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21
Zelda Projects / Re: [Demo] TLOZ: Chaos Rising
« on: December 24, 2013, 09:18:55 pm »
Beta testing has started ( only one beta tester though ), up to and including dungeon one has been tested.
I have received a small list with suggestions  differing from spelling errors to decreasing the movement speed of a mob and stopping bombs from going off while the menu screen is up. 12 adjustments have been made.

22
Zelda Projects / Re: [Demo] TLOZ: Chaos Rising
« on: December 19, 2013, 06:57:40 pm »
Alpha run 2 completed, its now ready for beta testing.
1 betatester will soon start, if anyone else wants to participate, I am willing to accept a second beta tester.

(The first 1 is my sister, perhaps it might be good to have a more neutral person to do a second beta test so that I get to know all bugs / get suggestions /an estimated play time from someone whom has not already seen me play certain parts of the game.)

23
Zelda Projects / Re: [Demo] TLOZ: Chaos Rising
« on: December 12, 2013, 06:14:54 pm »
Just a minor update this time, simply because at this stage of creation there is not that much to say.
Currently playing a second alpha text run through the game, about half way with it right now.
This alpha run results till now: 1 bug fixed + 1 minor visual adjustment ( moved 1 switch 2 pixels down for better visual results )
Beta run expected to start december 20th.

24
Other Projects / Re: Alttp - Horn of Balance [demo 16 out now!]
« on: December 02, 2013, 07:04:28 pm »
Its not as bad at it seemed at first, you are still receiving votes even now NCFC has ended. You are at 13 votes now.

25
Zelda Projects / Re: [Demo] TLOZ: Chaos Rising
« on: November 27, 2013, 06:50:07 am »
Thank you for you comments. I am glad you liked the demo.
I have indeed spend a lot of time working on this project, and I will put more time in it before it is completely done. But I enjoy making this game, so spending a lot of time on it is no problem for me.
I just want to make this game as good as I can make it.

26
Zelda Projects / Re: [Demo] TLOZ: Chaos Rising
« on: November 25, 2013, 06:01:27 pm »
Thanks, and I hope that you will find the time to play the demo.

And for those who do not attend NCFC and those who are unable to download it at NCFC, here is a link to the demo:
http://www.mediafire.com/download/eysqhn9m218m5hi/TLOZ%2520Chaos%2520Rising%2520Demo.rar

27
Zelda Projects / Re: [Feb 2013 Trailer] TLOZ: Chaos Rising
« on: November 24, 2013, 04:43:27 pm »
Finished the first alpha run through the game. In total I have made 57 adjustments to the game.
Going to take a one week break now before I go for a second alpha testing run through the game.
NCFC starts tomorrow and I want to have some time to check out those projects.

That also means that sometime during the next few days I will also release the demo that will be available at NCFC here at ZFGC.

28
Zelda Projects / Re: [Feb 2013 Trailer] TLOZ: Chaos Rising
« on: November 17, 2013, 03:41:00 pm »
Yes, you will. A demo up to and including dungeon 1 has already been uploaded for it.
It is the easy part of the game, the difficulty definitely increases when you get further in the game
But I am not yet ready to release the full game.
I don't have the skills to make it perfect, but I do want it to be as good as I can get it before I release the game. I am almost done with the first alpha run through the game. Currenly I have found 47 things that I had to adjust/fix.

One or two more runs and then I might have to find me a beta-tester. Already have one, but she doesn't have time before the end of december. So perhaps I will let another person do a first beta test and let her do the test after I have fixed things that might be found during the first beta test.





29
Zelda Projects / Re: [Feb 2013 Trailer] TLOZ: Chaos Rising
« on: November 16, 2013, 12:20:34 pm »
This weeks progress:

- placed the remaining dungeon enemies;
- started alpha testing the game;

adjustments made / bugs located and fixed:
- 2 spelling errors;
- fixed a bug where you could walk through several npc's;
- fixed a bug that sometimes resulted in an error when starting scene 1;
- added a clue about the dungeon 1 mini boss;
- added a gate to prevent early access to dungeon 1;
- fixed a bug where 1 npc would talk with you when you press space without standing next to it;
- increased the volume of the dungeon 2 background music;
- fixed a bug in the spark enemie movement;
- changed the text of the second dungeon boss;
- fixed a bug where some objects in dungeon 3 did not have a solid state;
- fixed saving and loading of getting the bracelet;
- when you get a bow you now also get some arrows;
- when you get the seedsatchel you now also get some seeds;
- fixed an error in the text message about getting the flippers;
- fixed an error when one npc's would not speak to you;

extra update:

- decreased goron village background volume a bit;
- fixed a bug regarding saving collectiong Hearth pieces;
- fixed a bug where you could not reach everthing in one certain room because of 1 solid object that should not have been there;
- increased the HP of the IronMask enemie;
- fixed the dungeon chest settings for one chest in dungeon 6 that would not open;
- increased Helmasaur health;
- fixed the dungeon 6 2nd miniboss encounter text;
- fixed peahat so it can no longer look like it flys behind shallow water.

30
Zelda Projects / Re: [Feb 2013 Trailer] TLOZ: Chaos Rising
« on: November 09, 2013, 07:55:12 pm »
Not much to report this time:

added another 2 enemies to the game, 1 new type and 1 more advanced version of an existing enemie;
done some testing for bugs and fixed a few minor ones;
uploaded demo to ncfc ( will also be released here during ncfc ) and with that completed the booth;

31
Updates / Re: NCFC 2013!
« on: November 04, 2013, 05:11:17 pm »
That's not a difficult question to awnser:
me!
It will be a good moment for me to launch a demo for Chaos Rising.

