It looks good. It could still use some work. In the crystal frost video it lacks collision detection and gravity. And the hangglider could use some more natural movement. But what bothers me more is what is with the hangglider action shooting rings like missiles. Okay I haven't played all the sonic games, but it kind of looks unSonic like.
The only bad thing I have to say about this so far is the lack of quality in some of the images you use... Are those just really small images scaled up?
Quote from: Xiphirx on September 22, 2010, 05:44:32 pmThe only bad thing I have to say about this so far is the lack of quality in some of the images you use... Are those just really small images scaled up?They're actual sprites ripped from Sonic X-treme; they look pretty much the same as they did in the tech demos.
>_o you're not managing your resources well enough... 66Mb is kinda harsh for a GM game. That's 66Mb (if not WAY more) that *HAS* to sit in your RAM. You're essentially dumping your source into RAM plus the instructions to read it...Need to dial down your in-GMD resources and figure something else out for that stuff D:
will importing all in game textures from bmp files help this problem as opposed to saving them within the game?