfgc/Talon.PNG)

enjoy,
   BrokenArrow
Title: Re: ZFGC style Discussion
Post by: Atrius on May 08, 2007, 04:07:12 pm
Hmm... Looking at the top of Links cap, I think the top of Talon's head might be a little bit off.  Other than that I think it looks great.

(http://img.photobucket.com/albums/v698/AtriusV/Random%20Screens/HeadCompare.png)

The Talon on the right is my proposed edit.
Title: Re: ZFGC style Discussion
Post by: Sophist on May 08, 2007, 05:55:31 pm
What I'm gonna try do do is get some basics done, by basics i mean:
    - Link, with sword, shield and some basic animations (running, climbing, pick up, throw, attacking, defending)
    - One Overworld tile set (expanding on .takaM's tilesheet)
    - One Dungeon tile set
    - Basic enemies (5 or less)
    - some NPC's

if you can do all that, no less
ill code the game myself
Title: Re: ZFGC style Discussion
Post by: Wasabi on May 09, 2007, 07:04:13 am
here's a coupe of hay bales I made. personally I like the recolour.
original                                     recolour
  (http://img183.imageshack.us/img183/9140/haybale1ae4.png)                                        (http://img510.imageshack.us/img510/2581/haybale2hr5.gif)

If anyone likes them I can make a whole set of farmyard tiles.
Title: Re: ZFGC style Discussion
Post by: Dayjo on May 09, 2007, 09:06:34 am
here's a coupe of hay bales I made. personally I like the recolour.
original                                     recolour
  (http://img183.imageshack.us/img183/9140/haybale1ae4.png)                                        (http://img510.imageshack.us/img510/2581/haybale2hr5.gif)

If anyone likes them I can make a whole set of farmyard tiles.
To be brutal... that is pretty awful. Did you try putting on the mockup?
Title: Re: ZFGC style Discussion
Post by: Neojume on May 09, 2007, 05:59:05 pm
Tried to make a triangle (timpanon?) on the roof
(http://i154.photobucket.com/albums/s271/neojume/huis3.png)
 
Title: Re: ZFGC style Discussion
Post by: Sophist on May 09, 2007, 07:10:22 pm
even though its a little jagged its pretty good designed
Title: Re: ZFGC style Discussion
Post by: Obsequious Eye on May 09, 2007, 09:56:30 pm
pretty nice, but it seems to throw the perspective off...
Title: Re: ZFGC style Discussion
Post by: BrokenArrow on May 11, 2007, 09:19:56 am
Hmm... Looking at the top of Links cap, I think the top of Talon's head might be a little bit off.  Other than that I think it looks great.

Please remember that there are no solid rules, the top of the NPC heads don't all have to be the same as link's.
but you are right about Talon's, his heads looks a lot rounder in your edit, so will keep yours  ;)

here's a coupe of hay bales I made. personally I like the recolour.
original                                     recolour
  (http://img183.imageshack.us/img183/9140/haybale1ae4.png)                                        (http://img510.imageshack.us/img510/2581/haybale2hr5.gif)

If anyone likes them I can make a whole set of farmyard tiles.
To be brutal... that is pretty awful. Did you try putting on the mockup?

@ Blue_chu_jelly: It's a good start, i like the colors, but i think you used the wrong rule set... a bale of hay is an object (like the bushes and pots) its not part of the terrain. So it needs some black lines.

@ Dayjo: Please try and use arguments if you don't like a sprite. This way the creator can see what you think is wrong with it and edit his sprite.

Tried to make a triangle (timpanon?) on the roof
(http://i154.photobucket.com/albums/s271/neojume/huis3.png)
 

Obsequious Eye is right, the perspective is a bit off, I don't know exactly how to fix it... but,
the light seems to come from the left, so maybe it'll look better if you made he right side of the timpanon darker.
[/quote]

Edit: I looked some more at your pic, and noticed that the lines of the triangle are a bit off
(http://www2.hku.nl/~roy/zfgc/my_guess.PNG)
the upper line is your line, the bottom line is mine.