32
Coding / Re: GM Collision with multible objects
« on: November 02, 2013, 06:30:04 pm »
hm, that question is not totally clear, but I will try.

For lifting something I suggest you use the instance_nearest function, so it can see that you that only lift the object with that ID.

For the arrow:
The arrow can not see what you intend to hit with it.
You can make it so that a certain type of arrow can pass over a type 1 cliff and gets blocked by a type2 cliff by adding a code like this to the arrow's step event:
if place_meeting(self.x,self.y,object_wall_lvl2( { instance_destroy() }
It does not need a parent option in that case.

33
Zelda Projects / Re: [Feb 2013 Trailer] TLOZ: Chaos Rising
« on: November 02, 2013, 02:41:48 pm »
All cave enemies have been placed;
dungeon 2 enemies have been placed;
made an adjustment to the Goponga enemie;
added 3 additional types of enemies to the game, including the Red Bari;

<a href="http://www.youtube.com/watch?v=epXNKFI9BnQ" target="_blank">http://www.youtube.com/watch?v=epXNKFI9BnQ</a>

34
Zelda Projects / Re: [Feb 2013 Trailer] TLOZ: Chaos Rising
« on: October 27, 2013, 07:58:11 pm »
Its been a full week again, time for an update:

background sounds for houses, dungeons and a few other places are now also implemented;
end of game scene done;
credits done;
airworld outside enemies placed in their rooms;
mazerealm outside enemies placed in their rooms;
dungeon1 enemeis placed in their rooms;
dungeon1 test run completed;
adjusted low on health sound volume so you can still hear dungeon1 background sound;
increased the volume of the bossfight and miniboss fight sounds;
increased the movement speed of Tektites while they are jumping;
fixed a bug in dungeon1 boss that made it possible to kill it without taking care of the smaller ones.


35
Other Projects / Re: Alttp - Horn of Balance [demo 15]
« on: October 21, 2013, 04:16:09 pm »
Well, there is only so much time in a week, but if you need some help so you can participate at NCFC ( and I think registration will open up soon ) I guess I could miss an hour or 2 a week to help you out, without delaying the release of a demo of my fangame at NCFC.( and around the same time the beginning of alpha-testing of the completed version )

Just let me know what you need to be done and I will see what I can do.

36
Zelda Projects / Re: [Feb 2013 Trailer] TLOZ: Chaos Rising
« on: October 19, 2013, 10:22:28 pm »
 XD Well, seeing how things all fit together as the progress has gotten this far inspires me to use as much time as I can find on the things I still have to do.

Last Tuesday I was still working on a selection for the background music.
Now I have the full selection, edited a few of them to cut off the silence at the end so you get a better loop effect and have the background sounds working for all the outdoor areas and the caves.

_______________________________________________________________________________________________________________

And it feels like the right time for something new:
The voting shows there are both those who would like to explore and make their own maps as well as those who who prefer to just have the full file.

I will not yet give away the full map files but the draw your own map set is now available for download.
It contains the empty world and the dungeon maps that one could print to draw upon.
The file with the houses and caves will only be available in the completed map set as it would be impossible to draw those in at their proper location.

Draw your own map pack download: http://www.mediafire.com/download/8txg7gfxv1r99aw/Draw_your_own_maps_Map_Pack.rar

You can't actually do anything with it yet, but it gives one an idea how large the world and dungeons are.
each white colored part on the map resembles an in-game room.




37
Zelda Projects / Re: [Feb 2013 Trailer] TLOZ: Chaos Rising
« on: October 17, 2013, 04:42:27 pm »
Had a problem logging in on zfgc last sunday so it is not really a weekly update this time:

Critter movement done ;
remaining npc texts done;

currently selecting background music.

38
Discussion / Re: Zelda PC fan game from 1997/98
« on: October 17, 2013, 04:19:52 pm »
It was a slow download, the last 30kb took a few minutes, but I have attached it to this post for you.
But I hope you have more luck opening it, I get an error that is not a complete archive.

39
It is a nice style, but then the Seiken Densetu games were very good games.
But it might be hard to make your npc's and link in the same style. This style has a lot more details to it.
LA-LTTP has a lot of recources available for it, using this style will get you a lot more work.
Still, I do like how the starting are of the map looks.


40
Zelda Projects / Re: [Feb 2013 Trailer] TLOZ: Chaos Rising
« on: October 06, 2013, 01:50:27 pm »
Its time again for an update:

-adjusted all the background codes to end the memory leak problem;
-adjusted the continue system so it now takes you back to one of the starting rooms, depending on which one you visited last;
-implemented the main storyline;
-implemented the secondairy storylines;
-currently 51 of the now 93 npc's are completely done.

If NCFC is still up for November 15th this year I think I will be ready to participate with a demo up to and including dungeon 1.

Yes, as you may assume through the updates that is only a very small part of what I have completed at the moment. But I am not going to be able to finish the game before that date. Or at least not in a way that I have time to test and debug everything.

Things still to do:

- critter movement;
- texts for the remaining npc's;
- end of game + credits scene;
- implement background music;
- place the normal enemies in the world / dungeon / cave rooms;
- play through the entire game, noting bugs, things that are to easy or to difficult, and spelling errors;
- fix the things found during the play through test;
- find myself a beta tester;
- wait while the betatester plays the game and reports his/her findings;
- last fixes.

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