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Poll

What should be in the next build?

A functioning sample map
some new items
npc interaction and AI
basic physics demo
other (please specify)

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Author Topic: [DEMO]Sword of Divination(11/5/2010 Harvest Engine Functioning!)  (Read 38717 times)

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Re: Legend of Zelda: Sword of Divination (HAY! P...
« Reply #20 on: January 13, 2007, 04:24:21 pm »
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yea, thats the downside...they look awesome, but i just can't work with these things.  There also too bright for the theme of the game now that i think about it.

although i am thinking about using mp3s if i can get some good remixes or people willing to help out with em.
« Last Edit: January 13, 2007, 05:49:52 pm by MasterGohan Zero »
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Re: Legend of Zelda: Sword of Divination (3 new ...
« Reply #21 on: January 21, 2007, 07:20:52 pm »
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new stoof for you guys before this thread dies lol.
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Re: Legend of Zelda: Sword of Divination (3 new ...
« Reply #22 on: January 22, 2007, 11:32:33 am »
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It would be allot better if you would set the resolution to the GBA resolution.
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Bistian

Procedurally generated bro.
Re: Legend of Zelda: Sword of Divination (3 new ...
« Reply #23 on: January 22, 2007, 04:53:55 pm »
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for the third new Screen :

There is a Ladder,but theres is no Wall to climb !
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Re: Legend of Zelda: Sword of Divination (3 new ...
« Reply #24 on: January 23, 2007, 12:25:58 am »
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...where do you see a ladder? O_o
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Re: Legend of Zelda: Sword of Divination (3 new ...
« Reply #25 on: January 23, 2007, 01:36:49 am »
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Hey, this looks great! I would change to MC like the others said, lttp doesn't fit this(actually I think FSA style would fit best). How about quantum physics?
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Re: Legend of Zelda: Sword of Divination (2 musi...
« Reply #26 on: January 25, 2007, 09:31:52 pm »
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Quantum Physics could be interesting..i'll have to look it up on wikipedia as i don't know much about it.  As for the sprite style, again, the FSA and MC tiles are too bright for the theme of this but i'm working on making the style look well...lets say lttp 2?
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Re: Legend of Zelda: Sword of Divination (k, wha...
« Reply #27 on: February 04, 2007, 09:26:47 pm »
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hey.  polls up, gimmi some answers guys =)
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Re: Legend of Zelda: Sword of Divination (k, wha...
« Reply #28 on: February 04, 2007, 09:45:54 pm »
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I voted for C++. It might take longer to make, but there'll be less limitations, and stuff. And it'll be awesome to see the production move, it'd be like watching Nintendo make a game. Except you're... one person, and not as skilled as some of Nintendo's workers.

Ahem.

Um. Yeah.
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Re: Legend of Zelda: Sword of Divination (k, wha...
« Reply #29 on: February 06, 2007, 01:20:51 am »
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heheh, only been doing C++ for a year and a half, i'm far from close to Nintendo.  I'll run the poll for another week and see what we get.
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Re: Legend of Zelda: Sword of Divination (k, wha...
« Reply #30 on: February 06, 2007, 04:07:50 pm »
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C++ and OpenGL, it'll give the Linux/Mac users something to be happy about as long as you make it so that it'll run on them OS's (OpenGL works on Windows, Linux, Mac and possibly some others).

If you need help, theirs always people who know C++ you can go to.

Helios and aab (if he's still alive :() are the first ones that come to mind. I could also try to help, though I'm more DirectX than OpenGL, but it's still C++ :P.
« Last Edit: December 25, 2007, 11:40:18 am by TomPel »
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Re: Legend of Zelda: Sword of Divination (k, wha...
« Reply #31 on: February 09, 2007, 02:52:44 am »
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GameMaker is faster and easier (dev-wise). Seriously, no matter how pro "C++ with GL" is, it's a fan game, not a commerical project.
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the a o d c
Re: Legend of Zelda: Sword of Divination (k, wha...
« Reply #32 on: February 10, 2007, 04:15:54 am »
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oooh yea, gm is killing C++ lol.  I think we have our answer
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Re: Legend of Zelda: Sword of Divination (Demo 1...
« Reply #33 on: August 08, 2007, 01:24:33 am »
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Bringing this back up for the demo..
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Re: [DEMO]Legend of Zelda: Sword of Divination(D...
« Reply #34 on: August 08, 2007, 03:21:23 am »
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Got an error, missing a sound. Game won't load.
« Last Edit: August 08, 2007, 03:23:11 am by Mandrag »
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Re: [DEMO]Legend of Zelda: Sword of Divination(D...
« Reply #35 on: August 08, 2007, 03:02:33 pm »
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I mentioned that in the first post, just ignore the error.  I'm uploading the missing sound now..
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Re: [DEMO]Legend of Zelda: Sword of Divination(W...
« Reply #36 on: March 14, 2008, 06:10:50 pm »
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bumpsity for incoming content announcement..
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Re: [DEMO]Legend of Zelda: Sword of Divination(W...
« Reply #37 on: March 14, 2008, 08:58:52 pm »
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yay, someones using zfgc style, though I still think using the PSP's resolution is a bit odd.

looking forward to more progress
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Re: [DEMO]Legend of Zelda: Sword of Divination(W...
« Reply #38 on: March 15, 2008, 02:51:04 am »
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Yea, I might decide to change the resolution, I don't yet though.
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Re: [DEMO]Legend of Zelda: Sword of Divination(D...
« Reply #39 on: March 19, 2008, 07:59:20 pm »
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Hey!! Get in here so you can try my fail demo >.<
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