Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Kienamaru

Pages: 1 2 [3] 4 5 ... 19
41
Discussion / Re: Shadow of Liimina
« on: April 23, 2013, 11:10:59 pm »
Sounds like an overview of the journey to the not-yet-named town of Yamoah.  I'd really like some details on what the Hunter nature is, what weapons they used, what game they hunted, and something that really caught my interest was that change of hue in the blade of that warrior's sword.  What curse was supposedly cast on it, when did it happen, why, etc.?  I'd like to know if the curse of the sword affected the area or if some fool went exploring and unleashed some terrible evil by tampering with the hidden weapon.

That's interesting to think about actually. When I was writing this it made me think, that next I should write the Origin of the Shadow Blade and also mention where the group came from. As for a curse cast on it there was none, but the weapon itself was created from... a sort of atronach (golem, construct) and thus it is actually somewhat alive and experiences growth. Actually the game centers around the sword though, as the game starts in Yamoah, your main weapon is THIS blade.

This is why I moved back to this topic. It gets more views, more feedback, and thus I can better see what needs work, and how people feel about it.


UPDATE- Will also be added to the Lore section of the OP.

The Tribe of Dawn is an ancient tribe of settlers from a land that was once an island near present day Liimina. They were wholly self sufficient and able adventurers consisting solely of humans. The Dawn was capable of forging mystical living weapons using a special type of metal found nowhere else in the  world. This metal was known as Soulsteel and could only be obtained by destroying one of the atronachs native to the island. These weapons were able to absorb the life essence of whatever they killed and doing so caused them to grow just as the atronach would.

These weapons were often wielded by protectors of the tribe and were known as the Shifting Vigor Arms. Depending on the type of beasts they slayed, the weapons could become as dark as night or as bright as the sun itself. Not only that, but they would become exponentially more powerful.

 It is thought that these weapons still exist somewhere in the world as they do not deteriorate over time or use. However, it is highly possible that they became lost in time, just as the island from whence they came. An ancient log depicts images and names of all Vigor Arms created after their first shift.

Shifting Vigor Arms:

Shadow Blade
Fluor Daggers
Luna Bow
Sol Rod

Also- changed the name of the race and everything related from Dorom to Darem. (To further differentiate from sounding too Zeldaish.)

42
Entertainment / Re: Link to the Past 2
« on: April 23, 2013, 09:56:31 pm »
I don't care about the approach in terms of top down or 3D but what bothers me is that they said they were done using Toon Link as a design... This is still Toon but just altered to look ALttP...

43
Discussion / Shadow of Liimina
« on: April 23, 2013, 07:53:36 am »
Updated with descriptions of the items. Hopefully this will allow for easier spriting when that time comes. Also slightly changed the design of the first outfit.

I'll be working on Chrono City's history next.

Also added Demon of Insamel to history.


History of Chrono City

Underneath Chrono City lies a town buried in time. In the days of old, Chrono Town began as a small trading establishment founded by humans. Located in the center of Liimina, it quickly became a prosperous community. All of the races came together, building upon the town,  expanding it by sectioning the town into districts designed for trade, tourism and lodging, or recreation. Business thrived but not all was well. With the rise of the economy, there was also a rise in crime and an increasing interest in black market goods. Thieves prowled the streets after dark mugging travelers and breaking into stores, selling the stolen goods back for a profit.

The settlers became concerned and decided upon a system of law enforcement. A large prison was constructed underground alongside an aqueduct, and guards patrolled each district in shifts, an effort intended to keep the townsfolk safe from crime. The criminals who were captured were taken to the prison which proved harsh but effective. Weeks confined in a dark cell with nothing other than the blare of waves crashing against the walls of the prison proved to be punishment enough to drive men mad. There was never an instance where an individual was incarcerated multiple times.

