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Author Topic: ZFGC style Discussion  (Read 170731 times)

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Re: ZFGC style
« Reply #260 on: February 20, 2007, 04:03:49 pm »
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I'm working on some cobblestones, but I'm going to the gym now. I'll post them later today.
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Re: ZFGC style
« Reply #261 on: February 20, 2007, 04:07:24 pm »
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Not sure what you mean by too small, .TakaM - are you talking width or height?
I perhaps should have made it clear that there would be an overhang, like this:

So that porch section would need to be on seperate tiles and laid at a lesser depth.
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Re: ZFGC style
« Reply #262 on: February 20, 2007, 04:09:04 pm »
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Ok, I got a question. How the hell do you people do this? This is sick.

Anyway, I edited some dungeon stuff...but it sucks.


It rrreaaly sucks. They're not even custom.
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Re: ZFGC style
« Reply #263 on: February 20, 2007, 04:10:15 pm »
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They're pretty awesome... but since they're not custom, I hates them >:D
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pxl_moon (dotyue)

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Re: ZFGC style
« Reply #264 on: February 20, 2007, 04:25:40 pm »
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Ok, I got a question. How the hell do you people do this? This is sick.

Anyway, I edited some dungeon stuff...but it sucks.


It rrreaaly sucks. They're not even custom.

yay bszelda WOOT
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Re: ZFGC style
« Reply #265 on: February 20, 2007, 05:32:10 pm »
Indeed those tiles are pretty nice KM, but they could use more consistant AA and I'd ditch that flat block of colour in front of the doorway in favour of transparency. The smaller windows also lack a sense of depth.
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zolink

Re: ZFGC style
« Reply #266 on: February 20, 2007, 10:16:15 pm »
I got some small eggs covered with grass whipped up really fast ^^

in game: ;D


Edit! I Made a rock for fun >:)


Edit againt, Don't remember what for. Oh well, that's what i get for being drunk...


« Last Edit: February 21, 2007, 02:04:06 am by zolink »
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Re: ZFGC style
« Reply #267 on: February 21, 2007, 01:33:02 pm »
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VERY nice King Mob.
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Re: ZFGC style
« Reply #268 on: February 21, 2007, 06:43:22 pm »
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i dont like the house you made in a hurry... its probably the roof
i liked how the roof went beyond the walls of the structure.. it just looks so boxy now
and zolink, not bad.. the water stone is definitely a-ok
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Devy

Re: ZFGC style
« Reply #269 on: February 21, 2007, 09:02:32 pm »
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Re: ZFGC style
« Reply #270 on: February 22, 2007, 06:37:06 am »
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I made a few more things for the tileset:

stone tiles, and wood plank floor tiles, and appropriate stairs for each terrain
(the yellow ones was the start of the beach tiles but I gave up)

I think I might change the stone tiles colours to match KM's house tiles

Ok, I got a question. How the hell do you people do this? This is sick.

Anyway, I edited some dungeon stuff...but it sucks.


It rrreaaly sucks. They're not even custom.
I think we might ditch the lttp perspective in favour of a more logical perspective, plus we wont have any ripped graphics/edits as part of zfgc style
http://www.zfgc.com/forum/index.php?topic=14042.msg149114;topicseen#msg149114
maybe that will help its not really custom though :(
not a bad find, but we can't make ripped graphics a part of this style, 100% custom

I got some small eggs covered with grass whipped up really fast ^^

in game: ;D


Edit! I Made a rock for fun >:)


Edit againt, Don't remember what for. Oh well, that's what i get for being drunk...



some of the tiles you made don't quite work right and arent consistant with anything else, also I noticed you rotated parts of the path tiles, and it just looks too busy overall
« Last Edit: February 22, 2007, 07:44:40 am by .TakaM »
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Re: ZFGC style
« Reply #271 on: February 22, 2007, 08:17:52 am »
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We really need indoor tiles,Also,the tree.Wii need a new tree

EDIT:No,we need a new stump.The top looks fine.
« Last Edit: February 22, 2007, 08:19:51 am by linkw204 »
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Re: ZFGC style
« Reply #272 on: February 22, 2007, 11:30:59 am »
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Made a bombable wall

Not sure if it's too obvious though
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Re: ZFGC style
« Reply #273 on: February 22, 2007, 11:51:48 am »
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it looks a bit too perfect tompel
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Re: ZFGC style
« Reply #274 on: February 22, 2007, 12:36:10 pm »
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Yeah, that kinda went in my mind...
Just gotta practice more to make things look more natural :P
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Re: ZFGC style
« Reply #275 on: February 22, 2007, 03:39:22 pm »
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the wall is fine just not for bombables :P
ill use it for other secrets ;)
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Bludleef

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Re: ZFGC style
« Reply #276 on: February 22, 2007, 09:38:37 pm »
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I edited the bomable wall a bit I dunno it looks a bit more natural to me.

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Re: ZFGC style
« Reply #277 on: February 22, 2007, 09:45:14 pm »
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Much improved. If you just blew a hole in some hollow wall with a bomb it wouldn't leave a smoothly rounded entrance. It'd be more jaggedy like Bludleefs
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Bludleef

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Re: ZFGC style
« Reply #278 on: February 22, 2007, 09:48:00 pm »
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Much improved. If you just blew a hole in some hollow wall with a bomb it wouldn't leave a smoothly rounded entrance. It'd be more jaggedy like Bludleefs

Thanks. I made sure to crack it a bit more on the natural cracks in the wall. (Just like it would if you actually bombed a wall)
« Last Edit: February 22, 2007, 10:18:01 pm by Bludleef »
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Re: ZFGC style
« Reply #279 on: February 22, 2007, 10:03:26 pm »
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Round door could be for cave entrances
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