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Author Topic: [DEMO] Zelda: The Sacred Tears  (Read 4147 times)

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[DEMO] Zelda: The Sacred Tears
« on: January 15, 2012, 05:49:03 pm »
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This is a Zelda (NES) clone made in GMKHTML, So you can play it In your Browser(Chrome is the fastest) using HTML5 it is very little as of now, Many of the graphics have been updated, and a lot of new mechanics were added, like
-Advanced Grinding, Grinding is more effective when done less, stronger monster=more
-Independent Rupee Drop
-Rendering System
-Tile system
-Some easter eggs
-Pretty Small world
-Shield Time(intervals in which you are invincible, Going fro big mario to small mario in SMB)
-Code for shop system
-Code for some Items

Coming Soon
-Derpier Gameplay
-Bows
-First Dungeon
-More Enemies
-Quests

__________________#

Tell me what you think:

Update:: Version 0.8
HTML: http://dl.dropbox.com/u/55531910/Crazon/v0.8/HTML/index.html
Windows: http://dl.dropbox.com/u/55531910/Crazon/v0.8/Windows/Crazon8.exe



the link is a dropbox link since DB is one of the few hosts that aloows GMKHTML games

Webs has close to no support, the same goes for Wix, Webbly, and even other less known hosts. I find this to be the easiest and fastest way.


Enjoy!



Note:: YES THE GAME HAS SOUNDS, that is jus GMH being buggy  ::)



Screens:





Sorry about forgetting to post Screenshots the first time  :-[

Also the odd light blue lines, is just my PC Vcard being crappy
..they will not sure up on your screen.


« Last Edit: January 22, 2012, 05:02:59 pm by NeoTalon »
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I made the game Crazon, a Zelda (NES) Clone.

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Team Dekunutz
Re: [DEMO] Codename: CRAZON
« Reply #1 on: January 15, 2012, 07:20:21 pm »
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I found one bug, when you are walking up while holding the left/right arrow and using the sword, you can shoot sword beams while moving up. Other than that, this is pretty decent overall.
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Re: [DEMO] Codename: CRAZON
« Reply #2 on: January 16, 2012, 06:48:57 am »
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I found one bug, when you are walking up while holding the left/right arrow and using the sword, you can shoot sword beams while moving up. Other than that, this is pretty decent overall.
I have very little Idead as how I am going to fix that. I think I will be able to base it on Sprite_Index
Thanks for the feed back  :)
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I made the game Crazon, a Zelda (NES) Clone.

Sinkin

Team Dekunutz
Re: [DEMO] Codename: CRAZON
« Reply #3 on: January 16, 2012, 03:07:04 pm »
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No problem. :)
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FelipeD

Nothing...
Re: [DEMO] Codename: CRAZON
« Reply #4 on: January 18, 2012, 12:56:14 pm »
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Excellent!! I'm working too on a HTML5 mini game but the yours looks great.
Good luck with your game
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Re: [DEMO] Codename: CRAZON
« Reply #5 on: January 18, 2012, 03:09:49 pm »
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Thank you, I will have to make a proper name though, maybe, 'The Sacred Tears' I have already decided I want 3 main Dungeons.
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I made the game Crazon, a Zelda (NES) Clone.
Re: [DEMO] Codename: CRAZON
« Reply #6 on: January 20, 2012, 06:57:29 pm »
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I just updated it again, with lots of new goodies  XD
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I made the game Crazon, a Zelda (NES) Clone.
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