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Author Topic: E3 2010 Nintendo Press Conference Summary  (Read 7164 times)

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Mamoruanime

@Mamoruanime
Re: E3 2010 Nintendo Press Conference Summary
« Reply #20 on: June 16, 2010, 06:45:00 am »
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D: I'm surprised the new Zelda's art style is taking some flack... It's exactly how WW should have been :s Although I still think people are confusing those shaders with standard cel shading.
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Source

Internet Tough Guy.
Re: E3 2010 Nintendo Press Conference Summary
« Reply #21 on: June 16, 2010, 07:21:11 am »
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UPDATES FOR SKYWARD SWORD:
From the Nintendo E3 Briefing

End of trailer when Link jumps off the cliff is a important story point.
Link was raised in a town called Skyloft in the sky.
Link has lived in the clouds since he was born and hasn't discovered the ground below yet.
The ground is overrun by evil, and Link transports between the ground and the sky.
The Skyward Sword becomes the Master Sword in the course of the game

Kind of reminds me of Cocoon and Gran Pulse. Maybe Link will become a l'Cie! :D
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The very existence of flamethrowers proves that sometime, somewhere, someone thought to themselves "You know, I really want to set those people over there on fire." - George Carlin

(!@#$%)

Hear the haunting words (They'll find you alone)
lost children with no heart are crying (Turning their hearts into stone)
and you're the lost mother they're calling
Go now, run and hide (seek more than vengeance)
I hear them crying at night (your pain is their satisfaction)
outside when the planets are falling (for the rest of time)
They want to feel and know you hear them (Go now, run and hide)

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Re: E3 2010 Nintendo Press Conference Summary
« Reply #22 on: June 16, 2010, 05:23:55 pm »
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From everything I've heard in articles/seen in videos, apart from the shameful demonstration due to wireless interference, Skyward Sword's controls are very responsive, very responsive. Miyamoto did a do-over later in a more secluded environment so he could show the game as he'd intended. I'll admit I was disappointed by Miyamoto's original showing, but everything that came later lifted my spirits about the game.

The floor demo, for instance, had no problems. I saw a video of some random guy at the press conference getting a whack at the demo and he seemed to have absolutely NO trouble whatsoever. Everything he did went off without a hitch. In fact, it was almost too seamless, as the Deku Baba didn't really seem to pose any threat when the controller was working properly.

http://kotaku.com/5564197/the-legend-of-zelda-skyward-sword-video-preview-starring-me

It's a shame we didn't get to see Skyward Sword as it was meant to be played at the actual conference, but there is every indication that their talk of wireless interference was not BS or excuses but a legitimate problem. Everything I've seen of Skyward Swor'd gameplay since then has impressed me.
« Last Edit: June 16, 2010, 05:25:47 pm by legendarylugi »
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Re: E3 2010 Nintendo Press Conference Summary
« Reply #23 on: June 17, 2010, 06:25:57 am »
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Yeah luckily all those hands-on articles showed a much brighter image about the controls. I actually can't wait to play with it.
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