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Messages - Martijn dh

Pages: 1 ... 54 55 [56] 57 58 ... 77
1101
Other Projects / Re: [Demo] Tech demo - Horn of Balance (working title)
« on: February 14, 2011, 10:20:10 am »
An image of Link when he's drunk.

1102
Coding / Re: Programming Q & A Round II
« on: February 11, 2011, 06:31:04 pm »
You just beat me to it. It doesn't work for string comparisons.

1103
Other Projects / Re: [Demo] Tech demo - Horn of Balance (working title)
« on: February 11, 2011, 06:19:41 pm »
I can change the drawing color so I haven't found a need yet. It's easy enough to add in though.

EDIT:
Reading your comments I made a version C using a temporary 2nd font.

1104
Other Projects / Re: [Demo] Tech demo - Horn of Balance (working title)
« on: February 11, 2011, 01:19:21 pm »
Made some progress over the last couple of days.

The credits screen and startingscreens have been recoded/improved saving some resources in the progress. All text used on those screens is now created using fonts instead of just sprites (I finally discovered font :)). Recoding textboxes is next on my list, but that will take a little longer to get right.

Aside from tiny visual edits I made two (functional) changes to the startingscreen:
1. When entering a new name delete can now shorten a name (where "AB DEF" would previously become "A  DEF", it now becomes "ABDEF").
2. On the option screen you now see the button associated to each action. I'm still pondering on what looks beter though, so I'll post the options for some feedback.

Option A


Option B

1105
Coding / Re: Programming Q & A Round II
« on: February 11, 2011, 12:52:47 pm »
Thank you. I'll look at it in a minute. And what about the AND command?

1106
Coding / Re: Programming Q & A Round II
« on: February 11, 2011, 12:30:46 pm »
No, doesn't seem to work. Condition 1 (x=1) is recognized, but not the rest.
This is the type of anwser I'm looking for though.

1107
Coding / Re: Programming Q & A Round II
« on: February 11, 2011, 10:22:54 am »
Very well. Here is a short (possibly dumb XD) gamemaker question.

Code: [Select]
if (x= 1 or x = 2 or x = 20) {do something};
Can this be written down in a simpler/more elegant manor? In SQL I believe you can check x against the collection {1;2;20} with one command. I'm not sure wether this is possible in other languages though, like in this case gamemaker.

1108
Other Projects / Re: [Demo] Tech demo - Horn of Balance (working title)
« on: February 03, 2011, 07:19:44 pm »
Thanks for the support.
As for helping. I made a request for custom sprites a while back here: http://www.zfgc.com/forum/index.php?topic=37244.msg417513#msg417513
If someone would be able to help with that then I would be most gratefull. Beyond that I'm good right now.

1109
Other Projects / Re: [Demo] Tech demo - Horn of Balance (working title)
« on: February 02, 2011, 09:02:36 pm »
Made a little bit of progress today (I am trying to keep progress going no matter how slowly):
+ The new snake enemy can now be created as any other enemy, but also it can now be dropped from the ceiling. The snake's sprites have been finished and it's just a matter of programming the AI. Although that's the most time consuming aspect for an enemy.

1110
Updates / Re: Board Restructuring
« on: January 26, 2011, 05:48:51 pm »
Changing the concept of PotM again? Seems unnecessary.
Although I would be okay with scrapping the resources from voting, because of the time it takes to include them.

1111
Other Projects / Re: [Demo] Tech demo - Horn of Balance (working title)
« on: January 22, 2011, 08:03:03 pm »
Made some progress today.
Finally finished the floor breaking beneath your feet as you walk over it. The little details made me continuesly put this one off.

1112
Submission Archive / Re: GML Contest #1 - DJvenom's Breaking le Tower
« on: January 16, 2011, 08:14:23 am »
Too bad you're using the draw_sprite command in your game.
It does look impressive though. Nice work.

1113
Contests / Re: Game Maker exclusive contest #1
« on: January 15, 2011, 08:19:20 am »
I will not be entering my work as it is far FAR from finished. All I've got is a fractal generator to pump out grafity-like backgrounds. I HAD planned to use that grapical style, via one big surface, for all graphics in a very basic 1945 styled game, but never got around to starting on the actual gameplay :( Somehow gameplay seemed important in a game.

1114
Other Projects / Re: [Demo] Tech demo - Horn of Balance (working title)
« on: January 09, 2011, 12:59:50 pm »
Progress has been slow lately due to other things playing, but I wanted to let you guys know I'm still working on my game.

I remember someone once asking me how many resources I'm using in my game. Today I figured out a relative easy way to answer that.

I'm currently using:
590 sprites
157 scripts
111 objects
72 sounds
22 backgrounds
9 paths
8 rooms
5 timelines


Update: Here is the progress made in the past weeks.
+ Prevented crashing backwards into transitionobjects, except for warptiles and pitfall
+ Made more coding improvements to the startingscreen to save resources
+ Walking over a fragile floor with sufficient weight now makes the floor break and you will fall through the hole that appears. (No breaking animation yet and the collisions needs tweaking)

1115
Contests / Re: Game Maker exclusive contest #1
« on: December 24, 2010, 05:16:45 pm »
This is an interesting challenge!
One idea comes to mind instantly and I'm wondering if I can make it look good, so count me in as well. :)

1116
Other Projects / Re: [Demo] Tech demo - Horn of Balance (working title)
« on: December 20, 2010, 08:20:27 pm »
That's correct. It is one of the items I'm adding myself and it is to be read as "Rod once belonging to Medu". Much like the fire and ice rods it shoots magic projectiles, but I'm not going to spoil what type of magic (=not electricity). Well, I'm not going to tell you too much also because I'm still working out how feasable it will all be to program. The name Medu may give you a small hint as to what direction I'm thinking in.

