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Messages - Drandula

Pages: 1 [2] 3 4 ... 10
21
Zelda Projects / Re: [DEMO] The legend of Zelda 3D Flying Rooster
« on: June 23, 2011, 11:33:25 pm »
"Real models" I mean models, which are made with programs like anim8r or Sketch Up. In this game all drawn are made with Game Maker's d3d_draw_ commands. Here is example:
Code: [Select]
//Kuva
d3d_draw_cylinder(3,4.5,3,-3,2,-3,sprite_get_texture(tex_littlethings,7),2,1,0,4)

//Sytytyslanka
d3d_draw_cylinder(-.25,-.25,0,+.25,+.25,-lanka+4.5,global.tex_ruukku,.1,.1,1,global.step)
//Pommi itse
d3d_draw_cone(2.5,-2.5,-3,-2.5,2.5,-3.25,sprite_get_texture(tex_littlethings,3),1,1,0,global.step)
d3d_draw_cone(4,-4,0,-4,4,-8,sprite_get_texture(tex_littlethings,4),1,1,0,global.step)
d3d_draw_cone(2.5,2.5,3,-2.5,-2.5,3.25,sprite_get_texture(tex_littlethings,3),1,1,0,global.step)
d3d_draw_cone(4,4,0,-4,-4,8,sprite_get_texture(tex_littlethings,4),1,1,0,global.step)
This is creates Powder Keg. d3d_draw_ commands gives just basic shapes, like ellipsoids, cones, blocks. Look closely: Link is made from chunky ellipsoid as head and hat, body and limbs are cones.

Usually doing this would make character look awful, but I am trying proof Game Maker can make relative nice 3D graphics within its limits. That's why I don't use U3D, Ogre or other 3D engines made for Game Maker.

22
Zelda Projects / Re: [DEMO] The legend of Zelda 3D Flying Rooster
« on: June 23, 2011, 09:27:41 pm »
Thanks everyone.

Moffett1990, we can talk about story and design if you want help me with it. I got basic story-line which have to be etc. But fresh ideas are welcome :)

Masterpaul, I don't know how to import Sketchup models to Game maker and also I try make this game without real models. That way is hard and rocky, result won't the finest. But I am doing it because of principle :P

Tero Hannula

23
Entertainment / Re: should I be sad when ocarina of time ends?
« on: June 23, 2011, 07:00:24 am »
Its okay to cry, the Ocarina of Time is just awesome game. And the end is sad :'(

Majora's Mask 3D *Drooling*

24
Zelda Projects / Re: [DEMO] The legend of Zelda 3D Flying Rooster
« on: June 21, 2011, 06:04:59 pm »
Reviving this old dusty topic

I am back, less than 20 days left and my time serving for the military is over. Unless my application for AUK goes through, as I said in Mug Shot topic.

So what I have been up lately? Well, for project not much. Most of time relearning my old code and rewriting some parts. Last night I made basic sword attack and some random stuff. There are lot of plans on paper just waiting for be done :I Everyone knows unit circle from maths, right? Well I studied it little more and made unit ball. With that thing I can make joints like knees or Deku Baba's body.

What you would say, if I form a team? It's just this is !@#$% big project for one man: Two years have passed and I haven't finished freaking basic engine D:< Well, there is few pro's when making this alone. I just don't know how to work in team, because I haven't been in any team before when making games. But is anyone interested? :)

Tero Hannula

25
Entertainment / Re: Ocarina of Time 3D
« on: June 21, 2011, 01:12:24 pm »
Tell me experience with 3D mode and do some animations look as odd as in videos. I am buying 3DS later (year maybe), so I am interested in how it feels like.

Also have you tried glitches which were in old N64 game, like infinity sword glitch?

