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Author Topic: [DEAD] The legend of Zelda 3D Flying Rooster  (Read 84975 times)

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djjeep

Re: [3D] The legend of Zelda, Flying Rooster
« Reply #20 on: September 28, 2009, 03:30:23 pm »
It's the first time i see your projet and sincerely , i love this engine . I would like to ust it to remake my game .

I hope the engine will have all i need , really , fantastic .
« Last Edit: October 01, 2009, 04:15:12 pm by djjeep »
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Re: [3D] The legend of Zelda, Flying Rooster
« Reply #21 on: October 18, 2009, 06:51:18 am »
  • Mr. Pixel
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Sorry for no updating :s

Life get in the way of progress, and I couldnt
do so much this. I have been making inventory,
it is much harder to do than I thought, and also
I have done some other things too. I dunno
how much I have made since last demo :< I should
do the progress diary. Oh, first enemy, octoroc has
made, and also bombs are done. Explosion is bad :I

I tried making Zora, but that was horrible, and also
took lot of my time, so I cut it off. But should I
replace demo with newer one, because of that
resolution :I

Too much work, too little time.

~Drandula~

Edit.
I want know how heavy is this in your computers, so play this and tell your avarage fps. This is incomplete, and only purpose is test fps. If slow computer, look out 400 pot square.
http://www.yoyogames.com/games/show/100162
« Last Edit: October 19, 2009, 03:04:28 am by drandula »
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Re: [3D] The legend of Zelda, Flying Rooster
« Reply #22 on: October 23, 2009, 11:07:40 pm »
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Can i compliment u that this has one of the biggest patentials games here!!!
If you would like i can get a deku face sprite and a goron face sprite because those
didn't look that good ahaha. when r u going to work on sword engine, i would love to help out whith this project in any way!!!!
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Re: [3D] The legend of Zelda, Flying Rooster
« Reply #23 on: October 24, 2009, 01:11:03 am »
  • Mr. Pixel
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Okay then, give your best shot:
http://fc09.deviantart.com/fs50/f/2009/296/6/c/Face_textures_by_RetroWolf.jpg
I used touchpad :P
Even if pictures are good/bad, they are also
textures for ellipsoids. That is pretty noticeable thing.

I am sick at now, so I am taking break.

~Drandula~
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Mamoruanime

@Mamoruanime
Re: [3D] The legend of Zelda, Flying Rooster
« Reply #24 on: October 24, 2009, 07:48:37 am »
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Sorry for no updating :s

Life get in the way of progress, and I couldnt
do so much this. I have been making inventory,
it is much harder to do than I thought, and also
I have done some other things too. I dunno
how much I have made since last demo :< I should
do the progress diary. Oh, first enemy, octoroc has
made, and also bombs are done. Explosion is bad :I

I tried making Zora, but that was horrible, and also
took lot of my time, so I cut it off. But should I
replace demo with newer one, because of that
resolution :I

Too much work, too little time.

~Drandula~

Edit.
I want know how heavy is this in your computers, so play this and tell your avarage fps. This is incomplete, and only purpose is test fps. If slow computer, look out 400 pot square.
http://www.yoyogames.com/games/show/100162

In a couple of instances the FPS dropped down to ~15/20, however most of it ran at a steady 30 for me.
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Re: [3D] The legend of Zelda, Flying Rooster
« Reply #25 on: October 24, 2009, 01:21:11 pm »
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Here we go :)

[imgzoom]http://media.strategywiki.org/images/d/de/Zelda_OOT_Goronmask.jpg[/imgzoom]
[imgzoom]http://www.zeldaelements.net/games_main/6/artwork/masks/dekuscrub.png[/imgzoom]

and just in case
[imgzoom]http://media.strategywiki.org/images/3/38/Zelda_OOT_Zoramask.jpg[/imgzoom]

Are these ok or do u want me to draw some?
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Re: [3D] The legend of Zelda, Flying Rooster
« Reply #26 on: October 24, 2009, 04:55:24 pm »
  • Mr. Pixel
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Ohhh, you meant those masks in hud :P
I thought textures or transformations ^^"
I thought I would later make those better.

