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Messages - hawthorneluke

Pages: [1] 2 3 ... 79
1
Entertainment / Re: BREATH OF THE WILD SEQUEL!!!!!
« on: June 20, 2019, 06:01:13 am »
Good read!

I was hoping they wouldn't let the botw engine go to waste, especially with how Nintendo's taken to dlc lately, to give us something like how mm is to oot, but honestly never expected it at all. Very happy :D

2
Thank god not everyone bought two so you/your brother had to end up waiting or spending more on ebay huh

3
Got mine in too :D
Then going skiing the next day at the crack of dawn... >_<
But guess what, it'll work on the train ride there! :D

4
Entertainment / Re: Nintendo Switch Trailers
« on: January 17, 2017, 10:30:22 am »
That BotW trailer...
Already needed to play the game, was already hyped enough for it, but holy !@#$%, that's how you make a trailer.
Got to be on of the best trailers I've ever seen.

5
Entertainment / Re: Warning OFFENSIVE language.
« on: August 15, 2016, 10:55:59 am »
lol

6
Entertainment / Re: LoZ:BotW
« on: June 26, 2016, 04:38:18 pm »
Doesn't look like you can carry tons, and it breaks all the time, so I guess it manages itself in a sense :p

The music though, yeah, that too seems to show the same feelings as the world itself, broken, faint memories of the past (quiet songs, slowed down and broken up).

7
Entertainment / Re: LoZ:BotW
« on: June 26, 2016, 06:37:13 am »
It would be hilarious if the same durability rules applied to the master sword lol

If i die because i suck at the game fine, but i don't want to die because i'm stuck without a weapon because the weapons i find keep breaking. That's not fun to me lol. But it's Nintendo, i'm sure they'll figure something out for people like me who don't want that much of a hassle.

Who knows how dungeon like places and places out of the plateau will be like, but while there does seem to be emphasis on "gearing up", from the footage, it does look like you'll still be ending up with weapons faster than they can break. I suppose it'll just mean you end up with a less than great weapon every now and then when certain unexpected things happen that you weren't quite ready for, which is when you'll have to step your game up to deal with said unexpected situations, which I personally is something I love, especially in zelda games. It wouldn't be zelda if everything was straight forward with no thinking.

It would also just be terrible game design to have a puzzle (boss) and no way of actually solving it just because something that happens all the time in the game (weapons breaking) also happens during that puzzle (which by the look of things will be very commonplace anyway, so to overlook it would be insane.)

In the footage, there was some big stone thing which seemed rather tough, but seeing as you can come across all sorts, not in a specific order, it doesn't mean that everyone should be able to deal with that puzzle right there and then. That's often been the case in zelda though, having to go back once you get a very specific item. This time though, it looks like there'll be various natural ways of solving said problems thanks to how free everything is and also with stuff like the physics engine also being very generous.

8
Entertainment / Re: LoZ:BotW
« on: June 24, 2016, 04:37:48 pm »
Quote
in a couple years at $20
Unless you mean second hand or something, then I have a feeling you're going to have a rather hard time doing that considering the way Nintendo games keep their prices.

Anyway, to re-iterate what said stream already showed the world many times over, the entire concept since the game was revealed last year is about breaking zelda conventions. Didn't sound like the safest bet for zelda fans to me either at the time, and especially to me as I prefer being lead through a solidly designed story more than just the big promise but shallow execution of current "open world" games, but considering the reception, it seems like it's going very well actually.

The wolf link amiibo is currently only available for those that got it with TP HD. It's them giving that amiibo more usages/value after release to those that went and got it, more than just forcing you to go out and buy it as some sort of DLC.

I have to admit that I've barely played the original zelda, but it's supposedly like a 3D spiritual successor to it in terms of the world and how you go about tackling it all, where your hand isn't held and you can get yourself killed very easily.

There will be dungeons apparently, but also small "shrines", which they showed 4 of on stream, and of which there are over 100 of. They also showed a variety of new weapons/tools which can be used in various ways to again interact with the environment and create all sorts of opportunities to further tackle whatever other puzzles/the world itself.

