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Author Topic: Ocarina Of Time 2D - New Screen  (Read 91442 times)

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YTMND

Re: Ocarina Of Time 2D - New Screen
« Reply #100 on: June 10, 2006, 12:46:16 am »
What the hell? This is rpgmaker2003? Since when could you have such systems in RPG Maker? I have used all the RPG Maker programs and it only let me use the standard turn based battle systems...

And your game looks amazing. Very good for a 2D fan game, especially OOT2D. This is the only OOT2D I have seen go somewhere. Supposedly TRM is very far... but I havent seen anything so I dont really know about that project. Very very nice. Cant wait for a good demo so I can see these systems in action.
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Dampe

Re: Ocarina Of Time 2D - New Screen
« Reply #101 on: June 10, 2006, 12:47:35 am »
What the hell? This is rpgmaker2003? Since when could you have such systems in RPG Maker? I have used all the RPG Maker programs and it only let me use the standard turn based battle systems...

And your game looks amazing. Very good for a 2D fan game, especially OOT2D. This is the only OOT2D I have seen go somewhere. Supposedly TRM is very far... but I havent seen anything so I dont really know about that project. Very very nice. Cant wait for a good demo so I can see these systems in action.

Haha, I thought that too, but if you stick with rpgmaker enough, you can build up enough knowledge to be able to make custom battle engines and stuff, you get it?
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Re: Ocarina Of Time 2D - New Screen
« Reply #102 on: June 10, 2006, 12:51:05 am »
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What the hell? This is rpgmaker2003? Since when could you have such systems in RPG Maker? I have used all the RPG Maker programs and it only let me use the standard turn based battle systems...

And your game looks amazing. Very good for a 2D fan game, especially OOT2D. This is the only OOT2D I have seen go somewhere. Supposedly TRM is very far... but I havent seen anything so I dont really know about that project. Very very nice. Cant wait for a good demo so I can see these systems in action.

Haha, I thought that too, but if you stick with rpgmaker enough, you can build up enough knowledge to be able to make custom battle engines and stuff, you get it?
Is Rpg Maker Xp able to do !@#$% like that?
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PoeFacedKilla

Prussian Killer Bee
Re: Ocarina Of Time 2D - New Screen
« Reply #103 on: June 10, 2006, 12:58:34 am »
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* Is Speechless for a moment *  This game looks so awesome... cant wait to play the demo.
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Poe, The Independent Programmer
  • Zelda Shrine
Re: Ocarina Of Time 2D - New Screen
« Reply #104 on: June 10, 2006, 01:12:22 am »
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What the hell? This is rpgmaker2003? Since when could you have such systems in RPG Maker? I have used all the RPG Maker programs and it only let me use the standard turn based battle systems...

And your game looks amazing. Very good for a 2D fan game, especially OOT2D. This is the only OOT2D I have seen go somewhere. Supposedly TRM is very far... but I havent seen anything so I dont really know about that project. Very very nice. Cant wait for a good demo so I can see these systems in action.

Haha, I thought that too, but if you stick with rpgmaker enough, you can build up enough knowledge to be able to make custom battle engines and stuff, you get it?
Is Rpg Maker Xp able to do !@#$% like that?

Yes, but RMXP has a scripting system rather than just the series of events.  I still prefer RM2K3 over RMXP, though.

Also, the one thing I hated about the game (the colors) fixed.  Looking awesome now! ;D
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Re: Ocarina Of Time 2D - New Screen
« Reply #105 on: June 10, 2006, 06:59:49 am »
  • Master Of Disaster
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You using my HUD? Awesome. But it would be nice, if you could give credit
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.TakaM was here
  • Lumeuni
Re: Ocarina Of Time 2D - New Screen
« Reply #106 on: June 10, 2006, 08:22:57 am »
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Nearlly done the Sacred meadow forest, just need to do the sprites for the forest temple entrance :D



Nice to see someone using my sprite! Hehe, but that's the wrong medal, I'll try to look into it afterwards. Keep it up!
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Dampe

Re: Ocarina Of Time 2D - New Screen
« Reply #107 on: September 01, 2006, 11:57:45 am »
Updated, Finally.

