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Resources => Graphics => Topic started by: King Tetiro on April 07, 2009, 09:12:57 pm

Title: GB : Clock Town (MM)
Post by: King Tetiro on April 07, 2009, 09:12:57 pm
This year, I turn 18 and am likely to go to Uni. This may mean I could leave ZFGC. Incase this happen, I bring a GIFT to ZFGC. I'm going to fully tile Clocktown.

-How can you help-
Photos of walls and stuff
Ways to improve the map
Tutorials on how to sprite GB

It's an attachment right now. As soon as it's finished it becomes property of ZFGC. This is
my gift. This is my last project Zelda related. EVER.... I enjoyed doing it so I may continue doing GB style.

-Things I need opinion on-
>The shop signs
Title: Re: GB : Clocktown (MM)
Post by: Jeod on April 07, 2009, 11:07:56 pm
Hm, clock tower will be difficult because if you do make it a tower then it will cover up the passage to North Clock Town. Of course one could "cheat" and make the tower bit transparent when Link walks behind it.
Title: Re: GB : Clocktown (MM)
Post by: Hoffy on April 07, 2009, 11:23:04 pm
It's good, but REALLY small.

I guess, use ZFGC's old GB Clock Town as a reference:

(http://img5.imageshack.us/img5/5371/mmgbmaster.gif)
Title: Re: GB : Clocktown (MM)
Post by: Jeod on April 07, 2009, 11:25:50 pm
Whoa, Hoffy. Where do you get all these maps?
Title: Re: GB : Clocktown (MM)
Post by: Infinitus on April 07, 2009, 11:45:08 pm
I demand a dump of all hoffys maps.
Title: Re: GB : Clocktown (MM)
Post by: Hoffy on April 07, 2009, 11:50:30 pm
They're not mine, fools XD.

They're from the old MMGB game what's-his-face was workin' on back in the good ol' days. I thought everyone knew about that map?

Actually I should upload all of these maps I have on my PC. I used to save everything back in the day. I'll get on that...

EDIT: Actually I did sprite something on that map. I did a box:

(http://img7.imageshack.us/img7/5973/hoffysbox.png)

It's a damn good box. Credit Hoffy.
Title: Re: GB : Clocktown (MM)
Post by: Xfixium on April 08, 2009, 12:12:00 am
EDIT: Actually I did sprite something on that map. I did a box:

(http://img7.imageshack.us/img7/5973/hoffysbox.png)

It's a damn good box. Credit Hoffy.

 XD
Title: Re: GB : Clocktown (MM)
Post by: Kingknight on April 08, 2009, 12:16:38 am
EDIT: Actually I did sprite something on that map. I did a box:

(http://img7.imageshack.us/img7/5973/hoffysbox.png)

It's a damn good box. Credit Hoffy.

That is an amazing box :)
Title: Re: GB : Clocktown (MM)
Post by: Xiphirx on April 08, 2009, 01:20:47 am
EDIT: Actually I did sprite something on that map. I did a box:

(http://img7.imageshack.us/img7/5973/hoffysbox.png)

It's a damn good box. Credit Hoffy.

WTF you used my patented Yellow Color®©™ D:!
Title: Re: GB : Clocktown (MM)
Post by: Sprite Collector on April 08, 2009, 01:32:11 am
Just about every sprite on that is mine. :P I was Zac's spriter and tiler. But, if you really want to stick to GB style, I suggest using none of them ahahha.
Title: Re: GB : Clocktown (MM)
Post by: Xiphirx on April 08, 2009, 03:50:20 am
Just about every sprite on that is mine. :P I was Zac's spriter and tiler. But, if you really want to stick to GB style, I suggest using none of them ahahha.

WTF you used my patented GB Colors®©™ D:!
Title: Re: GB : Clocktown (MM)
Post by: Miles07 on April 08, 2009, 05:57:48 pm
Hehe, Yeah I was about to say: That MM Clock Town map definitely doesn't at ALL look like GB-style. In fact, it looks a bit too detailed to even be GBC-styled, IMO.