However, they also specifically said that they weren't showing any story, including towns/dungeons etc to not spoil anything for anyone who may tune in and watch at any time, considering they were streaming throughout the entire day, and to also just focus on the gameplay and the feel of the world which said gameplay takes place in, which alone was apparently enough to make queues the size of the 10 year prior wii ones for the one game Nintendo filled its entire booth space with (which was the same size as always), and still not be enough for everyone, even with > 30 min sessions just in the starting area, which says a lot.

The inventory as well, while may seem like something done over and over for eternity, is actually done in a way I myself haven't exactly seen before, and seems to cure a very big problem that plagues such systems up until now. That being, the hoarding of items to just tediously sell when you get the chance for a little bit of cash, only switching weapons very rarely and generally sticking to the same thing the entire game in the end. With this game however, with everything breaking very easily and there always being a ton of options and variety of things to pick up in the world, the game forces you to try out all sorts to survive, meaning all those weapons aren't just going to waste.

It may look like a your generic open world "wow its so big... but shallow" stuff at a glance, but seeing and hearing about the opportunities the environment throws at you all the time and how you can use what you have at hand, and also need to make use of what its available, in a very polished Nintendo way (which honestly is hugely important here imo), to tackle problems that do not have one "hookshot to target" correct way, does give off a very minecraft feel indeed, with when first playing the game and not having any idea what was possible and where the limits were and what adventures are waiting. That sense of wonder was gaming heaven and if this zelda can bring anything like it, on top of core zelda puzzle solving gameplay, even if it is really mixed up this time (but you can bet the entire game is still completely based around those same concepts), then I can't wait to dive in myself.

Of course you can never please absolutely everyone and I'm still not sure about a link between worlds, another recent zelda that got a good shaking up (even though I had enough fun pretty much 100%-ing it I guess), but I'm excited for it after seeing all the footage and hearing all the stories, to the level of making me wonder if we were watching the same stream? :p

Just going to paste the link from my previous post again here, that summarises what we saw of the game with lots of lovely gifs
http://www.neogaf.com/forum/showthread.php?t=1233823


Quote
Which seems irritating to me. I don't wanna fight Gohma and have my damn weapon break during the battle and be like !@#$% wtf do i do.
Isn't that the whole idea? To, well, dive in and just deal with stuff when it happens and you either die cause you suck or you do something about it and pull it off which should feel pretty awesome. Or, you plan, gear, up and go in with your well planned out strategy. They're not going to just have everything break all the time and leave you with nothing to fight a boss with. But, this time, they also seem to be adding in a hard mode in the sense that you can dive into fights way out of your league (or maybe not depending on your skill level) if you want to give yourself a challenge.

9
Entertainment / Re: LoZ:BotW
« on: June 17, 2016, 07:23:01 am »
Not sure what you lot mean by "graphics", but it's really pleasing my eyes
Sure detail is quickly lost over distance, but got to leave something to look forward to in the NX version I guess :p

Really reminds me of sitting back and having fun with minecraft for the first time
A whole new world, with absolutely no idea of what the limits are, how you go about doing things is all left up to you etc

When I read about zelda being open world I was concerned, because all these open world games of late don't appeal to me at all, with the idea sounding great, but the execution just boring as hell.
This though, doesn't leave me with that feeling. In fact I can't wait to dive in a just get lost.
Then again, I loved sailing around the great sea and coming across all sorts of cool things. Nintendo's great when it comes to attention to detail, polish and just giving the world a sense of wonder, and I'm seeing absolutely tons of that here.

10
Entertainment / Re: LoZ:BotW
« on: June 16, 2016, 02:17:34 pm »
VOICE ACTING?!

A JUMP BUTTON?!

NO HEARTS FROM GRASS?!

Were my reactions lol

Can't wait to experience it though

Huge Ghibli vibes too

Far Cry Primal meets Zelda... I am going to spam the Hylia out of my Wolf Link amiibo.



Just going to link to neogaf for tons of info: http://www.neogaf.com/forum/showthread.php?t=1233823

11
Entertainment / Re: Welp, I just nearly !@#$% my pants
« on: November 18, 2015, 12:53:08 pm »
It does run at 60fps at 1080p though, that with perhaps a bit of purposely making the characters stand out instead of naturally blending into the backgrounds could be why  the characters (of which there can be 8 on screen playing at once) seem weird to you maybe, never really been conscious of such a thing myself though, so no idea what's going on!

