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Author Topic: ZFGC style Discussion  (Read 170713 times)

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Re: ZFGC style
« Reply #280 on: February 23, 2007, 08:11:39 pm »
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And original bomb wall could be where you need to move the slab somehow...
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Re: ZFGC style
« Reply #281 on: February 23, 2007, 09:52:07 pm »
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Hey!
Good Job everyone, I love it!
Can I use some sprite for my game?
(If one of them interrested me)

It's very nice! Awesome!
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Re: ZFGC style
« Reply #282 on: February 23, 2007, 10:54:57 pm »
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Well, you are a member of ZFGC aren't you? ;)
And original bomb wall could be where you need to move the slab somehow...
That is what I was thinking, but how...
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Re: ZFGC style
« Reply #283 on: February 23, 2007, 10:58:05 pm »
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That is what I was thinking, but how...
Secret passageway? For thieves!  ;)
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zolink

Re: ZFGC style
« Reply #284 on: February 24, 2007, 10:23:32 am »
Slightly updated the bombable wall, thought that it looked a bit too jaggy.
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Re: ZFGC style
« Reply #285 on: February 24, 2007, 05:52:34 pm »
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Someone needs to make generic flower tiles for the ground, maybe just a couple of simple flowers in the grass or even a flowerbed.

EDIT: Tried a flower bed, though I kind of made and tiled the 'roses' suckily:



I still think the outside part could be useful though, which is why I made the bottom-left set. It'd be harder to clip, but you could put bushes or something in there.
« Last Edit: February 24, 2007, 06:26:19 pm by Sir Cyrus »
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Re: ZFGC style
« Reply #286 on: February 25, 2007, 03:06:54 am »
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Well, you are a member of ZFGC aren't you? ;)
And original bomb wall could be where you need to move the slab somehow...
That is what I was thinking, but how...


Power bracelets,animal help,four links

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Re: ZFGC style
« Reply #287 on: February 25, 2007, 02:43:55 pm »
  • hmmm...pixelicious
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Hello there, the tiles and characters look awesome  ;D
I couldn't resist animating link, hope you like it:

animated:
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Re: ZFGC style
« Reply #288 on: February 25, 2007, 02:48:13 pm »
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Hello there, the tiles and characters look awesome  ;D
I couldn't resist animating link, hope you like it:

animated:

Oh, wow. What a start, hope to see more from you. ;) (Use the Hello/Goodbye forum too xP)
However, I think his shoulders are too large...
EDIT: Just remembered >_> You were on ZFGC before, right?
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Re: ZFGC style
« Reply #289 on: February 25, 2007, 02:51:52 pm »
  • hmmm...pixelicious
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Yes, I'm from waaaaaaaaaaaaaaaaaay back.
won a spriting competition and got busy with a lot of other things, recently i returned and saw this topic.
I just had to pixel something :D
the other directions are on there way
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Re: ZFGC style
« Reply #290 on: February 25, 2007, 02:53:26 pm »
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ah brokenarrow, good to see you back here

very good anim, but I don't think it looks quite finished yet.
just small things needed like his hat/hair moving, maybe his tunic a bit too
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Re: ZFGC style
« Reply #291 on: February 25, 2007, 03:14:37 pm »
  • hmmm...pixelicious
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yeah, it still needs some fine-tuning...
ill do the other directions first and then ill finish them up

its good to be back  ;D
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Dayjo

shut the fuck up donny.
Re: ZFGC style
« Reply #292 on: February 25, 2007, 05:53:45 pm »
  • hungry..
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Great work BrokenArrow :) Welcome back too. Much better than the other animations I've seen, nice to have someone willing to give it a go :D
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  • My Blog
Re: ZFGC style
« Reply #293 on: February 25, 2007, 06:49:44 pm »
  • Master Of Disaster
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Not bad brokenarrow, but his shoulders should move more. Too robo-walk at the moment.
But very good.
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.TakaM was here
  • Lumeuni
Re: ZFGC style
« Reply #294 on: February 25, 2007, 07:42:27 pm »
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Welcome back Broen Arrow. I liked the animation King Mob or whoever it was showed us, but I love this one just as much. Perhaps you could have one for walking/running and one for sprinting.
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A Storm in the Desert

Eternal Triangle
Re: ZFGC style
« Reply #295 on: February 26, 2007, 01:00:36 am »
  • Wear the Deku Sprout Smile :]
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Good to see you again, dude. Fantastic work on the running animation, most impressive.
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Surely you can do it!
Believe in your strengths...Believe...

        -Happy Mask Salesman

Devy

Re: ZFGC style
« Reply #296 on: February 26, 2007, 01:37:09 am »
your awesome at animations
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Faceless

Re: ZFGC style
« Reply #297 on: February 26, 2007, 08:48:45 pm »
His arms look a bit... sailor-esque (gay), and his knees don't bend. A nice start though.
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Re: ZFGC style
« Reply #298 on: February 27, 2007, 04:25:29 pm »
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the whole body needs weighting =)
other than that great movement whatsyourname

im gonna wait for all sides of link before i make a world demo...
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My Child Is Student of The Month at Neverland Ranch!
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more NPC's
« Reply #299 on: March 01, 2007, 05:57:24 pm »
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I've made some NPC's, hope you like them  :P

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