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Messages - linkkid185

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1
Recruitment / Looking for Assistance [Experienced coders]
« on: July 28, 2011, 04:29:48 am »
In need of capable and extensive writer(s) of programs in any code language to co-produce a side-scrolling action/adventure. Message me for further details.

2
Entertainment / Re: Legend of Zelda - 25th Birthday
« on: March 06, 2011, 08:51:03 pm »
I MISSED THE BIRTHDAY OF TLOZ? </3

3
Entertainment / Upcoming Albums
« on: February 03, 2011, 01:36:07 am »
I'm a huge Lady Gaga fan, and, with more and more light being shed on her soon-to-be-released "Born This Way" single and album, I wanted ask all of you what LPs and EPs you're waiting for this year (or, anytime in the future, really). Also, what are your favorite artists and genres of music? Thanks :)

4
Zelda Projects / Re: [DEMO] The Legend of Zelda RPG (NES Style)
« on: January 25, 2011, 09:16:32 pm »
Just played the demo. Really good! I hadn't really ventured any further than the field and the cavern, but I was still impressive with how you've set up everything. As far as the game being slow, I hadn't experienced anything like that while playing, so, you've got a pretty good start on your hands :)

5
Feedback / Re: A warning about Final Countdown would have been nice
« on: January 19, 2011, 12:42:42 pm »
Hmmm, didn't know. What exactly was it? An audio file?

6
Feedback / Re: A warning about Final Countdown would have been nice
« on: January 18, 2011, 04:01:57 am »
Final Countdown?

7
Entertainment / Re: A project (continue, or stop?)
« on: January 09, 2011, 01:07:40 am »
Bumping the thread so maybe more can read this :)

8
Entertainment / Re: Prototype Version of LoZ
« on: January 03, 2011, 01:05:53 am »
That's okay :) When I noticed the missing information from my post, I was eager to put it in and clear things up.

9
Entertainment / Re: Prototype Version of LoZ
« on: January 03, 2011, 12:51:14 am »
The game was hardly a "revolution", and clearly you're exaggerating quite a bit in order to come to the conclusion that it was the "first game" to do anything innovative in particular.

The game was the first in the series to include an almost completely 3D environment.

10
Entertainment / Re: Prototype Version of LoZ
« on: January 02, 2011, 07:45:31 pm »
The Oot beta did look quite promising, with regards to the different set-up of the areas in the game and, possibly, added material, but the graphics didn't really fit the revolution that would become Oot. Don't forget, it was the first game to include an almost completely 3D environment.

11
Entertainment / Re: A project (continue, or stop?)
« on: December 30, 2010, 08:19:40 pm »
P.S.- Sorry for the low quality :( I may create a high-quality version if any would like it.

12
Entertainment / A project (continue, or stop?)
« on: December 30, 2010, 08:17:24 pm »
I usually don't post on here, but, since I have something I'm pretty sure most of you may enjoy (hopefully!), I think it's fitting that this belongs on here. I've taken songs from the original Legend of Zelda Ocarina of Time and Majora's Mask games and some of their orchestrated twins to form a cohesive mix that blends each into the other- a "mega-mix", if you will. It should sound like you're playing the game at a pace 1,000 times the regular speed. Enjoy! Oh, and... feedback? :D

<a href="http://www.youtube.com/watch?v=hI5jf_-NkI8" target="_blank">http://www.youtube.com/watch?v=hI5jf_-NkI8</a>

13
Discussion / Re: Pogo
« on: June 15, 2009, 02:49:02 pm »
Yeah, it's a side-scroller :D. We just have a basic idea of what we're doing, but not a lot of back-story yet. I CAN say that game will incorporate some kind of RPG element, so there will be narrative to describe some of the important elements of the game. Hopefully, I will be able to release more sprites and maybe a first screenshot (if possible).

14
Discussion / Pogo
« on: June 13, 2009, 03:34:33 pm »
Currently, my friend Reo and I are working on a new game. It's going to consist of one player who hones the ability of a pogo-stick that he must infinitely be on and be using at all times. This mechanism will be used to solve various puzzles thorought the locations in the game and will also act as a defense and an offense tool. The player will be set in a "free-roaming" world where he must conquer each dungeon and defeat each boss seated in each area. I have a few sprite "concepts" that will give you an idea of what we are trying to get at in this type of game.
In the reel is a few boxes, the main character himself, weapons, and a bar that will be required to complete longer jumps by swining to the desired area.


15
Graphics / Re: Wind Waker 2D
« on: June 12, 2009, 07:40:05 pm »
I'd like to see more of Outset Island shown inside the screen. But, it's good nonetheless.  ;)

16
Feedback / Re: Spam Forum
« on: June 09, 2008, 06:53:57 pm »
Spam key... and to tell you the truth, this is Reo, I'm at this guy's house getting him access to spam. XD

17
Feedback / Spam Forum
« on: June 09, 2008, 06:49:41 pm »
There's no spam key, so could a mod please set access? I'm posting because I'm not sure which mods can set permissions.

18
Entertainment / Re: Sadness
« on: December 12, 2006, 09:06:35 pm »
Sorry, but it hurts to be put down and called a lier. I need sympathy!

19
Entertainment / Re: Sadness
« on: December 12, 2006, 08:52:08 pm »
Well, it looks as though I may not not get a Wii this Christmas.:(
double negative :O
HE LIES!
Really, becuase I checked and it's correct.

20
Entertainment / Sadness
« on: November 27, 2006, 10:17:10 pm »
Well, it looks as though I may not get a Wii this Christmas.:( My parents and I were at the mall looking for them, but we the retailers were out of stock!
 
I am just worried that I may not get one, and I don't even know what to do!!!! I don't even think it is the price that matters, but the availability counts in order to get one. :'(

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