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Messages - Caioso

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Other Projects / Puzzle League - Art Style - Game play video
« on: December 24, 2013, 07:42:03 pm »
Hello Guys!!
I’ve been working o this game for a while and I’d like to show you guys what I’ve got so far. This is a fan game based on two Nintendo puzzle franchises: Puzzle League and Art Style.
This is an experimental game I’ve been making in order to evaluate Unity engine and its main concept is the opposition. There are two game modes, as it can be seen in the video. Positive mode is lighter and slower, while Negative mode is darker and has a faster pace. Besides these differences the game modes have opposite rules and even opposed GUI (not full displayed in the video). I’ve created a bonus mode (that is not included in the original game), in which the player gains the ultimate ability of freely adding or removing a block from the board. More features are being implemented. Hope you like it.

In this video, some graphics are still placeholders and there aren’t sound effects. The background is actually not reacting to the song being played, but it reacts to the music tracks.
*Sorry for the video quality, I didn’t manage to properly export it

Game Play Video
http://youtu.be/LxCvD0HyePg

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Other Projects / Re: Puzzle League - Art Style -
« on: December 18, 2013, 12:11:29 pm »
Thank you guys!

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Other Projects / Puzzle League - Art Style -
« on: December 17, 2013, 09:31:00 pm »
Hello There! Today I'd like to present you guys my fan game project. This is a Puzzle League (Panel de Pon) fan game that blends the original series game play with a new game mode and the art directions of "Art Style" series. Its a project I've been working over years and it has been remade from scratch several times. The game is currently in alpha version but I'm really committed on finishing this very soon.

The game implements the basic Puzzle League mechanics of swapping neighbor horizontal blocks to form combos of three or more blocks in a vertical/horizontal row and disposing them to trigger chains. This game also includes an "invert" mode which implements the rules of the original game as they were  turned inside out. This gives the player a different experience that helps to distinguish between the two game modes

This game is focused on the concept of opposition. The game is being carefully designed so that the player can feel the contrasts between the two game modes. I believe that this adds an interesting twist in the game play, specially when you get very used to one game style and have to play the other. The game graphic design is also thought to plot this "opposition": The two game modes have strong color differences, like black/white background or the blocks colors. This is pushed even further to the GUI level (despite of not being shown in the screenshot): the disposition of the GUI elements are inverted so that the player can instantly feel that it is playing different (and opposite) game mode.

When it comes to the sound, as for most of puzzle games, I believe that electronic/experimental tunes are a very suitable style. For that reason, the musics in the game are predominately Japanese "electro-dance". The sound effects also must harmonize with the music, so that they are being carefully selected. Both music/sound FX will be presented in a future trailer.

This game is being developed with Unity 4.3 and the screen shot refers to my first week of work. I hope you like it!


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