And some of that stuff DEFINITELY looks good for my items sheet (*looks at Boss Masks*)...
Title: Re: GB : Clocktown (MM)
Post by: King Tetiro on April 08, 2009, 07:05:07 pm
Thanks for the crits and praise. The reason it's small is because I thought that it puts the GB map into proportion. Also I was using a top-down map when making it. I kinda like it how it is. However if the majority dissaprove I can change it. Thanks for the tiles Hoffy I can use those as a reference to spriting correctly.
EDIT: Read all the posts. Maybe I should use it as a reference :P

Anyway, Could you PM me a screenshot of the south side of the scaffolding?

EDIT:I did the scaffolding and the doors. Please gimme crits/praise on them.
Title: Re: GB : Clocktown (MM)
Post by: Kren on April 08, 2009, 10:46:03 pm
I like yours Tetiro, but I think you are Taking the same steps than Sprite Collector, and the colors seems not GB ones.. here is my try:
Title: Re: GB : Clocktown (MM)
Post by: King Tetiro on April 09, 2009, 06:23:15 am
Actually ALL the colours I've used are from the palette I got from ZFGC.

EDIT:Okay guy's I've got a problem. I have no idea when on my map the postbox near the Clock tower goes. Could someone re-post my map circling where the postbox is?
Title: Re: GB : Clocktown (MM)
Post by: Jeod on April 09, 2009, 03:00:54 pm
Looks like yopu already put it in, and it looks good where it is. My only objection is that the town looks like it's a bit small.
Title: Re: GB : Clocktown (MM)
Post by: King Tetiro on April 09, 2009, 03:13:40 pm
No I haven't near the actual Clock tower is a postbox. I dunno where it goes. And the town looks crap if you increase it's size (I've tried). Anyway, I need help.

I dunno how to shade the rest of the slide.
I have no idea what the sides of the posts you jump on(To get to the heart piece in North Clock town) are like.

Please can someone help?
Title: Re: GB : Clocktown (MM)
Post by: Jeod on April 09, 2009, 03:21:12 pm
ZFGC's clocktown looks pretty big, and pretty good too aside from the colors. I can't check anything in-game un til I get back home, sorry. I won't object if Clocktown is what you really want to finish on, but IMO it would be a better idea to do a map that hasn't been done before, like Ikana Canyon/Castle. It's an interesting place and hasn't been done before.
Title: Re: GB : Clocktown (MM)
Post by: King Tetiro on April 09, 2009, 03:30:41 pm
ZFGC's clocktown looks pretty big, and pretty good too aside from the colors. I can't check anything in-game un til I get back home, sorry. I won't object if Clocktown is what you really want to finish on, but IMO it would be a better idea to do a map that hasn't been done before, like Ikana Canyon/Castle. It's an interesting place and hasn't been done before.
I am considering doing all of Termina. How about that for 'hasn't been done before?'
I just need the slide shading opinion now.
Title: Re: GB : Clocktown (MM)
Post by: Kren on April 09, 2009, 04:21:26 pm
Looks good so far, but again, you aren't following GB rules D:, as in 4 colours per tile. Right now it looks like LTTP with GBC tiles in it, for example you aren't using gbc ledges nor fences.
Title: Re: GB : Clocktown (MM)
Post by: King Tetiro on April 09, 2009, 05:00:53 pm
Looks good so far, but again, you aren't following GB rules D:, as in 4 colours per tile. Right now it looks like LTTP with GBC tiles in it, for example you aren't using gbc ledges nor fences.
Would you mind re-posting my progress circling all the errors?
Title: Re: GB : Clocktown (MM)
Post by: Kren on April 09, 2009, 05:09:25 pm
hmm here: IMO your take is good, but you are making the same mistakes than SC, meaning that even if you sprite it all, it won't look like GBC style..
Title: Re: GB : Clocktown (MM)
Post by: King Tetiro on April 09, 2009, 05:24:54 pm
I'll be back in 35 mins. Could you re-post it again highlighting and explain the errors?
Title: Re: GB : Clock Town (MM)
Post by: Hoffy on April 10, 2009, 01:33:34 am
I'm just saying that you forget that Clock Town is actually filled with a lot of NPCs, including the Bombers, the Carpenters, the Postman when he's on his runs, plus a bunch of other people who move about and stand around. I really think that that Clock Town would be too small to support all of those NPCs AND Link.

