Well, to start off lets talk Sonic: ..oh and yue, ..wow
Sonic Heroes: I believe that this game was for the most part good at what it did do. But, ..it got sort of repetitive after a while
. Still underrated in my opinion, in many aspects. The gameplay was inventive and fun!
Sonic The Hedgehog 360/PS3: It is my belief that if SEGA had spent more... much MUCH more time polishing this game, and working out the kinks/bugs, than this would be one of the best 3D Sonic Games.
But instead, everything about it feels rushed, underdeveloped, and god damn buggy. I mean, many highly rated games have similar type bugs, but they don't get in your way during normal gameplay, and completely destroy much of the good that you could have enjoyed in the game!
For example, the SuperSpeed(or whatever) levels are a nice idea.. but it's not implemented all that great. Or, when you think that you're controlling your character for a second, then it turns out it was a cutscene, then the controls turn on, and you fall off the edge! Followed by Sonic posthumously saying "Gotta be careful to not fall off here!". And who the hell thought the loading didn't need more optimization? Why does it take equally as long to load 2lines of text as it does a 10minute level?
This game, I believe, was only slightly underrated, as many of the critics' complaints were in fact valid! But they didn't stop to think about the great gameplay elements that Sonic Team had hidden beneath the bad stuff, either. If some of Sonic Teams obvious strengths could come out over the under-polished production than there would be some good here
.
^I probably didn't express that very well, but.. oh well
^
Okay now, enough of that:
Super Mario 64 DS: .TakaM pretty much nailed it. It improves upon the original in all ways, imo, except arguably controls. I say arguably because after a while they start feeling possibly even more natural than the N64's :S.
Super Mario Sunshine: I don't know if I'd consider this to be better than Super Mario 64 in terms of the levels and the need to collect
all of the Shine Sprites, but it pretty much kills the game in all other ways.
The controls? This game has possibly the most fluid, polished controls I've ever used! When playing this game I feel like I can, with ease, go and do just about anything. The sound and music/graphics/etc.. is all up to Nintendo standards, and.. well etc.. >_>
The levels are less diverse, though, in ways, than Mario 64's, due to the tropical nature. No less, they make good with this forced environment!
Kameo: Elements of Power: This game was fantastic, and yet it got [for the most part] decent-good ratings. This is Rare at their peak(once again
), imo, buy it if you have a 360!