And I want keep graphics as much as original
I can.
« Last Edit: October 24, 2009, 05:16:19 pm by drandula »
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Re: Zelda
« Reply #27 on: October 27, 2009, 06:26:26 am »
  • AKA "Micah DS"
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Actually there's quite a few talented GM coders here. Biggest thing however is that they don't really broadcast their skills anymore :(
The guy that's used GM since GM 1 raises hand... halfway...

Seriously, this is pretty cool for GM. Looks like you really know how to work around GM's 3D limitations. I have to admit, I once tried to make a Zelda game in 3D and failed. My goal was to make the mouse movements determine Link's sword slashes. In order to do that, I had to make a bones model. I got a simple bones animation working with an arm (3 joints) using length_dir functions. I had the formula pretty much perfected, but my brother deleted it on accident. I tried again and couldn't get the formula right. The math kills! I was a tad bit lucky the first time around.

So, with that said. THIS IS A GREAT ACCOMPLISHMENT!! YAY!!


EDIT:
Oh, the first video is really choppy. I advise everyone to watch the second video before commenting. 30 fps, ahh, my eyes no longer hurt.
EDITx2:
To ^: Watch the "new" movies (why even keep the old choppy vid? I'd take it out)
EDITx3 (omg!):
Just played the demo. This has amazing potential!! I'd fool around with it and add more items and actions for Link if I had the time. For now it will stay on my hd until I get a chance to have some fun with it (I try not to get sidetracked from my own project though, lol). Btw, that CleanMem.dll is very nice to have for 3D GM projects.
EDITx4!!!:
Just wanted to comment on the newest vid with the sexy HUD! The rupee on the HUD is soooo nice! And the text update is also lookin stylish. Really though, that is one sexy rupee! And the hearts and the button thingys. Did I mention that the rupee looks totally nice? Good stuff!


(Omg, I attached my 2nd attempt at a bones model, just so you guys can see what I was talking about. HOLY ****! My code is a mess! And why didn't I do code for all those keys?! Sorry, it was a long time ago. Just look at the code to see what keys do what, but, mind you, the 2nd time failed miserably. Oh and it's gm6) (EDIT: Oh, since this isn't my topic, please don't comment here about it. If you want to tell me how much it sucks, send me a pm or something. I just wanted to show wth I was talking about. ^_^)
« Last Edit: October 29, 2009, 07:11:28 am by FrozenFire »
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #28 on: November 02, 2009, 05:11:20 am »
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In case no one has noticed, this project has indeed won Project of the Month for the month of October. Also, I felt a little bad for not posting in it at all yet, so I thought I'd do so now. But yeah, this project is really cool, keep up the good work!
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #29 on: November 02, 2009, 05:02:06 pm »
  • Mr. Pixel
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Thanks :)

But I most stop working with this for some time, because my sickness went worser than I thought. I have now pretty bad middle ear infection and pneumonia. And these are with little possiblity aftereffect of Swin Flu (havent tested, but maybe) :I And I am at hospital right now.

~Drandula~

And here is pic of me in hospital:
http://drandula.deviantart.com/art/In-the-hospital-142280713

Edit. So it seems like I get home at friday, if everything goes well. I am still waiting test results, did I have swine flu.

Edit.2 I didnt get home at Friday :/ My CRP results didnt drop as expected, so I am here
oer weekend. Also test results of Swine Flu were negative. Also, it wasnt pneumonia. What the hell then it was when CRP were almost 200?
« Last Edit: November 07, 2009, 02:34:47 am by drandula »
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Zhello

N.A.D.I.
Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #30 on: November 07, 2009, 02:06:19 am »
  • L'homme avec beaucoup de noms.
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dude your game is ridiculously sick :D
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The IT Guy
Intermediate Coder
Linux is a wonderful thing
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #31 on: November 07, 2009, 03:48:51 am »
  • Mr. Pixel
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Thanks :)

I have some questions.

1. Should shield be used as normal item(LA), or should it have own button (OoT/MM)?

2. Is Z-target necessary? You have two fairies in game :3

3. Should I draw the transforming animations?

~Drandula~
« Last Edit: November 07, 2009, 07:08:17 am by drandula »
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Mamoruanime

@Mamoruanime
Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #32 on: November 07, 2009, 04:39:26 am »
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Thanks :)

I have some questions.

