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Author Topic: Legend of Zelda: Castle of Gannon Continued  (Read 7477 times)

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Re: Legend of Zelda: Castle of Gannon Continued
« Reply #20 on: January 04, 2009, 03:36:19 pm »
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By looking at the video, it seems the collision is not always 100% working? Anyway it's looking great so far, gonna try that demo soon. :)
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Re: Legend of Zelda: Castle of Gannon Continued
« Reply #21 on: January 05, 2009, 10:03:00 am »
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Moon_Child:
 Collisions are being worked on, but it's nothing serious.

Jeod:
 Thanks, but I'd rather have 100% custom art, and all from the same person.
and I do have someone doing that for me.


I'm gonna upload another demo tomorrow if everything goes well..

Death scene, a new monster, SLOPES!, fixed up some bugs with the menu, tuned up the sounds a bit, and some more stuff I don't remember.
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Re: Legend of Zelda: Castle of Gannon Continued
« Reply #22 on: January 06, 2009, 06:21:09 am »
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http://www.nibbles.tenstones.net/games.html

Lots of new stuff in that one, a little intro screen, a death scene, a new monster, and some new attacks, also slopes!

and if you don't like the controls, please post a keyboard layout for me to change it to, and it won't be hard to change(I'll make it customizable too)
« Last Edit: January 06, 2009, 06:34:45 am by TheFunkMaster »
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Pyrazor

PUMP UP DA JAMS!
Re: Legend of Zelda: Castle of Gannon Continued
« Reply #23 on: January 06, 2009, 07:30:30 am »
  • OH LARD IZ PORKCHOP, BUST OUT DA HAPPY SNACKS
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I would say lower the size of the HUD icons.  The HUD is meant to inform, not obstruct vision, and it's bordering on the latter.

It'd be awesome if you could get sprites in an original style, the sprites you're using now are clearly MegaMan Zero mods.
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I C'Z U
Re: Legend of Zelda: Castle of Gannon Continued
« Reply #24 on: January 06, 2009, 08:33:27 am »
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I have been thinking of getting a custom sprite sheet...Dunno yet.

And I'll work on the HUD
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Pyrazor

PUMP UP DA JAMS!
Re: Legend of Zelda: Castle of Gannon Continued
« Reply #25 on: January 06, 2009, 09:01:38 am »
  • OH LARD IZ PORKCHOP, BUST OUT DA HAPPY SNACKS
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It's best to figure that out sooner than later.  The more you put it off, the more sprites you'll likely need to change the style of. :/
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I C'Z U

gm112

Re: Legend of Zelda: Castle of Gannon Continued
« Reply #26 on: January 12, 2009, 06:19:49 am »
Yeah finding the shortcuts were fun ^_^... So far I like the game. So far I think yours tops MattCoz's engine. An example, his engine did not support slopes; yours does. There's still a lot of work ahead of you :p. I can't wait to see where this goes.
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Re: Legend of Zelda: Castle of Gannon Continued
« Reply #27 on: January 12, 2009, 06:22:46 am »
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Saying it's better than MattCoz's makes me giddy.
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