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Author Topic: [W.I.P.] TLoZ: New Beginnings ver. 1.7 (LoZNB)  (Read 129003 times)

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Zhello

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Re: [W.I.P.]The Legend of Zelda:The Fusion Gate
« Reply #80 on: December 24, 2011, 03:54:53 am »
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Coded a way for enemies to finally use their own weapon/attacks.  For example, as a test, I used Stalfo Chargers to use fireballs at random as long as Link is nearby.  I tried making a Wizard Robe, however, it is like the object is hecking xD.  Vanishes and and reappear fast to shoot like 20 fireballs, this will be fixed.

I have seen how wizard robes are in Zelda games, so I decided to change them up a bit.

They are weak, but they can vanishes completely, ad only appear to surprise attack the player and quickly vanish again.

Also due t this modified coding, I can finally make the Garo Ninjas and Wolfos attack.
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


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Dragon Diary - Cybernetic Threat
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Re: [W.I.P.]The Legend of Zelda:The Fusion Gate
« Reply #81 on: December 24, 2011, 06:32:29 am »
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All the progress you're making is truly phenomenal, and incredibly in depth. It's really interesting.
I also think its time for some screenshots, all the new enemies sound exciting, fighting Link and his soldier buddies.
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Zhello

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Re: [W.I.P.]The Legend of Zelda:The Fusion Gate
« Reply #82 on: December 25, 2011, 09:16:43 am »
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All the progress you're making is truly phenomenal, and incredibly in depth. It's really interesting.
I also think its time for some screenshots, all the new enemies sound exciting, fighting Link and his soldier buddies.
Thanks they will be up very soon.

Now that I am slowly starting to make the desert region.  I am trying to think of a way the player actually confronts ganondorf.  He has lost his memory so therefore he is not evil, but during some ingame events, he slowly starts to regain his memory.

The story for them still needs to be revised, sorry for some weirdness in it.

Also sprites of the brothers are seen here, I am not done with them yet.  Still spriting.
http://zfgc.com/forum/index.php?topic=38263.0

if you don't wanna spend alot of time reading here is short summary:
Quote
Evil man took over, and try to learn about the Triforce, in his travel he captured villagers and kidnapped a girl.

The man was later executed, but he had 2 sons born later on. The child sent to the Dersert is Gandolf/Ganondorf and the New Orsa Castle, Gamus.
Gandolf followed his father shoes by mistake.

Gandolf befriend forest boy and traveled for a bit.
Gandolf go evil and was banished from his contry.
Seek out the boy in the forest and tried killing him.
Boy who seem to be dead, somehow survived and seek out Sarah.
Months had past and the boy trained more to fight and seeking out the temple of time himself.
The boy learn more about the temple and its dark secret.
Gandolf had almost succeed until a boy and a girl came to stop him.
The girl ran away, the boy fought Gandolf.
Gandolf mutated in battle, making the temple's defense react to his evil heart.
Temple blew up in light engulfing many areas.
Boy and Gandolf transported back, as if time reversed for them. and many knowing about them.
Boy suffered from major injured, thus almost missing an eye due to dark energy.
Girl somehow retain her memories.  Revealing to Link about the temple.
Somehow the process repteats however in a different way(Zelda, Gamus, and now Link involved.)

Before Gamus and Ganondorf:
Quote
Long time ago, there was a Gerudo man who had caused so much trouble for many people.  He was known for invading towns and villages scattered across the desert region.  One day this man attacked a small transport ship that came from the New Orsa region, he killed almost everyone on board, the rest of them he kept them as slaves.  He also looted the ships cargo and find an interesting piece of literature that expliand many theories of the mysterious TriForce.  He be came so interested with the matter and even interrogated his captured slaves about the matter, however they refused to talk and were often either killed or punished.  This Gerudo man used the ship and attempt to travel to the New Orsa region, and to his success, he had made it to a small village.  The villagers thought of him as a normal visitor, however, to this Gerudo man, all he wanted is to find the mysterious TriForce.

There was only one person who had truly seen the evil in this man's heart and it was the village leader's daughter.  One day the man was talking to the villagers and actually tried to get some information from them, evening trying to hurt them.  The other villagers started to see this man differently.  In addition, later on that day, the Village leader gone a notice informing him about the Gerudo man in the village, finally believing his daughter and planned a way to capture him.

