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Messages - TCGamer

Pages: 1 ... 8 9 [10]
181
Zelda Projects / Re: The Legend of Zelda: The Four Light Medallions
« on: September 16, 2006, 07:07:30 am »
i played the game


fix  :o  u can walk on the walls and go to the next room
You can't. Were did you walk over the walls?

182
Feedback / Re: I feel this isn't ZFGC anymore.
« on: September 15, 2006, 06:42:52 pm »
Your all so funny. This whole topic is one big cry. *I want the old ZFGC! :'( :'( :'(* Maybe it doesn't sound funny to you, but it does to me. But I agree that the ZFGC have to be more Zelda-ish. What's with all the non-zelda sections? This is ZELDA fan game central, not non-zelda blabla central! I've only been here since 5 days ago, but I really think all the off-topic boards should be put away.

183
Zelda Projects / Re: The Legend of Zelda: Fourlight Princess
« on: September 13, 2006, 05:51:55 am »
It appeared that the links where down, so I fixed them.

@Uppy -- Great name, I'll change the name to that
@Ricky -- Thanks!

184
Zelda Projects / Re: The Legend of Zelda: Fourlight Princess
« on: September 12, 2006, 02:50:01 pm »
Why should I change the name? The story has to do with Four light medaillons, so why should I change the name. [sarcasm]I find it very original[/sarcasm]

185
Zelda Projects / Re: The Legend of Zelda: Fourlight Princess
« on: September 11, 2006, 08:00:59 pm »
Thanks for all the good feedback, guys!  ;D As for the two Links with the transition, I don't know how to fix that, maybe someone knows it? And I'll do a spell check before I release the next demo. I have the Oracle font, but I don't know how to put it in the game. In the next demo, I'll have it figured out (I think).

-- TC

186
Zelda Projects / The Legend of Zelda: The Four Medallions
« on: September 11, 2006, 06:55:03 pm »
LOZ: The Four Medallions

Genre: Action Adventure
Change Resolution: Yes, if you want a version without resolution change, PM me.
Version: 3.0
Last Update: 11 September 2006
Download: savefile, gimehost, keepmyfile

I originally released this game on the GMC, but I felt I should release it here too, because I got so much good feedback, so I registered here and now you can play it too. If you want to see the GMC topic: here

Features

- Inventory ( works perfectly! )
- Sword ( even the spin attack! )
- Text engine ( J-Factor (GMC))
- Original Zelda GB Style transitions ( J-Factor (GMC) )
- Houses
- Falling in holes and drowning in water if you don't have the flippers
- 1 mini dungeon
- Treasure Chests
- Heart System ( works perfectly! )
- Working Rupee system ( IsmAvatar (GMC))

Changes from V2.0

- Well, almost all is better

Screenshots:

- Inna Village
- Grandma's House
- Eastern Fields
- Old Man's House
- Hero's Cave
- A cave
- Fairies Woods

Controls

Q -- inventory
A -- use weapon asigned to a button
S -- use weapon asigned to s button
Z -- talk, open chests

If you have any GB Zelda sprites, tiles or sounds, it doesn't matter wich sprites or sounds they are, please send them to me!

For those who want to know, this takes place after the Wind Waker and The Phantom Hourglass. The Great Sea dissappeared and there was land once again.

Maybe, one very good day, if this is finished, I'll give out the source code. (gm6.1)

Enjoy,

-- TC

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