Out of the three I hope to have two rods fully programmed in, in the next two months. Hopefully all three. That includes the statuseffects for the enemies (possibly the character himself) and effects on enviroments. Depending on life, work and studies offcourse.

1117
Other Projects / Re: [Demo] Tech demo - Horn of Balance (working title)
« on: December 20, 2010, 01:36:25 pm »
There's an idea. I like little nods like that, so who knows. ;)

One more piece of progress since there weren't any trains to bring me to work today (from 08:00 all the way till around 13:30. WTF):
+ I found a glitch where you are almost instantly drained of life if you touch the buzz blob with your body. That's fixed in the next demo.

1118
Other Projects / Re: [Demo] Tech demo - Horn of Balance (working title)
« on: December 20, 2010, 10:30:00 am »
Progress made in the last two weeks:
+ Finished the AI for the Buzz Blob enemy
+ Fixed glitch of Pol's Voice jumping through the air
+ Had another lovely date with the girl of my dreams
+ Made coding improvement to the startingscreen and item menu to save resource
+ Recoded some older code behind the credits

In case anybody was wondering why I'm less active lately with PotM and my project.

1119
Updates / Project of the Month - November 2010
« on: December 17, 2010, 07:48:25 pm »
Project of the Month: November 2010
The legend of Zelda: Chiming Bell


Forum Topic

Developer: King Tetiro

Language: Gamemaker 8.0
First Posted: 10 October, 2010
Last Update: 14 November, 2010



Interview:

Q: Could you tell us a little about your previous experience creating games?

A: Well seeing as half of my game developing experience has been here, Im going to say that I've been working on Fangames. First attempt was meant to be about two worlds tied together by the fabric of magic itself which became threatened when Ganondorf acquired the magic mirror. This attempt died (This was actually my first game). The second attempt is Chiming Bell (first version). And the third is the second version of Chiming Bell. As for the other half of my experiences, me and my team have been developing RPGs. Although we have nothing finished to show, we are always improving them. We've fully completed redesigning the stories and the world itself. The graphics are getting a MAJOR upgrade. Something I wanted for a long time.


Q: What was your drive to create this particular fangame and story?

A: Well that's pretty simple by defining what the game's about. It will show the true colours of the triforce by the end of it.
(Plus I owe it to ZFGC to make 1 fan game with my GM skills now)


Q: Was the use of gamemaker a natural step for you?

A: All those years ago, nope. Now, too damn easy. Good thing Im learning C++ as a challenge (Stuck on an error but waiting til next year to solve it). Im thinking of trying GM's 3D one more time before I consider C++ as my permanent language.


Q: You obviously spend a good deal of time into the project already. Can you describe some of the challenges you've had to tackle to come to this point?

A: Well the most noticable is how to compact the sheer size of the OOT hyrule into GB style. It wasn't easy but I think its done alright. Another problem was getting the damage collision script working. Something wouldnt work properly there til I looked at it another way. The hugest screamer was the pit collision script. I whacked my head on the table once. That hurt. The rest were teeny tiny factors like "calls the wrong variable" or "uses the wrong function" errors. So apart from those 3, pretty easy.


Q: What can you tell us about the new items you are adding? Was it hard to come up with original ideas?

A: Well let's start with the Spring. This idea came from this video (Notice the keyblade front flip attack)
http://www.youtube.com/watch?v=W7L0Gmc-VXc (Watch from 2:00 onwards) and the Roc's Feather. I thought it was high time to make a jump that can stun. So the idea of a Spring came to mind. And once I finished the overworld, the Spring will be upgraded to have movement too.

The next is the Gravity Boots. I loved the Hover Boots as a kid. I almost always wore them on OOT. Thing I wished it had was permanent use. Though there had to be a limit to it. So thinking about it like that, I looked at the Hookshot in LTTP and how it's 4 way direction limited it. I used that and activation pads to limit the boots.

The Wingshot is up next. Four words explain what I wanted. Hylian Styled Machine Gun. Yup a Machine Gun. But of course, getting that into a game would be hard. At first, it was meant to be Rito Styled Machine Gun in the first version but as time progress turned to Hylian. I used the Hookshot as the basics for this as for it to be able to power a chain and drag Link from one place to another must be powerful enough to fire rapid knives. That's the Wingshot basics. Still pending whether to make it have limited ammo.

Finally is the Spinner. The problem I found in ALL the 2D zeldas was the time it took to travel the lands. I thought about this for a while. My first attempt tried a horse system to make it work but that failed due to "How to summon the horse" problem. I thought about this and realised it had to be an item. Something like the Bunny Hood (Best item ever! Makes you fast and an outfit for easter!) Now I liked the Spinner except like the Hover Boots, the not permanent thing. Hence the Spinner!


Q: Is there any way for others to help you with your project if they wish to do so?

A: Well at this moment in time, Im needing the sounds from the Spirit Train, the Spinner when attached to the wall, both in GB style. I also need help with thinking up puzzles. So puzzle ideas are appreciated.


Q: Do you have any advice for others who also wish to create a (fan)game?

A: Just keep at it. If someone knocks you down, get up and move on. And put your effort in it!

1120
Other Projects / Re: [Demo] Tech demo - Horn of Balance (working title)
« on: December 12, 2010, 09:32:16 pm »
Let's hope this video can make people on other forums think the same thing. The people on the gamemaker forum in particular give little attention to anything other then a screenshot or video, so this seemed like a smart thing to do. With a little luck it may even entice one or two people to come over here afterwards ;)

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