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Author Topic: OoT 2D Titlescreen  (Read 2650 times)

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OoT 2D Titlescreen
« on: October 01, 2009, 01:36:05 pm »
  • Master Of Disaster
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It was damn hard to get the animation run smoothly.
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  • Lumeuni

King Tetiro

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Re: OoT 2D Titlescreen
« Reply #1 on: October 01, 2009, 02:54:39 pm »
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Dude that's good!!! It looks so good. If you managed to fill in Link and Epona in their true colours and stuff this would be the perfect titlescreen for OOT2d
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  • Phoenix Heart

Zhello

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Re: OoT 2D Titlescreen
« Reply #2 on: October 01, 2009, 04:04:49 pm »
  • L'homme avec beaucoup de noms.
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nice lol
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Re: OoT 2D Titlescreen
« Reply #3 on: October 01, 2009, 05:25:18 pm »
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Tom is there no end to your awesomeness?  :o
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Re: OoT 2D Titlescreen
« Reply #4 on: October 01, 2009, 06:36:58 pm »
  • Xiphirx
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I don't know, but the backdrop does not go with the realistic grass and the link/horse animation is too short making it seem like he is going faster than the ground is moving... I also think that the moon should have more emphasis and link/epona shouldn't be so dark...
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  • For The Swarm
Re: OoT 2D Titlescreen
« Reply #5 on: October 01, 2009, 08:06:58 pm »
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That looks really polished.

The only command I can make (and I'm not saying it doesn't look smashing as it is), is that you could maybe split the background in layers, each moving at different speeds. The treeline is moving pretty fast. Maybe you could make the an secondairy treeline in front or behind it moving at a different pace. Or have the mountains behind it move in a really slow tempo (obviously you'd need more than one lone mountain, but still). That would give the viewer the idea Link is actually traveling a very large distance.

That's just thinking out loud. Again, it looks great.
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Re: OoT 2D Titlescreen
« Reply #6 on: October 01, 2009, 08:54:32 pm »
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That looks boss! I like the shadow edit.
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  • Pyxosoft
Re: OoT 2D Titlescreen
« Reply #7 on: October 01, 2009, 09:00:13 pm »
  • Master Of Disaster
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That looks really polished.

The only command I can make (and I'm not saying it doesn't look smashing as it is), is that you could maybe split the background in layers, each moving at different speeds. The treeline is moving pretty fast. Maybe you could make the an secondairy treeline in front or behind it moving at a different pace. Or have the mountains behind it move in a really slow tempo (obviously you'd need more than one lone mountain, but still). That would give the viewer the idea Link is actually traveling a very large distance.

That's just thinking out loud. Again, it looks great.
Well, my original plan was to add more layers, but it would've been very slow and hard to do. Especially to get the animation to loop correctly. But I see what you meant and I appreciate the critisism. I'm just too lazy :P
I don't know, but the backdrop does not go with the realistic grass and the link/horse animation is too short making it seem like he is going faster than the ground is moving... I also think that the moon should have more emphasis and link/epona shouldn't be so dark...
Well, I like the contrast between Link and the background. Gives a certain feel to it.
And about the moon: I guess it could a bit bigger, but it depends on people's taste how they like it. It's such a small detail.

Anyways, thanks for the feedback guys!
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  • Lumeuni
Re: OoT 2D Titlescreen
« Reply #8 on: October 02, 2009, 02:43:22 am »
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My only suggestion:

Have the moon rise from the ground kinda as seen with the original OoT title screen.
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