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Messages - Xiphirx

Pages: 1 [2] 3 4 ... 94
21
Coding / Re: Half-tile collisions?
« on: April 30, 2011, 04:43:48 am »
Aren't you doing standard bounding box collision?...

Shouldn't it be as easy as

Code: [Select]
case BLOCKLEFT:

if link x < tile.x+tile.w/2 && link.y > tile.y && link.x > tile.x && link.y < tile.y+tile.h
{
collision!
}


22
Coding / Re: Half-tile collisions?
« on: April 30, 2011, 12:07:03 am »
? don't you handle each type of collision separately already? If so, you can just do a switch on the block type, when its blockleft, for example, you compare it like normal, but using half of the width. The collision code should be the same, just that the collision box is half the size...

23
Coding / Re: Half-tile collisions?
« on: April 29, 2011, 07:45:27 pm »
Okay, then how about adding another block type, halfblock, and you handle the collision to half of the blocks width/height instead of its width/height?

24
Coding / Re: Half-tile collisions?
« on: April 29, 2011, 07:30:23 pm »
How do you determine where walls are? collision map?

25
Other Projects / Re: Fetch Quest (by .TakaM)
« on: April 27, 2011, 05:49:06 pm »
!@#$% yes, I saw the main character a long time ago and was wondering when we'd see him in use :3

26
Coding / Re: Knockback example
« on: April 25, 2011, 02:34:19 am »
Please do not grave dig topics.

Closed.

Songshui, if you want this to be re-opened, please message the administration.

27
Coding / Re: Collision Issue
« on: April 19, 2011, 12:34:38 am »
Simple solution, when it collides, you need to move the bullet out of the wall. Right now, what happens is that the bullet comes at a very slight angle, so when it bounces off, it doesn't bounce enough to get out of the wall (vspeed is too small) so it stays in the wall.

So set the y position to the walls y plus the wall height for the top, walls y - ball height for the bottom and you're good to go.

28
Coding / Re: X-coordinate and Y-coordinate change while moving
« on: April 18, 2011, 03:17:34 am »
Well, its better to start doing things the right way first rather than falling into a habit :P

29
Coding / Re: X-coordinate and Y-coordinate change while moving
« on: April 17, 2011, 09:00:08 pm »
You really shouldn't be modifying the position of link directly... You want to look into 2d vectors and velocity :)

30
Game Design / Re: Graphical Presentation - What style to use?
« on: April 15, 2011, 07:08:47 pm »
Do we have the elements on the registration screen by themselves?

31
Coding / Re: [C++]
« on: April 07, 2011, 03:16:05 am »
engine? Remember, API is not an engine. If you want a full blown engine, you'll need to research which one fits you the best...

I personally think SDL is super newb friendly. Try following the tutorials here http://www.lazyfoo.net/

32
Coding / Re: [C++]
« on: April 06, 2011, 10:13:50 pm »
First step would to find a graphics API that you like :)

33
Borderlands is fun with Co-op :)

34
Discussion / Re: Moving from 2D to 3D
« on: April 03, 2011, 09:50:12 pm »
I wouldn't know much in this area, but I remember researching a bit about this a few years ago and Irrlicht kept popping up in my face. You may want to check it out :)

35
Artwork / Re: Promo Avy and Sig and an idea of link
« on: April 03, 2011, 08:41:16 am »
*sighs*

I feel tension, and the project hasn't even started.

36
King of Thieves / Re: Communication - Because we need it
« on: April 02, 2011, 07:39:59 pm »
xiphirxatg maildotcom (email harvesters) I vote for text chat... more clearer D:

37
King of Thieves / Re: Communication - Because we need it
« on: April 01, 2011, 03:40:46 am »
That shouldn't be...can anyone else confirm that?

Also, we need a meeting time for Sunday, what's good for everyone.  Please also state your timezone.  I'm good anytime EST.

I believe its true. The only restriction is that he cannot add friends, so we can add him and add him to the group chat I think...

38
King of Thieves / Re: Communication - Because we need it
« on: March 30, 2011, 07:12:02 pm »
Steam: xiphirx

39
King of Thieves / Re: Communication - Because we need it
« on: March 30, 2011, 05:07:58 pm »
I'd vote for a IRC or Steam chat

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