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Graphics / Re: More flash loops?
« on: June 03, 2009, 05:14:54 am »
Your flashes are SO great, LOL! Love the music too!
those are pretty cool
I like it, captured the style of cave story well.
I should go play TP front to back soon. It is a pretty good game. But yeah I really feel the series need a boost. We want really good graphics, voice-acting etc. I really missed that in TP.
OMFG NO, no voice-acting beyond that which is do already. Giving a voice and words to Link is like giving an identity to Link. And the best part of Link is that he has no identity and you can determine his identity for him.
A counter argument might be then to give the other characters voice-acting and not Link. But how stupid that would sound if the other characters are talking and Link doesn't say anything back. It is already on the edge with just the textboxes.
Hmm, I think I just noticed what really is wrong with the picture. You made the height of the building in perspective. The walls at the side have to flow parallell. See my attachment. The red lines are the lines your walls follow, the green ones is what it probably should be. At least if you want the building to fit the rest of the style you've shown (look at the trees).
TP's timeline didn't have a flood though... I think the flood is exclusive to child link's timeline. Not positive though so don't hold me to it. I really don't believe in the whole *timeline* BS anyway lol
- In about 3-4 seconds of the trailer, we can see a castle in the distance. This castle is very similar to the one found in Wind Waker with where the towers and other things are located. It also shows that the castle is near a cliff, which is shown in Wind Waker as well when going to enter 'Ganon's Castle'. The castle doesn't appear to have suffered any damage either, while the one in Wind Waker has been obviously damaged by something... or someone.
P.S. small upadate: Is this better?
... ive been thinking of adding a train system, to each town. The trains would be fuelled by these newly discoverd energy cristals. Each town would have a train stadtion, each with its own little sidequest to activate the cristal in them.
Hmm, it is a nice draft. But I think the Ocean has a to big a part of the map. There isn't anything wrong with an ocean, as long as it has some useful and interesting places to go. Maybe you could add some bigger islands and/or move the west side of the map a lot closer to Castle Town.
It is custom for 2D Zelda games that every square of the map can be visited. The only exception is Zelda 2: Adventure of Link, which BTW is the first Zelda game that came to my head when I looked at this map. I'm not saying you have to follow what is common.
Keep up the good work.
Lol, it's probably the *only* proper way to code an engine for GM. People get stuck in this rut where they focus everything around a ton of random objects. It gets so unorganized that you can't implement the engine into another game at all due to dependencies on other little bits and pieces :p
Electricity themed dungeon (inspired by golden sun games)
I love the new graphics. (Except you saving the fire ones in jpg. Don't do that. It's bad!!!!)
Keep up the work man!
Actually I accidentally left out a step D:...
Step 4 should be "Load new room files along with their object data", and then 5 was the 4 I put on there :s
Lol that's kinda why I'm having issues doing it right now. I need to write it all on paper and go from there lol