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Author Topic: ZFGC style Discussion  (Read 170693 times)

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uma

Re: ZFGC style
« Reply #500 on: March 20, 2007, 04:20:47 am »
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not bad, but I think we'll ditch the bizarre perspective lttp, mc etc used, we'll keep the same perspective as outside

Thank you!!! Thank you SOOO much!
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Darklink45

aka Faded Led
Re: ZFGC style
« Reply #501 on: March 20, 2007, 04:43:22 am »
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I redid the walls :)
damn
« Last Edit: March 20, 2007, 06:07:17 am by darklink45 »
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Re: ZFGC style
« Reply #502 on: March 20, 2007, 06:12:03 am »
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Quote
Hey, I have a big favor. Can someone organize all the tiles we have (outside, inside, all that stuff) into one neat tile sheet for us to use? You do realize the main use of these tiles is for ZFGCCP? It's hard to tile rooms in Game Maker if they aren't organized, and I don't wanna have to put that on myself, or GOodnight or the other coders.

yep, can do. I'm gathering all the tiles at the moment, then I'll make a sheet for them. do you want a sheet for tiles, one for npcs, link, enemies etc?

Edit: oh yeah I forgot to ask... does it matter if i put a zip containing them all on 64 Digits?
« Last Edit: March 20, 2007, 06:35:03 am by blue_chu_jelly »
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Re: ZFGC style
« Reply #503 on: March 20, 2007, 10:43:40 am »
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no...
Ive been going through the topic, and I update the tileset.
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Re: ZFGC style
« Reply #504 on: March 20, 2007, 03:03:54 pm »
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not bad walls, but i liked the textured walls better
even though the textures looked a little off
anyways, not bad
if anyone can provide me with inside structures ill make a house map =)

also, ill make a bridge map today and finish off non-stretched feature in my engine
many have said that even if its fullscreen, the stretching is unnecessary, so now its a regular window with black frame
and for that matter, if anyone has or will make a frame border to go around the game i can make that happen too
though, it will be for a set screenmode, which is now 640x480x32
« Last Edit: March 20, 2007, 03:05:55 pm by Gonzo »
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Re: ZFGC style
« Reply #505 on: March 20, 2007, 05:46:44 pm »
  • Along Time Ago
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with taka's help, a bridge.
i did the base plank, he edited, then I edited.



this bridge is way better!  :-\
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Re: ZFGC style
« Reply #506 on: March 20, 2007, 05:59:10 pm »
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ill try it =)
but i dont like that it doesnt have poles... we'll see how it goes
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Re: ZFGC style
« Reply #507 on: March 20, 2007, 06:19:33 pm »
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my current tileset

edited the bridge so that it would work in a game

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Re: ZFGC style
« Reply #508 on: March 20, 2007, 07:37:12 pm »
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I redid the walls :)
damn

the other one was better. this one looks to "flat" .  ::)
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Re: ZFGC style
« Reply #509 on: March 21, 2007, 01:48:09 am »
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with taka's help, a bridge.
i did the base plank, he edited, then I edited.



this bridge is way better!  :-\
it doesn't tile well, it isn't versatile, it doesn't look good
we've got the wooden bridge done, just forget it.
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Re: ZFGC style
« Reply #510 on: March 21, 2007, 11:44:55 pm »
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Had a quick go at a side-view of the Zora.

I'm conscious of trying to cram too much detail in...

Also adjusted the tail on the front view a little.
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Faceless

Re: ZFGC style
« Reply #511 on: March 22, 2007, 12:00:07 am »
Looks shorter than the front view, and the face looks a bit weird.
Front view looks good, but the face itself doesn't look like a Zora to me...
Personally, I'd use TP's designs.
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Re: ZFGC style
« Reply #512 on: March 22, 2007, 12:10:25 am »
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The graphics look pretty nice for the most part, but the pallette is way too red-tinted.

I probably took out a bit more red than necessary, but look here.  The top is after I reduced the red, and the bottom is the original.
nothing wrong with a red tint to the whole thing, pretty much every game does something like this

Yeah but we should not because taking away some red makes the entire set look more alive. :D
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Re: ZFGC style
« Reply #513 on: March 22, 2007, 12:16:06 am »
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'more alive'?
I say the red gives it 'spunk' and the 'it factor' and lots of other useless phrases you can say about anything.
the tint brings everything together and keeps things coherent
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Re: ZFGC style
« Reply #514 on: March 22, 2007, 12:52:35 am »
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Yeah, but Zora's aren't purple, thats why mine didn't go by the pallettete.
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Re: ZFGC style
« Reply #515 on: March 22, 2007, 01:02:29 am »
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'more alive'?
I say the red gives it 'spunk' and the 'it factor' and lots of other useless phrases you can say about anything.
the tint brings everything together and keeps things coherent

I agree. It gives the entire image a warm and almost sentimental feeling. The graphics are visually appealing, unified, and will leave a nice impression.
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uma

Re: ZFGC style
« Reply #516 on: March 22, 2007, 02:10:17 am »
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Why are you all complaining about the red tint? You can just change the colors on your own.

But in my opinion, it gives the scenery a stylistic touch. I say keep the red for the original.
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Re: ZFGC style
« Reply #517 on: March 22, 2007, 04:26:28 pm »
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I've tried to make a ganondorf sprite, cause there wasn't already one. And I really like the bad guys in games :P

Edits anyone?
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Re: ZFGC style
« Reply #518 on: March 22, 2007, 04:49:45 pm »
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I've tried to make a ganondorf sprite, cause there wasn't already one. And I really like the bad guys in games :P

Edits anyone?
lol, actually, there is one, made by me. Not available for public though. ;P
It's not bad, needs some more shading and the angle should be a bit more top-down.
Also, the sleeves should be more round.
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Re: ZFGC style
« Reply #519 on: March 22, 2007, 05:06:58 pm »
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lol, actually, there is one, made by me. Not available for public though. ;P
What's the point when this set is supposed to be a Public set for anyone to use? :S
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