26
Zelda Projects / Re: [DEMO] The legend of Zelda 3D Flying Rooster
« on: January 10, 2011, 09:24:46 am »
I am sorry, I couldn't finish demo as I wanted. So ended up doing demo without any part of story, it is like previous demos.
I didn't include anything new, what you didn't see in latest video.

http://www.yoyogames.com/games/159441-the-legend-of-zelda-3d-flying-rooster-demo
http://www.mediafire.com/?fxwqazqcns98miy

I am going now because of conscription, project will start again in half year.

Tero Hannula

27
Zelda Projects / Re: [DEMO] The legend of Zelda 3D Flying Rooster
« on: November 27, 2010, 11:09:56 pm »
Sorry that I haven't updated lately in week, I haven't made anything. That's because I have graduation party in next week, so I have been little busy preparing for it.

I am sketching pictures for story, and in attachment is first picture. Its made with MSPaint :P
Three heroes do not look a like, but in story I want they be unknown. Also Evil doesn't look like that in the game (I am still thinking its outlook).

Because I didn't know how lights work, and I thought using them in dungeons, I started testing it with my Animation Engine. Result was Blockker (Check attachment)
With Blockker I also tested another thing; obj_player draws itself and all the blocks in room. So only one drawing event used for every block
is this faster? I mean, does this use less power of computer.

Tero Hannula

28
Feedback / Re: Changing the name
« on: November 18, 2010, 10:55:15 am »
I didn't know it would be that easy, just PM :P
But thanks 4Sword :)

29
Feedback / Changing the name
« on: November 18, 2010, 05:59:28 am »
I see you can't change the display name. Is the reason because its annoying someone changing his/hers name repeatedly?
I was just going to do minor change, from drandula to Drandula.

So because user can't change it, can you do that, or is it too big thing for so small reason?

30
Zelda Projects / Re: [DEMO] The legend of Zelda 3D Flying Rooster
« on: November 18, 2010, 05:45:39 am »
By the way, can someone correct my grammar errors from background story?
Here is the background story again:

This is but one legend among others, which the people speak of...

Long ago, there were three Heroes, who saved the Land from a Great Evil.
These three Heroes were thought to be blessed by the Goddesses as they could slay Evil, that none of the Brave Knights of the Land could.
Before the Heroes came, the Evil had taken over the Land and placed a curse upon it including; Floods, Infernos, Insects and Diseases.

Three Heroes came out of nowhere and disappeared after the fierce battle.
Some people believed then Heroes went back to the Heavens where they came from.
Others believed they are still wandering among them, waiting for a new evil.
As time passed, the legend became a fairytale to tell children and soon it was completely forgotten.

But in the end, what really happened to the three heroes?

As powerful as the Heroes were, they couldn't slay the Evil so they decided use Ancient magic to seal away the Evil for good.
The keys to the seal were the Heroes themselves and very few knew this. These few quickly built three temples to keep the parts of the seal safe, so none could lay hands on them.

But...
When people forgot the Heroes and legend, temples were left empty. Nobody took care of the pieces of the seal, which caused the seal to weaken. This created a hole and Evil minions began to escape. As the seal weakened more it allowed the more powerful the Evil minions to get out of the as well.

Now it is just a matter of time until the Great Evil will break out!

-   -   -   -   -
[Grammar above edited and corrected by Bludleef as requested by member]

In spoilers I tell the plot of the game, glitches, or just other mentions. So if you don't want ruin your game experience, don't read them.



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After insects in Deku Tree, there is flood in Goron Mines, fire in Deku Palace and plagues in Huryle Town.
Yup, same things what happened in the legend, but not in such massive scale.
Link gotta help all of them, then starts the journey for three seal keys. After that is the final dungeon, which is Evil's old fortress before being sealed and final battle with the Evil.
Oh hell, this is expanding again awfully lot.

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And you probably guessed, who that fairless Kokiri lost in Lost Woods was.
His remaining can be found from Lost Woods.

Edit. Thanks Bludleef :)

31
Graphics / Re: Haruhi chan eating a cookie
« on: November 18, 2010, 02:40:14 am »
^ What is /f/?

32
Graphics / Re: Haruhi chan eating a cookie
« on: November 18, 2010, 02:34:23 am »
:O It was yours :O
I remember somewhere seeing that, but never thought it would be made by you.