The leader and his daughter confronted the man with a small number of fighters.  The Gerudo man called on to his man and his some new followers to fight.  The Gerudo man quickly injured the village leader, and before the killing blow, the leader's daughter stepped in to fight, but was defeated.  The Gerudo an saw that his man were losing the battle and decided to retreat to his hidden ship, however, he took the village leader's daughter for ransom.  Days had past since that day, the Village leader's daughter knew that her father would find her, but sadly she was unaware that her father had died days ago.  The Gerudo man returned to his desert home, along with his surviving crew and slaves.  Days had went on by and there was no answer form the girl's village.  The man even teased the girl saying that they had forgotten you or that most of them joined him in search of the TriForce.  More days had past and no one had attempt to kill or capture the Gerudo man or find the girl.  The Gerudo man grew bored and said to the girl that she is one of them now.  The girl somehow is kept alive and treated well, the reason for this had been revealed later on to the girl.  She question the man why he had kept her alive for so long and not kill her.  He laughed and said that he had never in his life he had seen other people like her or of her kind.  He also said that he was a man that took high interest in wealth and women, in addition, he kept the girl alive because he is interested by her.  Later that night the Gerudo man had his way with the girl.  Many years had past, the Gerudo man, now corrupted and evil.  Also having the abilities just by manipulating Sol fragments, is now some ugly looking monstrous figure.  He was finally captured and and executed for his crimes.  His last words were that this is not the end, that someone equal to him will take his place soon, and after those words, he was shot and killed, and his corpse had been incinerated.

Gamus & Ganondorf:
Quote
Gamus and Ganondorf are twins born on the same day.  Due to their birth, there mother had probably died shortly after that.  The Caretakers tended to the babies mother and her words were to bring these babies that has the strength to care for them.  The caretakers did so.  One of them took a baby to the desert family, while the other went to New Orsa.

The baby that went to New Orsa was named Gamus as the other was named Gandolf, later calling himself Ganondorf.  They grew up to be successful and strong, however one of them took a path that they were not intended to take.

Ganondorf Story:
Quote
Gandolf slowly became his father.  Gandolf had power over the desert people and they would do anything for him.  He brought success and made the royal family of the desert powerful.  One day he traveled to New Orsa and just like his father, started to learn about the TriForce.  But he wasn't the only one.  A boy that he had met helped him and he was knowledgable of many things.  He question the boy about how he had learned so much.  The boy said that his father thought and trained him since he was little before his father's apparent death.  Months have past and unlike his father, Gandolf had found the temple of time and started to seek out the sacred realm.  At that time, he had been rejected from his country and was a murderous criminal.  The boy he met he tried to kill but only injured him.  The boy at that time, after his injuries, strong and courageous confronted Gandolf in one of the Chambers in the temple of time, along with his friend Sarah.  They fought Gandolf using weapons that has sol fragments in them.  During the battle Gandolf slowly started to become disfigured forming into a monster like creature.  Gandolf corner Sarah, but the boy came to stop Gandolf.  Gandolf started to beat the boy and taunt him, even going as far so to scaring him by slashing his face.  The boy, still fighting stabbed Gandolf, and told Sarah to run.  The boy and Gandolf continued to fight, and due to this battle the temple of time started to rumble.  The temple lit up as if a great light succumbed it, Sarah turned and look but kept on running.  The light continued and traveled into all of New Orsa.

Sarah went home and started to cry that night, later on went to the boy's house, and sat there.  Out of know where, a light shine in the room, and to her surprise, the badly beaten boy appeared on the bed, unaware of what happend, how is he hurt and who Sarah was.

As for Gandolf, the light purified him of his father's essence and returned him in front of his palace.  The guards quickly came to his aid, thinking that he was beaten by some thugs in the desert city.


fun fact: *Still working on their story lol for give me for some weird errors*
Later on in the game Link finds out from Sarah that the light that came from the temple of time erased the boy and Gandolf's memory and many others, transporting the 2 back to there original location.  Probably turning back the clock of the events that happen, however, preventing Gandolf of ever learning about the TriForce thus, meaning the boy.  The only problem is that they had retain some of their injuries, especially the boy with his now disabled eye, which was slashed by the corrupted Gandolf.  The reason for Sarah to remember these things is currently unknown.
« Last Edit: December 25, 2011, 09:36:32 am by Linkwolf48 »
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Linux is a wonderful thing
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

