Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Xiphirx

Pages: 1 2 [3] 4 5 ... 94
41
Other Projects / Re: 200k Particle Simulator
« on: March 25, 2011, 10:35:35 pm »
Glad to hear that haha, I was afraid of people having around 1 FPS and yelling at me to fix it.

42
Other Projects / 200k and 1m Particle Simulator
« on: March 25, 2011, 08:17:49 pm »






Caution: May slow down your computer... 200k is a pretty big number, and I'm no expert on optimization / did this pretty quickly


Rev2 200k Download http://arse.voidteam.net/Personal/ParticleEngineOGL200kRev2.zip
Rev2 1Million Download http://arse.voidteam.net/Personal/ParticleEngineOGL1mRev2.zip
Rev1 200k Download: http://arse.voidteam.net/Personal/ParticleEngineOGL200k.zip

Instructions: Click and hold mouse to attract particles

43
Software engineering eh? Did we decide to use a language? D:

45
Other Projects / Re: Charred Bristle
« on: March 21, 2011, 04:36:26 am »
Update, probably final as I cant get the rendering to my tastes...


46
Coding / Re: [C++}
« on: March 20, 2011, 11:01:16 pm »
Try this

Code: [Select]
#include <iostream>
    #include <fstream>
   
    using namespace std;
   
    void write_to_file( char* file_src, char* file_txt )
    {
         
          ofstream myFile;
          myFile.open( file_src );
          myFile << file_txt;
          myFile.close();
         
          }
         
    int main()
    {
       
        char* input_src; char* input_txt;
        cout << "Please Enter The File Name: ";
        cin >> input_src;
        cin.get();
        system("CLS");
       
        cout << "Enter Text to be Displayed in File: ";
        cin >> input_txt;
        cin.get();
        system("CLS");
       
        write_to_file( input_src, input_txt );
        cout << input_txt; cout << " - Written to File";
        cin.get();
       
        return 0;
       
        }


47
Feedback / Re: update staff profiles?
« on: March 19, 2011, 07:39:31 pm »
Yes, there has been for a pretty long time now. (notice youre redirected to beta.zfgc.com)

48
Feedback / Re: King of Thieves Revival
« on: March 18, 2011, 12:12:25 am »
Since I'm aiming to be a Game Designer for my career, sign me up as a Game Designer.

I can also program if we're using an actual language.

49
Graphics / Re: Is this Right?
« on: March 16, 2011, 10:01:02 pm »
Maybe the hair is waay too big?

That and the odd eyes?

50
Feedback / Website Typos
« on: March 16, 2011, 01:48:35 am »
From the "Advertise Here" section...

Quote
If your intresting in advertising on this site please contact the administration here

Should be

Quote
If you're interested in advertising on this site please contact the administration here

51
Why not?...

52
Coding / Re: Catching Exceptions?
« on: March 13, 2011, 08:17:49 pm »
I think you might want to put the try catch block in a while loop. Here is some code for ya (I don't know Java yet so syntax may be !@#$% :P)

Code: [Select]
while (!done)
{
try
{
System.out.print("Enter a float please: ");

if (!in.hasNextDouble())
throw new BadDataException("Input needs to be a floating point number! Try again.");
else
data.add(in.nextDouble());
}
catch(BadDataException exc)
{
System.out.println("Bad data: " + exc.getMessage());

System.out.print("Enter a float please: ");

if (!in.hasNextDouble())
{
System.out.println("Bad data: Input needs to be a floating point number! Chances are up!.");
done = true;
}
else
{
data.add(in.nextDouble());
}
}
}

53
Feedback / Re: Revamping ZFGC
« on: March 12, 2011, 02:07:40 am »
I'm quite sure everyone wants to restart the King of Thieves

54
Coding / Re: Programming Q & A Round II
« on: March 08, 2011, 05:19:16 am »
I actually solved it and forgot to report it here. I just had the link going to the wrong url is all :P

55
Coding / Re: Programming Q & A Round II
« on: March 06, 2011, 11:33:48 pm »
Whats wrong with this .htaccess RewriteRule? It isn't working :/
Code: [Select]
RewriteRule ^replays/view/(.*)/(.*)$ forum/index.php?action=replays&sa=view&rid=$1&cp=$2 [NC,L]

56
Feedback / Re: Revamping ZFGC
« on: March 06, 2011, 09:09:13 pm »
Let me just say my feelings toward the community, and what I think about it. It's best to gather everyones opinion before doing anything right?

Back when ZFGC was booming with multiple projects being developed at the same time (LotP era) I felt really anxious to come onto ZFGC everyday and check for updates. It even inspired me to start and attempt to develop my own fangame. That was when everyone was younger, when we didn't move onto college, or start living by ourselves for the most part. Things have changed from then, and I feel that the whole community aged, and went on with their lives. Once everyone went on with their lives, I felt that this place just emptied up... served as a place for memories, and thats about it.

Now, this can't be anyone's fault as its only natural for everyone to grow up and move on, and it should eventually happen to each one of us.

I feel that one of the major problems with our activity (something that is out of our reach) is the recent focus on gaming. I hate it when I say that this current generation of gaming sucks, but it sorta does. It's being dominated by the FPS genre, and other genres have their own little community following it (much like ours). I feel that kids (just as we were back in the days) don't have the urge to look up fan gaming for Zelda because it isn't popular among them...

We may occasionally get a new member who has interest in Zelda fan gaming but I feel that they quickly leave because of either the lack of completed projects (no enticement) or the inactivity.

The solution? Community project.

I feel that if the whole community contributes to a single game, we can complete it. I love how our members have a variety of talents (see "Your ideal "ZFGC" dev team") and I think its enough for a fan game.

The only problem I see cropping up is the programming. Most of our community is able to use Game Maker, but the few programmers here who are very talented want to use a language.

57
Coding / Re: Programming Q & A Round II
« on: March 05, 2011, 06:20:18 am »
If you look at the documentation, I believe each drag n drop item has a respective script function that it will tell you.

58
Feedback / Re: Revamping ZFGC
« on: March 05, 2011, 01:51:12 am »
What?

There was only one topic about this. We only really need one domain name :/

The site is fine... not sure why you want to revamp it (although a upgrade to SMF 2.0 might be nice)

And please, do not go spamming ZFGC all over DA.

59
Feedback / Re: How about another contest?
« on: March 04, 2011, 08:52:04 pm »
Done

60
Feedback / Re: How about another contest?
« on: March 04, 2011, 06:32:32 pm »
I say go for it, sounds like a neat idea :P

Pages: 1 2 [3] 4 5 ... 94

Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.041 seconds with 33 queries.

anything