33
Zelda Projects / Re: [DEMO] The legend of Zelda 3D Flying Rooster
« on: November 18, 2010, 02:22:37 am »
^ Every man over 18 have to serve in the military(if there is no really good excuse), women can also serve in the army, but they don't have to.

I am joining 10. January 2011, the shortest time is half year but if army feels right place, I'll stay there longer.

Yes, I am going to continue this project after that. I wanna this be one of those fangames, which will be finished.

Edit. Normally I would have went there at summer, but because of studies I moved start of my serving time by half year. But back in topic please.

Edit2. And of course there is the holidays,

34
Zelda Projects / Re: [DEMO] The legend of Zelda 3D Flying Rooster
« on: November 18, 2010, 01:05:42 am »
Thanks :) Screen blackening and fading out every time you leave room would have been annoying. You can see when Link is teleporting by fairy (slightly from its movement), and if you roll, dust will disappear.

Backflip and sidejump, they don't affect gameplay much, but with right timed backflip you can jump above Octorocs rocks.
Using these jumps is a bit harder, because you don't just press down to do backflip, but you must walk another direction from the target. Sidejumps are as fast as rolling, Link normal speed is 1.5 while rolling/sidejump is 1.75, which means minute walk can be rolled about in 50 seconds.

Answer for Sahittam:
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Lens of truth shows the invisible objects and shows truth behind the walls. The three weapons of heroes were their main weapons, they had of course another weapons. In their battle with the Evil, evil used sometimes multiply attacks, and with LoT they saw which attack was real. Also sometimes Evil tried hide himself.

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But I thought the Lens of Truth has this ability too: If you can't see it, it isn't there and vice versa. So you see giant gap, where you can't walk from and trying makes you fall. But when you use LoT, you see the bridge where you can walk.

Basic idea how the game starts and first dungeon:
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In very beginning of the game, you go to the Great Deku Tree (haha, very original...). The Great Deku Tree isn't same as in Ocarina of Time, but he is the sprout, who has grown bigger now. Deku Trees grow quickly in size, you remember how Deku Tree Sprout just sprang out in Ocarina of Time? But this takes place after
Deku Tree says King Octoroc is for some reason suddenly attacked him, although Deku Tree and King Octo used to be friends.
You go to inside, but you can't walk forward, because there is web in front of ya.

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You go to outside talk with Great Deku Tree, who thinks maybe someone had turn King Octo to do this. King Octo is only king of octorocs and because there is spiders someone else helping him. To burn webs Deku Tree suggests find somekind source of fire. This means Lantern.

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You try find this from Kokiri Forest, but all kokiri says same. They don't need lantern, because they have fairies which brings light in dark. But one kokiri says, not long ago one fairless kokiri went to the Lost Woods search for friend. she thinks this kokiri had Lantern with him. Also some kokiris says, only fairies know how to get out of the Lost Woods, without one you will get lost forever.

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So you go to the Lost Woods, and listen call for help. Finally you find the boy, who says you can have the lantern if you lead him out of the forest. After you lead him out to the Kokiri Forest, boy disappears. You get the lantern and you can go to the Deku Tree. Lantern is Magic Lantern, but you can't use it without magic, but Deku Tree grants you magic power when you talk with him.

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Now you can go to the dungeon etc. And boss battle is of course with King Octo. King Octo is giantsize version of normal Octoroc, who has crown and web in back. King Octo attacks you with rocks and rushing against you. You need avoid Kings rushing, which causes him rush to the wall. King Octo will be unconscious for while, and you can burn the web. You gotta burn web more than once.

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But sometimes it isn't good go burning web, because King Octo has bad eating habit and weak butt, which makes him fart sometimes while unconscious (Deku Tree and King Octo were friends, they had lot of fun with fart humor :P ).