as you can see, your looks a lot more jagged. When pixeling there are some lines you shouldn't use to avoid jaggyness(?) Here's a site that explains it a little:
http://www.derekyu.com/extras/pixel03.html (http://www.derekyu.com/extras/pixel03.html)
Title: Re: ZFGC style Discussion
Post by: Devy on May 11, 2007, 11:47:24 am
why the double post?
Title: Re: ZFGC style Discussion
Post by: BrokenArrow on May 11, 2007, 01:19:45 pm
Sorry, must have hit the quote button, instead of the modify button  :P
deleted the older one
Title: Re: ZFGC style Discussion
Post by: Wasabi on May 11, 2007, 02:42:34 pm
@ Dayjo: no, I didn't try it in the mockup (I know I should of) but that i was lazy. next time I'll put it in the mockup. and also I did notice i've got the perspective a little wrong, so I'll mod it when I have time. Like I said a while ago, I'm still learning to sprite.

@ brokenarrow: well I couldn't decide on the rule set to use, but ended up using the terrain set, as I thought of it more as a scenic object rather than an actual object, so I used those rules instead. I'll try and fix it up a little, when I have time. I did use a reference  this time :).
Title: Re: ZFGC style Discussion
Post by: Dayjo on May 11, 2007, 03:10:01 pm
@ Dayjo: no, I didn't try it in the mockup (I know I should of) but that i was lazy. next time I'll put it in the mockup. and also I did notice i've got the perspective a little wrong, so I'll mod it when I have time. Like I said a while ago, I'm still learning to sprite.
Didn't mean to sound harsh or anything, sorry I didn't give more constructive criticism, I will next time :).
Title: Re: ZFGC style Discussion
Post by: Wasabi on May 11, 2007, 03:27:45 pm
not worried, I've had worse.
Title: Re: ZFGC style Discussion
Post by: Devy on May 30, 2007, 12:55:22 pm
Just to tell every one to cange the raised land and lower land tiles because the perspective is out of order
when you look at a view from top down it is impossible to see the back side of an object...
something like

  [crappy ascii]
  __________________
|                             |
|                             |
|                             |
|__________________|
| ~~~~~~~~~~~~  |
|                             |
|``````````````````|
--------------------------
Title: Re: ZFGC style Discussion
Post by: Linky628 on June 19, 2007, 03:37:08 am
Sorry If I\'m grave digging or something,but what would happen if somebody incorporated this style into their non Zelda game(obviously not using the link sprite,but using like,the cliff,grass...)and sold it,but still gave credit?

What if the game was a big hit?
Title: Re: ZFGC style Discussion
Post by: cb43569 on June 19, 2007, 12:13:45 pm
Sorry If I\'m grave digging or something,but what would happen if somebody incorporated this style into their non Zelda game(obviously not using the link sprite,but using like,the cliff,grass...)and sold it,but still gave credit?

What if the game was a big hit?

If it was a big hit, that would be even worse ::). Freeware games only.
Title: Re: ZFGC style Discussion
Post by: BrokenArrow on June 22, 2007, 08:17:33 am
All sprites and tiles may not be used for commercial games.
and personally i wouldn't like to see it being used in a non-zelda game, it would just be wrong...

the inside perpective is finally done, it's quite simple but you create really cool stuff
(http://www2.hku.nl/~roy/zfgc/inside_tileset.PNG)
Castle Tiles:
(http://www2.hku.nl/~roy/zfgc/castle_test.PNG)

made by me, with .TakaM's approval

p.s. sorry that it took so long, but you try making this while working on an Xbox360 project :p
Title: Re: ZFGC style Discussion
Post by: TomPel on June 22, 2007, 08:27:22 am
My boy, that is simply great! Damn, I gotta start spriting something... :D
Title: Re: ZFGC style Discussion
Post by: Benito on June 22, 2007, 08:44:47 am
Wow I had almost forgotten about this project and I'm loving the chosen indoors perspective, nice work man!
Title: Re: ZFGC style Discussion
Post by: MG-Zero on June 22, 2007, 02:33:01 pm
Wow you just put my tiles to shame XD

This looks like it'll make interior tiles easier to tile, Looks like I can start working again =)
Title: Re: ZFGC style Discussion
Post by: Bboy on June 23, 2007, 06:41:59 pm
Awesome castle tiles... maybe I'll make some.
Title: Re: ZFGC style Discussion
Post by: a Hint of Lime on June 23, 2007, 06:43:39 pm
Wow Arrow, those are some fantastic tiles.   Good work :)