Though, the cramped nature does make it look more "Clock Town"-ish.
Title: Re: GB : Clocktown (MM)
Post by: Kren on April 10, 2009, 01:38:50 am
I'll be back in 35 mins. Could you re-post it again highlighting and explain the errors?
well, most of the cyrcles refer to not GB style, or badly ripped.

hmm I must agree with Hoffy, but still, I prefer it smaller, maybe one or two tiles bigger?

edit: and the colours remind me of lttp style, not gb.. IMO before you continue you should fix it.
Title: Re: GB : Clock Town (MM)
Post by: Mamoruanime on April 10, 2009, 01:44:38 am
I'm just saying that you forget that Clock Town is actually filled with a lot of NPCs, including the Bombers, the Carpenters, the Postman when he's on his runs, plus a bunch of other people who move about and stand around. I really think that that Clock Town would be too small to support all of those NPCs AND Link.

Though, the cramped nature does make it look more "Clock Town"-ish.

You can't make it 1:1 scale from 3d to GB style; you'd have to increase its size to make it not so... unenjoyably crowded in GB style :p
Title: Re: GB : Clock Town (MM)
Post by: Jeod on April 10, 2009, 02:00:47 am
It was shown in OoT2D, and it is also shown here. 3D -> 2D transition does not work perfectly. Editing has to be done, and as Mammy said, it can't be 1:1.
Title: Re: GB : Clock Town (MM)
Post by: Sprite Collector on April 10, 2009, 02:01:08 am
I agree with what most are saying. I feel like it's too small, and though it would add a more cozy feel to the environment, you won't be able to walk around freely and the NPC's would be blocking you most of the time. You have to figure that there will be at LEAST two sets of NPCs walking around the town at once. You'll have the bombers and the carpenters always moving. Plus there are the stationary NPC's, the mailman, the dog, Anju on two[?] days, the guy that goes to the bar. .. There's always movement in the town. And as Link, you'll get stopped up. So, I'd definitely increase the size by making every walkway at least two tiles. The colors are off as well. There isn't enough contrast in the area and it looks a bit dull, you know? You can use darker colors if you want. I did in my more recent pieces of map if you'll notice, but then I used a complimentary color to offset the darkness and make the section pop. GB DOES use dark colors, but it's done differently than in the direction you're headed now. So, rethink the palette and make it more colorful even if your want to stick with a more muted tone. I think the mailbox sprite is a little unrecognizable. It's hard to tell that's what it is. So maybe try respriting that, too. You'll also have to solve the problem of the stores on the sides of Clocktown and how you're going to display them. Since they don't have a south facing entrance, it could be quite a problem. :O Get creative and don't do the stupid thing I did with my Clocktown map. Haha Rotated doors look terrible. It's nice so far though and bringing up a bunch of nostalgic memories! :P
Title: Re: GB : Clock Town (MM)
Post by: Kren on April 10, 2009, 02:29:05 am
hmm Maybe the npcs aren't solid objects? like in CT( not sure about it). hmm lol rotated doors aren't bad they are used in dungeons :P, but aslong as the style doesn't collide it is fine.
Title: Re: GB : Clock Town (MM)
Post by: Jeod on April 10, 2009, 03:20:32 am
NPCs were solid objects in CT, but we know what you're talking about.
Title: Re: GB : Clock Town (MM)
Post by: Sprite Collector on April 10, 2009, 03:28:37 am
That might work. I still feel the area is small regardless. I mean.. you're going to spend a ton of gameplay time in there, you know?
Title: Re: GB : Clock Town (MM)
Post by: King Tetiro on April 10, 2009, 05:28:05 am
I agree with what most are saying. I feel like it's too small, and though it would add a more cozy feel to the environment, you won't be able to walk around freely and the NPC's would be blocking you most of the time. You have to figure that there will be at LEAST two sets of NPCs walking around the town at once. You'll have the bombers and the carpenters always moving. Plus there are the stationary NPC's, the mailman, the dog, Anju on two[?] days, the guy that goes to the bar. .. There's always movement in the town. And as Link, you'll get stopped up. So, I'd definitely increase the size by making every walkway at least two tiles. The colors are off as well. There isn't enough contrast in the area and it looks a bit dull, you know? You can use darker colors if you want. I did in my more recent pieces of map if you'll notice, but then I used a complimentary color to offset the darkness and make the section pop. GB DOES use dark colors, but it's done differently than in the direction you're headed now. So, rethink the palette and make it more colorful even if your want to stick with a more muted tone. I think the mailbox sprite is a little unrecognizable. It's hard to tell that's what it is. So maybe try respriting that, too. You'll also have to solve the problem of the stores on the sides of Clocktown and how you're going to display them. Since they don't have a south facing entrance, it could be quite a problem. :O Get creative and don't do the stupid thing I did with my Clocktown map. Haha Rotated doors look terrible. It's nice so far though and bringing up a bunch of nostalgic memories! :P
Walkways : I'll do that today.
Colors : There's no tutorial or anything about using the palette colours correctly. Please could someone help me! I'm going to be stuck until I get a SIMPLE tutorial on how to use palette colours right.
Shops : I was think Signs?
Title: Re: GB : Clock Town (MM)
Post by: Sprite Collector on April 10, 2009, 05:51:31 am
Signs could definitely work. Maybe a sign with a little arrow on it?

