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Author Topic: ZFGC Style Development  (Read 80686 times)

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Re: ZFGC Style Development
« Reply #140 on: April 06, 2008, 08:37:48 am »
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yes, that's what they're like in all other 2d zelda games.
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Quote from: Jason
Your community is a bunch of stuck up turds.
Re: ZFGC Style Development
« Reply #141 on: April 06, 2008, 07:36:14 pm »
  • Doesn't afraid of anything
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I've been working on the cave tiles that are on the first page, not coming out too bad, although they still need some work.

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i love big weenies and i cannot lie
Re: ZFGC Style Development
« Reply #142 on: April 12, 2008, 06:25:38 pm »
  • Lionfish App dev
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I made a mostly new lever based on PyZelda's.



And here's a mockup:


Left one is untouched, Right has been pulled out.
« Last Edit: April 12, 2008, 06:28:08 pm by Moldorma »
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  • Lionfish Apps
Re: ZFGC Style Development
« Reply #143 on: April 20, 2008, 05:37:57 pm »
  • Pichuscute
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yessss, u guys are still makin the style. im going to go make some sprites now.
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Re: ZFGC Style Development
« Reply #144 on: April 20, 2008, 06:03:00 pm »
  • Doesn't afraid of anything
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yessss, u guys are still makin the style. im going to go make some sprites now.

lmao, my project is dependent on this style, I have no choice but to work on it XDD
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i love big weenies and i cannot lie
Re: ZFGC Style Development
« Reply #145 on: April 20, 2008, 06:31:02 pm »
  • Pichuscute
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really? so does mine. but because im not the best spriter i stopped for awhile. im going to edit that chuchu animation so i can put it in my game. hehe
EDIT: i added to the animation so it looks better now
« Last Edit: April 21, 2008, 09:43:04 pm by pichuscute »
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Re: ZFGC Style Development
« Reply #146 on: June 14, 2008, 05:10:35 am »
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Uh hello?  Is this even being worked on anymore?
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  • Super Fan Gamers!
Re: ZFGC Style Development
« Reply #147 on: June 14, 2008, 05:17:06 am »
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No. Only a couple of people actually are because they're using it in their games.
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Quote from: Jason
Your community is a bunch of stuck up turds.
Re: ZFGC Style Development
« Reply #148 on: June 14, 2008, 03:50:54 pm »
  • Doesn't afraid of anything
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No. Only a couple of people actually are because they're using it in their games.

yea, pretty much D=
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i love big weenies and i cannot lie

Kingknight

SiMelon
Re: ZFGC Style Development
« Reply #149 on: June 24, 2008, 05:43:06 pm »
  • The Hunter
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hi im new so i thought i would give something a try:


i tried a knight leaning in a corner
im bad at this style and this might be to small

comments plz though
« Last Edit: June 24, 2008, 05:44:55 pm by Kingknight »
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Re: ZFGC Style Development
« Reply #150 on: June 28, 2008, 08:12:40 pm »
  • Pichuscute
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Ya, its basicly me and MG-Zero working on it cuz we're using it in our games. BTW, i don't really know why we would need a knight leaning in a corner, but its kind of out of perspective.
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Kingknight

SiMelon
Re: ZFGC Style Development
« Reply #151 on: June 28, 2008, 08:30:10 pm »
  • The Hunter
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it is a dead knight
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Re: ZFGC Style Development
« Reply #152 on: June 30, 2008, 06:37:59 pm »
  • Pichuscute
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Well, still. We should work on finishing Link and doing lots more tiles and enemies before we do small things like those.  I could probably fix up the sprite, but I've got other things to do and sprite right now.  MG-Zero, which link are you using?  If your using kid link like me, can we start to work on it more?  BTW, the cliff ending tiles I gave you should work if you rotate them, I think, I not completely sure. But for atleast some of them, will work rotated, I think. I really don't have any idea when or if I'll finish them.
« Last Edit: June 30, 2008, 06:41:55 pm by pichuscute »
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Re: ZFGC Style Development
« Reply #153 on: June 30, 2008, 06:46:26 pm »
  • Doesn't afraid of anything
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I'm actually using Minish Cap Link currently.  If I continue to use this style, I'll probably switch to kid link.  I may be changing my game to MC style (thats a BIG maybe, not likely to happen), but either way I'll be glad to work on this style's Link and whatever else needs work.

EDIT: Currently, how far along is kid link?
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i love big weenies and i cannot lie
Re: ZFGC Style Development
« Reply #154 on: June 30, 2008, 06:50:05 pm »
  • Pichuscute
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Ok, kool. It'll be hard but, I'm not too bad at editing, and I'll try to get those cliff ending things done for you and post them here.
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Re: ZFGC Style Development
« Reply #155 on: March 09, 2010, 07:24:53 am »
  • You heard of the thing from the place with stuff?
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Can I borrow aspects from these images? (Specificly staircase and small chest?)

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Sorry, I can't think of a more interesting sig. > .>

Mamoruanime

@Mamoruanime
Re: ZFGC Style Development
« Reply #156 on: March 09, 2010, 07:30:40 am »
  • ^Not actually me.
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I'm sure nobody minds as long as you credit properly according to the terms of use on these.
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OSM

Re: ZFGC Style Development
« Reply #157 on: March 23, 2010, 08:46:24 pm »
  • ilu ZFGC <3
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Whoa.

Impressive stuff, I had no idea ZFGC was actually working on it's own personal style! Very nice gentlemen! :D
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Re: ZFGC Style Development
« Reply #158 on: March 23, 2010, 09:05:23 pm »
  • Master Of Disaster
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Yep, too bad people lost their interest in the project (myself included). It was pretty damn promising. Hopefully it gets picked up sometimes later
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.TakaM was here
  • Lumeuni

OSM

Re: ZFGC Style Development
« Reply #159 on: March 23, 2010, 09:08:36 pm »
  • ilu ZFGC <3
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Oh, it was abandoned? That's a shame. :(
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