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Poll

What should be in the next build?

A functioning sample map
some new items
npc interaction and AI
basic physics demo
other (please specify)

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Author Topic: [DEMO]Sword of Divination(11/5/2010 Harvest Engine Functioning!)  (Read 73273 times)

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Re: [DEMO]Legend of Zelda: Sword of Divination(D...
« Reply #40 on: March 19, 2008, 08:09:09 pm »
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Fix the division by zero problems >.<. It makes it almost unplayable with it poping up every few seconds.
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Re: [DEMO]Legend of Zelda: Sword of Divination(D...
« Reply #41 on: March 19, 2008, 09:26:20 pm »
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Too bad I'm having problem opening .exe files. I would try it now if I wasn't having that problem.
Mind putting a screenshot or two? So I know how's it going. :D
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Re: [DEMO]Legend of Zelda: Sword of Divination(D...
« Reply #42 on: March 19, 2008, 11:59:13 pm »
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Fix the division by zero problems >.<. It makes it almost unplayable with it poping up every few seconds.

eh? what division by 0 problems?  Where are they occuring?

Quote
Mind putting a screenshot or two? So I know how's it going.

yea, i'll get on that =)
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i love big weenies and i cannot lie
Re: [DEMO]Legend of Zelda: Sword of Divination(D...
« Reply #43 on: March 20, 2008, 12:08:36 am »
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Your physics system by the look of it, its when your using that attraction thing.

Whenever use divide something you should always make 100% sure that neither operands are zero or these things are bound to happen.
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Re: [DEMO]Legend of Zelda: Sword of Divination(D...
« Reply #44 on: March 20, 2008, 02:25:53 am »
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Oh, I see, I forgot an if somewhere...let me fix that, i'll have it uploaded soon.  Thanks for catching that, I thought I had all those division problems worked out.

EDIT: Should be fixed now.  Screenshots on the way.
« Last Edit: March 20, 2008, 04:39:01 pm by MG-Zero »
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i love big weenies and i cannot lie
Re: [DEMO]Legend of Zelda: Sword of Divination(a...
« Reply #45 on: March 21, 2008, 11:58:32 am »
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here's a quick example of how you can tile with the zfgc tiles

they're more versatile than how you're currently using em
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Re: [DEMO]Legend of Zelda: Sword of Divination(a...
« Reply #46 on: March 22, 2008, 03:11:45 am »
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wow, that's actually..really neat O_o  Thanks for the tip
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i love big weenies and i cannot lie
Re: [DEMO]Legend of Zelda: Sword of Divination(r...
« Reply #47 on: March 23, 2008, 04:58:23 am »
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New poll up, looking for a resolution preference.
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i love big weenies and i cannot lie
Re: [DEMO]Legend of Zelda: Sword of Divination(r...
« Reply #48 on: March 23, 2008, 11:50:59 am »
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It's really nice ! Good job man !
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Re: [DEMO]Legend of Zelda: Sword of Divination(n...
« Reply #49 on: March 31, 2008, 03:05:53 am »
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Well I put up the new resolution with a new title.  Tell me what you guys think.
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i love big weenies and i cannot lie
Re: [DEMO]Legend of Zelda: Sword of Divination(n...
« Reply #50 on: March 31, 2008, 11:09:07 am »
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wise choice with the new resolution, your old huge resolution would make indoor rooms look bad with all the blank space around that would be caused.
not too big, not too small
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gm112

Re: [DEMO]Legend of Zelda: Sword of Divination(n...
« Reply #51 on: March 31, 2008, 11:13:34 am »
Well I put up the new resolution with a new title.  Tell me what you guys think.
You're a talented designer, Steve... keep up the good work <3!
wise choice with the new resolution, your old huge resolution would make indoor rooms look bad with all the blank space around that would be caused.
not too big, not too small
Couldn't say no better, TakaM :D <3
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Xiphirx

wat
Re: [DEMO]Legend of Zelda: Sword of Divination(n...
« Reply #52 on: April 01, 2008, 03:52:47 am »
  • Xiphirx
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I personally utterly hate the new title screen and took the liberty and made you a new one
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Re: [DEMO]Legend of mobster: Sword of Divination...
« Reply #53 on: April 01, 2008, 07:08:36 pm »
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Wish I could read that with this word filter >.>
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i love big weenies and i cannot lie
Re: [DEMO]Legend of mobster: Sword of Divination...
« Reply #54 on: April 01, 2008, 10:43:48 pm »
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^Lol, aint that the truth?  :P

BTW, I haven't really checked up on this fan game much, but just checking it over these last few days I've realized this is one of the more awesome ones.
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Re: [DEMO]Legend of Zelda: Sword of Divination(n...
« Reply #55 on: April 02, 2008, 03:43:29 am »
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Thank you, I'm glad you think so =D  Hoping to get some more spells working soon.
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i love big weenies and i cannot lie
Re: [DEMO]Legend of Zelda: Sword of Divination(n...
« Reply #56 on: April 07, 2008, 07:06:20 pm »
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Some gameplay info has been released along with a screenshot.
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i love big weenies and i cannot lie
Re: [DEMO]Legend of Zelda: Sword of Divination(S...
« Reply #57 on: May 08, 2008, 06:03:39 pm »
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Bah...boring update is boring.  Keep an eye out for screenshots soon..
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i love big weenies and i cannot lie
Re: [DEMO]Legend of Zelda: Sword of Divination(N...
« Reply #58 on: May 12, 2008, 02:09:05 am »
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whats this being made with? cuz id be happy to help instead of making my own fan game cuz im horribly out of ideas for a story. i also can work on sprites and have some for this style.
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Re: [DEMO]Legend of Zelda: Sword of Divination(N...
« Reply #59 on: May 12, 2008, 02:11:29 am »
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It's using Game Maker.  I need help with the sprites like you would not believe XD
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i love big weenies and i cannot lie
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