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Zelda Projects / Re: pureLA Engine and OoTGB
« on: May 29, 2009, 08:33:58 am »Yeah, it's going to split in half and fall. Imagine it like... when the bushes are cut (not as leafy though); it'll split, then flicker while it falls and disappear.
Perfect

As for the room transition part-
Basically the steps for the transition are the following-
1st step- lock all objects; they can no longer perform their step event.
2nd step- transition the room by 1 screen while moving link by 16 pixels in that direction.
3rd step- seamlessly shift every object, tile, and the view over to the position the view previously was so the view is centered once again on the middle of your room.
4th step- unlock all objects inside of the view. Discard any objects 2 rooms away from the center.
There are a lot of individual scripts at work for each of those steps lol... A bit of a pain to keep them all organized in such a way that the systems don't... overlap with one another. (I want each one to be standalone)
Yeah, I can see how that adds a considerable amount of difficulty to the programming. Good luck! Btw, I'm really liking this project!