About the color palette. This is what I do; Just rip it from another sprite. That's all you really have to do. Put some tiles together and see if they compliment each other and then recolor recolor recolor. Each sprite can only have a max of three colors if it's a tile and two if it's a sprite. The only exception is if the sprite has something special about it. [i.e. a red bow or holding an item.] If there is something special about it, still keep that to two color so you should have a max of three colors on a sprite. Let's say you had a girl with a bow. She would have a white color for her skin and yellow for the dress and the shadows on her face. The bow would be red and use white again for the highlight. Now, tiles could be a little different. It depends on how strict to GB style you want to be. In my more recent pieces, I break the rule of three colors because I make tiles that are like transitional tiles between two areas. So it would have a bit of each tile on either side of it thus making it have five or six colors. If you don't want to do that and you want to keep it traditional, then just stick to the rule of three colors. Sooo, to sum up the overly long post about color palette, rip your colors from other sprites, stick to a maximum of three colors per tile and make sure all the tiles in the area compliment each other in terms of color theory. Hope that helps a bit?
Title: Re: GB : Clock Town (MM)
Post by: King Tetiro on April 10, 2009, 05:56:03 am
Would you mind doing 1 tile for me posting my attempt and then your fix? Then I can fully see what you mean.
Title: Re: GB : Clock Town (MM)
Post by: Sprite Collector on April 10, 2009, 05:58:41 am
I'd be glad to, but what do you mean exactly? lol Like one tile of what? Or do you mean a whole section?

By the way, looking over your map again, it's really more about how the colors look together rather than breaking the color limit. So I really typed all that for nothing. Hahah.
Title: Re: GB : Clock Town (MM)
Post by: King Tetiro on April 10, 2009, 06:04:48 am
I'd be glad to, but what do you mean exactly? lol Like one tile of what? Or do you mean a whole section?

By the way, looking over your map again, it's really more about how the colors look together rather than breaking the color limit. So I really typed all that for nothing. Hahah.
Okay. I have a new idew. Could you do what Kren did and highlight what I did wrong on the map? And explain what I did wrong?

