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Author Topic: ZFGC style Discussion  (Read 170711 times)

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Re: ZFGC style
« Reply #400 on: March 17, 2007, 11:31:47 pm »
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ok this one is not a rip, i did it my self 100% my own ( you can probaly tell)
My Bridge:

C+C
-crispy
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Re: ZFGC style
« Reply #401 on: March 18, 2007, 12:04:32 am »
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I feel like I have to SOMEHOW contribute, so here'r some rocks..

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i love big weenies and i cannot lie
Re: ZFGC style
« Reply #402 on: March 18, 2007, 02:02:50 am »
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started a deku link if anyone wants to finish it
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Re: ZFGC style
« Reply #403 on: March 18, 2007, 02:28:59 am »
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Any better??


Much better. Taka I think just does not want to admit it is better. I think they can both be there. :/
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Re: ZFGC style
« Reply #404 on: March 18, 2007, 02:46:27 am »
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started a deku link if anyone wants to finish it
The side view is good, but I think the front needs a lot of editing. The two look inconsistent together.
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Re: ZFGC style
« Reply #405 on: March 18, 2007, 02:48:11 am »
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Any better??


Much better. Taka I think just does not want to admit it is better. I think they can both be there. :/
um.. what? Im always honest, all that differs is how blunt I am, let me be blunt:
shut the !@#$% up, don't tell me what I think.


started a deku link if anyone wants to finish it
The side view is good, but I think the front needs a lot of editing. The two look inconsistent together.
yes, I'm quite happy with the side view, not the front view, which is why I put it up for someone else to perhaps work on :P
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Re: ZFGC style
« Reply #406 on: March 18, 2007, 02:50:01 am »
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I'll give it a shot - given the size I doubt I'll do any better, but can't hurt to try.

edit - what do you think it'd be used for? I'm just hoping not to see anymroe MM2Ds
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Re: ZFGC style
« Reply #407 on: March 18, 2007, 02:54:55 am »
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Any better??


Much better. Taka I think just does not want to admit it is better. I think they can both be there. :/
um.. what? Im always honest, all that differs is how blunt I am, let me be blunt:
shut the !@#$% up, don't tell me what I think.


started a deku link if anyone wants to finish it
The side view is good, but I think the front needs a lot of editing. The two look inconsistent together.
yes, I'm quite happy with the side view, not the front view, which is why I put it up for someone else to perhaps work on :P

Mm. Sorry I offended you. I personally love both trees. You always seem to get so offensive around me...
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Re: ZFGC style
« Reply #408 on: March 18, 2007, 03:19:21 am »
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edit - what do you think it'd be used for? I'm just hoping not to see anymroe MM2Ds
someone could make a game completely based around deku link, or have the mask in a game, or just edit him into generic dekus
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uma

Re: ZFGC style
« Reply #409 on: March 18, 2007, 03:21:54 am »
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HUD anyone? I know, it needs some work  :P
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Ghosts of Aliens
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Re: ZFGC style
« Reply #410 on: March 18, 2007, 03:25:24 am »
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oooh nice work uma
should be 'R' not 'L' tho :P
« Last Edit: March 18, 2007, 03:30:56 am by .TakaM »
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Re: ZFGC style
« Reply #411 on: March 18, 2007, 03:26:40 am »
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What stuff on that sheet did you and didn't you make?
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uma

Re: ZFGC style
« Reply #412 on: March 18, 2007, 03:45:09 am »
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What stuff on that sheet did you and didn't you make?

Huh? I made everything(Except all the tiles and people in the mockup) from scratch. Except text too. I just typed it in with the text box function(I used Kirsten ITC, Arial and some other one...).

Oh and yeah. The L should be an R... man, I must be really tired. *Goes to get more mountain dew*

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Ghosts of Aliens
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Re: ZFGC style
« Reply #413 on: March 18, 2007, 03:47:09 am »
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I like it, but the buttons do look pretty odd. The colors and stuff. And I don't know why there are tray-like underlines beneath the hearts.
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uma

Re: ZFGC style
« Reply #414 on: March 18, 2007, 03:53:08 am »
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Thats the way they were in TP... they allowed the user to know through the graphical interface that the player was missing 1 or more hearts and that he/she had a maximum of X hearts. If you had 5 hearts, you would have 5 trays under it.

The buttons do look strange now that I take a second look. I probably should do something about the white outlines on them. I guess I went a bit too overboard with that  :-[  :D. I just didn't want it too blend in too well with the surroundings. A HUD must pop out at a player so that he/she shall notice what their information is at the current time.

BTW, thats Takam!
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Ghosts of Aliens
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Re: ZFGC style
« Reply #415 on: March 18, 2007, 03:54:53 am »
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Thats the way they were in TP... they allowed the user to know through the graphical interface that the player was missing 1 or more hearts and that he/she had a maximum of X hearts. If you had 5 hearts, you would have 5 trays under it.
What's wrong with empty hearts?
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uma

Re: ZFGC style
« Reply #416 on: March 18, 2007, 03:56:20 am »
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I don't know.  ???  I just like the trays better. Or the dots they used in WW. Those were cool too.
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Re: ZFGC style
« Reply #417 on: March 18, 2007, 03:56:49 am »
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Dots are cool. See what that looks like.
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uma

Re: ZFGC style
« Reply #418 on: March 18, 2007, 04:04:25 am »
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Also changed the L to an R. I'm not good with left and right  :-[
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Ghosts of Aliens
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The gold chuchu

Maybe not?...
Re: ZFGC style
« Reply #419 on: March 18, 2007, 04:31:35 am »
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Cool uma! Nice work! :D
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