(by the way what 360 project are you working on?)
Title: Re: ZFGC style Discussion
Post by: Kren on June 23, 2007, 09:30:27 pm
hmm, Are you working for blake? Also, I like the inside tiles but the palette doesn't go with the outside tiles IMO.
Title: Re: ZFGC style Discussion
Post by: dehvknull on June 23, 2007, 10:05:03 pm
It's even better than MC style. I like my personal style more, but that's just me.
Title: Re: ZFGC style Discussion
Post by: pichuscute on July 12, 2007, 04:37:30 am
i tried to make a gossip stone, but i don't sprite so it probably isn't that great, tell me how it is, tho...(http://img400.imageshack.us/img400/3834/gossipfx9.gif) (http://imageshack.us)i think the colors need changed
Title: Re: ZFGC style Discussion
Post by: Moldrill on July 12, 2007, 04:53:50 am
It looks MC Style and I cant really see the design too well. Other than that good job.
Title: Re: ZFGC style Discussion
Post by: pichuscute on July 12, 2007, 05:08:35 am
well i fixed the design, made it darker, and i'll try to redo it to get the style more ZFGC-ish.(http://img184.imageshack.us/img184/3351/gossipsx3.gif) (http://imageshack.us)
made a smaller one that i kinda like better, here...(http://img169.imageshack.us/img169/1363/gossip2mx1.gif) (http://imageshack.us)
Title: Re: ZFGC style Discussion
Post by: cuff on July 12, 2007, 09:45:40 am
what are u making this for
Title: Re: ZFGC style Discussion
Post by: BrokenArrow on July 12, 2007, 11:49:38 am
good to know I'm not the only one still working on ZFGCstyle, i was beginning to feel lonely.

about the sprite:
 - you got the basics down, but you tottaly missed out on the colors, if you try sticking to the original 
   palette it would probably fit in better.
 - second, i wanna say that since were creating a new style, you don't have to be limited to original
   designs

i could resist making one myself:
(http://www2.hku.nl/~roy/zfgc/gossip_stone.PNG)
as you can see, its missing a mouth, but i liked this cleaner version a lot better then the one i made that had a mouth.
Title: Re: ZFGC style Discussion
Post by: pichuscute on July 12, 2007, 06:19:51 pm
nice job brokenarrow and i new the colors needed changed. man i like yours way better, but it seem a little bare w/out the mouth and drop thing off the eye(i only had it in my 1st one)
cuff-i was making the gossip stone for an OoT remake thats in my sig and decided to post it.
Title: Re: ZFGC style Discussion
Post by: Wasabi on July 12, 2007, 11:39:41 pm
cheer up people, king mob said he'll focus on this a little more after z3. We do need to finish this, otherwise it was just a big waste of time.
Title: Re: ZFGC style Discussion
Post by: pichuscute on July 13, 2007, 12:26:41 am
ive made some shallow water, really simple, but ya i needed some. i changed the original color of the water and made it a bit lighter but included the original color just in case, here it is(http://img181.imageshack.us/img181/2395/shallowwatertq1.gif) (http://imageshack.us)
im also workin on rupees... have they been done yet?
Title: Re: ZFGC style Discussion
Post by: pichuscute on July 13, 2007, 12:51:24 am
srry fer double postin but, I made 2 kinds of rupees, they r both red because red works best with the palette, but with my first one, i just couldnt get the palette to work so i kept my own colors......(http://img154.imageshack.us/img154/2092/rupee1vj6.gif) (http://imageshack.us)
my second is much smaller, its on its side and works w/ the palette...............(http://img481.imageshack.us/img481/4149/rupee2dc8.gif) (http://imageshack.us)
Title: Re: ZFGC style Discussion
Post by: Wasabi on July 13, 2007, 12:57:19 am
the water seems alright, good job.
the rupee's shape seems a bit off though... it seems too sharp.
Title: Re: ZFGC style Discussion
Post by: pichuscute on July 13, 2007, 12:58:31 am
both rupees? or the second?
Edit: well i redid the second rupee and i like it alot better, but im not sure if it fits the style(http://img154.imageshack.us/img154/9615/rupee3ut9.gif) (http://imageshack.us)
EDIT: finished the rest of the colors of rupees but, i had 2 use new colors on the blue and like one new color in the yellow, well here(http://img248.imageshack.us/img248/5151/rupeesir8.gif) (http://imageshack.us)
Title: Re: ZFGC style Discussion
Post by: Moldrill on July 13, 2007, 04:49:01 am
The rupees are a pretty good start. The shallow water looks a bit like stone. Make it more, watery of a color. :P
Title: Re: ZFGC style Discussion
Post by: pichuscute on July 13, 2007, 06:57:51 am
there isnt a light blue color in the palette so i couldnt do anything about the colors i tried others but they didnt fit so i kept the color i had, but i like it the way it is. unless some1 can detail it or fix the color i think its ok
EDIT:also tried a magic jar but i dont like it very much(http://img215.imageshack.us/img215/7067/magicjaryz5.gif) (http://imageshack.us)
some1 will probably need to fix it if u guys need 1
Title: Re: ZFGC style Discussion
Post by: Neojume on July 13, 2007, 09:37:34 am
Tried to make some rupies ;)
(http://i154.photobucket.com/albums/s271/neojume/rupies.png)
What do you think?
btw, the green orange/red and purple are from the original palette.
Title: Re: ZFGC style Discussion
Post by: Kevin-1990 on July 13, 2007, 10:05:49 am
I tried some chickens
(http://i38.photobucket.com/albums/e115/hand-of-blood/Chicken.png)
hope they haven't been done before
Title: Re: ZFGC style Discussion
Post by: Moldrill on July 13, 2007, 11:04:37 am
The Cuccoos look wierd and they dont fit the style. There should not a full black outline on him.
Title: Re: ZFGC style Discussion
Post by: .TakaM on July 13, 2007, 11:28:47 am
nice work neojume, and a good start kevin.
Very happy to see some other members contributing :)

