I use GM 5.3a .
Okay, so here's the deal. It's about room-transition. It's not like I got any problem! You see,
I got objects that, when Link collides with them, bring them to an other dedicated room. No problems with getting stuck in that object, since I indicated some variables and x- and y-positions. Everything's alright.
However,
that means, that you always end up at that door of the room, that you started in. So if I'd got a room with more than one exit, I'd have a big problem.
Also - and this is why I post here, since there would be a complicated, annoying way to fix the other problem - there is the problem with temples. I've decided to make every room in a temple seperated, so you'd always have a different room. But the problem is the end of each temple. You know, when you defeated the boss, retreived the heart-container and finally the super-duper-whatsoever-thingy of the temple, you'll get automatically beamed outside in front of the temple. Alright so far, no problem. But if you'd enter the temple again, you'd always start at the door of a room that you used to left. Since you didn't go back yourself outside the dungeon, it would always be the wrong exit. Can you imagine that?
So well, now I need help or a tip what to do.