yes, since the shift to 3d when making games became a cut and paste click and play operation
does anyone here realize we call it "degeneration of language"?
its degeneration not "modern"
id like to think theres a fine line between poor language and acceptable dialogue
the examples you used are acceptable, and not just poor language...
using the word "like" in the previous conjunction is a helper for when you are at a loss of words
in other words, you cant express yourself well enough, without using the word "like", and it would halt your flow of speech
its the lowest form of linguistics, and sadly very common...
You know what I love about your posts? I must read each one at least twice and I never
quite get the point you're making.
Are you just expressing your dismay at the general debasement of the Queen's English - or are you saying I write lazy dialogue? 'Cause if it's the latter, I take exception. Yes, it represents a "degeneration of language", but it's not me punctuating my sentences with the word "like" all the time - it's the character. Many people speak in that fashion, and that over-excited boy in the village does and will continue to do so. It suits his personality.
And I use the word "modern" because Aero88 was paraphrasing the whole line, which is actually (I think!
) 'I'd be all, like, "I got your back, Link!"', and that expression probably only entered the lexicon of popular culture in the last decade or so.
This may sound a little pompous, so I apologise in advance, but whilst I welcome your suggestions I'm not making this game to anyone's specification but my own, so I'm not going to concern myself if any of you don't like individual lines of dialogue, or particular sound effects (Nyoru!
) I have to make the game as best as
I can.
Nice demo! I enjoyed playing it. Although I highly recommand you to switch over to extern resources! The loading time is not that long now but it will only get longer and longer when you keep making progress with your game. You might want to encrypt your sprites since you ofcourse don't like it to see other people stealing your sprites. Although it's a bit pointless since people always can rip stuff but it would make it harder for them. But besides this you also could add the bump sound when you roll against something solid, like Nintendo did with Minish Cap.
Thank you, glad you enjoyed it. I will probably need to switch some things over to external resources at some point, but I've made a half-assed start on the tedious task of compressing all the WAVs, and after only doing two (the day and the night ambient effects) I've managed to shave 3MB off the filesize! So I think I can get the filesize down a considerable amount yet!
In fact that demo will probably weigh in at
under 3MB once I finally get round to it... And I plan on adding that bumping sound effect, yeah, but when I've tried it in the past it just seemed odd, like it occurs too soon after the rolling sound effect. I need to play with the timing a bit.