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Zhello

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Re: [W.I.P.]The Legend of Zelda:The Fusion Gate
« Reply #83 on: December 26, 2011, 11:48:44 am »
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Still working on how Gamus and Gandolf/Ganondorf plays out in the story(some good endings and bad :'()
***sory for the typo in the screenshot xD bottle not bag, the item had been changed.***

Anyway as for coding:
+Depending on the enemy, Link can be knocked out very far if the enemy hits you will at full power.
+Enemies now regenerate heal/Mp overtime, however their def doens't raise unless it is supported by another enemy, this oes for their Str as well.
+Not that important but mad cuccos are coded in, if you hit a cucco numerous times, it will get mad, and unotiably attack the player, if it collides with other cuccos they will join the fray to take you down.

+Questing has been updated again, actually quite responsive now due to coming up with  new code for some npcs.
+Npcs are also able to recognize Link in any of his forms. as of now it is only Normal and Deku Link, Zora Link still needs some improvement, as for deku Link he is nearly done.
+Added quest items to go along with the new quest code.  For example helping an npc find a sample of the big zol you beat earlier in game will trigger certain events.
+Kafei npc is finally implanted in game along with Gemmy, I have to code their mesages and paths, probably after I finish the desert map.
+Circlet of Gog is a bit glitchy when the player teleports from 1 point to another, this will be fix.
(Circlet of Gog and Roc's Cape are special items along with masks and the ocarina.  If the player find one of the 2, the other will cease to exists, the reason for this is because they are both unique and power items the player can use, and determining  which one you get, will alter the story line)  For example, Ganondorf has someone and he is ready to kill if the player moves forward, if you have:
CoG=you must teleport in the room and not allowing Ganondorf from seeing you and or trigger the dialogue.

As for the Cape, you have to enter the room with Ganondorf without triggering the dialogue.  However like I send before, wether the victim is killed or not along with the player, certain events will be triggered.

Circlet of Gog and Roc's Cape will be coded/improved over time and I will post regarding the items.

CoG:The player is able to teleport via mouse click if not in target mode, however you cannot teleport past certain object/boundaries.
RC: Allows the player to completely turn invisible, the enemy cannot detect you unless you are nearby, the power of the cape can run out of you do not have enough sol fragments.


Draft stats for 2nd dungeon boss&mini
Illrigal Loyalist

Code: [Select]
Hp=90.89
Str=.45
Def=70.00
Mp=0.00
Res="swords"//Only if they have there guard up
Wk="Boomerang"//At times prevent attacking, doesn't stun. All garo immune to stuns.

Pello Garo Boss

Code: [Select]
Hp=237.45
Str=1.02
Def=130.30
Mp=.5
Res=""
Wk="Boomerang"//chance to counter[code]
« Last Edit: December 26, 2011, 12:07:35 pm by Linkwolf48 »
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Intermediate Coder
Linux is a wonderful thing
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

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Zhello

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Re: [W.I.P.]The Legend of Zelda:The Fusion Gate
« Reply #84 on: March 19, 2012, 02:30:52 am »
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Hey everyone gonna start up game maker again this week, haven't been working on my game because I was busy.  Lol the only thing I can remember making was allies for Link, and a day/night like system(wether for an npc to show up in AM or PM after an event,etc.)
There were also npc animations, along with a quest like system i made, will show this in a vid very soon.
« Last Edit: April 09, 2012, 01:23:26 am by Linkwolf48 »
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Intermediate Coder
Linux is a wonderful thing
~Linkwolf48/Gumstone1080~

The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

Quote
Aero88
ZFGC is like the Hotel California.  You can come in but you can never leave!

devianart: http://linkwolf48.deviantart.com/
Re: [W.I.P.]The Legend of Zelda:The Fusion Gate
« Reply #85 on: March 20, 2012, 10:38:31 pm »
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It is great to see you have you "house" in order first.
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Zhello

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Re: [W.I.P.]The Legend of Zelda:The Fusion Gate
« Reply #86 on: April 09, 2012, 01:22:30 am »
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Hello just a quick update.

Quests system that is in place working pretty well, in addition, made some trigger events for cut sences which looks pretty nice now  ;)
Updated some of Link's sprites, and also altered all of Link's forms to perform certain actions, some actions have been removed too(for instance, deku link now push blocks and pushable object, however, the heavier pushable objects he cannot push.  Also the ability to hop on water have been removed, wasbuggy before but canned the ability until later on.)

