but I really think he is going to get overwhelmed by Knightmare's game.
several times on his projects more then 6 hours a day non-stop! He wanted to make Ocarina of Time in GB style after he saw TRM's OOT2D. But then he wasn't ready to do it and till months ago he's ready to take this big project. I mean for example he's Kokiri Forest 25% done in 2 days!
A bit side-noted but during the 2 weeks of the 2005 game competition i programmed for 18 hours a day, drank coffee for one hour, showered and ate the other, and slept for four hours. I had about two hours to make each area, not 2 days for each quarter, though Kokiri forest is large, and has lots of inside areas (and with school days combined the 2 days would be fine).
Holy crap I'm winning O_o
The reason I sort of slowed progress on Oot Gb is
because it seemed no one really cared about it much.
I played the demo a hundred times and it didn't seem
to glitchy to me (maybe that's just I knew how to avoid the glitches?)
Another reason for the slowness is I'm not an excellent spriter so I could use some
help with that.
Anyway, if everyone likes it so much maybe I should work harder on it?
I hope so!
lol i know what you mean about avoiding the glitches on your own software...You do it withought thinking, as your so used to it, having tested it so much..: "No, thats not a problem, all you have to do is tap the controller like this..."