Time went on for several decades and Chrono Town became somewhat of a peaceful town, until the Elfin Plague epidemic. During this time many elves were imprisoned and tortured under false charges. As their race was the only one to not be afflicted by the disease while others suffered and died, many humans sought to believe they were the cause of it. This torture and animosity against elves went on for decades while a war was waged and hundreds of elves were tortured to death in the Chrono Town Penitentiary throughout the century.

Less than 50 years after the last case of the Elfin Plague, an elven emissary descended from the sky city of Cloudvale and proposed a peace treaty. This treaty was accepted and the humans decided that they would start Chrono Town anew, and thus began the construction of Chrono City. The new city was to be built atop the old town and it would be even larger to support more settlers. The prison and aqueducts were abandoned in place of a community jail house and building walls around the town. The main entrances to the town would be raised drawbridges by night leaving only one guarded entrance and exit to allow travelers. The seasons came and went and Chrono City quickly flourished with the help of all the races coming together once more. Generations passed and eventually everything anyone knew of the Old Town and its dark past has been long forgotten.

Added a story section which is really just a big update to the plot. Added controls section, which I need help with as I've never played computer games. Added Energy Meters section, and energy costs to the abilities, items, and spells sections.

As of 4/23
So, tonight I'm feeling in a writing mood as I think I've been slacking. So I'm gonna spend the next few hours working on the History of Yamoah.


History of Yamoah
Long ago before the land of Liimina was named, there was no safe haven from monsters for humankind. A band of settlers led by a group of warriors known as the Wolves of Dawn had journeyed in search of a new land to inhabit. After traveling across the sea, they eventually came to find that the land was rife with monsters and savage wildlife. Seeking an area away from monsters with a suitable climate for everyday life, the Wolves of Dawn continued to traverse the land.

Many lives were lost searching for a new home as the seasons came and went, and many miles were traveled. Eventually they came across a canyon with a large cave opening into the opposite side of a waterfall. For hunters this would be the perfect area to settle in. A constantly streaming water source, a cave for shelter, and walls guarding all sides but the entrance to the valley; they had all they needed to survive aside of food which the wildlife could offer them. Though the seasons changed the climate of the valley remained nearly constant throughout the year. This weather was perfect for building as it was never too warm or too cool to sleep outside and the construction went on undisturbed by monsters for many years.

They fashioned buildings from sturdy stone with wooden doors and ceilings, with windows being small gaps in the walls. Due to their hunting lifestyle, each building was made with an easy access latched roof from the inside. After nearly a decade, the leaders of the Wolves of Dawn Yamoah and Rikai settled down as rulers of the town which was named after them.

Rikai, after decades of protecting Yamoah from evil creatures noticed that his sword began to change in hue. He was unsure why, but thought it may have been a curse caused by the blade's power to absorb the essence of those it slays. Afraid that the curse might someday overcome him. He had a shrine built deep inside the cave where he would lay his
sword to rest.

Centuries later, as the town had advanced far enough, a bridge was built to the other side of the valley and a castle was built to watch over the town's entirety. The Rikai bloodline eventually became royalty and lost their hardened survivalist nature as the town became inaccessible to all monsters that didn't possess flight. This was made possible by a famous inventor who created a bridge that could retract by winding a lever. From that time on, Yamoah has been largely untouched by monsters and hasn't seen much change.

44
Entertainment / Re: Link to the Past 2
« on: April 18, 2013, 05:37:28 am »
I think this game could be good. I mean we all new a sequel was coming when the guy said he'd like to make one. I am glad that it's a handheld and not the next Console game though. I doubt they'll keep the name being called 2... They've done sequels before with PH so... let's hope for the best.

45
King of Thieves / Re: [Missing design] Day/Night and the Lunar cycle.
« on: March 12, 2013, 05:31:02 pm »
I personally think that if time plays a major role in the game then it should only be stopped inside houses. It seems reasonable to spend a night running around town, but not very much to spend a night walking circles in someone's house.

