King Tetiro, basically its done by redrawing shapes again as black, slightly bigger and y1 y2 change places. For Powder Keg the code looks like this:
draw_set_color(c_black)
//Sytytyslanka
d3d_draw_cylinder(-.35,.35,0,.35,-.35,-lanka+4.6,global.tex_ruukku,.1,.1,1,global.step)
//Itse pommi
d3d_draw_cone(2.7,2.7,-2.8,-2.7,-2.7,-3.35,sprite_get_texture(tex_littlethings,3),1,1,0,global.step)
d3d_draw_cone(4.2,4.2,0,-4.2,-4.2,-8.2,sprite_get_texture(tex_littlethings,4),1,1,0,global.step)
d3d_draw_cone(2.7,-2.7,2.8,-2.7,2.7,3.35,sprite_get_texture(tex_littlethings,3),1,1,0,global.step)
d3d_draw_cone(4.2,-4.2,0,-4.2,4.2,8.2,sprite_get_texture(tex_littlethings,4),1,1,0,global.step)
draw_set_color(c_white)
Frozen炎, Good to see you too
Well I don't know how explain it, so attachment will show how it looks like.
(Try press Space and move mouse) Thanks
E.
- Fixed minor bug with shield.
While moving towards flying projectile, it sometimes hit link even though shield was equipped. - Fixed bug with sword.
You could do backflip and slash and it made infinity sword -__- - Sword will slash back if button is pressed again.
One slash you have to wait 1/3seconds, two slashes you have ti wait 2/3seconds before you can slash again. - Now shield in back protects from projectiles.
- Killing enemies with sword is fun
Link can run normally while swinging his sword. It feels more fluently like that.