Moldrill, it's time you submitted something ;o
Title: Re: ZFGC style Discussion
Post by: Kevin-1990 on July 13, 2007, 11:42:35 am
well I just wanted to give it a try
Title: Re: ZFGC style Discussion
Post by: Neojume on July 13, 2007, 12:50:17 pm
I made some lava tiles.. Not quite happy with them... :huh:
But which one is better??
(http://i154.photobucket.com/albums/s271/neojume/lava.png)
Title: Re: ZFGC style Discussion
Post by: cb43569 on July 13, 2007, 12:51:43 pm
What's the difference?
Title: Re: ZFGC style Discussion
Post by: Windy on July 13, 2007, 01:01:23 pm
i'd say left
Title: Re: ZFGC style Discussion
Post by: Dayjo on July 13, 2007, 03:04:34 pm
Yeah I would say left. Adding some bubbles and maybe like floating rocks would look sweet :)
Title: Re: ZFGC style Discussion
Post by: BrokenArrow on July 13, 2007, 09:47:07 pm
Neojume, your rupees look great
Kevin, your chicken look good,
the only things wrong with it are:
    A - its to big compared to link
    B - to much use of black, try using some more viberant colors.

(http://www2.hku.nl/~roy/zfgc/inside_tileset_house.PNG)
btw, what do you guys think of the design for the inside of a house????
Title: Re: ZFGC style Discussion
Post by: shanech on July 13, 2007, 10:21:04 pm
Neojume, your lava tiles on the left are pretty sweet. I would love to see someone make animated 'lava bubbles' bursting or something... lol, similiar to Dayjo's suggestion.

BrokenArrow, I like your 'inside house' tiles. I think it's a great touch how you have sparse floor boards showing.

