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ZFGC CP => King of Thieves => Artwork => Topic started by: thestig on June 23, 2012, 09:49:39 am

Title: King of Thieves Graphics Resource Index
Post by: thestig on June 23, 2012, 09:49:39 am
Hi all, I feel that there's an important need for us to start building a great index of resources from Minish Cap or anything Minish Cap styled, for King of Thieves. The site's resource system simply is too horrible for reliably sorting information out(it does to some extent, but it does a terrible job at it). It would be preferred if the resource you submit is ripped by yourself. If the resource was obtained from another source, please specify the source and modify it accordingly to meet the submission guidelines. That being said, I want to announce some requirements for these resources. First and foremost, the file format is PNG no questions asked. Anything besides PNG will be rejected. If the resource contains tiles or animation frames, please provide details of the cell size + padding(at least 1px of padding) in your post. We want to keep the resource usable for the game engine, so it wouldn't be a good idea to stick the metadata into the image itself.
A few important key things to keep in mind in regards to the VBA-M Config.
Post formats don't really matter, just so as long as the format's sane, everything should be fine.  I, or any KoT Team Member will review your post in this topic and add the resource to the index. Please keep in mind that this index is strictly for any artwork. Good luck!

HUD Elements
Tiles
Indoor

Misc.
Title: Re: King of Thieves Graphics Resource Index
Post by: Shane on June 25, 2012, 10:57:00 am
Linkus from PureZC made not just one but three awesome dungeon sets that we could use.

While the floor isn't totally MC, we could use the wall set and it's doors since they are MC quality IMO. I'll leave them here as an attachment.
Title: Re: King of Thieves Graphics Resource Index
Post by: BlazeBigBang on June 25, 2012, 12:47:54 pm
Shane, do you mind if I use the last one?
Title: Re: King of Thieves Graphics Resource Index
Post by: Shane on June 25, 2012, 12:53:54 pm
Sure, go ahead. Linkus kindly submitted these for public use, so there is no harm using them at all. =)
Title: Re: King of Thieves Graphics Resource Index
Post by: Zaeranos on June 25, 2012, 05:53:24 pm
I ripped these myself. The maps aren't optimized tilesets, but enough to work with on maps and such.

Maps: http://zfgc.com/index.php/resources/items/view/172
HUD & Menu stuff: http://zfgc.com/index.php/resources/items/view/195
Title: Re: King of Thieves Graphics Resource Index
Post by: MG-Zero on June 25, 2012, 05:56:20 pm
Yea, they'll have to be optimized and spaced.  Perhaps we can have a tool built into the engine to do this :)
Title: Re: King of Thieves Graphics Resource Index
Post by: Kami on June 26, 2012, 12:32:10 am
I unearthed alot of tiles.
Edit: I seperated them from the zip file.
Title: Re: King of Thieves Graphics Resource Index
Post by: thestig on June 26, 2012, 02:40:08 am
Yea, they'll have to be optimized and spaced.  Perhaps we can have a tool built into the engine to do this :)
We already have half the functionality needed to do this.
Title: Re: King of Thieves Graphics Resource Index
Post by: Wasabi on June 26, 2012, 03:46:01 am
Just so you guys are aware, I've re-ripped the entire forest temple from MC because all the tilesets I've found are incomplete or just not good :P I'm in the process of building a tileset from it.
Also, if people would rip them in layers that would help :P

Also I'll note that the tiles are actually 8x8, but the majority are alligned in 16x16 groups of four. There are exceptions though, especially when it comes to the small mossy/green patches in the dungeon.
Title: Re: King of Thieves Graphics Resource Index
Post by: thestig on June 26, 2012, 04:06:00 am
Right on, Darklight. I guess this means we'll be going through these resources and improving them, so they're both optimized and formatted properly. I mean there's animated tiles that aren't even ripped properly. (not anyone's fault, just pointing that out)

That being said, expect updates soon.
Title: Re: King of Thieves Graphics Resource Index
Post by: Zaeranos on June 26, 2012, 04:07:47 am
The maps I posted are separated in top and bottom rips.
Title: Re: King of Thieves Graphics Resource Index
Post by: Wasabi on June 26, 2012, 04:13:17 am
The maps I posted are separated in top and bottom rips.
Sorry I didn't take the time to download them (I'm mostly focusing on the indoor dungeons atm) but that's good to hear. Although I'm guessing we'll probably have to rip the animated tiles :P
Title: Re: King of Thieves Graphics Resource Index
Post by: Kami on June 26, 2012, 01:47:32 pm
You guys didn't respondto the ones I posted.
Title: Re: King of Thieves Graphics Resource Index
Post by: thestig on June 26, 2012, 01:54:55 pm
You guys didn't respondto the ones I posted.
I saw them, they're just not in the index yet. I was waiting for posts to come in, that's all. If none do by later today, I promise they'll be up there in the index. Be patient.
Title: Re: King of Thieves Graphics Resource Index
Post by: Zaeranos on June 26, 2012, 06:17:08 pm

HUD Elements
  • Minish Cap HUD
    Minish Cap HUD Elements
    Submitted By: Niek
    Click here to view the resources (http://zfgc.com/index.php/resources/items/view/195)
It also contains the ingame menu elements.
Title: Re: King of Thieves Graphics Resource Index
Post by: MG-Zero on July 05, 2012, 03:38:46 am
http://zfgc.com/index.php/resources/items/view/126
http://zfgc.com/index.php/resources/items/view/160
http://zfgc.com/index.php/resources/items/view/153

