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Author Topic: ZFGC style Discussion  (Read 170757 times)

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Re: ZFGC style Discussion
« Reply #1020 on: May 06, 2007, 02:58:55 pm »
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You are an inpiration to the team. I will definately start contributing to ZFGC Style...once that uh document is typed up. XD
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Re: ZFGC style Discussion
« Reply #1021 on: May 06, 2007, 09:39:51 pm »
  • Fight the Power
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I edited Devy's well to fit the style:
You edited THIS:

And change it to THIS?!?

I found that pretty strange. Although that well rules! I'll definitly contribute with a little something when I have time.
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Re: ZFGC style Discussion
« Reply #1022 on: May 07, 2007, 12:39:45 am »
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That well looks amazing there dude.
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Re: ZFGC style Discussion
« Reply #1023 on: May 07, 2007, 03:27:39 am »
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Excellent work on the well! You've really mastered the ZFGC stle better than anyone else possibly! (well other than .Takam  ;))
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Hm... I should probably put something here...

blackmoon

Re: ZFGC style Discussion
« Reply #1024 on: May 07, 2007, 04:38:42 am »
I don't like it! j/k

But how long is this all going to take? It's been four months, and... hey, we have some gorgeous graphics (almost as gorgeous as me!), but... there isn't much. Certainly not enough to work on a game with. Now, don't get me wrong, I understand how long this will take, but... will it work? I mean, it's basically become an uber-realistic system now... *sigh* If I wanted to, I can't use it. I can't sprite on that level, and there isn't enough to edit, so I'm stuck waiting. For each individual item. I mean, the sword and shield hasn't even been done on Link! ;o;

Loving the Zora's.
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Re: ZFGC style Discussion
« Reply #1025 on: May 07, 2007, 08:39:51 am »
  • hmmm...pixelicious
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But how long is this all going to take? It's been four months, and... hey, we have some gorgeous graphics (almost as gorgeous as me!), but... there isn't much. Certainly not enough to work on a game with. Now, don't get me wrong, I understand how long this will take, but... will it work? I mean, it's basically become an uber-realistic system now... *sigh* If I wanted to, I can't use it. I can't sprite on that level, and there isn't enough to edit, so I'm stuck waiting. For each individual item. I mean, the sword and shield hasn't even been done on Link! ;o;

I think this will never be completely finished...
Every fan game has different items, and will need new custom sprites that haven't been made yet.

Look at LttP, even though that style was made 16 years ago, people still make additional sprites.

What I'm gonna try do do is get some basics done, by basics i mean:
    - Link, with sword, shield and some basic animations (running, climbing, pick up, throw, attacking, defending)
    - One Overworld tile set (expanding on .takaM's tilesheet)
    - One Dungeon tile set
    - Basic enemies (5 or less)
    - some NPC's

Thats all I'm gonna try to get done within at least 6 months, because we can't expect ourselves to make a complete set, we're no Nintendo or Capcom.
Once the basics are done, we'll think of whats next.

And you CAN sprite on that level, everyone can, all you need is the ZFGC style guide and some common sense.

ZFGC style guide
http://www2.hku.nl/~roy/zfgc/ZFGCstyleGuide.doc

I must admit that it's not much yet, but this is the main stuff.
If you have any more info you would like to have in the document PM me.
A small character tutorial is in the making.

WoW, now thats what i call a big post,
    BrokenArrow   
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Re: ZFGC style Discussion
« Reply #1026 on: May 08, 2007, 07:29:51 am »
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Your guide is great brokenarrow, even novice spriters like me should be able to produce some resonable sprites with this!
Referencing... why didn't I think of that before o_O?

Aaaaaannndd...

Thanks for the inspiration!
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Quote from: Jason
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Re: ZFGC style Discussion
« Reply #1027 on: May 08, 2007, 01:49:17 pm »
  • hmmm...pixelicious
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ThnQ, also finished the first character tutorial
http://www2.hku.nl/~roy/zfgc/ZFGCcharacterTutorial.doc

this is the sprite from the tut


enjoy,
   BrokenArrow
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Re: ZFGC style Discussion
« Reply #1028 on: May 08, 2007, 04:07:12 pm »
  • Fear my Blades
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Hmm... Looking at the top of Links cap, I think the top of Talon's head might be a little bit off.  Other than that I think it looks great.



