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Author Topic: ZFGC style Discussion  (Read 170765 times)

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pxl_moon (dotyue)

Team Dekunutz
Re: ZFGC style
« Reply #380 on: March 16, 2007, 08:07:06 pm »
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Some quick animation here:


and something I had already submitted but disappeared when the forum moved:


Enjoy I guess.

Wow, I've never seen such a sexy door before O_O

then i have to ask you how many rpgs have you played before?
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Re: ZFGC style
« Reply #381 on: March 16, 2007, 08:32:02 pm »
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Thank God someone made an animated door. I was actually going to request it. I was so sick of seeing Link getting within 10 inches of a door and it just magically disappearing.
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Re: ZFGC style
« Reply #382 on: March 17, 2007, 10:00:19 am »
  • hmmm...pixelicious
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Because many people didn't really like the way link's run animation looked, i made a new one.
this one is somewhat simpler though.




any better?
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Re: ZFGC style
« Reply #383 on: March 17, 2007, 10:16:38 am »
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i like it... its not professional but hell i would use that
you have my vote
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Re: ZFGC style
« Reply #384 on: March 17, 2007, 10:39:00 am »
  • hmmm...pixelicious
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also made a goron. I tried to go for the TP look. Big, Strong and Angry  :P
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Re: ZFGC style
« Reply #385 on: March 17, 2007, 11:05:06 am »
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well, most of the gorons aren't angry, but I like it :P
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Re: ZFGC style
« Reply #386 on: March 17, 2007, 01:00:17 pm »
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Well, I took a look at our tiles and saw that treestump :P
But a treestump without a tree?! So I decided to try making a big tree :P
Well here is the result :

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Re: ZFGC style
« Reply #387 on: March 17, 2007, 01:09:36 pm »
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Well, I took a look at our tiles and saw that treestump :P
But a treestump without a tree?! So I decided to try making a big tree :P
Well here is the result :


too giant, thick and flat.
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Re: ZFGC style
« Reply #388 on: March 17, 2007, 01:33:33 pm »
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no, its just too plain and unnatural stump
make it more natural and you have a winner
id use it...
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Re: ZFGC style
« Reply #389 on: March 17, 2007, 03:33:27 pm »
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i liked the raised platform and walking animations, they were pretty cool and well done  ;).
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Re: ZFGC style
« Reply #390 on: March 17, 2007, 05:00:51 pm »
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Any better??
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Re: ZFGC style
« Reply #391 on: March 17, 2007, 05:05:25 pm »
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Yes way way, better, that looks like a older version of the small tree and looks a million times better.  :)
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Re: ZFGC style
« Reply #392 on: March 17, 2007, 05:07:41 pm »
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I approve.. its a winner
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Re: ZFGC style
« Reply #393 on: March 17, 2007, 08:28:19 pm »
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Godot approves.
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Re: ZFGC style
« Reply #394 on: March 17, 2007, 08:50:15 pm »
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Because many people didn't really like the way link's run animation looked, i made a new one.
this one is somewhat simpler though.




any better?
aw, only four frames? I liked your run anim better :P
also made a goron. I tried to go for the TP look. Big, Strong and Angry  :P

very nice, I think I'll make a few small tweaks then add it to the sheet
Any better??

I don't really like it or find it that necessary, the leaves are awkwardly shaped, laid out and shaded, the trunk's shading is pretty bad and the shape is kinda bizarre.

how about making one of a similar size to the tree we already have, but with a different shape to the leaf body?
maybe something like the trees in animal crossing, three spheres, or a pine tree.. maybe even a palm tree
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Re: ZFGC style
« Reply #395 on: March 17, 2007, 10:19:48 pm »
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Ok .TakaM  I recoloured a palm tree.

what you think, it needs recolouring a bit.  XD
I also made this bridge, but it's not as good

(TT rip  :)  )
-crispy
« Last Edit: March 18, 2007, 04:15:54 pm by crispy »
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pxl_moon (dotyue)

Team Dekunutz
Re: ZFGC style
« Reply #396 on: March 17, 2007, 10:29:37 pm »
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Ok .TakaM  I made a palm tree.

what you think, it needs recolouring a bit.  XD
I also made this bridge, but it's not as good

I still need to change em in to tiles  :)
-crispy

sorry but this is VERY LIKLEY just a TT "rip"


this "zfgc style" is meant to be custom only so no copyrighted tiles pls

Because many people didn't really like the way link's run animation looked, i made a new one.
this one is somewhat simpler though.




any better?
aw, only four frames? I liked your run anim better :P

me 2... the run animation was alot better ( and who didnt liked it? O_o )
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: ZFGC style
« Reply #397 on: March 17, 2007, 10:37:37 pm »
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(TT rip  :)  )
we wont have any ripped graphics/edits as part of zfgc style
we can't make ripped graphics a part of this style, 100% custom
no commercial sprites will 'work' with this tile set, the whole idea is so that people don't have to always steal graphics and run the potential risk of receiving a cease and desist order.
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pxl_moon (dotyue)

Team Dekunutz
Re: ZFGC style
« Reply #398 on: March 17, 2007, 10:39:55 pm »
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(TT rip  :)  )
we wont have any ripped graphics/edits as part of zfgc style
we can't make ripped graphics a part of this style, 100% custom
no commercial sprites will 'work' with this tile set, the whole idea is so that people don't have to always steal graphics and run the potential risk of receiving a cease and desist order.

true true
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: ZFGC style
« Reply #399 on: March 17, 2007, 10:45:47 pm »
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not even if i make it so convincing to be possibal

on second though they dont look that much alike... well ill just leave them here. anyone can use em no  credit needed for the rip or recolour  :) .

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