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Author Topic: [Demo] Twinsen  (Read 15428 times)

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Raen

Are you retarded or something?
Re: Twinsen - Pilot Episode Demo
« Reply #40 on: December 10, 2006, 02:38:56 pm »
  • I'm the gosh-darn Batman!
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Very cool. I love how the clouds look.
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Re: Twinsen - Pilot Episode Demo
« Reply #41 on: December 10, 2006, 02:43:30 pm »
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Is this a longer version of the demo than the one you had on your site before?
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Re: Twinsen - Pilot Episode Demo
« Reply #42 on: December 10, 2006, 07:39:13 pm »
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Great demo, though I'd recommend that if you have speed runners in mind, make the character walk faster or add more places he can run to gain speed.
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Re: Twinsen - Pilot Episode Demo
« Reply #43 on: December 11, 2006, 06:08:30 pm »
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never got the hang of the controls
liked the few dynamics there were, so it was playable
ball must be new, should have been more controls to make the ball go where you want it to
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Re: Twinsen - Pilot Episode Demo
« Reply #44 on: December 12, 2006, 01:29:52 pm »
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never got the hang of the controls
liked the few dynamics there were, so it was playable
ball must be new, should have been more controls to make the ball go where you want it to

like I said in the first post, it feels much better if you download and use joy2key and use a gamepad, everyone should already have joy2key because it is great for any game that wont let you change the controls. and speaking of changing the controls, eventually the controls will be customizable in Twinsen (though not in the next demo)

and the ball throwing system will be changed for a later demo (8 directions, hold to power up) running double jump will also be a bit different later

heres another screen showing off the new sun that has a ridiculous amount of layers:

it looks awesome in motion :)
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Re: Twinsen - Pilot Episode Demo
« Reply #45 on: December 12, 2006, 07:02:41 pm »
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Looks a bit funny in screenshot form though. :P Can't wait for the new demo.
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Re: Twinsen - Pilot Episode Demo
« Reply #46 on: December 13, 2006, 05:14:32 am »
  • علي
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Takes a while to load

did you set the priority to highest
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علي
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pxl_moon (dotyue)

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Re: Twinsen - Pilot Episode Demo
« Reply #47 on: December 16, 2006, 08:07:54 pm »
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The Game looks very good, i dont know twinsen or how it will be played... but from the twinsen screens in google would i think that your style looks ALOT better... (both, the mockup and the platformer )..

one thing...: do your "programer" use gamemaker? cause it doesnt work on vista
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Re: Twinsen - Pilot Episode Demo
« Reply #48 on: December 17, 2006, 12:17:33 pm »
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The Game looks very good, i dont know twinsen or how it will be played... but from the twinsen screens in google would i think that your style looks ALOT better... (both, the mockup and the platformer )..

one thing...: do your "programer" use gamemaker? cause it doesnt work on vista
yeah its just game maker, and although the official twinsen games dont look too hot by todays standards theyre still 2 of the greatest games ever, the first especially.

and I made a video showing how easy it is to kill the enemies in reverse order in level 1 and get 999 points, plus I was showing some of the new stuff thats been changed/added
http://www.youtube.com/watch?v=hNFa7LhO7G4
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Re: Twinsen - Pilot Episode Demo
« Reply #49 on: December 17, 2006, 03:57:54 pm »
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Cryface. :(
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Re: Twinsen - Pilot Episode Demo
« Reply #50 on: December 18, 2006, 12:28:54 am »
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running
jump
hold up/diagonally up to either side
X
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Re: Twinsen - Pilot Episode Demo
« Reply #51 on: December 18, 2006, 02:16:28 pm »
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Awesome - I just managed it, you're right, it was so easy once I did it - although I did it a bit differnet form you int he trailer. Also, the sun looks great, and the new level looks amazing. Glad to see some rather Sonic-like non-linear levels in store. can't wait for a new release. Probably sounds like heresy to the ears of many here, but to me this is way more exciting than OOT2D. But then, I'm a platformer fan for the most part.
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Re: Twinsen - Pilot Episode Demo
« Reply #52 on: December 18, 2006, 02:35:55 pm »
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my coder is so great, hes made a gameshark like thing so I can put in codes that can alter the code while Im playing, I turned on invincibility and spawned a couple hundred dragonflies to test the engine:

I got no lag whatsoever, the game used to lag just when I could see twinsen's shadow in level 2, but he figured out a genius way to do it much better, and even with all those dragonflies all following me moving in their own directions- no lag.
It looks so cool in motion, and even better when I killed every singe one in one swipe
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Re: Twinsen - Pilot Episode Demo
« Reply #53 on: December 18, 2006, 03:03:36 pm »
  • Master Of Disaster
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Yeah, that is amazing!
Talented coder you got there. That "gameshark"-thing is genious!
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.TakaM was here
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Re: Twinsen - Pilot Episode Demo
« Reply #54 on: December 18, 2006, 03:46:24 pm »
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extreme downhill twinsen!

this thing is so cool  ;D
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Re: Twinsen - Pilot Episode Demo
« Reply #55 on: December 18, 2006, 03:48:03 pm »
  • Credits to BaB
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Hurry up and release the demo already :P Seriously though, your game is looking awesome .TakaM! I'm wondering though, have you started to replace the sounds with original ones?
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Re: Twinsen - Pilot Episode Demo
« Reply #56 on: December 18, 2006, 04:11:22 pm »
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extreme downhill twinsen!

this thing is so cool  ;D
Playing around with views, eh?
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Dayjo

shut the fuck up donny.
Re: Twinsen - Pilot Episode Demo
« Reply #57 on: December 18, 2006, 04:15:19 pm »
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I wanna play the full game already, hurry up! :(
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Re: Twinsen - Pilot Episode Demo
« Reply #58 on: December 23, 2006, 08:34:05 am »
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Yes, i'm also very anxious to play the next demo! The previews are awesome!
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Hm... I should probably put something here...
Re: [Demo] Twinsen - Story Help
« Reply #59 on: April 07, 2007, 12:11:46 pm »
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ok guys, I need help working out the story


basically, here's what I have decided so far:
Quote
for some reason, Twinsen's planet's magical energy has been pushed to the surface, breathing life into everything (hence the plant enemies etc), after learning this, Twinsen sets off to visit his good friend and inventor Baldino to see if there's something he can do.
Baldino makes a contraption that absorbs the energy dispelled when Twinsen defeats an enemy into Twinsen's body.

as you can see, a lot is missing.
I want to keep the story relatively simple and non linear, so people don't have to collect all the energy, infact they can get by with collecting no energy.

so maybe something like, someone has pushed the energy to the surface so they can collect it, and whatever Twinsen hasn't collected, he gains it once he defeats this guy, but obviously, this guy's strength will be in relation to how much energy he has gathered, and how much Twinsen hasn't



what this means, is I plan on dropping the ant farm and the TV show aspect, they were limiting the level design and the way the story could progress.

so please guys, I need some help with ideas
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