I always loved GB style but never got the hang of it. I want to now.
Title: Re: GB : Clock Town (MM)
Post by: Zaeranos on April 10, 2009, 06:06:30 am
Those elevated platforms at the east wall of east Clock Town could use some distinction from the floor. You have to look really close to see the separating line. You can do this by giving the platforms a darker color, or making a thicker line.
Title: Re: GB : Clock Town (MM)
Post by: King Tetiro on April 10, 2009, 06:11:18 am
Those elevated platforms at the east wall of east Clock Town could use some distinction from the floor. You have to look really close to see the separating line. You can do this by giving the platforms a darker color, or making a thicker line.
I just finished that LOL
Title: Re: GB : Clock Town (MM)
Post by: Sprite Collector on April 10, 2009, 06:41:02 am
(http://i39.photobucket.com/albums/e188/spritecollector2/example2.png)

I think this is more of a GB palette. [Except the tops of the walls I didn't want to take the time to recolor. Haha. Imagine they're colored like the walls.] I would try and stick with this type of feel for Clocktown. Don't worry so much about lines between things either like the ones you have between the line of water and the wood tile. But generally, just think brighter. The colors may not be just like the actual game, but since you're using a new style, you have to take into account the feel an environment a GB game gives you. So overall, brighter and happier. In the example I made, the things I would change would be to add a rail, like what you have on the edges of the water, on the edges of the platforms. [Including the one on the clock.] Otherwise, leave the edges as they are. Buut, that's just how I feel. Hahaha.
Title: Re: GB : Clock Town (MM)
Post by: King Tetiro on April 10, 2009, 06:46:08 am
I'll work on it. Thanks man. BTW, do you have a GB palette?
Title: Re: GB : Clock Town (MM)
Post by: Sprite Collector on April 10, 2009, 06:46:15 am
You can even add some tuffs of grass and pots throughout Clocktown that aren't normally there. That would also help add to the GB feel. And possibly use the railings around a few things.  (http://i39.photobucket.com/albums/e188/spritecollector2/railing.png)

About the palette, there should be one floating around here. What the best thing to to is just pull colors off the official maps. Do you have the map for OoS or OoA? If so, just sample colors off of those. It makes my life a whole lot easier. The best map to use is OoS "Default" map. That will have areas with all of the seasons included and it gives you a broad selection of colors and palettes to choose from.
Title: Re: GB : Clock Town (MM)
Post by: King Tetiro on April 10, 2009, 06:49:39 am
You can even add some tuffs of grass and pots throughout Clocktown that aren't normally there. That would also help add to the GB feel. And possibly use the railings around a few things.  (http://i39.photobucket.com/albums/e188/spritecollector2/railing.png)

About the palette, there should be one floating around here. What the best thing to to is just pull colors off the official maps. Do you have the map for OoS or OoA? If so, just sample colors off of those. It makes my life a whole lot easier. The best map to use is OoS "Default" map. That will have areas with all of the seasons included and it gives you a broad selection of colors and palettes to choose from.
Okay thanks
Title: Re: GB : Clock Town (MM)
Post by: King Tetiro on April 10, 2009, 08:41:10 am
Okay guys, I have updated the attachment with my new colours. Crits away at it!!!
Title: Re: GB : Clock Town (MM)
Post by: King Tetiro on April 11, 2009, 08:36:09 pm
Here is my final update before the final product.
-Changes Between last update-
:Complete West Clock Town
:99% complete East Clock Town
:Shop Signs
:Exterior Clock Town tiles
:Complete Central Clock Town
:Deku Pads

Please tell me if this is any good

(http://www.zfgc.com/forum/index.php?action=dlattach;topic=33846.0;attach=5763)
Title: Re: GB : Clock Town (MM)
Post by: Zaeranos on April 12, 2009, 10:53:51 am
The town looks nice, but if you want to put in all the NPC's that clock town has, then the map is definitely to small. Link has just barely room to move himself, but with other NPC's it is going to be crowded.
Title: Re: GB : Clock Town (MM)
Post by: Moon_child on April 12, 2009, 10:59:38 am
It's way too small, and the slide has become impossible to reach now.
Title: Re: GB : Clock Town (MM)
Post by: King Tetiro on April 12, 2009, 11:43:38 am
I don't have time to redo it. Sorry. It'll have to stay as it is.

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