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Author Topic: ZFGC Game Jam '14 - NOW OPEN  (Read 27862 times)

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Mamoruanime

@Mamoruanime
Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #80 on: August 22, 2014, 02:55:52 am »
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Just a reminder that there is a week and a half left until the deadline!

Wooo

Almost done with my last dungeon and I'm going to start working on my final boss this weekend >:D Hope your butts are ready!
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Mamoruanime

@Mamoruanime
Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #81 on: August 28, 2014, 08:43:37 am »
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My entry is complete.
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Starforsaken101

Wake the Beast
Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #82 on: August 28, 2014, 11:59:22 am »
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Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #83 on: August 29, 2014, 04:13:26 am »
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It's probably close enough to the deadline now that I can feel free to say this...

But Theforeshadower and I teamed up for our entry (Which frankly if we hadn't I probably wouldn't have done anything with this lol)

My role in it is more or less done but TFS seems to be MIA right now. So I may be polishing up my branch of the build and submitting that on his behalf as well if he doesn't reappear soon

And uh... It's an old build because I was focusing on one certain feature while he did a lot of the other stuff (It was a big job to be fair) So if that happens it might be a little rough ;) Hell it's gonna be a little rough even if he comes back and we scramble to finish haha

Can't all be organized!

Anyway good luck to everyone and congrats Mammy for being the first person to finish (that I know of)
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ROLL TIDE WHAT? **** YOU!!! Geaux Tiga

~The Gaurdians of ZFGC~
Kirby, metallica48423, Max, Vash, walnut100
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Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #84 on: August 29, 2014, 04:58:55 am »
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I am getting some goodies done right now.  Even if we don't have a full build, there will still be an achievement system.
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  • Super Fan Gamers!
Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #85 on: August 29, 2014, 05:07:04 am »
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Oh hey speak of the devil!

Awesome :D
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ROLL TIDE WHAT? **** YOU!!! Geaux Tiga

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Kirby, metallica48423, Max, Vash, walnut100
  • Gamers & Developers Unlimited
Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #86 on: August 29, 2014, 01:19:30 pm »
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It's almost time guys!! PREPARE YOURSELVES
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i love big weenies and i cannot lie
Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #87 on: August 29, 2014, 03:03:57 pm »
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It's almost time guys!! PREPARE YOURSELVES
...Fine  Just let me unzip and lube up before you begin.
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  • Super Fan Gamers!
Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #88 on: August 29, 2014, 04:37:57 pm »
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So how many hours are left before all entrees need to be in? (So nobody get's confused due to different time zones). About 48?
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Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #89 on: August 29, 2014, 05:56:36 pm »
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Do whatever work around you have to to get the file therethere I'm fine with work arounds as long as the file is external.  we provided a small wav as the placeholder,  it shouldn't cause you a million problems.

As per Gamemaker Studio 1.4 external sound (=old sound engine) has been made obselete.
See: https://yoyogames.com/tech_blog/73

Please advice on how to procede without the option of external sounds.


When you load your sound file into Game Maker Studio, set its property as Compressed on on file.  It's usually the last option.  When you compile your game, compile it as an Installer or .ZIP.  Your sound file is then made external to the exe instead of baked right into the exe.  I haven't for sure tested it, but anyone should then be able to change that sound file as long as it keeps the same name.

It is possible that Game Maker does a filesize check or a checksum with the exe though.

Just tried it. I does not seem to be working.
How about I just add in the new sound myself right at the end. I can present you our game first, then get the new sound and present the updated version directly after. That way there is no way for us to cheat with the sound (if that's an concern).
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Mamoruanime

@Mamoruanime
Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #90 on: August 29, 2014, 08:19:06 pm »
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I'm having the same issues too actually. I didn't realize they completely removed the load sound function vs just marking it as depreciated.
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Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #91 on: August 30, 2014, 12:07:45 am »
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I'm having the same issues too actually. I didn't realize they completely removed the load sound function vs just marking it as depreciated.
huehue
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Mamoruanime

@Mamoruanime
Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #92 on: August 30, 2014, 12:18:35 am »
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Yeah totally dumb that they kept it in the manual -_-;;
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Starforsaken101

Wake the Beast
Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #93 on: August 30, 2014, 01:03:54 am »
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MG-Zero, do you think it would be alright to send them the sound to integrate?
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Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #94 on: August 30, 2014, 01:15:05 am »
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Yes!
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i love big weenies and i cannot lie

Starforsaken101

Wake the Beast
Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #95 on: August 30, 2014, 01:53:48 am »
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Don't ruin the surprise! Try not to listen to it XD
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Mamoruanime

@Mamoruanime
Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #96 on: August 30, 2014, 03:00:48 am »
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Trying to rush a HUGE addition to my game over the next couple of days before we have to submit :3
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Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #97 on: August 30, 2014, 03:40:07 am »
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Far as I'm concerned we have until Sept 1st 12:00 AM EST to finish this. I'm going to take tomorrow to put a little bit of spit-shine polish on it (There are still some things that need to be done)

But we're feature complete as of today and could probably turn it in as-is so... IT'S HABBENING
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ROLL TIDE WHAT? **** YOU!!! Geaux Tiga

~The Gaurdians of ZFGC~
Kirby, metallica48423, Max, Vash, walnut100
  • Gamers & Developers Unlimited
Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #98 on: August 30, 2014, 06:21:46 am »
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God, so much I wanted polished.  We worked hard as time allowed, but everything falls apart when you discover that GM:S requires port forwarding for TCP connections.

fml
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Mamoruanime

@Mamoruanime
Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #99 on: August 30, 2014, 08:33:47 pm »
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God, so much I wanted polished.



I Polish everything, probably because I'm Polish ;-;
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