These ZFGC style graphics are looking great. Keep up the good work everyone who is working on this!
Title: Re: ZFGC style Discussion
Post by: Dayjo on July 14, 2007, 12:39:07 am
Well there were already some lava bubbles here:
(http://www2.hku.nl/~roy/zfgc/lava_tile2.PNG)
Title: Re: ZFGC style
Post by: Faldomar on July 14, 2007, 02:11:13 am
ok heres the walking up!
(http://i141.photobucket.com/albums/r55/lozdoth/ZFGCLINKRUNDOWNGIF.gif)
(i know theres a moving shadow  i just gotta remove it
and heres him runnning left
(http://i141.photobucket.com/albums/r55/lozdoth/ZFGCLINKRUNLEFT.png)
(http://i141.photobucket.com/albums/r55/lozdoth/ZFGCLINKRUNLEFTgif.gif)
I like this run animation, it resembles TP and looks fantastic to me. XD
Title: Re: ZFGC style
Post by: Krynn on July 14, 2007, 02:25:36 am
ok heres the walking up!
(http://i141.photobucket.com/albums/r55/lozdoth/ZFGCLINKRUNDOWNGIF.gif)
(i know theres a moving shadow  i just gotta remove it
and heres him runnning left
(http://i141.photobucket.com/albums/r55/lozdoth/ZFGCLINKRUNLEFT.png)
(http://i141.photobucket.com/albums/r55/lozdoth/ZFGCLINKRUNLEFTgif.gif)
I like this run animation, it resembles TP and looks fantastic to me. XD
That doesn't remind me of TP much... not at all >_<
Title: Re: ZFGC style Discussion
Post by: Faldomar on July 14, 2007, 02:28:09 am
Uhh go play the game again, pay attention to his down running animation, it's the same looking as the down animation above.
Title: Re: ZFGC style Discussion
Post by: Krynn on July 14, 2007, 02:34:56 am
Uhh go play the game again, pay attention to his down running animation, it's the same looking as the down animation above.
It was just the arms that didn't really remind me of it... I can see the resemblance of the legs though.
Title: Re: ZFGC style Discussion
Post by: MG-Zero on July 14, 2007, 04:52:32 pm
The interiors look great =)  I'm just having a bit of trouble tiling them, the two sets are too close to each other.
Title: Re: ZFGC style Discussion
Post by: Neojume on July 14, 2007, 07:06:25 pm
I made a rupie animation... These are only the frames.. if someone can make it into an animated gif :)
(http://i154.photobucket.com/albums/s271/neojume/RupieStrip.png)
Title: Re: ZFGC style Discussion
Post by: Piks on July 15, 2007, 12:15:23 am
Sure thing, Neojume.

(http://img399.imageshack.us/img399/3389/rupeeanimationud4.gif)
Sorry about the crappy quality. >_<

And Devy, great walking animation.   :D  Fits the style perfectly. Although I think the hat should flop a little, like in TP.

~Piks
Title: Re: ZFGC style Discussion
Post by: Neojume on July 15, 2007, 09:57:58 am
Thanks Piks ;)
Now I've got to learn that myself XD
Title: Re: ZFGC style Discussion
Post by: Kame on July 22, 2007, 07:13:07 pm
There are some sites online you can do it on for free.

Repost from discussion thread for comments:

I posted these in a ZFGCCP topic, but they got zero attention, so I'll post them here, as they're ZFGC style, obviously. New young Link sprites.. finished side and rear views, still working on front animations, then I'll start on the side and rear ones.

(http://img207.imageshack.us/img207/3610/zfgcstyleylinkau6.png)

Comments, please. ^_^
Title: Re: ZFGC style Discussion
Post by: pichuscute on July 23, 2007, 02:05:31 am
i likem but not the left one. too pointy in the face, but there good
Title: Re: ZFGC style Discussion
Post by: Moldrill on July 23, 2007, 02:28:50 am
There are some sites online you can do it on for free.

Repost from discussion thread for comments:

I posted these in a ZFGCCP topic, but they got zero attention, so I'll post them here, as they're ZFGC style, obviously. New young Link sprites.. finished side and rear views, still working on front animations, then I'll start on the side and rear ones.

(http://img207.imageshack.us/img207/3610/zfgcstyleylinkau6.png)

Comments, please. ^.^

I like the original Young Link better.

*PS. a little game. Cookies for whoever finds out what I edited in My Kame Quote. Ku ku ku...*
Title: Re: ZFGC style Discussion
Post by: uma on July 23, 2007, 02:50:50 am
You changed ^_^ to ^.^.