Cut sence with textbox, still a bit unbalanced , but I am still working on it, managed to create 2-3 sences in game already.

The bandit's cave will now be changed completely.  The map for the room will be different, and events that take place within the mini-dungeon will be alter.  For example, the boss there if the player were to beat him before, he would be taken to jail when the random guard comes.  I changed this event big time.  So this time if the player were to defeat the bandit boss, certain life or death events regarding an ally will alter gameplay.

Also for those wondering why I posted the previous sprites I had with blind link and Kevin talking, I had made something special with a script I made from scratch.  Whenever a player talks with npc, they are able to talk, laugh, blink, and show other types of emotion depending on event and or situation.  For example, when objKevin is not talkable, he is able to play his guitar, and if other NPCs are nearby, they laugh and or jump until they are confronted by player.

Well these are a couple of things I have done so far, if I keep this up, I will be able to have a demo up.

Still trying to look for the MC tree house tiles in LTTP colors, yu can see this on image below, just a placeholder in my test engine.
« Last Edit: April 09, 2012, 01:37:04 am by Linkwolf48 »
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Intermediate Coder
Linux is a wonderful thing
~Linkwolf48/Gumstone1080~

The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

Quote
Aero88
ZFGC is like the Hotel California.  You can come in but you can never leave!

devianart: http://linkwolf48.deviantart.com/
Re: [W.I.P.]The Legend of Zelda:The Fusion Gate
« Reply #87 on: April 09, 2012, 03:31:11 pm »
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 :'(
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Zhello

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Re: [W.I.P.]The Legend of Zelda:The Fusion Gate
« Reply #88 on: June 03, 2012, 02:14:18 am »
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Been a while since I've posted in my thread, like I said before very bus now.  I recently started to code some stuff again, this time made new enemy faction, The Garos from Majora’s Mask.  There are 3 types of Garos.

*The Garo Class completed, Second Boss almost done*

The Stalkers - ones that remain invisible until they get close enough to the player, and they will do a lot of damage.  They have the ability to counter, for example, if you slash them at a certain distance, it will not do any damage because of their counterattack code :D
The Aireal based fighters - They tend to jump around a lot and if you tr to attack them before they move they will vanish.  The good thing is you ca tell where they are by their foot prints, however if it is in a dark room, its going to be hard to kill them off.  Plus they toss shirukens at the player.
All Rounders - They are able to counter anything if there awareness stats remains at 100%, the only way to bring that stats down is to wear them out in battle.  You will tell whenthey toss fire bombs/paper bombs at you.  Once there stats is down, you must kill them off fast or else they will become invincible once again.
The Dungeon Boss - Not fully completed yet, but he has his powers, summons and all that other good stuff.  There are a few things I need d to fix him up a bit, for example he summons one to many garos.

All Garo have their death animation just like to Majora's Mask.  Some Garos are willing to speak before death others blow up completely.


Currently working on:
Second Boss
Zelda Map(trying to match the LTTP of overworld :p)
Sea Dragon Boss is next, sprites for it done
« Last Edit: June 03, 2012, 02:15:56 am by Linkwolf48 »
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Intermediate Coder
Linux is a wonderful thing
~Linkwolf48/Gumstone1080~

The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

Quote
Aero88
ZFGC is like the Hotel California.  You can come in but you can never leave!

devianart: http://linkwolf48.deviantart.com/

Zhello

N.A.D.I.
Re: [W.I.P.]The Legend of Zelda:The Fusion Gate
« Reply #89 on: June 04, 2012, 05:24:18 pm »
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Second Boss near completion!  XD

+Reworked his sprites, as you can see it is much better then before, the img is my avatar.  Going o post his sprites up later.
+Boss is stataionary, however, there are some things I coded that will make him a tough opponent.

Boss's abilities:
*If you get too close, he creates a wind like attack which can only be destroyed by your spind attack.
*When the boss suffers from exhaustion, he will summon Garo Ninjas to aid him, during the fight with Garo, he will be able to recover, in addtion, he is vulriable.
*Boss is able to defend himself from all weapons, however, he cannot keep his guard up for a really long time, which will result in the ability mention above.