1. Should shield be used as normal item(LA), or would it how own button (OoT/MM)?

2. Is Z-target necessary? You have two fairies in game :3

3. Should I draw the transforming animations?

~Drandula~

1) LA style; it's always just been a nice way to lower the total amount of buttons used in-game.
2) Not at all in a 2d game.
3) Yar; well to an extent. I would suggest making the model *implode* (make all parts move into the center of the object). While it's doing this, draw some white lines going out in all directions from the center (think an astrisk, where the part where the lines intersect is the middle of the object), as well as a glow over that. Once all of the parts hit the center, make a cloud POOF over Link to show his new form.
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #33 on: November 07, 2009, 09:04:48 am »
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Thanks :)

I have some questions.

1. Should shield be used as normal item(LA), or should it have own button (OoT/MM)?

2. Is Z-target necessary? You have two fairies in game :3

3. Should I draw the transforming animations?

~Drandula~

1) My preference has always been that the sword and the shield have their own buttons. With the shield button acting as a backup/2nd context button. I always like to use both the sword and shield in a fight and having to switch items to the buttons, because some enemy requires another item is really bothersome.

2) This depends. If Link is only capable of facing and traveling in 8 directions and enemies will only attack from those 8 directions it is probably not necessary. But do Link and the enemies have a freedom of movement in any angle on the circle, than it probably is better to have targetting. Because hitting a moving target with the boomerang or an arrow is rather difficult.

3) Jup, like Mammy said. This also gives players the time to switch their mindset, to the new form. Which is probably needed early in the game. You could even do it so, that an enemy thats to close, gets hurt or knocked back by the force of the transformation.
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #34 on: November 07, 2009, 11:01:33 am »
  • Mr. Pixel
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These what I have thought, after your reply

About 1.
This would add another button if like OoT. But could I do here
compromise, it would have own button, but also use C buttons,
if you want. I have now changeable buttons, so you can choose
in options where buttons are. So you can move Shield button to
like O if you dont want it in the way and use C buttons instead.

About 2.
This again would add another button for playing, but yes, it would be
good in targetting enemies with bow and hookshot. You can move
with keyboard only 8-diagonal.

About 3.
I meant it drawing, not using 3D, 2D.
That I would draw animation Link transforming, because my Link looks
crappy in closelook.
You know when you transform in MM? It gives closelook animation Link
transforming, with you can skip pressing again.

I am rethinking controllers, so are these fine?:
Arrow keys, Basic movement
Z, Z-target of course :D
X, Action button
C, Sword
S, Shield
A,W,D as C buttons
I have Fujitsu Siemens Amilo Ui 3520, and it has very small keyboard T^T
I dunno, are those controllers bad for bigger keyboard, to me it feels just
fine. I also make the game with this minilaptop, so my avarage fps in big room,
is about 20-25 and in 400 pot 6-8. Because of this I wanted know your
avarage fps.


But here I want ask, would it be fun to use Wii Remote,
because I thought doing Wii Remote as useable controller :D
You can play with Wiimote (sideways) or with Nunchuk. Sideways you cant
use all C-buttons :I But here I want ask again, should I use Wiimotes accerelation
sensors? Like Mote+Nuncha you could use it as sword. Or Sideways it would use
secondary item.

Oh and with Nuncha joystick you can move freely 360o and walk.

But what do you think about these and also answer my questions.

~Drandula~
« Last Edit: November 07, 2009, 11:07:57 am by drandula »
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Mamoruanime

@Mamoruanime
Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #35 on: November 07, 2009, 11:08:16 am »
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These what I have thought, after your reply

About 1.
This would add another button if like OoT. But could I do here
compromise, it would have own button, but also use C buttons,
if you want. I have now changeable buttons, so you can choose
in options where buttons are. So you can move Shield button to
like O if you dont want it in the way and use C buttons instead.

About 2.
This again would add another button for playing, but yes, it would be
good in targetting enemies with bow and hookshot. You can move
with keyboard only 8-diagonal.

About 3.
I meant it drawing, not using 3D, 2D. You know when you
transform in MM? It gives closelook animation Link transforming,
with you can skip pressing again.

I am rethinking controllers, so are these fine?:
Arrow keys, Basic movement
Z, Z-target of course :D
X, Action button
C, Sword
S, Shield
A,W,D as C buttons
I have Fujitsu Siemens Amilo Ui 3520, and it has very small keyboard T^T
I dunno, are those controllers bad for bigger keyboard, to me it feels just
fine. I also make the game with this minilaptop, so my avarage fps in big room,
is about 20-25 and in 400 pot 6-8. Because of this I wanted know your
avarage fps.


