well.... he is right... the "difficulty" ( i wasnt as far as he was ) is just that you have to go all way through the map and back and stuff like that, with enemys on the map, in a dark rainy night, with darker tiles WITHOUT A WEAPON.... and that is the beginning... ( where you can get a 1/4 container an a full container... so max. 4hearts before the guard tower )
i find it a little long for the beginning... go to the guard tower,
normal zelda: hmkay, go up, there you are, meet guy, get sword, uh bad guys *killing whirl*
heck: go to the village, go without any meaning in a house and get bombs... go to a cave with a entry to dark to see, get 1/4 heart, go the church ( why ever), get a full heart, go through a cave with am fake enemy, a armos, bats and get a lamp, get out *you are at your house* go back to the village, through a cave which doesnt look like one, go through more caves which are bad designed *open chests with nothing in it!* come to the guard tower, "with even more enemys for the non exsisting fighting ability*--> *died@searchingguyandmeetiunganaggressiveguardwithanhalfheartleftandstillhavenosword*
well some things that i never saw in a zelda game and the heck has:
- half an hour and no "swordlike" item
- the first guys you have to meet are "so far away"
- between you and your first weapon is an army of enemys
- you have to go through a labyrinth of some miles to get the first "mainquest"
- so much empty containers, even when you really need a heart
- so much money you dont even need
- no saving
- "noone knows where to go next"
well and thats sad... but like i said before, nice graphics :jellytime: