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Author Topic: ZFGC style Discussion  (Read 170728 times)

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Re: ZFGC style
« Reply #60 on: February 01, 2007, 01:48:25 pm »
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honestly.. I can't be bothered making a list because there is so much.. just think of the basics.

pots, boxes, beds, trees, caves, stairs, paths etc
just look at any zelda game, or any game really
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Raen

Are you retarded or something?
Re: ZFGC style
« Reply #61 on: February 01, 2007, 01:54:26 pm »
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This is an awesome idea. I myself have gotten a bit tired of the same old styles, and this could really rejuvenate some fan games. Keep it up, I may try an contribute, but I'm not the best pixel artist.
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And yes, this is Acid Rain.
Re: ZFGC style
« Reply #62 on: February 01, 2007, 02:10:25 pm »
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I like the diea, and it gives me something to do, I'll try and sprite something later.
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.TakaM was here.
Quote
so my friend stole a giant bag of ketchup out of the ketchup pumping things and brought it to our table and we took it in the bathroom and i smashed it over the sink and kicked it around the bathroom and smeared it everywhere and we all took turns kicking the ketchup out of it and when we were done it looked like an african village was murdered in the bathroom
XFD.
  • Awesome Land
Re: ZFGC style
« Reply #63 on: February 01, 2007, 02:37:31 pm »
  • Master Of Disaster
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honestly.. I can't be bothered making a list because there is so much.. just think of the basics.

pots, boxes, beds, trees, caves, stairs, paths etc
just look at any zelda game, or any game really
... I can't believe I forgot those... o_o
EDIT: Finished with fence

« Last Edit: February 01, 2007, 04:17:21 pm by TomPel »
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.TakaM was here
  • Lumeuni

Deowin

Re: ZFGC style
« Reply #64 on: February 01, 2007, 04:48:01 pm »
Well I went back and fiddled with this in class some more and ended up more with a sprite, but I like it noneless and thought someone else might to even if its not quite in the current style(though it looked fine to me when dropped in one of the mockups)



Smaller, not AA'd, slightly better angle I believe
« Last Edit: February 01, 2007, 04:53:19 pm by Deowin »
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Re: ZFGC style
« Reply #65 on: February 01, 2007, 04:57:04 pm »
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yeah, but you didn't pixel it, you drew it with brushes in photoshop or something
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Re: ZFGC style
« Reply #66 on: February 01, 2007, 05:33:33 pm »
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with taka's help, a bridge.
i did the base plank, he edited, then I edited.

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.TakaM was here.
Quote
so my friend stole a giant bag of ketchup out of the ketchup pumping things and brought it to our table and we took it in the bathroom and i smashed it over the sink and kicked it around the bathroom and smeared it everywhere and we all took turns kicking the ketchup out of it and when we were done it looked like an african village was murdered in the bathroom
XFD.
  • Awesome Land
Re: ZFGC style
« Reply #67 on: February 01, 2007, 06:48:57 pm »
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Bridge looks odd...no idea why...
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Hammer Bro. Mike

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Re: ZFGC style
« Reply #68 on: February 01, 2007, 07:31:56 pm »
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I'm not much of a spriter but I'll try to make a sign and a pot.
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  • Zelda Eternity

Deowin

Re: ZFGC style
« Reply #69 on: February 01, 2007, 07:39:29 pm »
Where was I when Photoshop became bad?
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Hammer Bro. Mike

Hammer Bro. Mike
Re: ZFGC style
« Reply #70 on: February 01, 2007, 08:14:54 pm »
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I thought I did better on the sign than the pot. I gave it a try at least. :)
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  • Zelda Eternity
Re: ZFGC style
« Reply #71 on: February 01, 2007, 10:31:28 pm »
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Because Deowin, this is Pixel Art, not Photoshop art.
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.TakaM was here.
Quote
so my friend stole a giant bag of ketchup out of the ketchup pumping things and brought it to our table and we took it in the bathroom and i smashed it over the sink and kicked it around the bathroom and smeared it everywhere and we all took turns kicking the ketchup out of it and when we were done it looked like an african village was murdered in the bathroom
XFD.
  • Awesome Land
Re: ZFGC style
« Reply #72 on: February 01, 2007, 10:42:31 pm »
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I may actually try to do something small for this, but I've gotta say HOT DAMN.  It's looking SEXY.

One small thing;  the path tiles look a little wierd on the edges-- maybe it's just me, but it doesnt look quite right...
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Re: ZFGC style
« Reply #73 on: February 01, 2007, 10:42:41 pm »
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I had a crack at a child Link.


Doesn't take long in this style.
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Re: ZFGC style
« Reply #74 on: February 01, 2007, 10:53:19 pm »
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Ahh, that looks much better, though his tunic seems a little long.
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Raen

Are you retarded or something?
Re: ZFGC style
« Reply #75 on: February 01, 2007, 10:55:14 pm »
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I thought I did better on the sign than the pot. I gave it a try at least. :)
Good try, but those don't fit the style at all. They don't even kind-of fit. Sorry :\
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And yes, this is Acid Rain.
Re: ZFGC style
« Reply #76 on: February 01, 2007, 10:57:03 pm »
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A completely incomplete list:  (suggestions)

Indoor tiles/objects
pot
sign
rupees
small rock
cuccoos :D
any other animals? (cats, horses)
enemies
more building styles
more NPCs
dungeon tiles
cave tiles
various items (potions, weapons, shields, etc)
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Darklink45

aka Faded Led
Re: ZFGC style
« Reply #77 on: February 01, 2007, 10:57:25 pm »
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sign if youre gona need it:

next pot ;D
« Last Edit: February 01, 2007, 11:00:45 pm by darklink45 »
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Raen

Are you retarded or something?
Re: ZFGC style
« Reply #78 on: February 01, 2007, 10:59:12 pm »
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That is REALLY small, darklink. Make it bigger, to fit with the character graphics.
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Darklink45

aka Faded Led
Re: ZFGC style
« Reply #79 on: February 01, 2007, 11:05:44 pm »
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just make it more bigger:

like now
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