And these two are Dark Hylian's:

http://zfgc.com/index.php/resources/items/view/162
http://zfgc.com/index.php/resources/items/view/161
Title: Re: King of Thieves Graphics Resource Index
Post by: thestig on July 05, 2012, 04:11:02 am
Added. In the next minute here, I'll have Shadow's sets added to the index too. Shadow, are your rips straight from the oam viewer in some emulator? This looks like it was literally extracted from the ROM.
Title: Re: King of Thieves Graphics Resource Index
Post by: thestig on July 05, 2012, 04:27:13 am
Oh, I'd also like volunteers for anyone who would like to help me go through all of these assets and organize them and optimize them properly! :P I want to fix the issue with the Internet and its lack of good Minish Cap resources. Not all tile sets even account for the basic fact that there's some tiles with animations! D:

But yeah, post here or PM me if you're interested in jumping in the pool.
Title: Re: King of Thieves Graphics Resource Index
Post by: Kami on July 05, 2012, 03:23:04 pm
I would help, but I don't have much free time ATM. Have to finish polishing off a platform engine that I started in december, and stopped working on it in Mid april, and put off doing it until now.
Title: Re: King of Thieves Graphics Resource Index
Post by: MG-Zero on July 05, 2012, 03:38:20 pm
The swamp tiles don't seem too bad!  I only looked at the first one (internets slow as balls here at work still =_= 1.8kb/s atm) and it looks pretty usable
Title: Re: King of Thieves Graphics Resource Index
Post by: Kami on July 05, 2012, 03:39:37 pm
I was in the process of adding in diagnal cliffs in one of the swamp tilesets, But the damn thing pissed me off too much.
Title: Re: King of Thieves Graphics Resource Index
Post by: thestig on July 06, 2012, 10:44:12 am
I was in the process of adding in diagnal cliffs in one of the swamp tilesets, But the damn thing pissed me off too much.
Yeah ripping is an annoying process that could use an extra utility to help with making it less painful... but the reality is, the current assets for Minish Cap on the internet simply suck.
Title: Re: King of Thieves Graphics Resource Index
Post by: Xfixium on July 06, 2012, 11:29:19 am
*Facepalm* Seems like someone likes to rub my name out of tilesets. XD Anywho, these sets were made a very long time ago, and were originally for RPGMaker2K/2K3, but if they help out, so be it.

http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_castle_01.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_castle_02.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_castle_03.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_court_01.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_court_02.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_dungeon_01.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_dungeon_02.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_dungeon_03.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_dungeon_04.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_forest_01.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_forest_02.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_graveyard_01.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_inside_01.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_inside_02.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_inside_03.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_inside_04.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_inside_05.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_mountains_01.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_mountains_02.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_plains_01.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_plains_02.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_swamp_01.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_town_01.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_town_02.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_town_03.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_town_04.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_tree_01.png
Title: Re: King of Thieves Graphics Resource Index
Post by: thestig on July 06, 2012, 06:52:09 pm
Missing some tiles in a couple of the sets. Also, why are the water animation frames only 3 frames? There are 4 frames in Minish Cap. Limitation in rm2k?

EDIT: Sorry for being so nit-picky, but my intentions are to eventually replace every Minish Cap asset on the internet with "better" ones, since every asset seems to have one or two things wrong with it and that's not good enough for me. I'm a picky !@#$%. ;p
Title: Re: King of Thieves Graphics Resource Index
Post by: Xfixium on July 06, 2012, 07:46:11 pm
Not an issue (and I agree with the nit-picky thing), I just seen that Dark-Hylian had the resources I made on the first post of this topic. I thought you were looking for more of the same. They were made for RPGMaker, which is why I was a little confused on why they were on the first post.
Title: Re: King of Thieves Graphics Resource Index
Post by: Wasabi on July 07, 2012, 12:57:17 am
Ah, no worries :P I started by basing my tile set off of yours, but there was too many tiles missing for my liking, namely the animations and the floor moss etc. I'm trying to go for a concise tile set that can be used by anyone, hopefully without any tiles missing. But they are nice rips, back when I was making my own fangame I was actually using these.
Title: Re: King of Thieves Graphics Resource Index
Post by: Xfixium on July 07, 2012, 01:46:00 am
If that's what you were expecting, then you know nothing about RPGMaker tilesets. :/ There is a size limit, and only support 4 frames of animation. They also had to be 8bit. I don't recommend that anyone uses them for this project if you were expecting more.
Title: Re: King of Thieves Graphics Resource Index
Post by: Wasabi on July 07, 2012, 03:18:02 am
If that's what you were expecting, then you know nothing about RPGMaker tilesets. :/ There is a size limit, and only support 4 frames of animation. They also had to be 8bit. I don't recommend that anyone uses them for this project if you were expecting more.
Yeah I understand that, that's why I'm making my own rips :P They're good for conceptualizing though. I haven't used RM2K as much as I used XP, so I'm used to bigger tilesets that don't have as strict limits.
Title: Re: King of Thieves Graphics Resource Index
Post by: thestig on July 07, 2012, 05:20:56 am
Well I wouldn't complain, Xfixium, they're still good resources for those who still do use RPG Maker. Which there are plenty of people who do. :p
Title: Re: King of Thieves Graphics Resource Index
Post by: Kami on July 17, 2012, 11:08:17 pm
You're going to hopefully update this with the NPC's eventually.

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