Last thing to be done:
*Add good/bad cut scence once boss is defeated.
*Add allys to help theplayer fend off other Garo from breaching bridge(The player figts the boss on the bridge, and if the Garo defeat the allys, you are screwed.)
« Last Edit: June 04, 2012, 07:40:24 pm by Linkwolf48 »
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The IT Guy
Intermediate Coder
Linux is a wonderful thing
~Linkwolf48/Gumstone1080~

The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

Quote
Aero88
ZFGC is like the Hotel California.  You can come in but you can never leave!

devianart: http://linkwolf48.deviantart.com/

Zhello

N.A.D.I.
Re: [W.I.P.]The Legend of Zelda:The Fusion Gate
« Reply #90 on: June 05, 2012, 04:07:24 am »
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Second Dungeon Mini Bosses have been completed.
+I've also added an event which causes an instant game over, if you were
to make a foolish choice by siding with Illrigal, the second boss.

Falric(Green Cloak) - Just like his partner, however does less damage and has less Hp.
Marwyn(Worn out Cloak, one eyed Garo) - Faster then Falric, has a bit mroe Hp and power then Falric.



Game Over(All Game Over events/cs count as a death):
If you choose to wear the Garo Robe instead of burning it, you will loses your health comepley, and you become a mind Slave Garo.(Once you destroy the Robe, Falric and Marwyn will appear, after the cut scene you will fight them.)

If you are beaten by Falric or Marwyn, you will get a random taunt before going to main game over screen.


Exile/Illrigal in beta room

Game Over Event "Link/player's choice"

Marwyn's random Game Over text

Falric's random Game Over text

Falric's Defeat


Working on next:
*More Side quests
*Add Dorian The Garo to help player in second dungeon
*Re-create Solidad Desert, and add how to get there
*Add Link's second auto jump feature
*At some point create Epona(Have the quest to save her but didnt code her for use yet.)
« Last Edit: June 05, 2012, 04:21:24 am by Linkwolf48 »
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The IT Guy
Intermediate Coder
Linux is a wonderful thing
~Linkwolf48/Gumstone1080~

The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

Quote
Aero88
ZFGC is like the Hotel California.  You can come in but you can never leave!

devianart: http://linkwolf48.deviantart.com/
Re: [W.I.P.]The Legend of Zelda:The Fusion Gate
« Reply #91 on: June 05, 2012, 05:12:12 am »
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I'm a little confused about the Garo in your avatar. When I see it, it looks like a large green face with a big nose and orange hair and beard with legs coming outta his chin and some kind of feather from his forehead. But I guess the feather is actually a different face? Maybe you could change the green on his cloak to look less like a face, I can't see what it's supposed to be no matter how I look at it :p
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Zhello

N.A.D.I.
Re: [W.I.P.]The Legend of Zelda:The Fusion Gate
« Reply #92 on: June 05, 2012, 05:32:54 am »
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I'm a little confused about the Garo in your avatar. When I see it, it looks like a large green face with a big nose and orange hair and beard with legs coming outta his chin and some kind of feather from his forehead. But I guess the feather is actually a different face? Maybe you could change the green on his cloak to look less like a face, I can't see what it's supposed to be no matter how I look at it :p

lol the gold plated mask is his face, the cloak is a reference to Ganondorf.
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Intermediate Coder
Linux is a wonderful thing
~Linkwolf48/Gumstone1080~

The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


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Re: [W.I.P.]The Legend of Zelda:The Fusion Gate
« Reply #93 on: June 06, 2012, 03:13:05 am »
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Small update:

Coding:
*Fall Damage - Depending on how long Link is in the air when jumping a ledge, he will lose an X amount of health.
Falling from higher areas will sometimes result i death so picking ledges must come to mind.

*Side Jump - Link is able to jump ledge from ledge depending the distance of the ledge.

*Made a locked/shutter door, however looking for sprites atm.

Areas:
Began working on Southern Orsa Fields, plus added 2 locations to BellBrooke Province(Flora Lake and Temple of Light)

Looking For:
Garo/Maser SFX
TMC dungeon Doors/Shutters
Deku Faction in LTTP form(currently using MC dekus)

Working on Right now:
A Map system which tracks dungeon progress, along with view of overworld.
Balancing day/night system with Goodnight's mm clock which I have enchanted over time.