Also, I think it could add to the immersion of the game if it sort of pressures you to make the most of each night instead of entering a village and speed-running all of the night quests in the same night. It's much more fun if you can't blitz through it and have to spend each night dedicated to a specific quest.

46
Entertainment / Re: What are you currently listening to?
« on: February 27, 2013, 04:09:27 pm »
DBZ BT3: Edge of Spirit... I listen to it nearly everyday or night before I go to sleep. On loop for about 30 minutes.

http://www.youtube.com/watch?v=VgWuENDCLj0

47
Other Projects / Re: Alttp - Horn of Balance [demo 15]
« on: February 20, 2013, 11:23:47 am »
That depends entirely on what you put inside the dungeons. You can make less more, or vice versa.

48
Graphics / Re: Starforsaken101's Artwork Topic
« on: February 19, 2013, 05:16:39 pm »
I'm not saying you're going to abuse it on me, i'm saying others on a different site have done so.

And I know this is your art topic. I posted here when I requested your help in SoL.

49
Graphics / Re: Starforsaken101's Artwork Topic
« on: February 19, 2013, 12:15:56 pm »
That's not funny at all, nor is it mature. I don't care if I'm 1 negatived for this. Can we please, just let bygones be bygones? I don't like having enemies. Especially not enemies with power over me.

50
Discussion / Re: Mythos: Shadow Of Liimina
« on: February 19, 2013, 02:44:00 am »
Scratch my previous plans to remove this thread. The newer one though not updated too often just isn't sitting well with me. So I'll be removing that one and coming back to this one. Or something like that. So I'm replacing this OP with that one since it had more content, and will try sometime soon to get some maps done.

I also have a concept artist now who is helping me with the Town and Dungeon appearances.

51
Discussion / Re: Mythos: Shadow Of Liimina
« on: February 19, 2013, 02:40:16 am »
I apologized as well. And that's when she went off on me. I guess that's the end of that then. Not sure if all of these should be deleted, removed, or left here. I don't like the thought of having drama on my thread...

52
Discussion / Re: Mythos: Shadow Of Liimina
« on: February 19, 2013, 02:34:45 am »
Damn it... I don't know how it came off that way... I have no way of knowing how others will perceive what I say. I've been told that I'm not bad and I take it as a compliment. If someone says "that isn't a bad idea" I don't get offended. I'm not pretentious, and I've apologized. I don't know what I can do to make up for a mistake so all I'm gonna do is just accept my loss. And to be completely honest with you, I don't know if Star worked with me or not, she said she would but from what I know, I didn't use her at all. I didn't insult her.

The only thing I can learn from this is that I shouldn't say anything without clarifying exactly what I mean by it.

But that won't even work. I had simply stated that her style wasn't anime enough for what I had in mind, mostly because of how she does chins and eyes. Not at all did I insinuate that her art style was bad.

53
Discussion / Re: Mythos: Shadow Of Liimina
« on: February 19, 2013, 02:17:47 am »
Can we not do this here? You said we were done.

You read not that bad as "Not THAT bad." which makes it sound dicklike. I was simply saying that your art wasn't bad but it wasn't exactly what I was looking for.

54
Discussion / Re: Mythos: Shadow Of Liimina
« on: February 19, 2013, 01:57:32 am »
I'm sorry about that but i suggest waiting a little bit and rethink this project through, then come back with a full plan laid out. It's not easy coming up with art when not even the lead knows exactly what they want.


it's not that I don't know what I want, it's more that I don't know how to explain it. I've never directed anything, and people seem to get annoyed when I ask them to keep changing things.


Anyway, I'm gonna try and do some more writing this week while I think about how to describe exactly what I'm going for. I always thought references were necessary. It's what I read.

Sorry for my inexperience everyone.