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When web is burnt you can hit him in the butt and you need few strikes and he is done. King Octo escapes leaving Full heart behind.

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The Deku Tree is saved, unlike in OoT, and Deku Tree says Link should go to Huryle seek, who is behind this. He also says little secret, that Kokiris don't actually die outside the forest, they just get older (and of course dieing of oldness eventually, if they stay there for rest of their live).

Oh hell, this was long post o__o"

Tero Hannula

35
Zelda Projects / Re: [DEMO] The legend of Zelda 3D Flying Rooster
« on: November 17, 2010, 04:30:51 am »
Lost Woods works like it should work, attachment for video. Every room looks exactly same, because this video I had just made the room changing. The Rupee count shows, which room Link is in.

But, here is little annoying bug, which I show on the video. If Link walks along the wall, he won't move, but room changes (look rupee count).

Edit. Changing Lost_Woods_control's Step -event to End_Step -event fixed the problem. Moving Link to another side of room and changing room number was there.

36
Zelda Projects / Re: [DEMO] The legend of Zelda 3D Flying Rooster
« on: November 16, 2010, 07:45:58 am »
Lost Woods, it has sixteen rooms which looks alike. So you gotta listen the sound or
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use Lens of Truth. Lens of Truth will show arrows in ground and arrows leads to the temple.

I thought it would be annoying to make every single Lost Woods room separately in Game Maker, so I thought making making only one room. Then I rethought it, because it would be big place and maybe cause performance issues is slower computers.

So I end up making only one of the sixteen room which loops all the time, and one object, which calculates which room Link is in. Every room aren't exactly same, so same object will show or remove objects from sight depending which "room" Link is.
In attachment you see the Lost Woods form, it looks simply. But I have planned in paper, which route goes where. This means going up can lead you down. There is also six additional rooms.

And screenshot shows, what basic Lost Woods room looks like.

Edit. Oh, and poll results (9-5) makes traditional textbox as winner.

37
Coding / Re: Simple 3D Walking
« on: November 16, 2010, 01:17:57 am »
I updated this, simple 3D walking animation and 3D platform example imbued together:



This example is better commented. I made this because King Tetiro asked about gravity in 3D.

38
Entertainment / Re: oot 3ds footage
« on: November 15, 2010, 03:19:45 am »
B-B-BUT WITH EMULATORS YOU GET HI-RES GRAPHIX MODS!  /cruisecontrol
I got Nintendo 64 emulator just for Majoras Mask and Ocarina of Time.

I had real N64 Ocarina of Time and Majoras Mask year ago, but then I sold them with my Nintendo 64 to buy Nintendo DSi :|
Later I sold that too, because it wasn't that great . Now I miss my OoT and MM :'(

3DS looks darn good, and when I buy that, I'll buy OoT3D too. And I am hoping for MM3D.

39
Zelda Projects / Re: [DEMO] The legend of Zelda 3D Flying Rooster
« on: November 14, 2010, 05:03:02 pm »
Thanks for great observation and answer :)
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- I thought three heroes origins are Hylian, Goron and Sheikh. There is information scattered everywhere, but none knows whole legend and someones have false information. Elders are most trustable information source.

- Heroes had three main weapons, Megaton Hammer, Lens of Truth and Fire Arrows. Link will get all of those and also Light Arrows (And maybe sacred sword). Also in the final battle Evil hasn't completely broke the seal, but he is stretching out.

- Good point, and I have no answer.

40
Zelda Projects / Re: [DEMO] The legend of Zelda 3D Flying Rooster
« on: November 14, 2010, 03:08:32 am »
I want some opinions about backstory, thank you.

- Link is able to target nothing. This way he can look at one direction and move.
- Link is able to do backflip as targets. I might remove this, because not necessary
- Link is able to do sidejump as targets. I might remove this, because not necessary.
- Some minor bugs fixed.
- Plans of Lost Woods in paper.

I haven't done any maps which are in game, if we don't count Goron Mines, which is still working in progress.

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