12
Entertainment / Re: Welp, I just nearly !@#$% my pants
« on: November 14, 2015, 08:00:58 am »
This is obviously because of the fighter ballot (people voting to get their favourite character in smash 4), but such things, while may have been fantasies for many people, were simple just that. Nothing more than a silly fantasy, and we all knew that.

Nintendo is known for having a lack of, or just weird common sense, and they tend to seemingly ignore the obvious from screaming fans (probably because of the differences in a screaming fan only thinking about their current selves vs a company that has survived over a century, thinking well into the future), but every now and then, they just go and completely destroy such "common senses" (or more like decided facts - that such a thing is just far too impossible) like this.
I think it's brilliant!

Of course when watching the Nintendo direct and it ended, only to show a black starry like screen with music quite similar to FF7's, my mind was just thinking it must just be a coincidence that it's similar. Of course it wasn't just similar, it WAS the FF7 music, but it was just too far-fetched to believe until it was spelled out on the screen.
Saying that, this is a great reaction: https://www.youtube.com/watch?v=CK5gdf5cMPM The way his eyes light up as soon as he recognises the music haha

13
Entertainment / Re: Technologic and Alive ~
« on: July 14, 2015, 01:53:10 pm »
Very nice! Looking forward to the results.

14
Entertainment / Re: A sad day for Nintendo
« on: July 14, 2015, 01:50:44 pm »
A very sad day for the entire world.
The amount of people's hearts he touched...
He achieved so much and influenced so many in such a short amount of time.
It truly is a huge, huge loss.
He really was a very big part of what makes Nintendo Nintendo, and not just because he was president. He was far more the face of Nintendo, just like Mario, always loving to work on the front lines, never hiding at the top of it all, always just being true to his heart of a gamer and enjoying this industry together with us, while putting more smiles on more and more peoples faces every day. That is what he lived his life for, and he absolutely loved it.
The web overflowing with peoples stories and comments about him just show how amazing a person he really was.
Thankfully, because of all of this, this heart of his is going to be sticking around for a very, very long time, being very much rooted in Nintendo and the very idea of what makes games games.
It really is a great pleasure to be a part of the world that Iwata-san lived his days to the fullest in and helped shape certain parts of.
He will be greatly missed.

15
Discussion / Re: Game Design Survey: Choosing Perspective
« on: April 18, 2015, 04:14:09 pm »
I like it say if the party only splits of for a little bit in the entire game, then if you get to play through each persons perspective separately for just that one stage in the game. Can't really think of any examples right now, but I have a feeling it happens quite a bit in rpgs. Playing as say ashley for a bit in rs4 also comes to mind. I also loved how the end credits of the skyward sword showed the story through zeldas perspective. Definitely a good thing to think about if it can be done well. The new fire emblem game (if?) too deals with this in quite an extreme way of having you pick one side or the other of two warring nations and playing through the entire game from that side, and having to buy the other game (or get it as dlc for cheaper) if you then want to experience the other, because of how different they two stories actually are., apparently

16
Entertainment / Re: Some nightmare fuel for you
« on: April 18, 2015, 03:10:33 pm »
Oh man, the wallmaster in oot used to absolutely horrify me so much
still does tight butthole haha

17
oh man that is awesome haha

18
Entertainment / Re: Final Fantasy told in 60 seconds
« on: February 08, 2015, 02:17:12 am »
haha this channel's awesome :D

19
Entertainment / Re: Best Buy mass cancels 3DS preorders!
« on: January 31, 2015, 11:53:08 am »
I was sitting at amazon waiting, thinking they'd go quick (but not as quick as they did) and ended up having to go to a class before they started the preorders, so left a friend in charge lol, but he managed to get one in for me. Ended in like 8 minutes or something apparently though.

Saying that, the Wii U preorders online were almost the exact same here in Japan too actually (me thinking they may go quick, but no where near as quick as they really did), with the deluxe systems being sold out all over the net in an instant, with all online shop sites responding incredibly slowly from a sudden burst in traffic haha (but I did end up finding a monster hunter limited deluxe pack a few hours later which was strange and ended up going with that as I wanted the deluxe system, but I've still not yet played that game once >_<)

20
Entertainment / Re: Best Buy mass cancels 3DS preorders!
« on: January 28, 2015, 03:56:28 pm »
Reminds me of preordering a wii, that was absolutely nuts as well

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