Yeah.
Title: Re: ZFGC style Discussion
Post by: Moldrill on July 23, 2007, 02:56:56 am
*Drilly hands Uma some cookies*

*Uma begins munching delightfully*

Uma: Neigh! Whinny! :3

Drilly: *grabs a few cookies himself* Munch munch... I dont like the rupee to much either! >:U ...munch munch.
Title: Re: ZFGC style Discussion
Post by: uma on July 23, 2007, 03:03:23 am
Cookies is good! :3

Anyways, I personally like the old child Link... The new one looks too much like adult Link.
Title: Re: ZFGC style Discussion
Post by: Kame on July 23, 2007, 03:16:13 am
OK. I don't care, I agree about the face, but I'll keep working on them in case other people want them, even though I know tiles are more important >_<
Title: Re: ZFGC style Discussion
Post by: pichuscute on September 22, 2007, 01:00:27 am
srry 4 postin but is this dead?, cuz i was kinda lookin forward to using these in my game
Title: Re: ZFGC style Discussion
Post by: Kren on September 22, 2007, 01:19:04 am
no it's not  dead, people don't want to work on this thats all, but if you want to continue or use it you are allowed..
Title: Re: ZFGC style Discussion
Post by: pichuscute on September 22, 2007, 01:29:04 am
well im kinda really bad and theyve ignored some of my stuff
Title: Re: ZFGC style Discussion
Post by: pichuscute on November 07, 2007, 01:32:45 am
about the update broken arrow did in the other topic, its nice, i like the bed and table, but the table's a little bleh... maybe a tablecloth? but its still great, oh and i guess this counts 4 double postin so srry
EDIT:BLEHHH..... This is an edit I did, I can't think of a good way to make a tablecloth... but I tried(I suck). My window doesn't fit right either but I tried. I just can't seen to sprite the style very well. This looks bad but i'll post it, here.(http://img460.imageshack.us/img460/6090/myedituq8.gif)
Title: Re: ZFGC style Discussion
Post by: Wasabi on November 07, 2007, 05:48:19 am
umm, I thought we were using MC style now?
Title: Re: ZFGC style Discussion
Post by: .TakaM on November 07, 2007, 06:16:26 am
you thought zfgc style was using mc style?
...what the !@#$%?
Title: Re: ZFGC style Discussion
Post by: BrokenArrow on November 07, 2007, 09:32:36 am
you thought zfgc style was using mc style?
...what the !@#$%?

I think he means that they where using Minish Cap style for the ZFGC community project instead of ZFGCstyle :p

But just to let you know, ZFGCstyle is not dead yet, it's just very slow.
I hope more people will get interested and contribute when i finish the link sheet, but thats gonna take some time :p and even then we still need some dungeon themed tiles.

I figured, the only way this style is ever going to be finished is by making a small game and just sprite what ever i need, so thats what I'm doing right now. Just a small 1 dungeon zelda game with maybe some mini-games. Maybe then this will finally be finished (or finished enough so more people use ZFGCstyle)

btw, pichuscute, I'll take your advise and make a window and a table-cloth.
Title: Re: ZFGC style Discussion
Post by: Moldrill on November 07, 2007, 07:54:21 pm
As for BA's new enemy sprites, they all seem great, but a bit big on everything except the leevers and the octoroks.
Title: Re: ZFGC style Discussion
Post by: pichuscute on November 07, 2007, 10:43:48 pm
awesome, i was trying to make a OoT remake w/ these, but i can't sprite so it hasn't gone far, but since your making 1 and can sprite, thats perfect. good luck, too XD
also, i agree about the enemies, there a little big.
Title: Re: ZFGC style Discussion
Post by: BrokenArrow on November 08, 2007, 12:24:52 pm
I disagree with the size being to big.
I just thought it would be awesome to fight bigger enemies. Beside new style, new designs
plus, the "like like" should be able to "eat link" :p (or his shield, or his rupees)
Title: Re: ZFGC style Discussion
Post by: pichuscute on November 08, 2007, 09:36:38 pm
oh, thats a likelike, it looks like a big medicine pot, like the one the witch has in ALttp, don't make the bottom of it look like its a tree stump, but the sizes are ok now that I've gotten a better look at it. the only thing thats too big is the bat. but the rest are fine.

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