Another update report.
Sorry about the absence the last couple of weeks. I needed to take a break to clear my head for a little bit giving some personal stuff going on. That being said: testing has continued and resulted in a bunch of bugfixes. There is still plenty of testing left to do, so I'm releasing another testdemo for anybody that wants to help. Just play the demo as far as possible while trying to break the game
![Ouch, you poked my eye out! ;)](http://zfgc.com/forum/Smileys/tplink/wink.gif)
Here is the updated demo:
https://www.mediafire.com/file/5ipdie9mudt1mtu/Zelda_0_21_91_public_demo.zip/fileWARNING: Still not fully playtested and probably buggy at points (specifically in regards to the green dungeon and mansion dungeon)
Progress log:0.21.86 (15 september 2019)
* Fixed being unable to dive to under bridges etc in a left direction
* Edited diving and water depths
0.21.87 (16 september 2019)
* Fixed staircase to the lowest level of the underwater prison
* Fixed Moldorm eye directions
0.21.88 (27 september 2019)
* Tweaked / fixed a serie of smaller issues found during twitch stream testing
0.21.89 (28 september 2019)
* Partially fixed water collission issue near LW tower
* Added overworld signpost for more directions
* Fixed some NPC's disappearing after walking away 2 rooms
0.21.90 (5 oktober 2019)
* Fixed swimming issue: exiting water diagonally sometimes resulted in trying to swim in the floor
* Fixed jumping out of deep water in the east direction when their is in incomplete stair present
* Fixed swimming collision with walls (for smoother transition into jumping out of the water)
* Fixed random issue: getting stuck in the first d1 bird statue
* Fixed outside scene after finishing dungeon 1
* Fixed tomb 1 entrance opening / staying open
* Fixed error when collecting keys collected by thrown containers
* Fixed spiked block and rolling pins being killable
0.21.91 (6 oktober 2019)
* Fixed visual water tiling issue in bottom floor of the underwater prison
* Fixed error when collecting updated dungeon secret chest contents
* Tweaked d3 basement tiling
* Fixed enemies damaging hero during scenes
* Fixed south wall collisions in the secret cave to the desert area
* Fixed visuals while pushing something after first grabbing and destroying a create
* Fixed stairs down to midboss 1 in the desert dungeon
* Fixed more staircases in the desert dungeon
* Lessened sanmola and lanmola hp values
* Fixed desert dungeon shallow water visibility
* Fixed glitch where throwning a container against another in a very specific way causes it get destroyed endlessly
* Fixed error when letting a bomb explode while carrying it
* Fixed getting stuck in the wall when ledge jumping when partly moving over a doorway
* Made updates to several collision grids
* Fixed d1 fairy room tiling depth issue
* Fixed staircase issue in d1 also
* Fixed detached attacks being able to attack the same enemy multiple times
* Fixed magic shield depleting during menu's
Stuff left before the true demo:
[IN PROGRESS] - Add scene to enter the final dark world dungeon
- Check and edit all enemy placements
[SCRAPPED]- Add NPC's to lightworld town outside area[OPTIONAL]- Tile/mask/finish fortuneteller house. (= heart piece hint system)
[OPTIONAL]- Fully complete overworld tilesets (=death mountain lightning+custom tiles)
[OPTIONAL]- Finish new enemies: chickens
- Fix fairies getting stuck on friction terrain
[NEW]- Fix fairies getting stuck on some action objects
[NEW]- Fix Stalfos briefly getting stuck in stairs
[STILL IN PROGRESS - TWO DUNGEONS LEFT]- Playtest entire game