Well, I survived. Who would have thought
Also, I made some more progress on the gauntlet area (additional room to house the latest enemies) and overworld (a staircase hidden underneath rocks + the accompanying transitions). Sadly I don't have the progresslog on me this week so details/screenshots will have to wait till next weekend.
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EDIT:
And here is the latest progress report. I was living in a hotelroom with far too expensive internet access this past week so I mainly focused on design for a change.
0.15.45 (26 mei 2013)+ Added transition effects: fade out from floor starcase into default entrance (and visa versa)
+ Added staircase underneath pile of stones
+ Finished secret mini-cave
+ Fixed sprite of heart piece collected from chests
0.15.46 (27 mei 2013)+ Tweaked gauntlet dungeon tiling slightly
+ Added additional entrance room to gauntlet dungeon
+ Fixed properties of (previous) gauntlet entrance room
+ Added entrance scene to gauntlet dungeon
0.15.47 (27 mei 2013)+ Designed more rooms for dungeon2: staircase room and library room
+ Tweaked 4 roomdesigns in dungeon
0.15.48 (28 mei 2013)+ Optimized overworld tileset some more
+ Removed a room from dungeon2 for later use in dungeon3. It was a bit too grandious for all the way in the back of the dungeon.
+ Redid large parts of dungeon2's grand design
+ Designed sleeping quarters for dungeon2
+ Redesigned one of the rooms at the start of dungeon2
+ Tweaked some more dungeon2 room designs
0.15.49 (29 mei 2013)+ Optimized overworld tileset some more
+ Redesigned 3 more dungeon2 rooms
+ Designed another new room for dungeon2
0.15.50 (30 mei 2013)+ Optimized the overworld tileset some more
+ Altered the dungeon2 basement setup
+ Changed the textmessages left in dungeon2
+ Designed 2 more rooms for dungeon2
0.15.51 (1 juni 2013)+ Optimized the overworld tileset some more
+ Designed an additional dungeon2 room