If you are wondering about ledg to ledge I met this:*skip to 3:54*
<a href="http://www.youtube.com/watch?v=VzgH57VW-l4" target="_blank">http://www.youtube.com/watch?v=VzgH57VW-l4</a>
« Last Edit: June 07, 2012, 10:30:14 pm by Linkwolf48 »
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Re: [W.I.P.]The Legend of Zelda: Untitled (chang...
« Reply #94 on: June 10, 2012, 04:03:43 am »
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Small updates:



Anyway:

Coding:
*Made mutiple objects of Link due to forms, making all forms into one object seems to alter the depth of the player.
*Coded 2 new caves and implanted them into game.
*Altered the obj_textbox so it is less jumpy with the text.
*All npcs are animated when you interact with them, sprite wise.
*Added lighting effects for forest/cave like areas(colorful forest, dark caves, etc.)*2 screens below for dark example*
*Did not plant a save laod feature yet, however, the player is able to load game via button press, and save at owl statues.
Bugs:
I think the depth issue happens when one object carries mutiple forms.
objLink has GoronLink,DekuLink and normal Link forms, probably why it is causes this,
wha I am going to do is make objLink(objPlayer) sperate objects to see whats going on.

Other:
I've been looking at Martijn dh how to make a dungeon, just so that I'de be ready to make my 2nd and 3rd dungeon well. Doing so Ill be able to make my dungeons better.  My first dungeon I made was good, however it was a bit mazish.
« Last Edit: June 10, 2012, 04:10:33 am by Linkwolf48 »
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


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Re: [W.I.P.]The Legend of Zelda: Untitled (chang...
« Reply #95 on: June 10, 2012, 11:44:28 pm »
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I can't the screenshots because it is too dark. You may want to take those again.
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Re: [W.I.P.]The Legend of Zelda: Untitled (chang...
« Reply #96 on: June 11, 2012, 09:31:08 pm »
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I can't the screenshots because it is too dark. You may want to take those again.

Some caves are really dark, the screenshot shows you one of the darkest caves in the game.  However, if the player runs into deku sticks or tap their sword onto the stone walls you can make sparks or some srt of lighting in order for you to see.

Edit:
Yeah so the deku stick is not only used to toss at an enemy, but can be used as torches to carry around and be tossed at enimes.  The player can make a torch with their sword if yo swing at the stick a few times.  Once you toss a deku stick(torch) it will destroy the stick and become a stationary flame which provides light for a few seconds before burning out.

*Depending on which room you are Goodnight's clock will activate some objects to show/not show, this inculdes sidequest that start at night or during the day.*
« Last Edit: June 11, 2012, 10:55:13 pm by Linkwolf48 »
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


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Re: [W.I.P.]The Legend of Zelda: Untitled (chang...
« Reply #97 on: June 11, 2012, 11:21:10 pm »
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The screen below shows an updated darkness object which doesnt affect the textbx's alpha, and it is destroyed when daylight comes around, need to work on it more so that if you enter a cave, it doesnt screw around with the clock's coding.

Also shows what I mention about the deku stick being used as torches and when tossed a small flame on the ground.

Edit:
When torched deku stick are tossed into bushes and or grass, it will burn every piece of grass/bush in the chosen area.

Torched deku sticks CAN kill you if you are in Zora/Deku Form, even if you created them within those forms.

Other Updates:
*Zora npcs added, they can now go underwater if the player is at a distance, and resurface o talk to player if he/she is close.
Alize&Dasum boss has been update, however Alize must be fought before you can fight Dasum instead of fighting at the same time.
« Last Edit: June 11, 2012, 11:28:39 pm by Linkwolf48 »
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


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Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

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Re: [W.I.P.]The Legend of Zelda: Untitled (chang...
« Reply #98 on: June 12, 2012, 01:04:40 am »
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One more thing: Is there any reason why you removed the last title from your game?
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Re: [W.I.P.]The Legend of Zelda: Untitled (chang...
« Reply #99 on: June 12, 2012, 02:38:51 am »
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One more thing: Is there any reason why you removed the last title from your game?

Well I came up with Fusion Gate because of mutated villains coming from an unknown realm.

But the game revolves around bad Twili searching for lost artifacts to free their leader, destroy New Orsa and revenge upon Hyrule.
Plus the mirror of Twlight is used in game a couple times, was called Fusion Gate before. :D
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

Quote
Aero88
ZFGC is like the Hotel California.  You can come in but you can never leave!

devianart: http://linkwolf48.deviantart.com/
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