55
Discussion / Re: Mythos: Shadow Of Liimina
« on: February 19, 2013, 01:48:42 am »
Well it's too late for that now. After an accidental insult I need to find a new artist. Do you know anyone here?


and Antidote, I didn't take it as you being mean. I didn't even have a chance to see anything from Star for SoL. I checked her dA and liked some of what I saw but wanted some of it to change. When I mentioned what I'd like changed conflict occurred. I'm just gonna work on lore until I'm finished I guess.

56
Discussion / Re: Mythos: Shadow Of Liimina
« on: February 19, 2013, 01:43:31 am »
You think so? If I can't sprite for myself how am I to show someone how I want something sprited? The only way I could do it that I could think of, is to tell them after they make the sprite what changes to make to it until it's how I want.

Moved this lower...
On another note... I !@#$% up somewhere in my wording. !@#$%, I need to learn how to talk to people... I guess I'm gonna need a new concept artist. From now on, I really would like input on how I should go about directing. I've never done this before. Recommendations?

57
Discussion / Re: Mythos: Shadow Of Liimina
« on: February 19, 2013, 01:33:29 am »
You're really not doing a good job conveying what you want. Just simply showing examples isn't good enough. How do you expect Ashley to see what you're referring to?

And quite honestly, you should be more focused on working with her to construct a style rather than trying to emulate something. You wnat uniqueness, that way you can fully exploit your artists abilities completely.

This sort of input you're giving to Ashley is simply frustrating. I highly suggest you re-think your strategy in directing your artists or you will almost certainly have some huge issues later on down the road.

I don't understand what you're asking me to do. I referred to the videos in terms of the combat system. It works like any other game really, you press the buttons to attack and they do it, but instead of doing the same attack you have a combo that consists of different attacks leading up to a finisher.

58
Discussion / Re: Mythos: Shadow Of Liimina
« on: February 19, 2013, 01:08:19 am »
it's more the spriting that I would like to look that good. Even if it's the Non hd sprites.

here's some videos of how I was thinking the combat could be.

http://www.youtube.com/watch?v=0_C7wSh-wPw

http://www.youtube.com/watch?v=cGJTvYvJMZo

From the series Zenonia.

59
Discussion / Re: Mythos: Shadow Of Liimina
« on: February 19, 2013, 12:35:39 am »
I added some more Lore, the story of the Demon of Insamel and the Rise of the Majana.


I was sort of thinking about a different art style.. something more anime inspired... Have you ever heard of Across Age? I didn't know it but they made an HD version of it...







I'd really like if we could have an art style like this. I like the look and how much variety you can have. The anime styled character drawings could really bring to life the Key NPC's. but... it might be a lot of work for the artist...

60
Discussion / Re: Mythos: Shadow Of Liimina
« on: February 13, 2013, 11:09:19 pm »
Spex Ett Trettio Hundra (the Final Boss)
Show content
Not much is known about the Arc Angel other than that his existence dates back to before there was civilization. It is written in books and tomes from the days of old that it is a being of chaos who sleeps eternally, awakened only by the forming of the True Shadow Blade. Though its silhouette appears human from a distance, It stands over 10 feet tall. It wears a dark green hooded cloak covering the entire body and has orb like feet allowing for very quick movements. It wields a blade that levitates over an orb like hand on one arm, and a gun and shield on the other. No one has seen it active, but legend has it that the world will become a more dangerous place when such an event occurs.
The Arc Angel serves as the guardian to the Rift of Mynale and any who seek to travel between worlds must confront it first.

(To the reader, one arm is actually a hand while the other is an orb. The orb hand allows for more precise cuts along an infinite number of directions. Beneath the cloak is actually a glowing core which is its weakness as it powers it. However, the cloak must first be destroyed before attacking at the core can be done. At most this boss will have 2 stages, before and after the cloak is destroyed. The term Arc actually refers to the mechanical aspect of the boss.)

Got some more stuff done. I bet everyone was eager to hear the story behind the Demon of Insamel... Well I have it done and will type it up  ASAP

Pages: 1 2 [3] 4 5 ... 19

Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.044 seconds with 36 queries.

anything