But here I want ask, would it be fun to use Wii Remote,
because I thought doing Wii Remote as useable controller :D
You can play with Wiimote (sideways) or with Nunchuk. Sideways you cant
use all C-buttons :I But here I want ask again, should I use Wiimotes accerelation
sensors? Like Mote+Nuncha you could use it as sword. Or Sideways it would use
secondary item.

Oh and with Nuncha joystick you can move freely 360o and walk.

But what do you think about these and also answer my questions.

~Drandula~

About 1: That'd be neat

About 2: Dunno about that-- Part of the charm of the first few zelda games is having to throw your boomer in 8 directions, but move strategically to make it hit something. Hookshot should just be a press-and-hold weapon, allowing you to turn and angle like the seed cannon in Oracles.

About 3: Ick; I wouldn't break the gameplay flow that way...
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #36 on: November 07, 2009, 02:24:10 pm »
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1) Seconded :D It's a good idea.

2) Well like I said, if all the movements of Link and enemies are only in 8 directions and targets very slow or stationary, it probably isn't needed. But if you are work with 360o of freedom (and probably have moving targets) it would be necessary, or you would continuously be chasing targets.

3) You mean like a cutscene. It could be good looking, but from experience with MM I think that the first three times it was great to see this, but after that I wished they did it with a puff of smoke. A cutscenes are mostly meant to progress the story; to tell something new. With MM they also used it for the transformations and it kind of broke the gameflow.


I would remove 1 c button. So you have 2 buttons reserved for special items. I can't remember fighting an enemy (besides bosses) where I had to use more than 1 special item.

About the Wiimote. Unlike many others on this forum, I have always liked the waggle control. But from personal experience I know it can also be damn tricky to use motionsensing controls. It will be a challenge, so if you think your up for it and in the mood for it, by all means try.
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #37 on: November 10, 2009, 11:53:23 pm »
  • AKA "Micah DS"
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I just realized how simple the model is for Link!

I can't believe you made Link look as good as he does with that few of shapes! Wait... didn't you say you ripped these off of someone else?... maybe I misread that. Either way, very nice.

THOUGHTS ABOUT Z-TARGETING:
The only other thing I have to say is that I want Z-targeting. I also want to see that attack where Link rolls around the enemy and attacks it from behind (well, it'd be cool). It would open the way for more strategic fighting I think. Either way, Z-targeting is a nice thing to have, especially if you're going to have lizalfos or bosses like a three-headed dragon, then Z-targeting would be pretty much required imo.

Oh, I liked the new banner so much that I added it to my own sig. ^_^
« Last Edit: November 10, 2009, 11:55:58 pm by FrozenFire »
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #38 on: November 11, 2009, 06:59:35 am »
  • Mr. Pixel
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No I didn't rip them. I made them to show off to my little brother, you dont need
advanced modelling to make it look good :P You just need some creativity :)
So where did you read that? Maybe I just wrote it so badly, you misread it ^^
Also thanks for Djjeep for new Links textures :) I'm waiting him redoing
other textures too.

Yeah, I noticed how hard its without Z-targetting to hit enemy with a pot :o
Btw, its fun to do chain-reaction. Enemy dies when you throw pot/rock/bush
into it. And it explodes when dies :D And enemies dies if hits explosion, do you
what it means? Another explosion :D But really, in game they wont explode, just
dies.

Rolling behind, like in Wind Waker :o Lets if I can do it *Adds it to 'have to do' list*

Thanks :)
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Re: Zelda
« Reply #39 on: November 11, 2009, 07:24:29 am »
  • AKA "Micah DS"
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No I didn't rip them. I made them to show off to my little brother, you dont need
advanced modelling to make it look good :P You just need some creativity :)
So where did you read that? Maybe I just wrote it so badly, you misread it ^^
Just found what I read to get that idea (quoted below):
... I ripped off Deku and Goron and some other
things that you havent seen graphic demo...
Obviously you wrote it just fine. I just have a terrible memory and/or I read it so fast that I missed what you actually said, lol.  XD

Rolling behind, like in Wind Waker :o Lets if I can do it *Adds it to 'have to do' list*
Nice! ^_^
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