The Talon on the right is my proposed edit.
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Re: ZFGC style Discussion
« Reply #1029 on: May 08, 2007, 05:55:31 pm »
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What I'm gonna try do do is get some basics done, by basics i mean:
    - Link, with sword, shield and some basic animations (running, climbing, pick up, throw, attacking, defending)
    - One Overworld tile set (expanding on .takaM's tilesheet)
    - One Dungeon tile set
    - Basic enemies (5 or less)
    - some NPC's

if you can do all that, no less
ill code the game myself
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Re: ZFGC style Discussion
« Reply #1030 on: May 09, 2007, 07:04:13 am »
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here's a coupe of hay bales I made. personally I like the recolour.
original                                     recolour
                                         

If anyone likes them I can make a whole set of farmyard tiles.
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Quote from: Jason
Your community is a bunch of stuck up turds.

Dayjo

shut the fuck up donny.
Re: ZFGC style Discussion
« Reply #1031 on: May 09, 2007, 09:06:34 am »
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here's a coupe of hay bales I made. personally I like the recolour.
original                                     recolour
                                         

If anyone likes them I can make a whole set of farmyard tiles.
To be brutal... that is pretty awful. Did you try putting on the mockup?
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Re: ZFGC style Discussion
« Reply #1032 on: May 09, 2007, 05:59:05 pm »
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Tried to make a triangle (timpanon?) on the roof

 
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Re: ZFGC style Discussion
« Reply #1033 on: May 09, 2007, 07:10:22 pm »
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even though its a little jagged its pretty good designed
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Obsequious Eye

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Re: ZFGC style Discussion
« Reply #1034 on: May 09, 2007, 09:56:30 pm »
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pretty nice, but it seems to throw the perspective off...
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Re: ZFGC style Discussion
« Reply #1035 on: May 11, 2007, 09:19:56 am »
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Hmm... Looking at the top of Links cap, I think the top of Talon's head might be a little bit off.  Other than that I think it looks great.

Please remember that there are no solid rules, the top of the NPC heads don't all have to be the same as link's.
but you are right about Talon's, his heads looks a lot rounder in your edit, so will keep yours  ;)

here's a coupe of hay bales I made. personally I like the recolour.
original                                     recolour
                                         

If anyone likes them I can make a whole set of farmyard tiles.
To be brutal... that is pretty awful. Did you try putting on the mockup?

@ Blue_chu_jelly: It's a good start, i like the colors, but i think you used the wrong rule set... a bale of hay is an object (like the bushes and pots) its not part of the terrain. So it needs some black lines.

@ Dayjo: Please try and use arguments if you don't like a sprite. This way the creator can see what you think is wrong with it and edit his sprite.

Tried to make a triangle (timpanon?) on the roof

 

Obsequious Eye is right, the perspective is a bit off, I don't know exactly how to fix it... but,
the light seems to come from the left, so maybe it'll look better if you made he right side of the timpanon darker.
[/quote]

Edit: I looked some more at your pic, and noticed that the lines of the triangle are a bit off

the upper line is your line, the bottom line is mine.

as you can see, your looks a lot more jagged. When pixeling there are some lines you shouldn't use to avoid jaggyness(?) Here's a site that explains it a little:
http://www.derekyu.com/extras/pixel03.html
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Devy

Re: ZFGC style Discussion
« Reply #1036 on: May 11, 2007, 11:47:24 am »
why the double post?
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Re: ZFGC style Discussion
« Reply #1037 on: May 11, 2007, 01:19:45 pm »
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Sorry, must have hit the quote button, instead of the modify button  :P
deleted the older one
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Re: ZFGC style Discussion
« Reply #1038 on: May 11, 2007, 02:42:34 pm »
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@ Dayjo: no, I didn't try it in the mockup (I know I should of) but that i was lazy. next time I'll put it in the mockup. and also I did notice i've got the perspective a little wrong, so I'll mod it when I have time. Like I said a while ago, I'm still learning to sprite.

@ brokenarrow: well I couldn't decide on the rule set to use, but ended up using the terrain set, as I thought of it more as a scenic object rather than an actual object, so I used those rules instead. I'll try and fix it up a little, when I have time. I did use a reference  this time :).
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Quote from: Jason
Your community is a bunch of stuck up turds.

Dayjo

shut the fuck up donny.
Re: ZFGC style Discussion
« Reply #1039 on: May 11, 2007, 03:10:01 pm »
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@ Dayjo: no, I didn't try it in the mockup (I know I should of) but that i was lazy. next time I'll put it in the mockup. and also I did notice i've got the perspective a little wrong, so I'll mod it when I have time. Like I said a while ago, I'm still learning to sprite.
Didn't mean to sound harsh or anything, sorry I didn't give more constructive criticism, I will next time :).
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