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Author Topic: [LTTP] Sign Dialogue + Question  (Read 8773 times)

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[LTTP] Sign Dialogue + Question
« on: June 12, 2006, 06:39:38 pm »
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Last two days I played "The Legend of Zelda: Ocarina of Time" (Master Quest) for Nintendo 64 while I interacted with a sign located in front of Link's house, and it shocked me that the sign and a spoken dialogue have their own image for the message. Therefore, I am requesting if anyone can create the sign image using the palette from the game "A Link to the Past" (Game Boy Advance). In addition, I was wondering if anyone would know where could I find the image of the floor button when Link step on it in the game "A Link to the Past".
« Last Edit: September 15, 2011, 05:25:31 am by Theforeshadower »
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Re: Request: Sign Dialogue + Question
« Reply #1 on: June 13, 2006, 04:09:27 pm »
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Well I have the smaller of the 2 requests:

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Re: Request: Sign Dialogue + Question
« Reply #2 on: June 13, 2006, 06:25:15 pm »
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Cool, however, where did you find those in the Zelda 3?
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Re: Request: Sign Dialogue + Question
« Reply #3 on: June 13, 2006, 06:34:09 pm »
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Well I got them ages ago while I was playing through to rip things I hadent seen before was annoying as I remember link kept getting in the way, but you can step on them off center and I just redrew the rest, its pretty simple a sprite, thinking back I might of been able to just make link invisible... but then they might have vanished too hehe.

Anyway why does it matter? :P
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Re: Request: Sign Dialogue + Question
« Reply #4 on: June 13, 2006, 06:39:52 pm »
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Anyway why does it matter? :P

The worst question someone ask me. Why do you think I am asking?  :P
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Re: Request: Sign Dialogue + Question
« Reply #5 on: June 13, 2006, 07:12:48 pm »
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Anyway why does it matter? :P

The worst question someone ask me. Why do you think I am asking?  :P

I really have no idea  :-\ maybe incase I got it from someone who wants credit? Well I assure you I didnt.
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Re: Request: Sign Dialogue + Question
« Reply #6 on: June 13, 2006, 07:15:28 pm »
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Well I still need the location of the button and the sign dialogue box.
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Re: Request: Sign Dialogue + Question
« Reply #7 on: June 13, 2006, 07:19:17 pm »
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The ice dungeon has one, not sure exactly where but you need to put a block on it to open a door near the end of the dungeon, its a room you can drop down into.

Although I think I got it from the first dungeon, ah heres a screen of ones location in the first dungeon:
« Last Edit: June 13, 2006, 07:40:06 pm by Benito »
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Re: Request: Sign Dialogue + Question
« Reply #8 on: June 13, 2006, 07:41:04 pm »
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No, I mean the second image when the button is pressed.
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Re: Request: Sign Dialogue + Question
« Reply #9 on: June 13, 2006, 07:42:24 pm »
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No, I mean the second image when the button is pressed.

You get it by standing on the switch, as I said you can stand on it off center and it still presses down. then you can draw the rest in yourself from the 1/2 you get from the screen shots.
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Re: Request: Sign Dialogue + Question
« Reply #10 on: June 13, 2006, 07:44:48 pm »
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The ice dungeon has one, not sure exactly where but you need to put a block on it to open a door near the end of the dungeon, its a room you can drop down into.

Although I think I got it from the first dungeon, ah heres a screen of ones location in the first dungeon:


That button does not show the second image.

Edit: About the sign image, I want it 288x64 pixels.
« Last Edit: June 13, 2006, 07:49:02 pm by Master J »
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Re: Request: Sign Dialogue + Question
« Reply #11 on: June 13, 2006, 08:07:37 pm »
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Well I post them again:


^The tiles^


^Where I think I got them from^

I don't see what more you want on the whole button issue, if you can explain I might be able to help.
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Re: Request: Sign Dialogue + Question
« Reply #12 on: June 14, 2006, 06:31:50 pm »
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I need the sign image by friday.  :(
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Re: Request: Sign Dialogue + Question
« Reply #13 on: June 14, 2006, 08:33:04 pm »
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Re: Request: Sign Dialogue + Question
« Reply #14 on: June 14, 2006, 08:41:54 pm »
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Finally, thank you TRM!  8) I will give credit at all cost.
« Last Edit: June 15, 2006, 11:26:15 am by Master J »
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Re: Request: Sign Dialogue + Question
« Reply #15 on: June 14, 2006, 11:04:44 pm »
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No problem (it's TRM, not TMR... lol).
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Re: Request: Sign Dialogue + Question
« Reply #16 on: June 14, 2006, 11:19:51 pm »
  • Vote for Harvey!~
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Its TRM >_>| also you might want to put soe transparancy on that, it looks better
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So what! I wanna get out! 'Cos there's so much out there! So many different people, living different lives! Incredibly good guys, bad guys... Folks completely different from us! It's one huge melting pot! See, it's not about success, dying in the streets, who's better, who's not! I just want to be a part of it! I realized that even if I've no connections, no talent, even if I'm one big loser, I want to use my hands and feet to think and move, to shape my own life! We can just die here or we can try, see what we've got!
Re: Request: Sign Dialogue + Question
« Reply #17 on: June 15, 2006, 01:34:13 pm »
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Yes, when drawing the sprites I would use
Code: [Select]
image_alpha = 0.75;
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Re: Request: Sign Dialogue + Question
« Reply #18 on: June 15, 2006, 01:39:02 pm »
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Good job themethusalehreal
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So what! I wanna get out! 'Cos there's so much out there! So many different people, living different lives! Incredibly good guys, bad guys... Folks completely different from us! It's one huge melting pot! See, it's not about success, dying in the streets, who's better, who's not! I just want to be a part of it! I realized that even if I've no connections, no talent, even if I'm one big loser, I want to use my hands and feet to think and move, to shape my own life! We can just die here or we can try, see what we've got!
Re: Request: Sign Dialogue + Question
« Reply #19 on: June 15, 2006, 07:16:43 pm »
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Yes, when drawing the sprites I would use
Code: [Select]
image_alpha = 0.75;

TRM, image_alpha is for an object's sprite index. draw_sprite_ext is the answer since you said 'draw'.  ;D
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