I've been working on coding all the menu's, so far I've done the map menu, Quest Status, Save menu, and ha;f of the Equip menu.



I'll be finishing the menu's over the neext week or two, then finishing off inside of the deku tree.

Sorry I've been so long away, caught up with personal life, I'll be updating regulary again from now on.
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King Tetiro

Leader of Phoenix Heart
Re: Ocarina Of Time 2D - New Screen
« Reply #108 on: September 01, 2006, 12:48:40 pm »
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1st of all, don't worry, huge updates make all the difference. Plus it's good! I like it.
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  • Phoenix Heart
Re: Ocarina Of Time 2D - New Screen
« Reply #109 on: September 01, 2006, 01:27:27 pm »
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Screenshots are very nice.  ;)
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CrystalAngel04

Resident ZFGC female
Re: Ocarina Of Time 2D - New Screen
« Reply #110 on: September 01, 2006, 02:20:03 pm »
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Finally an update on this! I got worried that it went poof... I'm really interested thought in seeing how you did all the code for the menus since I know that has to be a pain in RPG Maker.
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  • -= Crystal Angel Creations =-
Re: Ocarina Of Time 2D - New Screen
« Reply #111 on: September 01, 2006, 02:29:23 pm »
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It looks good but you forgot to make that black part transparent.
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CrystalAngel04

Resident ZFGC female
Re: Ocarina Of Time 2D - New Screen
« Reply #112 on: September 01, 2006, 02:37:32 pm »
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It looks good but you forgot to make that black part transparent.

Actually I don't think that's possible in RPG maker unless you did like 2 layers of images and yadda yadda yadda... tho I'm sure Dampe knows how XD
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Dampe

Re: Ocarina Of Time 2D - New Screen
« Reply #113 on: September 01, 2006, 03:17:41 pm »
It's possible easily xD
I'll get on to it after it's coded.

Thanks for comments guys. (and girls?)
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Dampe

Re: Ocarina Of Time 2D - New Screen
« Reply #114 on: September 02, 2006, 01:42:26 am »
UPDATE WEEEEEEEEE

Done the equipment menu, finally.

I'll be working on the cutscene infront of the deku tree, and the select item menu from now onwards.

After that, the rest of inside the deku tree, and then a demo.



:)
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CrystalAngel04

Resident ZFGC female
Re: Ocarina Of Time 2D - New Screen
« Reply #115 on: September 02, 2006, 04:16:22 am »
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Thats awesome, I'm sure all of us can't wait for a demo, you'd be one of the first with the official Deku Tree demo lol And those tile sets are amazing, I'm really curious to see how other parts of the game are gonna be sprited and converted to RM2k style chipsets.
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King Tetiro

Leader of Phoenix Heart
Re: Ocarina Of Time 2D - New Screen
« Reply #116 on: September 02, 2006, 05:51:32 am »
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UPDATE WEEEEEEEEE

Done the equipment menu, finally.

I'll be working on the cutscene infront of the deku tree, and the select item menu from now onwards.

After that, the rest of inside the deku tree, and then a demo.



:)

I can't wait. Why is there a red dot by a bush?
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  • Phoenix Heart

Dampe

Re: Ocarina Of Time 2D - New Screen
« Reply #117 on: September 02, 2006, 10:52:35 am »
It's a fairy overlay xD
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Re: Ocarina Of Time 2D - New Screen
« Reply #118 on: September 13, 2006, 03:25:03 am »
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You are making this in rpg maker 2003 right can I help
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Dampe

Re: Ocarina Of Time 2D - New Screen
« Reply #119 on: September 13, 2006, 10:43:34 am »
Sorry I dont need any help, but thanks anyway
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